Titan Quest
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Breezer_




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PostPosted: Fri, 17th Nov 2017 20:29    Post subject:
where the hell did this came from?
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Nui
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PostPosted: Fri, 17th Nov 2017 20:31    Post subject:
Breezer_ wrote:
where the hell did this came from?

Yeah, I think we are missing the proper procedure of a countdown to a teaser trailer, etc Razz
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KillerCrocker




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PostPosted: Fri, 17th Nov 2017 20:44    Post subject:
It's that game with great wall of china level... You run and run and run and run...


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prudislav
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PostPosted: Thu, 9th May 2019 18:59    Post subject:

Quote:
itan Quest: Atlantis is the third expansion for Titan Quest and OUT NOW for PC (requires the base game Titan Quest Anniversary Edition)

The Hero meets an explorer that is searching for the mythical kingdom of Atlantis, and together they set out on a journey across the western Mediterranean. The key lies in the legendary Diary of Herakles, rumored to be in the Phoenician City of Gadir, but their journey will take them beyond the edges of the known world...

Play a classic Titan Quest adventure in single player or with up to 6 players in co-op. Survive the Tartarus, an endless, wave-based challenge mode. Unlock new skills, spend all your excess in-game money on random loot and enjoy graphic and QOL improvements!


http://i.imgur.com/SYIa3w4.png
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deelix
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PostPosted: Thu, 9th May 2019 19:08    Post subject:
Making dlc for such an old game is kinda strange Surprised Surprised
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DarkRohirrim




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PostPosted: Thu, 9th May 2019 22:27    Post subject:
And yet... I love them for it! I need to get this and the other expansion at some point. The genre evolved since Titan Quest released but I still find it one of the most fun.


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VonMisk




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PostPosted: Thu, 9th May 2019 22:47    Post subject:
I would love them if their version of game was stable and bug free first.


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inz




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PostPosted: Thu, 9th May 2019 23:15    Post subject:
What the fuck Laughing

How cool is that, adding new content to an almost 13yo game.
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Breezer_




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PostPosted: Thu, 9th May 2019 23:16    Post subject:
Another Titan Quest expansion out of nowhere, what is going on Laughing
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Sin317
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PostPosted: Thu, 9th May 2019 23:22    Post subject:
It's easy enough to do and if people bought the previous expansion, why not?
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paxsali
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PostPosted: Thu, 9th May 2019 23:46    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 23:22; edited 2 times in total
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Sin317
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PostPosted: Thu, 9th May 2019 23:50    Post subject:
Anniversary Edition?
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Dirtymind




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PostPosted: Fri, 10th May 2019 05:49    Post subject:
Titan.Quest.Anniversary.Edition.Atlantis-PLAZA

NOTE: This release is standalone and includes all content and DLC from our previous releases and updates.

10.58 GB
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prudislav
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PostPosted: Fri, 10th May 2019 10:01    Post subject:
Quote:
Okay so let's talk about the controller support for a few moments, shall we?

Adding full support for the controller is a massive project and one we are still very much planning on doing as soon as there is the time for it.

Right now post-release stuff for Atlantis have to be sorted first and then we are taking a good look at the console version as they still haven´t gotten the Ragnarok DLC nor the Atlantis DLC, due to multiple reasons.

Adding full controller support is as said a massive project and one that is in the plans, but right now there is no timeline or an ETA on when that project will be done.

Pieces have been very pro-active with the release of Atlantis and spent over 2 months in beta with community members to make sure even older bugs from AE was solved and taken care of, yet we cannot account for all bugs there is after a release due to the fact there is so many different combinations of hardware/software that can interfere and give a different outcome than what we have seen ourselves.

So long story short, it is in plans but no timeline yet and as soon as we have one it will be brought up on the dev blog site which you can find here - https://titanquestgame.com/ - below news.


https://steamcommunity.com/app/475150/discussions/0/1648792158814498401/?ctp=2#c1648792158814737212


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AmpegV4




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PostPosted: Fri, 10th May 2019 10:07    Post subject:
is this game better than grim dawn? Does it have the same shitty autoscaling mechanic?
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vurt




Posts: 13810
Location: Sweden
PostPosted: Fri, 10th May 2019 10:12    Post subject:
Will try if it ever gets controller support.. there's no way i'm going back to clickety-clickey-click in these games, its fucking awful. Massive upgrade for me in e.g Grim Dawn.
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VonMisk




Posts: 9467
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PostPosted: Fri, 10th May 2019 10:47    Post subject:
AmpegV4 wrote:
is this game better than grim dawn? Does it have the same shitty autoscaling mechanic?

What? It has level ranges, it only scales to some lvl in particular acts so you would still get xp and faction ratings.


sar·​casm | \ ˈsär-ˌka-zəm \
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b: the use or language of sarcasm
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xExtreme




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PostPosted: Sat, 11th May 2019 09:17    Post subject:
Just release Titan Quest 2 please Crying or Very sad
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prudislav
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PostPosted: Thu, 20th Feb 2020 08:29    Post subject:
Quote:
The gamepad support implementation has passed internal QA, and we are glad to announce that the next step is to get your feedback on how it works. We will do this in the form of a public beta that will start shortly.

https://titanquestgame.com/titan-quest-february-update/


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Sin317
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PostPosted: Thu, 20th Feb 2020 08:54    Post subject:
Worked fine in Grim Dawn and in the Android version, so I don't see any issues here.
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lolozaur




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PostPosted: Mon, 28th Dec 2020 23:45    Post subject:
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vurt




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Location: Sweden
PostPosted: Tue, 29th Dec 2020 02:06    Post subject:
still no controller support.. these fucking devs are ridiculous Laughing
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AmpegV4




Posts: 6248

PostPosted: Tue, 29th Dec 2020 07:20    Post subject:
vurt wrote:
still no controller support.. these fucking devs are ridiculous Laughing


Careful @vurt your about to be called a fucking asshole for asking why game doesn't have a common feature that players want in 2020. According to other posters here, the Developers are always right, move along and think it over before being critical or asking for such features again.

This is an old game though (released 2006) ?
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Yondaime
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PostPosted: Tue, 29th Dec 2020 07:55    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:29; edited 1 time in total
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vurt




Posts: 13810
Location: Sweden
PostPosted: Tue, 29th Dec 2020 15:27    Post subject:
who the fuck plays with outdated clickety click, no direct control over the character, if fucking sucks and its annoying as hell to click like some retard every other second. it was ok at the time of Diablo 1 because we were a bit used to it from old adventure games. it's outdated and just a plain awful for immersion. i tried gamepad once for Grim Dawn and after that i never wanted to go back, it was like playing a new (way improved) game.

AmpegV4 wrote:
vurt wrote:
still no controller support.. these fucking devs are ridiculous Laughing


Careful @vurt your about to be called a fucking asshole for asking why game doesn't have a common feature that players want in 2020. According to other posters here, the Developers are always right, move along and think it over before being critical or asking for such features again.

This is an old game though (released 2006) ?


yeah, they're still working on the gamepad controls and other stuff though, i read a little on Steam.. i don't understand why they struggle so much with gamepad support, it's clearly there for console versions.
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keewee23




Posts: 1305

PostPosted: Tue, 29th Dec 2020 17:10    Post subject:
vurt wrote:
i tried gamepad once for Grim Dawn and after that i never wanted to go back, it was like playing a new (way improved) game.


Exactly, also tried first time with ps4 controller on Grim dawn and when i see new games in that genre if they do not have controller support, i'm not playing. I am more relaxed with controller. Wolcen for example did get huge patch recently and community begs them for controller support and nothing.
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qqq




Posts: 1518

PostPosted: Tue, 29th Dec 2020 18:28    Post subject:
vurt wrote:
who the fuck plays with outdated clickety click, no direct control over the character, if fucking sucks and its annoying as hell to click like some retard every other second. it was ok at the time of Diablo 1 because we were a bit used to it from old adventure games. it's outdated and just a plain awful for immersion. i tried gamepad once for Grim Dawn and after that i never wanted to go back, it was like playing a new (way improved) game.

AmpegV4 wrote:
vurt wrote:
still no controller support.. these fucking devs are ridiculous Laughing


Careful @vurt your about to be called a fucking asshole for asking why game doesn't have a common feature that players want in 2020. According to other posters here, the Developers are always right, move along and think it over before being critical or asking for such features again.

This is an old game though (released 2006) ?


yeah, they're still working on the gamepad controls and other stuff though, i read a little on Steam.. i don't understand why they struggle so much with gamepad support, it's clearly there for console versions.



You dont need to click, you can hold the mouse button and have the absolute best granular movement possible. Controllers are a downgrade in every way. You need to nerf the gamedesign in every aspect to accomodate them.
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vurt




Posts: 13810
Location: Sweden
PostPosted: Tue, 29th Dec 2020 19:22    Post subject:
qqq wrote:

You dont need to click, you can hold the mouse button and have the absolute best granular movement possible. Controllers are a downgrade in every way. You need to nerf the gamedesign in every aspect to accomodate them.


controllers are far, far superior for any third person game, including isometric games, it's only people who sucks at using controllers who would even argue like that. you don't need to "nerf" anything. I've played Grim Dawn for so long with both that i know what kind of upgrade a controller is in comparison, both for immersion and for ergonomics.

You're right you can hold the button down (like a retard, just awful way of controlling movement imo, not comfortable at all) and you do get the precise movements of a mouse. but they're absolutely not needed for a game like this, again, it's only people who are really bad at controllers who would argue like that. you can do super fine movements with a controller if you need it, and sure it does takes practice.
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Immunity




Posts: 5624

PostPosted: Tue, 29th Dec 2020 19:43    Post subject:
It never even occurred to me to attempt and play an aRPG with a gamepad. Why would anyone do that to themselves? There's absolutely no way movement and targeting is anywhere near as precise as with a mouse and keyboard. Just like everything else with that medium - some sort of autoaim/snap targeting would likely be implemented to make it playable.

Different strokes for different folks I guess, but damn. Laughing


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vurt




Posts: 13810
Location: Sweden
PostPosted: Tue, 29th Dec 2020 19:47    Post subject:
you don't need to any kind of auto aim or anything of the sort to have very pefect aim, again, it just shows that many people here must absolutely suck at using a controller and most likeley have not tried it or not tried it long enough.. why anyone would keep playing these games with horrific mouse/keyb control is unfathomable, just proves you're sticking to what you know and have no interest in using something much improved. your loss...
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