@Sin We have a word for those games already: action RPG's... they borrow a lot from RPG's but they're heavily leaning towards being action games more than having any sort of deep story or gameplay.
Action adventure i would probably call games like Uncharted, quite a bit of shooting but also with some focus on story, but nothing in it leans towards being RPG'ish..
on-topic: i've numerous times now read that you can respec once you get to the point that you can leave the island, i assume this is doable for all characters, not just the one you selected to start with?
He's just saying the game is too long, i kinda agree. I just clocked the first game over 5 years and multiple installations. I got to the second map in DOS2 after like 35-40 hours, I like the humour but there's only so many joke side-quests i can handle. If you want to exceed my interest past 20-30 hours you need a compelling story.
I wasn't implying that it was too long actually. I've enjoyed every minute of it. Just seems like people are flying through it in 60 or 70 hours. Divinity 2 is easily one of the best games I've ever played.
Calling FO4 or FO76 "Roleplaying" is probably a stretch, lol.
You can create a custom character, name that character as you want and self insert yourself into a adventure. It's roleplaying alright.
Yeah that's roleplaying alright but that doesn't mean the game can be defined as an RPG or pretty much every game would be one
Not really since a lot of games are linear and has a certain type of person you play, that does not leave much room for RP.
Open world games where you are allowed to pretty much do what you want are usually the games i personally feel are most RPG-like (old school p&p style), while linear RPG's with a lot of focus on story are usually my least favorite, unless it's amazing story wise + it has fun TB combat.
on-topic: i've numerous times now read that you can respec once you get to the point that you can leave the island, i assume this is doable for all characters, not just the one you selected to start with?
also: can you return to the island?
Yes, you can respec all characters (you can use a certain item on a ship you travel on to move skill / attribute / perk points at will). No, you can't return.
It overall feels very Ultima i have to say, the tone of it, but the writing is inferior..
I'd love to see TB battles for BG3, this is something Larian does well and they can perfect it even more for BG3. Proper roleplaying is turn based
Ultima's writing in the later games was rather sparse compared to DA:O - and using Ye Olde Englisch made for tiresome reading at times. I love Ultima VI and up (even IX - it had really solid atmosphere and amazing music) but when it came to writing, it didn't offer that much.
I thought the writing in e.g Ultima 7 II was great, later games, not so much.. DOS2 has not captured me in any with the story, it's awfully generic, even for pulp fantasy.
About to leave the first Island. I like the combat and i think the environments are spot on - familiar (often reminds me of the Ultima's - exactly the same tone) but extremely well made.
The writing and NPC AI is often very sloppy. A lot of times you can finish stuff and get the same reply as before, so they didn't bother making them react to what is going on in the world. Same with dialogue, no matter what you choose you can often get the very same response. That can be ok for some choices, but not when you reply in a totally different direction.
One NPC helped me removing that thing around my neck, then began asking why i wasn't wearing it (duh...). They could fix things like that in a minute but didn't bother, not even with the definitive edition.
I hope BG3 will have far better story and NPC responses + that it has weather changes and day/night cycles. I doubt we'll be so lucky to get NPC schedules or any type of advanced A.I (apart from combat) because no one will nag about it.. Fanboys will just claim "but BG didn't have that and it was still great!", thus they won't care.
It overall feels very Ultima i have to say, the tone of it, but the writing is inferior..
I'd love to see TB battles for BG3, this is something Larian does well and they can perfect it even more for BG3. Proper roleplaying is turn based
Ultima's writing in the later games was rather sparse compared to DA:O - and using Ye Olde Englisch made for tiresome reading at times. I love Ultima VI and up (even IX - it had really solid atmosphere and amazing music) but when it came to writing, it didn't offer that much.
We're elated to announce that Divinity: Original Sin 2 is available to download RIGHT NOW on Nintendo Switch, featuring cross-save progression with Steam.
if cross save works, why the fuck cross play still so little supported
Because of console patch certifications. Most companies use the PC patches to work out the kinks since they can do those for free and often versus having to pay for the console companies to certify the patches for release.
With this game though it probably is not worth it for them to go back and make the PC version more cross play compatible but was easy to make the save work for both versions since it is just a file format in the end. It seems everyone wants to have a Switch to play on the go so they will probably get a lot of double dipping for those that really liked this game and would want to use their PC saves on the go with the Switch.
Larian’s Great Valve Heist is a battle of magic vs science as we take you deep into Steam HQ, in the story of how Divinity: Original Sin 2 got cross-save compatibility between Switch and Steam
I liked the sequel more. Combat was much better when you can't just use spells that ignore armor and instantly kill a target. Or that rogues could use too much Action Points and finish fights before you can use other members. But yes, it's too long. And I am a sucker at finding secrets and doing as much as possible (still I am not a full completionist and have never 100% finished any game except Silent Hill 2 ) so I take too much time with walking around, checking stuff or trying stupid things. I was at almost 150 hours when I reached the last Act, but something happened with my RAM and I had to stop playing and after that I never continued. Mostly because I got bored but also because for me both games are probably cursed - my previous PC's motherboard burnt while I was playing the first game too.
I liked the sequel more. Combat was much better when you can't just use spells that ignore armor and instantly kill a target. Or that rogues could use too much Action Points and finish fights before you can use other members. But yes, it's too long. And I am a sucker at finding secrets and doing as much as possible (still I am not a full completionist and have never 100% finished any game except Silent Hill 2 ) so I take too much time with walking around, checking stuff or trying stupid things. I was at almost 150 hours when I reached the last Act, but something happened with my RAM and I had to stop playing and after that I never continued. Mostly because I got bored but also because for me both games are probably cursed - my previous PC's motherboard burnt while I was playing the first game too.
One RAM bar died on me after an hour of playing the first game too
I'd like a Divinity 2: Ego Draconis type of game. Real-time Hack n slash ish with building and dragons
That would be nice indeed, but considering that all the budget is being poured into BG3 it's more likely that they'll just focus on low keyish stuff. They might just revive Divinity Heroes and maybe add some board game too into the mix for good measure.
Had an RPG itch to scratch and this game was in almost every top XX best RPGs of all time lists so I got interested. Read up on it quite extensively and gave it a go and ... I don't think it's for me.
Boy this game is deep. Too much as a matter of fact. I can definately appreciate the freedom and the complexity, but it's very intimidating. It throws a lot of stuff at you in a short span of time, covers the only the most basic stuff. You select your character but don't really have an idea which one fits your playstyle best. You meet companions, but also have no idea on how useful they are. Items, scrolls, magic potions, crafts, there's a shitload of it. It feels like I'd have to watch hours of tutorials and guides to get a grasp on it. I mean, I can tell that there is a great game there, but it's target audience is way further up in the RPG proficiency chain than me. I'd prefer something more curated and being eased into it.
I didn't really like the high fantasy setting, but that's a matter of taste. That was probably the major element why I didn't try to push through.
So you don't like proper cRPGs with a fantasy setting? Nope, this one might not be for you. Not trying to be a dick, but wasn't it to be expected?
Well, I may be more of an RPG casual, but it's prudent at the very least to check out one of the best RPG games of all time, innit?
The high fantasy setting isn't my favorite, but it's not a dealbreaker. I've liked the setting of Skyrim or the Witcher just fine. The way I look at the setting is that if it resonates with me well, it gives me a boost cause I'm also invested in the story more. Here, I was lukewarm at best.
I love turn based combat and watching the combat spotlight video off their official youtube channel got me really interested.
My main gripe is that the game is a bit too complex for me to fully commit time to, considering how little it gives you in the beginning for how much it throws at you and leaves it for you to figure it out either on your own or through research.
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