Screenshot thread
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xyzg




Posts: 1835

PostPosted: Sat, 23rd Mar 2019 05:07    Post subject:
Was curious to see the benchmarks for this game just because. Not the latest drivers, nor DX12. All setting at max apart from resolution scaling which was left at default.

Be interesting to see how much of an improvement rtx2080Ti's run this in Sli. On the 1080's I'm not entirely convinced that SLi are being used to the best of it's lacklustre ability despite the 98% GPU usage claims. It's definitely running worse then Div 1 but then I suppose thats to be expected being a sequel and all that. Otherwise 1080s, 8700k stock, on a NVMe Samsung 1tb 960 Evo root drive. Some very fast RAM. 40FPS average, Ti's have gotta be hitting close too 60's-90's perhaps?. In game it's not as smooth as I would like to be honest, so dropping settings is probably the way to go. 40 fps is that mid tolerable point I feel. When it's not shit but could certainly be better. Saying that though I have been playing the past 5 or 6 hours without a hitch.

 Spoiler:
 
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ixigia
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Posts: 65045
Location: Italy
PostPosted: Fri, 29th Mar 2019 01:45    Post subject:
Dying Light + The Following (using the tweaks that disable both film grain and the yellow-ish post-processing):

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Ace Combat 7, rather immersive in its own arcade-y way despite the console-friendly visuals (130% resolution scale, my veteran 970 was still able to maintain 60fps like a champ):

 Spoiler:
 



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sat, 24th Dec 2022 00:51; edited 1 time in total
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JBeckman
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PostPosted: Sat, 30th Mar 2019 00:42    Post subject:
EDIT: Old image URLs.


Last edited by JBeckman on Sun, 30th May 2021 21:11; edited 1 time in total
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ixigia
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Location: Italy
PostPosted: Thu, 11th Apr 2019 03:20    Post subject:
Darksiders 3, not a technical marvel but the inspired art-style makes up for it:
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Dirt Rally 2, a solid sim that looks good and is a blast to drive..ruined by pretty lousy design decisions and practices *shakes fist*
 Spoiler:
 



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sat, 24th Dec 2022 00:53; edited 2 times in total
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ixigia
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PostPosted: Wed, 24th Apr 2019 02:07    Post subject:
Sekiro, yet another gem from the Fromen (Reshade'd a bit to get rid of the default vaseline look, source here)

 Spoiler:
 



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sat, 24th Dec 2022 00:54; edited 1 time in total
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vurt




Posts: 13689
Location: Sweden
PostPosted: Mon, 29th Apr 2019 00:18    Post subject:
Fallout New Vegas with mah mods

 Spoiler:
 


...in before "the Mojave desert is supposed to be dull and completely lifeless..

The Mojave desert:
 Spoiler:
 
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Amadeus




Posts: 2342
Location: Yes
PostPosted: Mon, 29th Apr 2019 10:08    Post subject:
Looks good

Though to be fair, maybe new vegas' mojave desert looks less colorful because of the impacts of radiation, including a climate change. I mean there is a ton radioactive bugs and whatnot in the desert as well, doesn't seem far fetched.

has anyone ESRGAN'd all new vegas textures yet?

Edit: yes looks like it https://www.nexusmods.com/newvegas/mods/66368?tab=description
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vurt




Posts: 13689
Location: Sweden
PostPosted: Mon, 29th Apr 2019 10:49    Post subject:
yeah i found that texture pack yesterday. I'm not that impressed with those textures packs tbh, sure its ever so slightly sharper, but eh, couldn't really care less.

its 200+ years after the bombs.. nature would be very lush and nice there... Chernobyl looks incredible nice, nature and animals are striving because people weren't there to ruin it for several years after Wink + overall nature has a thing with surviving, its it thing, more so than for humans.. the planet can be blasted to hell and all humans and animals die off completely, but nature would still strive after a very short while.
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Amadeus




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PostPosted: Mon, 29th Apr 2019 12:12    Post subject:
vurt wrote:
yeah i found that texture pack yesterday. I'm not that impressed with those textures packs tbh, sure its ever so slightly sharper, but eh, couldn't really care less.

its 200+ years after the bombs.. nature would be very lush and nice there... Chernobyl looks incredible nice, nature and animals are striving because people weren't there to ruin it for several years after Wink + overall nature has a thing with surviving, its it thing, more so than for humans.. the planet can be blasted to hell and all humans and animals die off completely, but nature would still strive after a very short while.


Chernobyl doesn't have giant radiation scorpions, yet.
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Frant
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PostPosted: Mon, 29th Apr 2019 12:56    Post subject:
Can't really compare a reactor meltdown with all-out nuclear war but then FNV isn't reality (yet!). To be honest, most nuclear warheads aren't meant to cause a lot of radiation from the fallout (unless they're "dirty" bombs like Cobalt Bombs), they're meant for the instant thermonuclear effect it would have on huge areas. The left-over radiation would dissipate within a few years with some areas having to be decontaminated but we're not talking 100,000 years of wasteland radiation.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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vurt




Posts: 13689
Location: Sweden
PostPosted: Mon, 29th Apr 2019 13:56    Post subject:
Amadeus wrote:

Chernobyl doesn't have giant radiation scorpions, yet.


No, but in a similar way nature grew stronger, it returned with a vengeance in both places. So it would make more sense if plant life is also striving, even stronger than before. Animals (e.g grass feeding ones, which are in the game) are obviously heavily connected to nature and nature to animals (seed transport, nutrition).

But i've always found it kind of idiotic to argue about alternative universes that takes place in the future, but there's always "that guy" (i only brought it up because its often brought up - "the desert is dead!"). The one argument that you can have is that it goes against what Obsidian had in mind for the wasteland, and none of the FO's has much in terms of nature really, it's mostly dead and dull (but in its own way atmospheric).

Mojave is a dirt desert, not a sand one, New Vegas takes place near water.. there's a lot of things where i think plants and trees makes more sense than for it to not being there (if i have to argue about it..) Also, Jacobstown is striving for some reason - the snowy area a few hundred meters from the hot, dead desert, heh..
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Amadeus




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PostPosted: Mon, 29th Apr 2019 19:58    Post subject:
I noticed you haven't shared your mod list
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vurt




Posts: 13689
Location: Sweden
PostPosted: Mon, 29th Apr 2019 20:28    Post subject:
Amadeus wrote:
I noticed you haven't shared your mod list


https://www.nexusmods.com/newvegas/mods/39856
https://www.nexusmods.com/newvegas/mods/66865

just my two mods since i'm modding it and i don't want a lot of mods to interfere. currently doing another mod which will fix some of the extremely ugly plants in the game. E.g the maize:

 Spoiler:
 
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JBeckman
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PostPosted: Tue, 30th Apr 2019 10:57    Post subject:
The game from memory also already hits pretty close to formlists and other limitations with the DLC applied so slow and steady and constant testing for stability and glitches and of course the pain in the ass script and save system and how references persist and clearing these out. Still part of Skyrim and Fallout 4 some of it even worse with the script fragment and bloating but manageable though slamming in a number of mods at once can be problematic.

Patches and other fixes can be helpful and then it's mostly up to the user to build whatever works, 32-bit title too so huge texture assets and other additions can bog the game engine down a bit as well from how many years it's been now since I played through it.

Obsidian having a decent Q&A and testing routine (That came around the time of Pillars of Eternity.) and maybe having another half a year of time to sort things out internally instead of hoping to get some patches supported while the DLC were being handled might have helped though the script files used to be full of commentary on stuff like limitations, having to cut things and even complaints on the consoles and additional limitations with the older hardware generation. Thing it got cleaned up and they also optimized and changed bits around the world to try and improve things but a few areas are just kinda wonky stability and performance wise as I recall.

Still a excellent game when it does behave and just run as it should, newer hardware might be able to somewhat brute force the performance (Kinda.) but the rest well Bethesda at least did make Arena and Daggerfall and the other 90's RPG's and the like also hammered down saving often and multiple slots ha ha, that can help at least.


Obsidian has probably also changed a bit with the core team members and I doubt Bethesda is doing any remasters or re-releases of these older games though getting them up on Creation 64-bit would be neat though it would also break all D3D9 and 32-bit software and helper programs like the script extender.

Suppose we'll see how Obsidian's upcoming game turns out, if they have a bit of a better time table and well management which I think Chris at least has complained about and then budget well it could turn out nicely.


Last edited by JBeckman on Thu, 2nd May 2019 15:54; edited 1 time in total
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vurt




Posts: 13689
Location: Sweden
PostPosted: Tue, 30th Apr 2019 22:39    Post subject:
It's a very sloppy game in numerous ways, you see it when you make trees and stuff.. just as an example, they often forget that you cant make the alpha completely white for the normals, that will make the whole plant or tree shine like a motherfucker, doesn't look the least natural.. the tree LOD's for it they couldnt get working so its instead as Object LOD's.. the nif format is in many ways rather strange/dumb in comparison to FO3. They have severe issues with getting transparency to work so they introduced a new setting "stencil" which is cumbersome and dumb. You can tell they got absolutely zero help from Bethesda, well, either that or they are incredible incompetent (i'm nowhere near a pro myself).
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Frant
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PostPosted: Tue, 30th Apr 2019 23:37    Post subject:
If my memory doesn't betray me Obsidian have a tendency to make great but flawed games. I don't know if it's because of time crunch and budgets (I know that's the story for several of their bigger jobs) or if there's something amiss in team management.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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vurt




Posts: 13689
Location: Sweden
PostPosted: Tue, 30th Apr 2019 23:48    Post subject:
yes, that's their thing, pretty much. Well developed characters often, lots of care goes into that, not so much into the rest always. New Vegas has some pretty cool things, but overall i found it kind of dull to be honest. I'm gonna replay it though, it might have been me being tired of the genre at that time. There's also a bunch of new mods i'd like to try + i want to make sure the changes i've made to my mod + the new mod looks good in various locations, too tedious to go through it all in the editor, probably would take as long as playing the whole game and it would be very, very boring.
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ixigia
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PostPosted: Wed, 22nd May 2019 02:29    Post subject:
System Shock 2 with mods and all the additional dx9 options enabled from the cam_ext.cfg file. Still a fantastic game to play even 20 years later So Much Win

 Spoiler:
 


I (mostly) followed this guide/list, including Vurt's goodies: https://www.systemshock.org/index.php?topic=4447.0
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ixigia
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PostPosted: Thu, 6th Jun 2019 14:42    Post subject:
Retro Space AI Voyeur Simulator 2019 (Observation):

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A Plague Tale (no camera tricks required since it supports Ansel as well). It doesn't offer the most varied gameplay loop but it does feature quality writing and beautifully haunting vistas:

 Spoiler:
 



Random creations of an insane mind / Screens from Bulgaria [Early Access]


Last edited by ixigia on Sat, 24th Dec 2022 00:56; edited 1 time in total
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 5th Jul 2019 12:47    Post subject:
A couple screens I grabbed while exploring in Space Engine (clicky for full-res).



If you liked these, here's the imgur post I made. For some reason it's getting downvoted, so some love would be appreciated before it gets buried by bots. Smile

https://imgur.com/gallery/SO0QkKY
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ixigia
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PostPosted: Fri, 5th Jul 2019 17:55    Post subject:
Great stuff Very Happy

My galleries stored on Imgur are all private/separated from their community, but with their recent changes they've made things more difficult. Now the new albums are automatically marked as hidden from the profile unless I decide to public them *shakes fist*. At least it's still possible to link them separately, let's hope that feature stays.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 6th Jul 2019 08:35    Post subject:
Ah, I give up. My first screenshot album went viral, then I had 3 that were not viral, but at least got a couple dozen upvotes, so I ended up with around 2000 views. Now this one is buried. This "game" needs more recognition. Sad

Anywho, finally started working on a video. But since I want it to be 1440p ultrawide 60FPS, it's taking a little while. Right now I have about 2 minutes of clips, and it's already 10% of my storage drive used up (the other 90% is VR "stuff" Razz). I really need to delete some things, because the song I want to use is almost 6 mins long.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 13th Jul 2019 18:37    Post subject:
Been busy with Warframe's photo mode lately. Clicky for full-res.

 Spoiler:
 


https://imgur.com/gallery/knrUf5e
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ixigia
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PostPosted: Sat, 13th Jul 2019 23:30    Post subject:
Hollow Knight and its epic metroidventure, where every area can be a wallpaper:

 Spoiler:
 
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LeoNatan
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PostPosted: Sat, 13th Jul 2019 23:50    Post subject:
Wow, beautiful!
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Schumi2003




Posts: 497

PostPosted: Sun, 14th Jul 2019 12:11    Post subject:
Aye!
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JBeckman
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PostPosted: Fri, 9th Aug 2019 12:00    Post subject:
Wolfenstein Youngblood

 Spoiler:
 



Backlog clearing continues but figured I should try and clear this one out as well.
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ixigia
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PostPosted: Sun, 11th Aug 2019 21:31    Post subject:
I've recently replayed through SWAT 4 Gold, using this mod which is essential: https://www.moddb.com/mods/swat-elite-force (it combines the game and expansion into one full campaign, adds the very useful iron sights, tons of AI improvements, more guns, variety etc.).
Apart from some small problem with commands occasionally not getting registered and hit detection the game is still So Much Win, the atmosphere of the missions is incredible and replayability is always guaranteed thanks to the different approaches allowed (dat PC-centric interface). Achieving high scores on the late levels is only for true Swatmen.

Used Reshade (though only the old 2.0 version works) with the usual gamma adjustments and Ambient Lighting also:

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The timeless Splinter Cell/Pandora combo with widescreen fixes and dgVoodoo2+hi-res textures. Still a blast to play, and still good looking, too. Thanks to Shocktrooper who made me want to reinstall them Very Happy
(Any Reshade works here, I used my Sekiro one from some posts back)


 Spoiler:
 



And Chaos Theory, the king:
(With some MXAO as well)

 Spoiler:
 
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JBeckman
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Posts: 34881
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PostPosted: Mon, 12th Aug 2019 15:23    Post subject:
Still have that last game in the splinter cell series somewhere in the backlog (So far, we'll see if they make a next-gen open world collect all the googles game or not.) and yeah Chaos Theory was probably the peak though I heard the prev-gen console version of the next game in line was also considered really good.

Don't remember too much about the last two other than the early jokes around Bum Fisher probably not missing anything too important though.

Going through the backlog of the backlog for the classic series would also be a thing (Yeah there's a backlog to the existing backlog of things intended to be replayed. Razz ) such as the Legacy of Kain game and it's Raziel follow-up games with Soul Reaver.

Malek!

....
....
....



And everyone is dead, probably should have been a bit faster there with the five minute break in-between guarding the useless guardians of balance who can't do crap on their own.

Ain't gonna do much with a disembodied suit of armor now!

He was pretty cool though but the first game really killed off a lot of the early characters.
(Though some came back!)


Well he could just have taken a shit or something but who the hell knows. Very Happy





EDIT: And then Rainbow Six or the Swat games I barely even remember them but I do recall Swat 3 and Swat 4 being quite good.


Last edited by JBeckman on Fri, 28th May 2021 21:59; edited 1 time in total
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ixigia
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PostPosted: Mon, 26th Aug 2019 16:27    Post subject:
After Sam I've been revisiting the ol' classic Hitmen as well. Codename 47 has not aged exceptionally well in terms of design/controlling system (not enough room for sandboxy activities), but it's still enjoyable and unique in its own way. Silent Assassin definitely holds up better, although just as I remembered the many unispired transitional mini-missions midway through it ruin the mood a bit.

Out of the first three Hitmen, Contracts offers the best experience overall with the gritty atmosphere, properly designed missions, less bipolar disguise system and better camera. Doesn't support Reshade but with the widescreen patch + LOD tweaks it's aged pretty well:
 Spoiler:
 


Blood Money is in a league of its own though, that one truly classifies as a timeless masterpiece just like Chaos Theory. Razz Will probably give it a replay for the umpteenth time *soon-ish*
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