Borderlands 3
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Nodrim




Posts: 9600
Location: Romania
PostPosted: Tue, 17th Sep 2019 13:41    Post subject:
Sin317 wrote:
It's his comment, not me taking it personal.

So, to spell it out:

What else is there in a game, then a "carrot on a stick", that makes you play/continue to play a game?

Bride and accomplishment? ^^


I'm sure you can find some waifu brides in some Japanese games. But I'm afraid you don't grasp the concept of carrot on a stick.
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Tue, 17th Sep 2019 13:48    Post subject:
Sin317 wrote:
It's his comment, not me taking it personal.

So, to spell it out:

What else is there in a game, then a "carrot on a stick", that makes you play/continue to play a game?

Bride and accomplishment? ^^


Characters, story, (new) game mechanics - those carrots i could chase.

Grind, (resulting) boredom and LOOT - no.

EDIT: The fact that some people can't immediately tell the difference which Boringlands are on a screenshot cracks me up Laughing
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blackeyedboy




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PostPosted: Tue, 17th Sep 2019 14:21    Post subject:
It was not an attack or even a critique on... anyone or anything. Not even a summed up conclusion on the game...

The carrot on a stick mechanic is used in so many games. So, instead of a 'carrot', I used 'carrots' hinting at the amount of weapons the player is rewarded with.

Christ... the ego on people these days. Smile

And what's with the "BRIDE and accomplishment" conclusion in your post, btw. Does your character gets married at the end or what... ?! Laughing


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madmax17




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PostPosted: Tue, 17th Sep 2019 14:25    Post subject:
wawrzul wrote:

EDIT: The fact that some people can't immediately tell the difference which Boringlands are on a screenshot cracks me up Laughing
How can you tell, shit looks the same Laughing
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Sin317
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PostPosted: Wed, 18th Sep 2019 16:29    Post subject:
Still having a fucking blast!

Doing now my True Vault Hunter mode playthrough, at Mayhem 2. So much killing, so much looting, so much fun Smile It's also fun to do some challenges with other people (those dungeons, trials and what not).
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WHEATTHlNS




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PostPosted: Wed, 18th Sep 2019 18:53    Post subject:
wawrzul wrote:
Sin317 wrote:
It's his comment, not me taking it personal.

So, to spell it out:

What else is there in a game, then a "carrot on a stick", that makes you play/continue to play a game?

Bride and accomplishment? ^^


Characters, story, (new) game mechanics - those carrots i could chase.

Grind, (resulting) boredom and LOOT - no.

EDIT: The fact that some people can't immediately tell the difference which Boringlands are on a screenshot cracks me up Laughing


You're literally arguing that the core gameplay loop shouldn't be there.


"Get the hell out of me" - [ex]girlfriend[s]
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Ishkur123




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PostPosted: Wed, 18th Sep 2019 18:57    Post subject:
game is fun, coop is a blast.
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Sin317
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PostPosted: Wed, 18th Sep 2019 19:39    Post subject:
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WHEATTHlNS




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PostPosted: Wed, 18th Sep 2019 19:44    Post subject:
If they want this game to have Diablo legs, they need to get the performance fucking sorted ASAP.


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GreatPlayer




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PostPosted: Wed, 18th Sep 2019 20:08    Post subject:
The game is great...and fun
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Sin317
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PostPosted: Thu, 19th Sep 2019 10:32    Post subject:
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Prandur




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PostPosted: Thu, 19th Sep 2019 11:37    Post subject:
Question: is it still true that buying the game from EGS, installing it, and immediately refunding it results in a fully playable and free exe? I.e., can one pirate the game this way?
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gemiko




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PostPosted: Thu, 19th Sep 2019 11:46    Post subject:
Noone confirmed that info. IMO it was a troll as people say that refund from EGS can last take a week.
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Sin317
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PostPosted: Thu, 19th Sep 2019 21:33    Post subject:
Quote:
A hot fix is automatically applied at the Main Menu when Borderlands 3 is connected to the internet. In general, hot fixes are used to temporarily address issues between major updates. Hot fixes are not permanent – they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3. To ensure that you receive hot fixes, make sure that your system is connected to the internet when Borderlands 3 boots up and hang out on the Menu screen for a minute.

Hot Fixes

September 19,2019

We are aware that the below list does not include issues that the community is immediately concerned with. We are hard at work evaluating performance problems and potential solutions for them. In the meantime, these are some balance updates that we can do quickly–

Bugs

Yellow paint has been added to Ambermire to mark a more obvious path to complete the Sabotage Crew Challenge.
The New-U Station in front of the Halcyon Suborbital Spaceport (used during the “Space-Laser Tag” Mission) in the Meridian Metroplex now has a larger activation range.
The New-U Station in front of Titian’s Gate (used during the “Atlas, At Last” Mission) in the Meridian Metroplex now has a larger activation range.
The first Guardian a player runs into during the “Beneath the Meridian” mission is no longer over-leveled.
The Eridian chest by the Grotto in the Jakob’s Estate is no longer invisible.
Balance

Eridium crystals in Voracious Canopy grow less frequently.
Scaled down the amount of loot drops in Mayhem Mode.
Torgue shotgun sticky damage has been reduced.
Reduced E-Tech shotgun elemental damage from “flesh off your bones” to “a lot”.
Chupacabratch dropped too much of his hard-earned loot.
Adjusted spawn rate of Loot Tinks in Mansion. They’re special again.
Removed pain-sounds from Troy for his boss fight.
Hotfixes are applied at the Game Menu when you start the game. To ensure that the hotfix has been applied, go to the in-game menu and see if “updates are available” showing.
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0wen




Posts: 3566

PostPosted: Fri, 20th Sep 2019 06:36    Post subject:
Interesting way to do a hotfix where it is not a real downloaded patch but just loaded into the game memory each time it starts while connected online. Seems kind of pointless since if it really is a loot nerf then people would just run the game offline to not get that hotfix loaded into the game when they want to farm.
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prudislav
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PostPosted: Fri, 20th Sep 2019 07:27    Post subject:
int that what they i with Blands 2 aswell? Or at least i totally remember online-only hotfixes


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Sin317
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PostPosted: Fri, 20th Sep 2019 20:23    Post subject:
I think they pulled an Anthem with their "hotfix"


They absolutely destroyed loot chance.

Been hours since I've seen a legendary. Now all I see are Greens! and blues... with a couple of purples here and there...

Basically it's like before, but one stop down in terms of colour...

And that sucks...
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PickupArtist




Posts: 9923

PostPosted: Fri, 20th Sep 2019 21:05    Post subject:
oh no, people are having to much fun in a single player game with no economy ... NERF IT

so laughable
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Karmeck




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Location: Sweden
PostPosted: Fri, 20th Sep 2019 21:20    Post subject:
PickupArtist wrote:
oh no, people are having to much fun in a single player game with no economy ... NERF IT

so laughable


If you find all cool loot to easy you will lose interest and stop playing. That's not fun.
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Amadeus




Posts: 2356
Location: Yes
PostPosted: Fri, 20th Sep 2019 21:28    Post subject:
People literally complained that they were decked out after a day or two

I mean I don't give a fuck because I don't play this game for min/maxing like some people play these games

But plenty people apparently do and I get it - you wouldn't wanna finish the hardest difficulty on Diablo for the first time and have nothing left to do because you're geared to the max and one shot everything
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garus
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PostPosted: Fri, 20th Sep 2019 21:40    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:25; edited 1 time in total
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Sin317
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PostPosted: Fri, 20th Sep 2019 22:44    Post subject:
It doesn't change code, they inject it into the memory directly.

Anyway, for the loot.

Yes, there were a lot of drops before, but most drops were either not "good", not better or just wrong for what you played as. So the chance of an upgrade was still quite rare. But it was there. Now it's like finding a needle in a haystack kind of situation, lol.

And the people who are "decked out", are the morons who abused a bug, killing a "loot tink" (think treasure goblin), that respawned way too often at the same location.

Instead of removing loot, just add higher difficulties, i.e. Mayhem 4-6 or whatever, so those who are "all decked out" have a new challenge.

Also, the top end items (anointed legendary, think super legendaries) are extremely rare, so now they are like impossible to get.
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garus
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PostPosted: Fri, 20th Sep 2019 22:48    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:25; edited 1 time in total
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Sin317
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PostPosted: Sat, 21st Sep 2019 00:17    Post subject:
Nope. it's for everyone.
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h0rnyfavn
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PostPosted: Sat, 21st Sep 2019 09:20    Post subject:
Quote:
A hot fix is automatically applied at the Main Menu when Borderlands 3 is connected to the internet. In general, hot fixes are used to temporarily address issues between major updates. Hot fixes are not permanent – they are temporarily stored in memory during the game session and lost upon exiting Borderlands 3


Wow..just wow.. this is some new level of scumbaggery from Randy the Cunt.

The real reason why they are doing this is they are afraid the game gets cracked soon. Laughing

And requiring internet and keeping patches\fixes in memory would render the cracked version unpatched and unfixed. Very Happy


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garus
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PostPosted: Sat, 21st Sep 2019 10:40    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:25; edited 1 time in total
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Sin317
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PostPosted: Sat, 21st Sep 2019 10:59    Post subject:
It's not code injection, it's just memory. It's probably indeed just tweaks to settings. They do this because it lets them change stuff, without having to touch the exe, which does require sony/ms to verify it first. And it's purely balancing stuff.

Also, I think they "readjusted" the loot rate again, because loot is better again. Less over the top as in the beginning, but way better, than yesterday.
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VonMisk




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Location: Hatredland
PostPosted: Sat, 21st Sep 2019 12:01    Post subject:
I haven't really noticed that big of a difference in loot drops. Tried with a fresh character and still get a purple item here and there and occasional gold one.

If anyone has an issue with voice sound levels turn on surround sound in windows audio settings it fixes the bug with positional changes of volume when characters speak and are out of FOV.


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StEFaN7




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PostPosted: Sat, 21st Sep 2019 13:26    Post subject:


lol


I can see your soul at the edges of your eyes..
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Sin317
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PostPosted: Thu, 26th Sep 2019 18:41    Post subject:
Quote:
An update to Borderlands 3 is going out today by or before 3:00 PM PDT that fixes a number of reported concerns.

Performance

[PC Only] Reduced the amount of texture streaming that was occurring when aiming down sights.
Addressed a reported concern where certain users with a lot of people in their friend’s list saw more frequent hitching.
Implementing General stability improvements.
General Fixes and Improvements

Addressed a reported issue where KillaVolt’s Shield Storm attack does not disable the tiles around KillaVolt, resulting in the entire floor being activated (oops).
Addressed a potential progression blocker in the mission “Footsteps of Giants”.
Addressed a reported issue where Guardian Rank had the potential to become non-functional and/or the player could potentially lose Guardian Rank tokens into the negatives.
Modified vending machines so it will now sort items by rarity.
Console FOV is now set to 75 by default. This will not affect players who have already started the game.
Special prompts for particle text (Tediore guns, “critical”, “immune”) are now properly localized.
Addressed a reported concern that certain players experienced where their vehicle’s boost could continue into the next map.
Addressed a reported concern with “Porcelain Pipe Bomb” where it set off multiple explosions when colliding with objects.
This grenade was never meant to explode multiple times. All enemies in the Borderlands universe are now safe from being instantly melted by radioactive poop.
UI

Adjusted the verbiage for “left stick” and “right stick” inside the Russian localized version of the control options screen.
Addressed a reported issue where certain users experienced a failure of the audio to play when spending skill points in the UI.
The text is now correctly marked “invalid” when you enter an invalid e-mail address on the SHiFT account creation page.
Addressed a reported issue where the item of the day item card would flash briefly before displaying on vending machines.
Addressed a reported concern that certain players were served an unread mail icon when they didn’t have mail to read.
Iron Bear button prompts will now correctly update if you re-bind your controls.
Modified various features and elements of Crazy Earl’s store.
Addressed a reported issue where subtitles wouldn’t display until after the initial cutscene.
Addressed an issue experienced by certain players that social notifications could become stuck on-screen.
Addressed a player concern that certain item preview images were failing to load inside the player bank.
Addressed an issue reported by players where the cursor would snap to an unintended location in the UI.
[PC Only] Addressed an issue reported by certain PC players where the focus from the mouse’s last known location was sticking around even when playing with a gamepad.
Splitscreen and Online Multiplayer

Addressed a concern reported by certain players that the dialog volume faded too low before switching to ECHO audio during split-screen gameplay.
Addressed a concern reported by certain players that sounds were quiet or missing for the second split-screen player if they move too far from player one.
Addressed a concern reported by certain players that 3-player groups were having trouble matchmaking with an additional solo player.
Addressed a reported concerned experienced by certain players that in split-screen one player’s sprinting animation could be interrupted by the other player opening the ECHO menu.
Addressed a concern reported by certain players that in split-screen where one player’s aiming down sights could be interrupted by the other player opening the ECHO menu.
Addressed a handful of reported client replication issues:
Addressed Tina’s pizza bomb so it displays correctly for clients.
Modified certain audio elements that were reportedly looping for clients.
Addressed a reported player concern so the Guardian Skill “Dead Man’s Hand” now functions properly.
Player icons are now pinned to the side of the mini-map when playing in any kind of multiplayer.
This update contains the first batch of performance fixes. It’s far from exhaustive, but we wanted to address issues and concerns with changes that were ready and tested out as soon as possible while the team continues active investigation and work on additional performance improvements for upcoming patches.

If you’ve noticed a potential concern that has affected you that is not addressed in this update, please send us your data! Many factors are at work and collecting info from a variety of folks can go a long way to help us find commonalities, identify the root cause, and address confirmed issues.

The best way to get us your data would be to open a support ticket ( http://support.2k.com 138 ) and include the following information:

1. Summary of the issue.
2. Frequency of the issue – how often is this happening?
3. The platform you’re playing on (PS4, PS4 Pro, XB1, XB1X, PC)
3a. If PC, a dxdiag log and crash dump.
4. Your game state when you experienced the issue: (map, mission, character, player level, playthrough+, single player vs. multiplayer, offline vs. online, etc.)
5. Do you know the steps to make this problem happen again? What are they?


https://forums.gearboxsoftware.com/t/borderlands-3-update-9-26-2019-patch-notes/3655673
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