Assassin's Creed: Odyssey
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pho08




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PostPosted: Wed, 3rd Apr 2019 18:47    Post subject:
wait, they're actually calling it Fate of Atlantis....?? the audacity....
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Amadeus




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PostPosted: Wed, 3rd Apr 2019 20:27    Post subject:
and in 3 episodes which are about 6 weeks apart each
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prudislav
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JBeckman
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PostPosted: Tue, 16th Apr 2019 18:26    Post subject:


Fate of Atlantis launch trailer.
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Il_Padrino




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PostPosted: Tue, 16th Apr 2019 18:34    Post subject:
Already know how it ends...

 Spoiler:
 


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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prudislav
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blackeyedboy




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deelix
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prudislav
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JBeckman
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PostPosted: Thu, 23rd May 2019 15:59    Post subject:
Patch 1.3.0

https://forums.ubi.com/showthread.php/2059141-Assassin-s-Creed-Odyssey-1-3-0-Patch-Notes

Quote:

CONTENT

Episode 2 – Torments of Hades – The Fate of Atlantis

Added in-game support for Torments of Hades


Lost Tales of Greece

Added in-game support for upcoming Lost Tales of Greece


FEATURES AND IMPROVEMENTS

Balancing

Upped Ikaros's attack damage. You Are A Bird, Be A Bird
Mercenaries will now carry different amounts of iron and gems to be looted. It's not equal work, equal pay in ancient Greece, Misthios!
Addressed an issue causing enemy fire attack damage to be too high.
Enemy archers no longer have the ability to apply players Critical Chance and Critical Damage stats engravings to themselves. No getting owned by archers any more.
Reduced the weekly contract objectives to make them simpler and faster to complete.
Aligned sell price of "The Fate of Atlantis" weapons with main game weapons.


Miscellaneous

Ainigmata Ostraka now indicate if they're from Greece or other realms.
Added a visual hint for items currently assigned to another loadout.
Unique Legendary Lieutenants will now scale up with players.


BUG FIXES

DLC – The Fate of Atlantis

Addressed an issue in “The Keeper and Kyros” that prevented players from completing the quest.
Addressed an issue keeping Kyros from walking to the next quest objective.
When playing the "The Fate of Atlantis" DLC, Wardens will no longer be classed as archers during gameplay or challenges.
ISU NPC stats will be appropriate according to elite status.
Addressed an issue in “The Beacons Are Lit” causing the device to fall through the map when thrown at the door.
Kolossus will no longer receive damage from torches.
Addressed an issue with regards to "The Conqueror" achievement that prevented some players from unlocking it.
The "No Good Deed" quest will now appear after completing "The Beacons Are Lit."


DLC – Legacy of the First Blade

Gaspar the Gatekeeper, true to his name, will now attack when approached in the Terror Gorge Poi.
Addressed an issue in Protector Of Persia that prevented players from completing the quest.


Lost Tales of Greece

Leda has been found safe and secure in the cave during "Daddy's Home."
The Hero Sword reward will now be given to players after completing Daddy's Home.
Addressed an issue in Daughters of Lalaia that prevented players from progressing this Lost Tale of Greece.
Addressed an issue that caused Heir Of Memories to wrongly appear in Argolis at the start of the quest.


New Game+

Addressed an issue in New Game+ that caused all map progress to be carried over unintentionally.
Players will now be able to acquire the artefact after killing Medusa with NG+.
After killing the Cyclops in Stairway to Olympus with an NG+, the cutscene will now play as intended.
Addressed an issue in NG+, preventing players from completing "Test of Judgement."
Addressed an issue during Battle Of 300 in NG+, causing Leonidas to have more than four adrenaline bars if the spear was previously upgraded.
Addressed an issue where the Mercenary tier 5 benefit wasn't kept in New Game+.
Addressed an issue in NG+, preventing players from completing Monger Down.
Hard Mode encounters in the Arena with NG+ will now drop the Arena Fighter's Set items.
After completing Ancient Revelations in NG+, players will no longer obtain a duplicate reward.


Main Game

Gameplay

Addressed several issues preventing players from completing Ainigmata Ostraka.
Addressed an issue causing players to spawn under the map when traveling to Lokris Overwatch viewpoint.
Bandits and Followers of Ares have finally agreed on a contract to try and take over the Obsidian Islands.
Daughters of Artemis contracts will spawn in regions where targets are available.
Sleeping NPCs killed next to their friends will no longer raise bounties.
Small boat sails will remain intact after reaching level 90.
Addressed an issue preventing players from meditating or summoning the Adrestia.
Not under the boat, Machaon will be ferried to the underworld properly after players confirm his kill.
Addressed an issue preventing players from confirming kill on the Swordfish & Brison.
Addressed an issue causing the Phalanx Spear to deal less damage than stated on the weapon card.
Addressed an issue preventing the Conquest battle heroes from spawning as expected.


World

Addressed an issue causing mercenaries to be seen in Modern Day.
The Tomb of Agamemnon is now off limit for wolves in Modern Day.


Quest

Addressed an issue in The Favor that prevented players from completing the quest.
Addressed an issue preventing players from interacting with the captain in "Test of Character."
Addressed an issue preventing players from fighting the immortals after dying.
Addressed an issue in The Grand Minotour that prevented players from completing the quest.
Addressed an issue in By The Fates where the handmaiden could be stuck in a follow objective.
Addressed an issue in A God Among Men that prevented players from completing the quest.
After interacting with the door during "Meet Myrrine…," the cinematic will now trigger as intended.
Players will now be able to complete the "Unlucky Bandits" on Hephaistos Islands.
If left alive during A Fight With Talos, Talos will now remain armed.
Addressed an issue causing the shark to spawn underground where the glittery pendant is placed in Safe Passage.
In Stranger Tides, ambushing riders will enter combat and react to players as intended.
Addressed an issue in Shark The Vagrant that prevented players from completing the quest.
Addressed an issue preventing players from completing "Follow that Boat."
Addressed an issue causing NPCs to get stuck, preventing the completion of "The Taxman Cometh."
Addressed an issue preventing players from completing "Test of Faith." Faith is now given to you, misthios!
Addressed an issue preventing players from completing "Let my Patients Go."
Addressed an issue during "Conquest" when trying to defeat Stentor, causing players to get stuck in battle.
Addressed an issue causing Kleio's quest to disappear.
In A Venomous Encounter, the NPC will now be stationed at the checkpoint "Report to Metiochos."
Addressed an issue preventing players from completing "To Kill or Not to Kill."
Phidas's mortality will no longer prevent players from completing "Escape from Athens."
Addressed an issue preventing players from completing Prince of Persia (The Blind King).
Brasidas has been ordered to leave the Leader House so players can complete We Will Rise.
Bandits have found their ship, which was lost at sea, to join the fight during Mysterious Malady.
Addressed an issue in The Handmaiden's Story that prevented players from completing the quest.
Addressed an issue in Perikles's Symposium that prevented players from completing the quest.
Addressed an issue preventing some players from starting "A God Among Men."
Addressed an issue with By The Fates where the quest reward wasn't given to players.
Diona will follow players in the "I, Diona" quest.
Addressed an issue causing Polyphemos to remain stationary after players are attacking during "To Be Nobody."
Addressed an issue causing Herodotos to go missing during Perikles's Symposium.
Addressed an issue preventing players from completing "Remnant of the Ancients."
Addressed an issue during Atlantis Destroyed causing Barnabas to die after the cutscene.
Although Herodotos loves recording history, he'll no longer follow players throughout Greece during "Family Values."
Addressed an issue preventing players from interacting with the captain in the "Evening the Odds" quest.
After spending his living years working for the Order, Kleon has decided to relax on the beach in the Underworld, not ancient Greece.
Rebalanced the bow drop rate vs other weapons.
Addressed an issue during The Dunce Conundrum preventing players from obtaining Zeno's Paradox.
Phidias the one and only will be shown during Back to Atlantis.
Addressed an issue preventing players from completing "Myths and Minotaurs."
Addressed an issue causing the Minotaur's Labyrinth to be located underwater at times.


Adrestia and Naval

Addressed several issues with Athena on board the Adrestia.


Graphics, Animations, and Audio

Addressed various gear texture issues.
Addressed various lighting issues.
Addressed several weapon animation issues.
Addressed some graphical issues that occurred in various regions.
Addressed several character and NPC graphic issues.


User Interface, Menu, and Subtitles

Addressed various UI/HUD issues.
Addressed a display issue that caused the "Close" prompt to display twice on in-game popup notifications.
Steropes Bow and the Hero's sword can now be used in the Visual customization menu.
[PC] When Adaptive Quality is set to ON, Anti-Aliasing will be set to the appropriate value.
Addressed various localization issues.
Addressed an issue with the Ainigmata Ostraka “Ashes To Ashes” that didn't mark it as complete in the inventory.
Addressed an issue that caused the Mercenary Tier S4 to not work as intended.
The Abraxas horse skin will be awarded to players reaching Tier 1 Mercenary rank, as intended.
Addressed an issue where the wrong APs count would be displayed after a reset.
[PC] Addressed an issue preventing players from comparing on the Mercenaries and Cultist tabs when using M&K.
The "Rock and Roll" Ainigmata Ostraka will no longer roll away from your inventory.
After fast travelling, the stealth icon cannot remain invisible to players.
[PC] When using M&K, players can now walk on boats using the keyboard.
[PC] Increased the space between selections in the Mercenaries tab when using M&K.
[PC] Addressed an issue preventing players from reassigning key bindings when using M&K.
[PC] Added a description for the "Aim Assist" tooltip when using M&K.
[PC] Addressed an issue causing the UI to become unresponsive in borderless mode after minimizing the game with “Win+D.”
[PC] Native resolution values will remain intact when players switch to window modes without applying any settings.


Perks, Engravings, and Abilities

Players will no longer be able to apply the Sphinx Mane set bonus to other set items.
Addressed several issues with the Rage ability in combat.
Addressed an issue that caused the Call to Arms ability to be locked after Level 81.
Addressed an issue preventing players from using the NPC locking mechanic while Rage is enabled.


Stability and Performance

Addressed an issue creating crashes on loading when storing the game in MS storage systems.
[PS4] Improved performance and stability on PS4


Photo Mode

[PC] Increased scrolling speed for filters in Photo Mode. They see me scrollin’
"Reset all settings" confirmation prompt will appear before implementation in Photo Mode.


Ubisoft Club, Achievements, and Trophies

Corrected several player stats and leaderboards in the Ubisoft Club.
Addressed several issues with Ubisoft Club challenges, stats, and leaderboards.
When the conditions are met, players will now unlock the "Breaking the Limit" achievement.
Addressed an issue that caused Daughters of Artemis kills not to count toward the legendary Marksman engraving objective, once you're the leader of this faction.
The bonus and engraved version of the Sphinx Mane will now be displayed in the menu.

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prudislav
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PostPosted: Mon, 3rd Jun 2019 18:23    Post subject:


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blackeyedboy




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PostPosted: Mon, 3rd Jun 2019 20:43    Post subject:
Does the landscape... you know... changes in the other isles for the vanilla game?

It's like the environment is the same everywhere. Sad


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FireMaster




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PostPosted: Mon, 3rd Jun 2019 21:16    Post subject:
blackeyedboy wrote:
Does the landscape... you know... changes in the other isles for the vanilla game?

It's like the environment is the same everywhere. Sad


I think it has to do with the engine. Apart from the 3D models and textures one can easily confuse origin with odyssey.
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blackeyedboy




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Location: Transylvania
PostPosted: Tue, 4th Jun 2019 00:30    Post subject:
Not really.

Origins was fantastic in terms of landscapes (this is what I was talking about, if it was not clear): oasis, vegetation, mountains, desert, cities, rivers... it was a pleasure to walk around in the world.

But with Odyssey... it's all the same. Same hills, same vegetation, same... sea. It's beautiful in the first 6-8 hours, but afterwards it becomes quite repetitive.


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JBeckman
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PostPosted: Tue, 4th Jun 2019 14:34    Post subject:
Origins felt more carefully crafted and has a lot of smaller details that blend in but also get noticed when missing in Odyssey here.

Odyssey has some large terrains and variety but aside from a few town areas and how these regions have a different lighting system it doesn't really stand out in the same way and many smaller details are worse, sure there's some wave system for oceans now and volumetric framerate-killing clouds but towns feel generic and many things that should stand out just put together a bit at random or repeat like temples.

Even goes for key locations like the Olympics and Sparta with Athens a bit better.


Story wise well the branching paths and narrative is nice when it's affecting things in more major ways though I liked Origins better overall though it felt like a slower start and buildup in the intro got cut partway through development and turned into some flashback sequences because ACTION SEQUENCE BETTER! Or something like that.

Odyssey can be pretty but it's not as impressive as the various regions or nomes in Egypt and the DLC.
(Atlantis is pretty so far at least and Hades could be a entertaining little venture but nothing like Curse of Pharaohs or Hidden Ones.)


EDIT:

The care and attention to detail was also something that impressed me in Origins like how all the Hieroglyph markings can actually be read and tell stories or provide other information although I never looked up a transcript if something like that even exists, might be something for a replay eventually.


Different lakes and water types and behavior crazy ferryman taxi aside was neat too.

Seriously jump in any water source and within a few seconds here comes the ferryman trying to drive you right over and demand you sit down and get carried away somewhere unless you throw the boatman off and take control.
(Even then he might just sit down and talk a bit and let you steer the ride.)


EDIT: Also preferred Bayek and his more serious side to Alex or Kass though they can do serious but mostly goof about and go screaming "WANKER!" (Malakas) to just about anything and everything. Razz
(Not quite literal but that's about the most fitting translation term for this game I found of that multi-purpose insult word.)



But that is also a change from Ubisoft having the game as a journey or experience and less focus on the narrative and story from what I'm reading, Watch_Dogs 3 UK Post-Apocalyptic Brexit something or the other should follow too.
("We are totally not political!" Or so they claim, sure I guess that works in a way. Very Happy )

Quote:

Watch_Dogs Legion is set in a near-future, dystopian version of London. It's a post-Brexit world in which society, politics and technology have changed and altered London's fortunes.




I guess Viking, Samurai, Roman Legion or whatever Creed Next will actually be isn't going for a more modern day take either, will be interesting to see what the end of this reboot trilogy of sorts could be.
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Mister_s




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PostPosted: Tue, 4th Jun 2019 15:46    Post subject:
I haven't played a lot of it, but Odyssey is clearly a quick project for cash. I know that's evident since it's a Ubi game, but this one takes the cake. If you haven't played Origins, this one might be good. If you did play Origins though, this game is
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vjb66666




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PostPosted: Tue, 4th Jun 2019 16:43    Post subject:
I prefer Odyssey to Origins. Elysium is simply beautiful. One can see that much more work went into Odyssey than Origins.

I've spent 187 hours in Origins, 311 hours so far in Odyssey.

Time well spent.
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blackeyedboy




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PostPosted: Tue, 4th Jun 2019 16:56    Post subject:
Origins kept me going for many many hours, despite the more... simpler gameplay. But with Odyssey I hit a noticeable 'fatigue' after leaving the tutorial / intro island and arriving on the 'main shore' (just another island, really).

I was... bit negatively impacted about how similar this 'new' land looked with the space I've been running around for the past 8 hours. So it kinda REALLY was all like:



Laughing


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Yondaime
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PostPosted: Wed, 5th Jun 2019 14:40    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:31; edited 1 time in total
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dsergei




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PostPosted: Wed, 5th Jun 2019 14:49    Post subject:
The second DLC locations are very diffrent from the main game.
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blackeyedboy




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Location: Transylvania
PostPosted: Wed, 5th Jun 2019 15:07    Post subject:
Yondaime wrote:
... the environmental lack of variety was horrible. Origins did a massively superior job at this and to me it was a joy to explore that one simply for the visuals.


^ This is exactly what I was saying too.

I watched some videos with people playing in different areas / on higher leveled areas and the landscape was exactly the same.

One or two areas - or to that matter even a whole DLC - are not enough to keep me motivated to engage further in this.


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IamAWESOME




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PostPosted: Mon, 10th Jun 2019 21:53    Post subject:


Build your own quests. Share your stories with the world. Story Creator Mode is now free to all players.


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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0wen




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PostPosted: Tue, 11th Jun 2019 02:55    Post subject:
I am glad we are not getting another Assassin's Creed game coming this year as the extra year between them will hopefully give the next one a lot more time to do new things. Plus they are probably waiting for the new consoles to come out as it always gets that weird time where they have to release 2 versions of the game for both consoles.

With the story creator though I do wonder how long it will take before someone makes a sleep with anything with legs Kassandra storyline and if Ubi will actually end up censoring the player made stories.
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dataschmuck




Posts: 385
Location: The States
PostPosted: Tue, 11th Jun 2019 19:19    Post subject:
0wen wrote:
With the story creator though I do wonder how long it will take before someone makes a sleep with anything with legs Kassandra storyline and if Ubi will actually end up censoring the player made stories.


Not sure how you played, but my Kassandra absolutely slept with anything with legs. Anytime there was a little heart icon next to a dialogue choice, I picked it. Made for some pretty fucked up storyline outcomes, though. Worth it!
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prudislav
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PostPosted: Thu, 13th Jun 2019 16:33    Post subject:


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Sometimes i just want to see NFOHUMP burn \o/
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jackasshole




Posts: 1433

PostPosted: Tue, 25th Jun 2019 21:38    Post subject:
Sorry for resurrecting, but I hadn't played an AC game since the first one on PS3. I hated it.

Friend talked me into getting Odyssey and.........it is infinitely better than Witcher 3.....

The only thing it lacks is gwent Razz

Seriously tho, combat is better, skills are funner, the map is huge like TW3

Liking this game, but agree with other posts that it can get overwhelming, but so can TW3 Smile
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blackeyedboy




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PostPosted: Tue, 25th Jun 2019 21:41    Post subject:
^ Let's talk again after 15-25 hours of playing.


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jackasshole




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PostPosted: Tue, 25th Jun 2019 22:41    Post subject:


It won't be much longer.

The worst thing about the witcher for me was the gear. I'd be level 5 and find lvl 15 gear, then when I was 15, I'd find lvl 5 gear

I'm only bringing up TW3 because of how much love it gets and how much love I don't see for AC

Both are great games, just didn't even know AC was so vast with good combat.
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blackeyedboy




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Location: Transylvania
PostPosted: Tue, 25th Jun 2019 23:32    Post subject:
After around 15 hours I coulnd't go on. No motivation to do exactly the same thing over and over again...

The story didn't get me hooked either.


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Mister_s




Posts: 19863

PostPosted: Sat, 29th Jun 2019 21:53    Post subject:
jackasshole wrote:
Friend talked me into getting Odyssey and.........it is infinitely better than Witcher 3.....

I know, people and tastes, but wow.
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