Page 1 of 2 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Thu, 16th Aug 2018 09:57 Post subject: Sniper: Ghost Warrior Contracts (CI) |
|
 |
Quote: | Sniper: Ghost Warrior Contracts takes its genre-defining sniping gameplay to the harsh climates of the Siberian wilderness and introduces a brand new way to play – the contracts system. The game features both single player and multiplayer modes, and is set to release on PC, PS4, and Xbox One in 2019.
Drawing upon community feedback, Contracts delivers tense, mission-based scenarios with CI Games’ best sniping ever. This is all thanks to the new contracts system, which takes a step back from Sniper: Ghost Warrior 3’s open world. In the single player campaign, players dive headfirst into tailor-made contract missions that offer a clear main objective with a fixed monetary reward, and have the option to complete secondary objectives for bonus payouts. Feel like you can do better? Jump back in and tackle the mission from a different angle — players can repeat every contract to earn more money.
Contracts distills the core sniping gameplay that series fans have come to love, offering dense, more focused maps that reward tactical thinking. With a wealth of optional objectives to complete, the combination of open-ended missions and emergent gameplay ensure these scenarios are wildly replayable. Couple this with the intense environmental obstacles presented by the harsh, modern-day Siberian wilderness, as well as hundreds of ways to take down a wide range of targets, and Contracts offers sniping gameplay at its absolute best.
“Tt is exciting to see the team really motivated and working hard on our next sniping game,” said CI Games Chief Executive Officer, Marek Tymiński. “They don’t have to start from scratch this time and can now – on top of developing new content – spend way more time on improving things they already have.” This highlights CI Games’ commitment to listening to their community and iterating on their feedback.”
Tymiński continued, “We were too ambitious in terms of the scope of Sniper: Ghost Warrior 3, but we’ve learned from our missteps. Sniper: Ghost Warrior Contracts will be more focused on emergent gameplay with an open-ended mission design that the team feels strong about, but it will not be set in an open world. It is going to be a more tactical, more condensed experience and the game will offer plenty of replayability, both on the single player campaign and on the multiplayer modes.”
All of this is coupled with a more optimized game engine, minimizing load times and maintaining a stable FPS, keeping players grounded in the rich, moment-to-moment sniping gameplay. Between the introduction of its Siberian setting, a return-to-form with an intense mission-based system, and sniping at its best, Sniper: Ghost Warrior Contracts is locked and loaded to impress genre and first-person fans alike. |
|
|
Back to top |
|
 |
|
Posted: Thu, 16th Aug 2018 10:05 Post subject: |
|
 |
Last edited by Interinactive on Mon, 4th Oct 2021 09:47; edited 1 time in total
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34974
Location: Sweden
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Thu, 16th Aug 2018 11:36 Post subject: |
|
 |
How are these derpelopers still in business? How do they get enough money for this shit!? Even if they are using stock content to fill the world, still...
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34974
Location: Sweden
|
Posted: Thu, 16th Aug 2018 11:39 Post subject: |
|
 |
City Interactive is pushing out a lot of low cost titles so it probably goes around to keep them in business although they've slowed down a bit and it seems this last Sniper Ghost Warrior game really hurt things by not selling as expected so that's probably the key reason it's being downscaled.
EDIT: Hell a lot of their shooter games were almost the same thing but in different settings with minimal changes.
EDIT: Low cost for staff and locales too I assume allowing for keeping a tighter budget but still staying afloat.
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Thu, 16th Aug 2018 11:57 Post subject: |
|
 |
Yes, but this is a Crytek engine game. I am assuming this one is too. Even rehashing in these engines takes a lot of time and effort.
Now, who is this targeted at, and so quickly after the complete failure of the previous game? Who will say "hmm they did a shit job with the last one, but this, this one will be completely different and will be polished; I'm buying that!" It makes no sense to kick this dead horse.
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34974
Location: Sweden
|
Posted: Thu, 16th Aug 2018 12:23 Post subject: |
|
 |
Seems to be the publisher or upper management banking on the games popularity after some reading up on what happened after Sniper Ghost Warrior 3 was released in quite a messy state even after several patches.
Sales wise it seems to have shipped around a million so that would probably see the publisher having interest in keeping the franchise name although scaling down the scope and probably costs of development.
Looks like the original team also laid off and there's reports of executive meddling being what caused Sniper Ghost Warrior 3 to be released in such a unfinished state in the first place.
So chances are it's a new team being handed the project doing some work on the engine and banking on turning a profit when this is released going by what seems to be just the sales figure but the negative criticism will likely dampen things a bit here and buyers will be more cautious even if they try to spin it a bit with marketing and hyping the game up.
So it sold a decent amount but also cost a fair bit and now the original team has been let go and it would appear the publisher hopes to cash in on this but keeping the expenses lower and turning a profit from brand recognition.
A quick gameplay video would show how well that worked out, I'm expecting a fairly low budget release, pick a mission, shoot target, repeat.
They're probably not going to update to a newer engine due to costs and keeping the existing version with modifications so that means loading times and performance could still be a concern although with smaller maps that could be fixed since it's not going for semi-open world this time.
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34974
Location: Sweden
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Thu, 16th Aug 2018 12:42 Post subject: |
|
 |
JBeckman wrote: | They're probably not going to update to a newer engine due to costs and keeping the existing version with modifications so that means loading times and performance could still be a concern although with smaller maps that could be fixed since it's not going for semi-open world this time. |
Picking CryEngine in the first place was a peculiar decision, as that is a notoriously hard engine to use and extend. Had they gone with something like Unreal Engine, they would have had a much easier time. Licensing costs these days are really different and not as demanding upfront as they used to be in the UE3 days.
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34974
Location: Sweden
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34974
Location: Sweden
|
|
Back to top |
|
 |
|
Posted: Thu, 16th Aug 2018 12:58 Post subject: Re: Sniper: Ghost Warrior Contracts [2019, CI] |
|
 |
Interinactive wrote: | Turn around lady, the scope's the other way... |
I just LMAO's at this...
First off, I wanted to write "not a fucking herione AGAIN", but you put it better. 
Frant wrote: | Shitass games are ruining piracy. |
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Thu, 16th Aug 2018 13:05 Post subject: Re: Sniper: Ghost Warrior Contracts [2019, CI] |
|
 |
r3dshift wrote: | Interinactive wrote: | Turn around lady, the scope's the other way... |
I just LMAO's at this...
First off, I wanted to write "not a fucking herione AGAIN", but you put it better.  |
Guize common, it is known wemon souldjas are a common place in teh Siberia. Can't wait for them to announce the people of color sidekick, aslo known about in Sibera there are a lot of black snipers. 
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Thu, 16th Aug 2018 13:07 Post subject: |
|
 |
JBeckman wrote: | EDIT: Back with the first two games it was also more Unreal Engine 3 than Unreal Engine 4 which probably had Cry-Engine looking more attractive though things have turned around since and Unreal Engine 4 is now going strong with multiple updates a year adding and updating features constantly plus different licensing terms and costs.
(Even viable for smaller scale development projects now for a license of the engine.) |
Apparently SGW2 was CryEngine 2: https://en.wikipedia.org/wiki/Sniper:_Ghost_Warrior_2 
|
|
Back to top |
|
 |
JBeckman
VIP Member
Posts: 34974
Location: Sweden
|
Posted: Thu, 16th Aug 2018 13:13 Post subject: |
|
 |
Hah I see, so they took a completely new contract then for Cry-Engine 3 and doubled down on their familiarity with the engine and hoping to overcome issues on their own or by customizing the code then.
That must have been even more expensive as a result then doing a license for a completely new major version and not merely upgrading to a newer build.
And where UE4 was probably starting to gain some traction and offering some serious competition though not quite the same as the later changes to Crytek and Epic's business model would turn into.
Full license like that and being able to modify the code and having source access that must have incurred a hefty cost then, the team must have been pretty confident with work probably pushing into production from pre-production and hoping to land a really big hit so going all out.
Didn't quite work out though, time and money and tying the entire game together and then bug testing and polishing likely requiring weeks of work just for the scale of the game so probably a bit over ambitious.
|
|
Back to top |
|
 |
prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
|
Posted: Thu, 6th Jun 2019 16:24 Post subject: |
|
 |
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Thu, 6th Jun 2019 16:48 Post subject: |
|
 |
Offline 3d rendered crap. #savedyouaclick
|
|
Back to top |
|
 |
ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
|
Posted: Thu, 6th Jun 2019 16:51 Post subject: |
|
 |
Going back to single missions might be a good thing, the open world in GW3 really was sad with its static emptiness and blyatpolar AI. I did quite like the shooting mechanics though, still a better implementation than Sniper Elite 3/4 which felt like the sniping equivalent of Fast&Furious.
Nothing can touch ArmA 3 though, that's really the only satisfying modern option for proper and realistic sniping needs.
@Prudi:
there's some sexual tension going on with Theresa:

|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
deelix
PDIP Member
Posts: 32062
Location: Norway
|
|
Back to top |
|
 |
|
Posted: Thu, 6th Jun 2019 21:35 Post subject: |
|
 |
Quote: | [Coming soon]
PREORDER now! |

|
|
Back to top |
|
 |
|
Posted: Fri, 16th Aug 2019 10:19 Post subject: |
|
 |
Last edited by Interinactive on Mon, 4th Oct 2021 09:10; edited 3 times in total
|
|
Back to top |
|
 |
LeoNatan
☢ NFOHump Despot ☢
Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
|
Posted: Fri, 16th Aug 2019 10:23 Post subject: |
|
 |
So they abandoned the previous turd in a bad state, only to release this turd, probably, in a similar bad state. Who buys this crap? 
|
|
Back to top |
|
 |
|
Posted: Fri, 16th Aug 2019 10:33 Post subject: |
|
 |
Last edited by Interinactive on Mon, 4th Oct 2021 09:10; edited 3 times in total
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 16th Aug 2019 12:10 Post subject: |
|
 |
they said they bit off more than they could chew with the previous game being open world. This wil probably have designed levels with objectives then next level and so on. Who knows, maybe they'll finally release something decent. For some reason this series sold many millions of copies
|
|
Back to top |
|
 |
vurt
Posts: 13822
Location: Sweden
|
|
Back to top |
|
 |
|
Posted: Fri, 22nd Nov 2019 16:55 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Fri, 22nd Nov 2019 17:47 Post subject: |
|
 |
Bad game is bad.
Looks like a port from Nintendo switch.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
Page 1 of 2 |
All times are GMT + 1 Hour |