Sniper: Ghost Warrior Contracts (CI)
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prudislav
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PostPosted: Thu, 16th Aug 2018 09:57    Post subject: Sniper: Ghost Warrior Contracts (CI)

Quote:
Sniper: Ghost Warrior Contracts takes its genre-defining sniping gameplay to the harsh climates of the Siberian wilderness and introduces a brand new way to play – the contracts system. The game features both single player and multiplayer modes, and is set to release on PC, PS4, and Xbox One in 2019.

Drawing upon community feedback, Contracts delivers tense, mission-based scenarios with CI Games’ best sniping ever. This is all thanks to the new contracts system, which takes a step back from Sniper: Ghost Warrior 3’s open world. In the single player campaign, players dive headfirst into tailor-made contract missions that offer a clear main objective with a fixed monetary reward, and have the option to complete secondary objectives for bonus payouts. Feel like you can do better? Jump back in and tackle the mission from a different angle — players can repeat every contract to earn more money.

Contracts distills the core sniping gameplay that series fans have come to love, offering dense, more focused maps that reward tactical thinking. With a wealth of optional objectives to complete, the combination of open-ended missions and emergent gameplay ensure these scenarios are wildly replayable. Couple this with the intense environmental obstacles presented by the harsh, modern-day Siberian wilderness, as well as hundreds of ways to take down a wide range of targets, and Contracts offers sniping gameplay at its absolute best.

“Tt is exciting to see the team really motivated and working hard on our next sniping game,” said CI Games Chief Executive Officer, Marek Tymiński. “They don’t have to start from scratch this time and can now – on top of developing new content – spend way more time on improving things they already have.” This highlights CI Games’ commitment to listening to their community and iterating on their feedback.”

Tymiński continued, “We were too ambitious in terms of the scope of Sniper: Ghost Warrior 3, but we’ve learned from our missteps. Sniper: Ghost Warrior Contracts will be more focused on emergent gameplay with an open-ended mission design that the team feels strong about, but it will not be set in an open world. It is going to be a more tactical, more condensed experience and the game will offer plenty of replayability, both on the single player campaign and on the multiplayer modes.”

All of this is coupled with a more optimized game engine, minimizing load times and maintaining a stable FPS, keeping players grounded in the rich, moment-to-moment sniping gameplay. Between the introduction of its Siberian setting, a return-to-form with an intense mission-based system, and sniping at its best, Sniper: Ghost Warrior Contracts is locked and loaded to impress genre and first-person fans alike.


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Last edited by prudislav on Thu, 16th Aug 2018 10:06; edited 1 time in total
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Interinactive
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PostPosted: Thu, 16th Aug 2018 10:05    Post subject:
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Last edited by Interinactive on Mon, 4th Oct 2021 09:47; edited 1 time in total
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JBeckman
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PostPosted: Thu, 16th Aug 2018 11:28    Post subject:
No that's one of those no-scope things I think.

"Fhuup" and aim assist takes care of the rest.

EDIT: And maybe the borrow the x-ray system. Razz



Interesting to see them scaling it down to just contracts or missions but it could work, optimized engine hmm guess it's still Cry-Engine 3.x but modified even more then.
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LeoNatan
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PostPosted: Thu, 16th Aug 2018 11:36    Post subject:
How are these derpelopers still in business? How do they get enough money for this shit!? Even if they are using stock content to fill the world, still...
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JBeckman
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PostPosted: Thu, 16th Aug 2018 11:39    Post subject:
City Interactive is pushing out a lot of low cost titles so it probably goes around to keep them in business although they've slowed down a bit and it seems this last Sniper Ghost Warrior game really hurt things by not selling as expected so that's probably the key reason it's being downscaled.

EDIT: Hell a lot of their shooter games were almost the same thing but in different settings with minimal changes.


EDIT: Low cost for staff and locales too I assume allowing for keeping a tighter budget but still staying afloat.
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LeoNatan
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PostPosted: Thu, 16th Aug 2018 11:57    Post subject:
Yes, but this is a Crytek engine game. I am assuming this one is too. Even rehashing in these engines takes a lot of time and effort.

Now, who is this targeted at, and so quickly after the complete failure of the previous game? Who will say "hmm they did a shit job with the last one, but this, this one will be completely different and will be polished; I'm buying that!" It makes no sense to kick this dead horse.
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JBeckman
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PostPosted: Thu, 16th Aug 2018 12:23    Post subject:
Seems to be the publisher or upper management banking on the games popularity after some reading up on what happened after Sniper Ghost Warrior 3 was released in quite a messy state even after several patches.

Sales wise it seems to have shipped around a million so that would probably see the publisher having interest in keeping the franchise name although scaling down the scope and probably costs of development.
Looks like the original team also laid off and there's reports of executive meddling being what caused Sniper Ghost Warrior 3 to be released in such a unfinished state in the first place.

So chances are it's a new team being handed the project doing some work on the engine and banking on turning a profit when this is released going by what seems to be just the sales figure but the negative criticism will likely dampen things a bit here and buyers will be more cautious even if they try to spin it a bit with marketing and hyping the game up.


So it sold a decent amount but also cost a fair bit and now the original team has been let go and it would appear the publisher hopes to cash in on this but keeping the expenses lower and turning a profit from brand recognition.
A quick gameplay video would show how well that worked out, I'm expecting a fairly low budget release, pick a mission, shoot target, repeat.


They're probably not going to update to a newer engine due to costs and keeping the existing version with modifications so that means loading times and performance could still be a concern although with smaller maps that could be fixed since it's not going for semi-open world this time.
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JBeckman
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PostPosted: Thu, 16th Aug 2018 12:26    Post subject:
From how I'm seeing it at least, sales reaching about a million so doing it again but with smaller more focused development and thus less overall cost and a quicker turnout time for getting this released and hoping for sales to have similar success even despite the third game tanking pretty badly in reviews and user opinions and feedback due to it's rushed release and gameplay shortcomings even besides the tech issues. Smile

EDIT: I mean I doubt it'll work out anywhere near that degree of success for total sales but that hasn't really stopped publishers from taking questionable decisions and short sighted planning for just rushing games out the door and then axing the team if it fails to meet expectations even if the conditions for it succeeding at all were really unfavorable and skewed from the get go.

Classic executive meddling then, perhaps.


EDIT: Although the developers themselves also have a share of it having tried to go for something more ambitious and probably beyond the time and budget they had available after what the first two games had amassed popularity and sales wise but still going for something like what other bigger dev studios were doing with a open world setting.

And in the end the game does have to turn profit either for the publisher or for the investors who might also be part of keeping the franchise alive and continued seeing how that even if initially it looked a bit poor the game eventually reached a million sold units and they're keeping it alive.


EDIT: Not really sure what the situation is but the way City Interactive has churned out one c-grade shooter after another over the years they seem to still have the means to keep going though the bigger budget project ended up being costly for them but if they can keep it lower this time and still net a decent total sales figure that would probably please investors and the upper managers and such while keeping the studio up and running.

And if it's lower budget / more focused then a hit to sales doesn't have to mean the end of business either though this new team will probably be axed too if that happens and probably putting the franchise on ice until some later date.


Last edited by JBeckman on Thu, 16th Aug 2018 12:43; edited 2 times in total
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LeoNatan
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PostPosted: Thu, 16th Aug 2018 12:42    Post subject:
JBeckman wrote:
They're probably not going to update to a newer engine due to costs and keeping the existing version with modifications so that means loading times and performance could still be a concern although with smaller maps that could be fixed since it's not going for semi-open world this time.

Picking CryEngine in the first place was a peculiar decision, as that is a notoriously hard engine to use and extend. Had they gone with something like Unreal Engine, they would have had a much easier time. Licensing costs these days are really different and not as demanding upfront as they used to be in the UE3 days.
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JBeckman
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PostPosted: Thu, 16th Aug 2018 12:44    Post subject:
LeoNatan wrote:
JBeckman wrote:
They're probably not going to update to a newer engine due to costs and keeping the existing version with modifications so that means loading times and performance could still be a concern although with smaller maps that could be fixed since it's not going for semi-open world this time.

Picking CryEngine in the first place was a peculiar decision, as that is a notoriously hard engine to use and extend. Had they gone with something like Unreal Engine, they would have had a much easier time. Licensing costs these days are really different and not as demanding upfront as they used to be in the UE3 days.


Yeah I'm not sure what the decision behind that was, first game and then updating it for the sequel and then again a bit further for the third installment moving to one of the last versions of 3.x which is going to cost them and it's not the easiest to developer for especially compared to Unreal Engine and it's community and also the available documentation and support. Smile
(The main competitor and now clearly ahead of Cry-Engine and Crytek are struggling to keep afloat but not entirely out of the business yet.)
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JBeckman
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PostPosted: Thu, 16th Aug 2018 12:47    Post subject:
I'm guessing they wanted visual fidelity and trying to break into "AA" or similar segments of having something really flashy to show but not without some serious drawbacks such as the licensing costs alone and then for updating to the newer builds of the engine also having costs to it.

EDIT: Back with the first two games it was also more Unreal Engine 3 than Unreal Engine 4 which probably had Cry-Engine looking more attractive though things have turned around since and Unreal Engine 4 is now going strong with multiple updates a year adding and updating features constantly plus different licensing terms and costs. Smile
(Even viable for smaller scale development projects now for a license of the engine.)
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r3dshift




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PostPosted: Thu, 16th Aug 2018 12:58    Post subject: Re: Sniper: Ghost Warrior Contracts [2019, CI]
Interinactive wrote:
Turn around lady, the scope's the other way...


I just LMAO's at this... Very Happy

First off, I wanted to write "not a fucking herione AGAIN", but you put it better. Very Happy


Frant wrote:
Shitass games are ruining piracy.
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LeoNatan
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PostPosted: Thu, 16th Aug 2018 13:05    Post subject: Re: Sniper: Ghost Warrior Contracts [2019, CI]
r3dshift wrote:
Interinactive wrote:
Turn around lady, the scope's the other way...


I just LMAO's at this... Very Happy

First off, I wanted to write "not a fucking herione AGAIN", but you put it better. Very Happy

Guize common, it is known wemon souldjas are a common place in teh Siberia. Can't wait for them to announce the people of color sidekick, aslo known about in Sibera there are a lot of black snipers. So Much Win Laughing
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LeoNatan
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PostPosted: Thu, 16th Aug 2018 13:07    Post subject:
JBeckman wrote:
EDIT: Back with the first two games it was also more Unreal Engine 3 than Unreal Engine 4 which probably had Cry-Engine looking more attractive though things have turned around since and Unreal Engine 4 is now going strong with multiple updates a year adding and updating features constantly plus different licensing terms and costs. Smile
(Even viable for smaller scale development projects now for a license of the engine.)

Apparently SGW2 was CryEngine 2: https://en.wikipedia.org/wiki/Sniper:_Ghost_Warrior_2 Laughing
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JBeckman
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PostPosted: Thu, 16th Aug 2018 13:13    Post subject:
Hah I see, so they took a completely new contract then for Cry-Engine 3 and doubled down on their familiarity with the engine and hoping to overcome issues on their own or by customizing the code then.

That must have been even more expensive as a result then doing a license for a completely new major version and not merely upgrading to a newer build.
And where UE4 was probably starting to gain some traction and offering some serious competition though not quite the same as the later changes to Crytek and Epic's business model would turn into.


Full license like that and being able to modify the code and having source access that must have incurred a hefty cost then, the team must have been pretty confident with work probably pushing into production from pre-production and hoping to land a really big hit so going all out.
Didn't quite work out though, time and money and tying the entire game together and then bug testing and polishing likely requiring weeks of work just for the scale of the game so probably a bit over ambitious.
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prudislav
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PostPosted: Thu, 6th Jun 2019 16:24    Post subject:


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Sometimes i just want to see NFOHUMP burn \o/
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LeoNatan
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PostPosted: Thu, 6th Jun 2019 16:48    Post subject:
Offline 3d rendered crap. #savedyouaclick
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ixigia
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PostPosted: Thu, 6th Jun 2019 16:51    Post subject:
Going back to single missions might be a good thing, the open world in GW3 really was sad with its static emptiness and blyatpolar AI. I did quite like the shooting mechanics though, still a better implementation than Sniper Elite 3/4 which felt like the sniping equivalent of Fast&Furious.

Nothing can touch ArmA 3 though, that's really the only satisfying modern option for proper and realistic sniping needs.


@Prudi:
there's some sexual tension going on with Theresa:

Pffchh
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Silent_Lurker




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PostPosted: Thu, 6th Jun 2019 17:01    Post subject:


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deelix
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PostPosted: Thu, 6th Jun 2019 19:34    Post subject:
I had a great time with GW3, but didn't like the two first ones, because they where just sooo far from the quality of Sniper Elite series.

That being said, GW3 was far from perfect... and for me it had a game breaking bug towards the end that fucked up my save

Loved the music, atmosphere and also that it was open world.
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blackeyedboy




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PostPosted: Thu, 6th Jun 2019 21:35    Post subject:
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O RLY?


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Interinactive
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PostPosted: Fri, 16th Aug 2019 10:19    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:10; edited 3 times in total
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LeoNatan
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PostPosted: Fri, 16th Aug 2019 10:23    Post subject:
So they abandoned the previous turd in a bad state, only to release this turd, probably, in a similar bad state. Who buys this crap?
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Interinactive
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PostPosted: Fri, 16th Aug 2019 10:33    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:10; edited 3 times in total
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Mas3ter




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PostPosted: Fri, 16th Aug 2019 11:46    Post subject:
Interinactive wrote:
Turds



It's a trap turds buy this crap Aww Yeah
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qqq




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PostPosted: Fri, 16th Aug 2019 12:10    Post subject:
they said they bit off more than they could chew with the previous game being open world. This wil probably have designed levels with objectives then next level and so on. Who knows, maybe they'll finally release something decent. For some reason this series sold many millions of copies
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vurt




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PostPosted: Fri, 16th Aug 2019 14:00    Post subject: Re: Sniper: Ghost Warrior Contracts [2019, CI]
Interinactive wrote:
Turn around lady, the scope's the other way...


heh, just recently i saw a clip from a movie (Good Bad or Bad Bad episode) where the protagonist sniper (a woman) looked into the scope - with not one, but both eyes...

but at least she was facing the right direction (..AND i believe it was a head-shot!) Laughing
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Mas3ter




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PostPosted: Fri, 22nd Nov 2019 16:55    Post subject:
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tigereyes




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PostPosted: Fri, 22nd Nov 2019 17:47    Post subject:
Bad game is bad.

Looks like a port from Nintendo switch.
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7thunders




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PostPosted: Fri, 22nd Nov 2019 17:49    Post subject:
Mas3ter wrote:
https://steamcommunity.com/app/973580/discussions/0/1642045003589347382/

Not Crapnuvo good Laughing


https://www.gog.com/game/sniper_ghost_warrior_contracts
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