This seems to be all kids that age. My 13 year old plays enough to hit rank 100 each season. Now he wants Black Ops 4. I try to get him to branch out, but all he wants to play are shooters. Kids these days.
To be fair when I was in highschool me and all my schoolmates played only CS or DotA. I could hardly play other genres because I wasn't fluent in English back then. Now, 15 years later, I still play shooters from time to time as they are the best for killing tension and not thinking. Also Fortnite seems much more complicated than CS. With the building, much faster pace, lots of different weapons and gadgets weird but more complicated than it seems. And believe me, it's for the good if the kid doesn't play more games. He will get bored and get to more important things in life (hopefully not gambling or drugs tho).
faffing around in monster hunter, it's not bad. it still has some the stupid idiosyncrasies of the MH series but it does play a fair bit smoother.
but what the fuck is with the GPS green flies? the game doesn't need this shit, in fact i would go so far as to say no game needs this shit. i can see items further than 3 meters ahead of myself it doesn't need to be lit up and shown on screen at all times, hell we even have a god vision overhead map showing all the items near you.. in case you missed them glowing in bright fucking neon green, with one at least one every 15 meters. there are so much of them that you really don't need to go looking for anything any more.
unplayable without the mod to remove scout flies as far as i am concerned. every iteration of monster hunter i feel like it is one step closer to monster deathmatch arena instead of i don't know, hunting.
On Thursday, April 4 at 00:00 a.m. UTC, we will release title update 5.2,
which contains some new features.
Major New Features/Design Changes:
- Added support for High Resolution Texture Pack DLC.
You can change to high resolution in-game textures by downloading
this pack as free DLC from the Steam store.
Note: The High Resolution Texture Pack requires at least 40GB of
free space and 8GB of graphic memory (VRAM). We will provide
more detailed information on the system requirements after the update.
- Added a "TAA+FXAA" option to Anti-Aliasing in the Advanced Graphics Settings.
- When selecting "Take All" at the rewards screen after completing a quest,
a list of all items received will now be displayed.
- Added a new mouse control type that is less sensitive to unintentional movement
when controlling the Focus Camera with the mouse.
- Added a "Friends Can Join" option to the Private Session Settings.
- Various bug fixes, including localization-related issues.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
BTW I see a CPY update, which probably means that there's a release so... this has a campaign?
How is it?
It all really depends on whether you like hardcore grinding or not. If you do, you'll probably have dozens of hours of fun chasing down giant wild (and increasingly difficult/powerful) monsters throughout the levels whilst scavenging for billions of different upgrades/crafting materials, but if you're allergic to having generic quests and a massively rinse-and-repeat-y structure..then it's gonna be a very tricky beast. My personal isoexpedition ended prematurely as I fall into the latter category
It has it's moments but so far World has less creatures and it can get a bit repetitive for the high-rank hunts but over the years they'll probably add more content...then it's the waiting game for the PC version to get said content.
But in the meantime enjoy researching the current targets, ha ha.
EDIT: Wouldn't mind seeing this thing brought over either, it looks all content and happy and that just isn't good.
Update v166925:
Accept the new Event Quest Undying Alpenglow to take on
an Arch-tempered Zorah Magdaros.
・Arch-tempered monsters can be distinguished from their normal counterparts by their slight metallic gleam.
・When taking on this Event Quest, the color of the frame around the monster icon
will be different than usual, so keep an eye out!
・You need to be Hunter Rank (HR) 50 or higher to take on this quest.
・Please note that the availability of this quest is subject to change without prior notice.
Craftable equipment:
・Zorah γ armor series
・Origin Layered Armor
Update v166849:
Bug Fixes:
- Fixed a bug that caused some key configurations to be displayed in an incorrect position when using Ultrawide settings.
- Fixed a bug where, when vignette effects are set to "High," the vignette effect for stealth actually appeared less pronounced than "Normal."
- Fixed a bug where, when vignette effects are set to "High," the vignette effect when a mounted monster goes into a frenzy actually appeared less pronounced than "Normal."
- Fixed a bug that prevented some of the sound effects to play for the endemic life added for the FINAL FANTASY XIV collaboration: Cactuar, Cactuar Cutting, and Flowering Cactuar Cutting.
- Fixed it so that the error code "5098f-MW1" isn't displayed as easily on the guest's side when connection with the host is lost during multiplayer.
- Various localization bug fixes.
Update v166660:
Accept the new Event Quest When Blue Dust Surpasses Red Lust to take on
an Arch-tempered Lunastra.
・Arch-tempered monsters can be distinguished from their normal counterparts by their slight metallic gleam.
・When taking on this Event Quest, the color of the frame around the monster icon will be different than usual, so keep an eye out!
・You need to be Hunter Rank (HR) 50 or higher to take on this quest.
・Please note that the availability of this quest is subject to change without prior notice.
Craftable equipment:
・Lunastra γ armor series
Update fv165889:
Major New Features/Design Changes:
- Ultrawide (21:9) support added.
You can adjust your settings by navigating to the Aspect Ratio settings found in the Display category of the title screen's Options menu.
Note: Most custscenes support Ultrawide, however some cutscenes are not supported. In addition, to coincide with ultrawide support, we've also added a UI adjustment feature to the options menu that will let you adjust the position of the UI.
- Vignette Effects options can now be set to High, Normal, or Off.
We've tweaked this feature so that you may set the strength of the effect instead of simply turning it on or off. Setting vignette effects to Normal will be the same as turning them on in previous versions, while selecting High will make the effect stronger.
Note: Setting vignette effects to High can help reduce simulation sickness when playing in ultrawide mode.
- Support for Simplified Chinese added.
You can change languages in the Language category of the title screen's Options menu.
- Push-to-Talk voice chat option added.
Press a designated key to enable voice chat with this feature. You can set Push-to-Talk on from the Audio category found in the Options menu. You can set which key enables voice chat by setting up your keyboard in the Menu Controls menu. To adjust voice chat volume, please go to the Audio category found in the Options menu and adjust your Voice Chat Volume settings.
Combat Bug Fixes:
- Sword & Shield
Fixed a bug where, if the player fired their slinger with the weapon drawn and tried to fire one more time during the second half of the animation, the animation would not cancel and the second slinger shot would not come out.
- Hunting Horn
Fixed a bug where a music note would not stock if the player tried a jumping draw attack off a ledge with the Y button with slinger ammo loaded.
Fixed a UI bug where, if the player performed attacks in a specific order with the Empress Roar "Blaze" hunting horn, the "All Melody Effects Extended" message would appear even if the effects weren't extended.
- Charge Blade
Fixed a bug where the visuals and sound effects for the charge blade's Charged Double Slash didn't match up depending on the combo route. It has been fixed so that the visuals and sound effects match up regardless of the combo route.
- Lance
Fixed a bug where pressing the right trigger + the B button after a Finishing Twin Thrust from a sliding charge would result in a High Thrust. This has been fixed so that it matches the attack flow of a regular charge into a Finishing Twin Thrust, so that a counter thrust now comes out instead.
Fixed a bug where, after performing a Mid Thrust upon landing from an Advancing Jump Thrust, the button guide would display Mid Thrust I instead of the proper name Mid Thrust II.
Fixed a bug where the game would perform a Guard Dash forward regardless of the direction the left stick is being pressed, if the right trigger and the Y button were pressed at the same time. This has been fixed so that even if the button inputs are slightly off, the Guard Dash will be performed in the direction the left stick is being pressed.
- Light Bowgun/Heavy Bowgun
Fixed a bug for both bowgun types where draw attack skills would not activate if you perform a Jumping Reload draw attack when your ammo is not full.
Other Fixes:
A bug existed in the Behemoth-related quests, where due to differences in terrain height, hiding behind a comet when Behemoth summons Ecliptic Meteor would not work. A counter-measure has been applied so that hiding behind a meteor will result in the player being recognized as close to the same height level. (This is not 100% guaranteed to work.)
Fixed a bug where players would immediately be spotted by a monster during special arena quests if players left at the same time while network or console differences existed between the players.
Fixed a bug where, if the Ghillie Mantle is selected in the item window when running out of any other item, the item window cursor would move one spot to the left without player input.
Fixed a bug where, if HUD settings are set to "Off", the One Key Shortcut Radial Menu would not display when the Radial Menu Type is set to "Keyboard".
Fixed a bug where, if the Max LOD Level is set to [-1], the Moogle graphics in the quest "A Visitor from Eorzea" would appear broken.
Fixed a bug where, after loading save data for the first time, the Button Guide would appear in a different location for an instant when the Wishlist screen is displayed.
Fixed a bug where, when opening the wildlife map for the first time in the Ancient Forest, Area 16 would appear on the map regardless of whether the player has reached the area or not.
Fixed a bug where players were not able to navigate the advanced graphics settings with the left stick on their game pad.
Fixed a bug where, when opening the Voice Chat Member List via certain game pad controls, some controls would become unresponsive when trying to use the keyboard or mouse.
Fixed a bug where mouse sensitivity would differ when standing or crouching while using Binoculars.
Fixed a bug where, after the quest result screen, the online session would sometimes continue even if a guest is disconnected while loading.
Fixed a bug where, if forging armor at the Smithy, certain cursor movements would be unresponsive when moving from set name to set name.
Fixed a bug where, if using keyboard and mouse controls, the mouse cursor would not remain as an arrow when hovered over unselectable menu items.
Fixed a bug where, if using keyboard controls, the slinger reticle would sometimes not display when climbing ivy, etc.
Other minor bug fixes.
Is this game worth a buy? (I have nothing against grinding btw)
Yes, absolutely. But you have to understand that grinding is all you do in this game, it's literally the game. You kill a bunch of monsters for the first time and then you kill them over and over again to get armor/weapon/necklace crafting pieces. You sort of have to make your own goals when you're done with the story (and the story is there just so there is one).
The game is absolutely worth a buy if you like that sort of thing, it has a ton of "content" but it depends on how you define content. This game is not for everyone, it caters to a specific kind of person who likes perfecting strategies against excalatingly difficult enemies and grinding.
Thought so. What about settings? Are there many different settings (not graphical ones, but places to fight)
shitloads of new stuff in my pc. Cant keep track of it all.
i've enabled it in windows and in-game.. still doesnt work, colors gets more washed out (yes.. its possible for this almost black/white game lol), FPS drops to like 30 - that's the only thing that happens (also the TV does NOT report that HDR is on when the game starts, so its obviously not working).
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