Yeah, its not too shabby. There's some upsides.
You get them in bundles/discounts, content complete (don't have to buy the DLC even) and you don't need to upgrade your HW every year.
Grow your city's attractiveness to new heights with a modular Botanical Garden, allowing you to earn new items and rewards as you draw the tourist masses to your floral masterpiece. Or construct the new Musical Pavilion and enjoy beloved tracks from previous Anno games inside your city. Available on September 10, 2019.
Anyone finished the main campaign ? I decided to resume it just to get stuck in the new world. Bitch doesn`t move with the quest line; i'm supposed to please her in exchange for the papers for the island but she doesn't give any new quest ffs.
It's possible updates might of jacked up progress. Just start a new campaign, it's rather short anyway. Once you complete it you get some unlockables I think like portrait to use in regular game.
Seat of Power (March 24)
It all begins later this month with our next DLC pack, Seat of Power, which allows you to construct a magnificent palace fit for the ruler of an industrial empire. And while we know that our modular buildings like the zoo or botanical garden are big hits with beauty builders, the palace has an altogether more profound impact on life in your capital. As the eponymous Seat of Power, the palace will house several departments, each giving you not only a passive bonus, but also the pick of several policies that you can use to influence different aspects of life in your city.
A majestically illuminated palace at night
Game Update 7 (March 24, free for all players)
Speaking of influence, we would be remiss if we did not mention our free Game Updates. As with Season 1, each of our three Season 2 DLCs will release alongside a free Game Update that will further improve and enhance the game for all Anno 1800 players. With Game Update 7, we will tackle one of the most discussed game systems by adding three separate difficulty tiers for the influence system. With this change, you can select whether you want to earn more, less or the same amount of influence as you currently do. And yes, this will also apply to existing save games, asking you to pick a difficulty the first time you load up your save game!
Bright Harvest (Summer 2020)
With our second DLC, we are taking the technological marvels of the second industrial revolution to the countryside, allowing you to boost your farms’ productivity to unknown heights! To do so, you will place new tractor modules on your farms, which will increase the overall productivity of the farm, while also lowering the required workforce. Depending on how many farms you have, this could mean a whole lot more space on your islands, and we can’t wait to see what you do with it! Of course, you will have to make sure that your tractors don’t run out of fuel along the way…
To round out the theme of industrialization, Bright Harvest will also include a new selection of farming-and-industry-themed ornaments, to make your cities feel even livelier.
Land of Lions (2020)
We bet you didn’t see this one coming, eh? Jokes aside, we know that the community has been clamoring for an African-inspired session in Anno 1800 ever since we first announced that the game would be using the Session system, way back in 2017. Good things come to those who wait, and we are happy to say that Land of Lions will be the biggest DLC for Anno 1800, including a new session and continent, new citizen tiers, buildings, production chains and quests. In a new storyline, you will travel to the drylands to join up with Emperor Ketema, as he works to turn his lands green.
You will do so using the new irrigation system, making smart use of what little existing water there is on the map to construct a network of canals and fertile patches of soil. Anno veterans will notice similarities to Anno 1404’s Noria, though Land of Lions puts an all-new spin on the timeless fantasy of making the desert bloom. We also listened to your feedback regarding the Passage, and rest assured that Land of Lions will have a deeper impact on things in the old world! We will have much more information about all the new content later this year.
The Season 2 Pass is now available!
In addition to these three DLCs, buyers of the Season 2 Pass will also receive three exclusive new ornaments when Seat of Power launches on March 24th,
The Season 2 Pass for Anno 1800 (including Seat of Power, Bright Harvest, Land of Lions and the three ornaments) is now available for purchase from Epic Games Store, Steam and Uplay, for a price of 24,99 $/ €, which will represent a saving of 9,99 $/ € versus individual purchase of the three DLCs. We can’t wait to show you more about all three DLCs, and our free Game Updates over the coming months!
Nah this one was a return to form, they completely ruined the franchise with that derped down 2205. I'm not a fan of the series being branded as city builder either, the best in the series are more economic and trade simulation. Calling it city builder makes retards buy the game and demand it be dumbed down to a building placing sim like city skylines.
The only problem with this game is they keep trying to add rts combat. It forces you to play the campaign with a combat focus which sucks quite a bit.
Nah this one was a return to form, they completely ruined the franchise with that derped down 2205. I'm not a fan of the series being branded as city builder either, the best in the series are more economic and trade simulation. Calling it city builder makes retards buy the game and demand it be dumbed down to a building placing sim like city skylines.
The only problem with this game is they keep trying to add its combat. It forces you to play the campaign with a combat focus which sucks quite a bit.
Yeah, that is it.
On paper, Anno should be closer to games like Factorio, than Sim City... yet people keep thinking it is.
There is no "city planning" in Anno. Everything is built where YOU want it. Nothing is organic, nothing develops.
Because it isn't about that. It's about having the perfect economical building layout, to produce every good needed, in continuity, and passing tests, like war or other catastrophes.
That being said, I actually enjoyed both 2070 and 2205 more than in 1800.
I think it's the setting. It's boring. In the 1800s there is no more discovery, no more colonization (a part of Africa late into it). It "should" be the time of Napoleon and the European Empires, but nothing of that is in the game.
Industrial revolution? Besides the metal processing buildings, not much looks "industrial revolution" to me. You can build trains... to like connect 2 specific buildings or something ^^.
And then those god awful "text adventures". They're maybe fun once, but then it's just about clicking through the generic text and pressing whatever button has the highest % modifier...
All in all just mediocre.
Oh, and the Maps are so fucking small. I mean come one, 2020, have at least some decent sized maps. And I am not talking about the islands, I mean the water in between them. It's just silly, that you can build a couple of cannons and lock the passage between islands with them. Add some fucking water, I shouldn't be a literal stone throw away from my biggest enemy...
I'm going to debunk some of this just because I'm bored.
Sin317 wrote:
There is no "city planning" in Anno. Everything is built where YOU want it. Nothing is organic, nothing develops.
There is city planning, in fact you have a whole feature on the inferior difficulty levels just for this.
Of course everything is built where YOU want it. But not thinking it through has consequences, this is where the planning plays an important role.
The cities develop organically if you understand the game. There is a segregation between society classes and between work environments. You'll have cultivation sectors, industrial sectors, etc. This is the organic evolution stemming from the necessity to be efficient that becomes more drastic as you expand.
Sin317 wrote:
Because it isn't about that. It's about having the perfect economical building layout, to produce every good needed, in continuity, and passing tests, like war or other catastrophes.
An efficient industry creates a better economy. Trading is still required, maybe not always necessary, depending on how fast you move on the map against your opponents. However, the city building is definitely more fleshed out than economy or diplomacy.
Sin317 wrote:
I think it's the setting. It's boring. In the 1800s there is no more discovery, no more colonization (a part of Africa late into it). It "should" be the time of Napoleon and the European Empires, but nothing of that is in the game.
There is discovery and colonization.The New World is inspired by South America not Africa.
Sin317 wrote:
Industrial revolution? Besides the metal processing buildings, not much looks "industrial revolution" to me. You can build trains... to like connect 2 specific buildings or something ^^.
Really? You have metal processing buildings, trains, electricity, steam ships, etc. Advancing to the upper technological tiers is slowly changing the way your cities work.
Sin317 wrote:
And then those god awful "text adventures". They're maybe fun once, but then it's just about clicking through the generic text and pressing whatever button has the highest % modifier...
It's a very subjective matter. I find them fitting for the game.
Sin317 wrote:
Oh, and the Maps are so fucking small. I mean come one, 2020, have at least some decent sized maps. And I am not talking about the islands, I mean the water in between them. It's just silly, that you can build a couple of cannons and lock the passage between islands with them. Add some fucking water, I shouldn't be a literal stone throw away from my biggest enemy...
The maps can indeed be small. There are randomized layouts that allow you to create military blockades. There are other issues with the game like the underdeveloped naval combat, performance, a mediocre campaign, etc.
Anno 1800 is far from a perfect game, but it's one of the better titles coming from Ubisoft in the recent years. It's a shame they had to divide the content just to sell DLCs/Season Passes...
Last edited by Nodrim on Tue, 10th Mar 2020 09:33; edited 5 times in total
Sure agree with most of that @Sin317 , it was odd launching into the future only to back-peddle to the industrial revolution. I also loved the pollution mechanics in 2070 and that the two factions could be played out differently, why they dropped this idea?
Combat has always been the odd one out in this series, you can buy out other factions but its 10x harder than just amassing an armada and clearing the map. I would much prefer they had no RTS and you needed to beat factions via better fleshed out economic mechanics.
but hey economics and trade are boring more pew pew and city building
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