Microsoft Flight Simulator
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Interinactive
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PostPosted: Fri, 23rd Aug 2019 09:18    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 09:09; edited 4 times in total
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Frant
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PostPosted: Fri, 23rd Aug 2019 09:24    Post subject:
Damn, it's the closest to photo realistim I've seen in a "game" (simulator).


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Interinactive
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PostPosted: Fri, 23rd Aug 2019 09:32    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 09:09; edited 3 times in total
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escalibur




Posts: 12147

PostPosted: Fri, 23rd Aug 2019 10:59    Post subject:
Looks nice indeed. If only the physics were on the same level. Smile


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Interinactive
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PostPosted: Sun, 1st Sep 2019 08:23    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 09:07; edited 3 times in total
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Sun, 1st Sep 2019 08:57    Post subject:
Holly fap ! Shocked


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H4wkeye




Posts: 4699
Location: CTU
PostPosted: Sun, 1st Sep 2019 19:46    Post subject:
My only concern here is will we need a quantum computer to run this. Very Happy
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Sun, 1st Sep 2019 20:25    Post subject:
I hope the level of physics and engine calculation (especially of turbo props) is the same as the gfx. Would make me very happy.
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TheZor
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PostPosted: Sun, 1st Sep 2019 20:58    Post subject:
Holy molly Shocked I can start saving up to make this run already Very Happy


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VGAdeadcafe




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PostPosted: Mon, 2nd Sep 2019 01:32    Post subject:
H4wkeye wrote:
My only concern here is will we need a quantum computer to run this. Very Happy

You will probably need to pay Microsoft a monthly fee to utilise a cloud computing service. And I mean literally a service that does the cloud simulation computations.
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Mon, 2nd Sep 2019 02:38    Post subject:
Even grass is rendered now, we've come a long way from the 90s when cities were made of five flat pixels..and yet they still looked amazing to us :')
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Frant
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Posts: 24625
Location: Your Mom
PostPosted: Mon, 2nd Sep 2019 10:22    Post subject:
Well, this is a massive jump towards photo realism. The first "game" in quite a while where screenshots actually made me utter the word "wow" when seeing them in regards to graphic fidelity.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 2nd Sep 2019 18:40    Post subject:
Well, FSX was capable of nearly this level of detail with custom cities, airports, etc ("Scenery" IIRC). I highly doubt the game will be nearly this detailed when it has to generate the map if there's no custom scenery present at that location.

Obviously like before, the most famous flight locations like the Grand Canyon or most major cities will have some default scenery included with the base game, but unless they made a deal with Google for official GoogleMaps support, I doubt places like rural Eastern Europe or the middle of the US will have anything other than some procedurally generated towns that are located in the same place as their real world counterparts, but there's no other resemblance.


Any news about Google Maps support? If they can import the 3D version of GMaps into the game, and replace some stuff like trees, then I would start believing these screenshots are representative of the entire game world.
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Frant
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PostPosted: Mon, 2nd Sep 2019 21:05    Post subject:
If Microsoft allows modding it won't be a problem. Sooner or later modders will release mods that increase the detail level. We'll see. It would take a decade for MS to add every town and city in the world. I agree with your sentiment though and I also wonder where they've gotten their scenery data.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Mon, 16th Sep 2019 19:06    Post subject:
Alpha tester inscriptions are open via a qualification survey.

For those interested Wink

https://www.flightsimulator.com/flighting-signup/


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Morphineus
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PostPosted: Mon, 16th Sep 2019 23:01    Post subject:


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deadpoetic




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Location: Canada
PostPosted: Mon, 16th Sep 2019 23:35    Post subject:
So Much Win
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tonizito
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Posts: 51395
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PostPosted: Tue, 17th Sep 2019 00:25    Post subject:
Looks insane Shocked


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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PredOborG




Posts: 1934
Location: BG
PostPosted: Mon, 30th Sep 2019 15:54    Post subject:
First 3 minutes are about the previous games but then it's all about the newest one and oh boy, does it look almost real. Shocked

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Janz




Posts: 13999

PostPosted: Mon, 30th Sep 2019 16:07    Post subject:
azure ai is pretty mighty piece of tech
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Silent_Lurker




Posts: 7507
Location: France
PostPosted: Mon, 30th Sep 2019 18:15    Post subject:
Bouncy Gal' Drooling Bouncy Gal'


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LeoNatan
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PostPosted: Mon, 30th Sep 2019 18:39    Post subject:
Looking at 4:30, trees and parking lots look terrible. Awfully terrible. Like looking at Apple or Google maps in 3D and flying there. This is so obviously visible to users. I do hope they focus more on that. If the system analyzes terrain data from satellite imagery, it should be able to figure out position of flora and parking lots, and replace those with high quality assets, designed by people. We've seen better looking models by many sims in the past, some decade old. (Not the entire engine, just models.) I have to wonder how many of the previously posted shots are bullshots, seeing these assets.

Vehicles, too, seem very badly modeled, and worse, seem to navigate the terrain in a terrible manner. Notice the two trucks going through each other in 8:56 on the bottom left.

Other than that, materials and general lighting seems good; a modern PBR engine with some sort of GI system. Clouds seem well done, as is the weather system.

Reflections are SSR based, rather than planer, which is terrible, and artifacts are visible throughout, where the aircraft causes water reflections to fade in and out. Also dashboard reflections that make no sense, etc. They seem to be using SSAO for many shadows, which too is terrible (plane going over buildings and shadows disappear). This rendering generation is absolutely abhorrent. RT can't come soon enough.

The mode realistic something looks, the more apparent these become. (Uncanny valley and so on.)
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 30th Sep 2019 18:42    Post subject:
Ok. Knowing all this stuff makes me more optimistic.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 2nd Oct 2019 11:05    Post subject:
Some other utubers impressions.





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Janz




Posts: 13999

PostPosted: Wed, 2nd Oct 2019 21:59    Post subject:
good news everyone, its completely playable offline. you can download the complete world, it just takes about 2000 terabytes of space

(and you can download specific areas only, but come on we want a scene release with everything included, dont we?)
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WhyCantIResetMyPw




Posts: 142

PostPosted: Wed, 2nd Oct 2019 22:29    Post subject:
I think it's cheaper to just buy the game instead of buying like 50 TB Laughing Laughing
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Lopin18




Posts: 3359
Location: US
PostPosted: Thu, 3rd Oct 2019 00:07    Post subject:
No VR, no purchase... I cant go back to monitor on sims
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vurt




Posts: 13810
Location: Sweden
PostPosted: Thu, 3rd Oct 2019 00:30    Post subject:
Flight Sims require good set of controls that might be hard to use with a VR headset. Hotas Warhog is really nice + ofc some good pedals.

I think i'd prefer a ultra wide setup with 3D Vision.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 4th Oct 2019 16:34    Post subject:





I strongly suspect all this Azure tech will end up being behind a subscription wall.
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ClifftonBeach




Posts: 138

PostPosted: Sat, 5th Oct 2019 03:09    Post subject:
LeoNatan wrote:
Looking at 4:30, trees and parking lots look terrible. Awfully terrible. Like looking at Apple or Google maps in 3D and flying there. This is so obviously visible to users. I do hope they focus more on that. If the system analyzes terrain data from satellite imagery, it should be able to figure out position of flora and parking lots, and replace those with high quality assets, designed by people. We've seen better looking models by many sims in the past, some decade old. (Not the entire engine, just models.)

literally missing the forest for the trees
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