Surprised no religious groups have tried to ban this game.
Hopefully the game will receive a Purist mode as well, with alternative models and redacted quests in order to provide maximum realism and authenticity!
To survive in the dangerous world of Neogene Africa, you must find strength in numbers as you expand your clan and territory. Ancestors: The Humankind Odyssey is coming to PC via EGS on August 27th and PlayStation 4 and Xbox One in December 2019.
EXPAND is the second video in our three-part 101 series where Creative Director Patrice Désilets discusses the need to grow your clan's size in order to evolve your species. However, resources are limited and your clan will need to find new sources of food, water, and shelter to survive. Discover new homes for your clan by venturing into the unknown and conquer fear in order to expand your territory.
Embark on the greatest adventure of all time: human evolution. See one clan's struggle to survive as they grow from prey to predator, and prepare to write your own story of evolution in Ancestors: The Humankind Odyssey. Coming to PC on August 27*.
*Ancestors: The Humankind Odyssey is available on PC exclusively through the Epic Games Store for the first year, at which point it will come to additional digital PC retailers.
The game starts off as quite interesting for sure.
BUT as I've learned from reading the reviews, you'll always lose 'most' of your progress when you evolve -> You'll be doing same 'shit' (pun intended) all over.
So far I'm still in my first generation, I've been unlocking a lot of neural paths and genes... Which seems like might be a mistake, but you should rather do as little as possible and evolve - always unlock the amount needed to evolve, and try to make more babies so you get more reinforcement points - I've yet to figure out the birds and bees though :I all apes refuse my backrub attempts.
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So with a little knowledge of the mechanics before starting to play, it might actually not be as bad/boring. I'm sure this game will get heavily patched during this EA/EGS period.
Unless the devs abandoned it completely, now that they got paid in full
There must have been a door there in the wall, when I came in.
Truly gone fishing.
The game starts off as quite interesting for sure.
BUT as I've learned from reading the reviews, you'll always lose 'most' of your progress when you evolve -> You'll be doing same 'shit' (pun intended) all over.
...
Most of reviewers are dumbass and are spoiled by nowadays "push a button to win" games out there.
I struggled to evolve / going for next generation correctly at first as well.
But once you got the evolution mechanics the game is a real masterpiece.
As far as I can tell to progress correctly :
- form couples
(not same sex because NO it won't work, shut the fuck up LGBTQIxxxx)
- make babies 1 to 6 (make all couples reproduce, once done give birth)
(they will give you XP boost and will prevent you losing neurones for next generation by giving you reinforcement points)
- do stuff near or with 1 or 2 babies on piggybag
(this will give you unlock "energy" for neurones)
- once you got plenty of "gold genes" on ancient or adult clan members : you are good to evolve because here these abilities will stay for good.
The game is really good so far and very addictive, play all day long for 2 days now.
I heard they plan to do a trilogy with this, once we will be a Sapiens time I got a feeling this will remind me some good old memories ... "Sapiens" game (1986)
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Yeah, I also thought I read somewhere this is the first of a series. The game supposedly ends after 8 million years of evolving, so basically just when it starts to get interesting evolution wise (Lucy and all), and so you don't physically change that much in this first game, which is a bit of a downer. Walking upright seems like the most evolved thing you can do here
For a 50 hour game with evolution as its main gimmick, that's disappointing to say the least
interesting game on paper but boring and very clunky when you play it, feels unfinished like an early access. saw the ending on yt and its just the same shit over and over, i get the idea behind it but you also should make it feel like a game, they should have just combined the trilogy idea into one big game
an indie game with big ideas that never goes to full potential, its like a trend
I tried, but gave up after a few hours. I don't mind the game doesn't hold your hand, but it should at least explain its internal rules.
The whole idea that you can only lock 6 skills per evolution jump is silly, but workable IF you know about it in advance. So yeah, to me this also felt like a beta/early access.
I think they mostly added markers/tutorial popups/explanations. Core gameplay doesn't seem changed, with all its known flaws.
It's a hate or love it game, so isodemo-ing comes highly recommended
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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