Monster Hunter World
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PredOborG




Posts: 1933
Location: BG
PostPosted: Tue, 11th Dec 2018 22:07    Post subject:
Vulgarr wrote:
This seems to be all kids that age. My 13 year old plays enough to hit rank 100 each season. Now he wants Black Ops 4. I try to get him to branch out, but all he wants to play are shooters. Kids these days.


To be fair when I was in highschool me and all my schoolmates played only CS or DotA. I could hardly play other genres because I wasn't fluent in English back then. Now, 15 years later, I still play shooters from time to time as they are the best for killing tension and not thinking. Also Fortnite seems much more complicated than CS. With the building, much faster pace, lots of different weapons and gadgets weird but more complicated than it seems. And believe me, it's for the good if the kid doesn't play more games. He will get bored and get to more important things in life (hopefully not gambling or drugs tho).
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7thunders




Posts: 1480

PostPosted: Fri, 28th Dec 2018 21:07    Post subject:
Monster.Hunter.World.UPDATE.163956-CPY
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 29th Dec 2018 12:32    Post subject:


7thunders wrote:
Monster.Hunter.World.UPDATE.163956-CPY

and seems like it fixes the bunch of problems CDX crack had


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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jermore




Posts: 1087

PostPosted: Sat, 5th Jan 2019 00:16    Post subject:
faffing around in monster hunter, it's not bad. it still has some the stupid idiosyncrasies of the MH series but it does play a fair bit smoother.

but what the fuck is with the GPS green flies? the game doesn't need this shit, in fact i would go so far as to say no game needs this shit. i can see items further than 3 meters ahead of myself it doesn't need to be lit up and shown on screen at all times, hell we even have a god vision overhead map showing all the items near you.. in case you missed them glowing in bright fucking neon green, with one at least one every 15 meters. there are so much of them that you really don't need to go looking for anything any more.

unplayable without the mod to remove scout flies as far as i am concerned. every iteration of monster hunter i feel like it is one step closer to monster deathmatch arena instead of i don't know, hunting.
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oakwind




Posts: 325

PostPosted: Mon, 7th Jan 2019 00:20    Post subject:
7thunders wrote:
Monster.Hunter.World.UPDATE.163956-CPY


I had to get this from a sketchy source, hard to find. Could someone post the md5s for the folders?
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weakpoint




Posts: 463
Location: Giant Crab
PostPosted: Mon, 7th Jan 2019 21:37    Post subject:
oakwind wrote:
7thunders wrote:
Monster.Hunter.World.UPDATE.163956-CPY


I had to get this from a sketchy source, hard to find. Could someone post the md5s for the folders?


14AD7B77E6C77ADE394BB238BB4F83D5 CPY.ini
0A71F9F7680705918488AD0ACFCBB0FA steam_api64.dll
39529A053D30F2961E7DF7FB851E912A steamclient64.dll

E9A4150EF24AF3CF7845591AE45FA2B1 setup.exe
8CE90029094E3E7668281CE6CE47BB42 setup-1.bin
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oakwind




Posts: 325

PostPosted: Mon, 7th Jan 2019 22:51    Post subject:
TY sir.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 8th Feb 2019 01:17    Post subject:

No word on PC version yet


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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consolitis
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Posts: 27318

PostPosted: Thu, 21st Mar 2019 22:22    Post subject:
Free HD texture pack coming April 4. 40GBs storage space, 8GB VRAM. https://steamcommunity.com/games/582010/announcements/detail/1804161906378132114



Quote:
On Thursday, April 4 at 00:00 a.m. UTC, we will release title update 5.2,
which contains some new features.

Major New Features/Design Changes:
- Added support for High Resolution Texture Pack DLC.
 You can change to high resolution in-game textures by downloading
 this pack as free DLC from the Steam store.
 Note: The High Resolution Texture Pack requires at least 40GB of
 free space and 8GB of graphic memory (VRAM). We will provide
 more detailed information on the system requirements after the update.

- Added a "TAA+FXAA" option to Anti-Aliasing in the Advanced Graphics Settings.

- When selecting "Take All" at the rewards screen after completing a quest,
 a list of all items received will now be displayed.

- Added a new mouse control type that is less sensitive to unintentional movement
 when controlling the Focus Camera with the mouse.

- Added a "Friends Can Join" option to the Private Session Settings.

- Various bug fixes, including localization-related issues.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito
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Posts: 51343
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 21st Mar 2019 23:20    Post subject:
https://www.pcgamesinsider.biz/news/68704/pc-is-monster-hunter-worlds-second-largest-platform-capcom-says/ Surprised

BTW I see a CPY update, which probably means that there's a release so... this has a campaign? Confused
How is it?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65047
Location: Italy
PostPosted: Fri, 22nd Mar 2019 00:12    Post subject:
tonizito wrote:
BTW I see a CPY update, which probably means that there's a release so... this has a campaign? Confused
How is it?

It all really depends on whether you like hardcore grinding or not. If you do, you'll probably have dozens of hours of fun chasing down giant wild (and increasingly difficult/powerful) monsters throughout the levels whilst scavenging for billions of different upgrades/crafting materials, but if you're allergic to having generic quests and a massively rinse-and-repeat-y structure..then it's gonna be a very tricky beast. My personal isoexpedition ended prematurely as I fall into the latter category Razz
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tonizito
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Posts: 51343
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 22nd Mar 2019 00:22    Post subject:
Well... those bethesda games had tons of grinding and repetitive quests, this probably won't be worse than that Laughing
Thanks ixi


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
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Posts: 34886
Location: Sweden
PostPosted: Fri, 22nd Mar 2019 15:56    Post subject:
It has it's moments but so far World has less creatures and it can get a bit repetitive for the high-rank hunts but over the years they'll probably add more content...then it's the waiting game for the PC version to get said content.

But in the meantime enjoy researching the current targets, ha ha.




EDIT: Wouldn't mind seeing this thing brought over either, it looks all content and happy and that just isn't good.

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xyzg




Posts: 1835

PostPosted: Fri, 22nd Mar 2019 20:28    Post subject:
aww such an evil comic. I feel so sorry for that turtle monster Twisted Evil Sad
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 22nd Mar 2019 23:29    Post subject:
Monster.Hunter.World.Update.v166925-CODEX


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Sat, 23rd Mar 2019 19:46    Post subject:
Patch Notes available somewhere? Ultrawide fix?
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mangaKat




Posts: 288

PostPosted: Sat, 23rd Mar 2019 20:02    Post subject:
xExtreme wrote:
Patch Notes available somewhere? Ultrawide fix?


Update v166925:
Accept the new Event Quest Undying Alpenglow to take on
an Arch-tempered Zorah Magdaros.
・Arch-tempered monsters can be distinguished from their normal counterparts by their slight metallic gleam.
・When taking on this Event Quest, the color of the frame around the monster icon
will be different than usual, so keep an eye out!
・You need to be Hunter Rank (HR) 50 or higher to take on this quest.
・Please note that the availability of this quest is subject to change without prior notice.

Craftable equipment:
・Zorah γ armor series
・Origin Layered Armor

Update v166849:
Bug Fixes:
- Fixed a bug that caused some key configurations to be displayed in an incorrect position when using Ultrawide settings.
- Fixed a bug where, when vignette effects are set to "High," the vignette effect for stealth actually appeared less pronounced than "Normal."
- Fixed a bug where, when vignette effects are set to "High," the vignette effect when a mounted monster goes into a frenzy actually appeared less pronounced than "Normal."
- Fixed a bug that prevented some of the sound effects to play for the endemic life added for the FINAL FANTASY XIV collaboration: Cactuar, Cactuar Cutting, and Flowering Cactuar Cutting.
- Fixed it so that the error code "5098f-MW1" isn't displayed as easily on the guest's side when connection with the host is lost during multiplayer.
- Various localization bug fixes.

Update v166660:
Accept the new Event Quest When Blue Dust Surpasses Red Lust to take on
an Arch-tempered Lunastra.
・Arch-tempered monsters can be distinguished from their normal counterparts by their slight metallic gleam.
・When taking on this Event Quest, the color of the frame around the monster icon will be different than usual, so keep an eye out!
・You need to be Hunter Rank (HR) 50 or higher to take on this quest.
・Please note that the availability of this quest is subject to change without prior notice.

Craftable equipment:
・Lunastra γ armor series

Update fv165889:
Major New Features/Design Changes:
- Ultrawide (21:9) support added.
You can adjust your settings by navigating to the Aspect Ratio settings found in the Display category of the title screen's Options menu.
Note: Most custscenes support Ultrawide, however some cutscenes are not supported. In addition, to coincide with ultrawide support, we've also added a UI adjustment feature to the options menu that will let you adjust the position of the UI.
- Vignette Effects options can now be set to High, Normal, or Off.
We've tweaked this feature so that you may set the strength of the effect instead of simply turning it on or off. Setting vignette effects to Normal will be the same as turning them on in previous versions, while selecting High will make the effect stronger.
Note: Setting vignette effects to High can help reduce simulation sickness when playing in ultrawide mode.
- Support for Simplified Chinese added.
You can change languages in the Language category of the title screen's Options menu.
- Push-to-Talk voice chat option added.
Press a designated key to enable voice chat with this feature. You can set Push-to-Talk on from the Audio category found in the Options menu. You can set which key enables voice chat by setting up your keyboard in the Menu Controls menu. To adjust voice chat volume, please go to the Audio category found in the Options menu and adjust your Voice Chat Volume settings.

Combat Bug Fixes:
- Sword & Shield
Fixed a bug where, if the player fired their slinger with the weapon drawn and tried to fire one more time during the second half of the animation, the animation would not cancel and the second slinger shot would not come out.
- Hunting Horn
Fixed a bug where a music note would not stock if the player tried a jumping draw attack off a ledge with the Y button with slinger ammo loaded.
Fixed a UI bug where, if the player performed attacks in a specific order with the Empress Roar "Blaze" hunting horn, the "All Melody Effects Extended" message would appear even if the effects weren't extended.
- Charge Blade
Fixed a bug where the visuals and sound effects for the charge blade's Charged Double Slash didn't match up depending on the combo route. It has been fixed so that the visuals and sound effects match up regardless of the combo route.
- Lance
Fixed a bug where pressing the right trigger + the B button after a Finishing Twin Thrust from a sliding charge would result in a High Thrust. This has been fixed so that it matches the attack flow of a regular charge into a Finishing Twin Thrust, so that a counter thrust now comes out instead.
Fixed a bug where, after performing a Mid Thrust upon landing from an Advancing Jump Thrust, the button guide would display Mid Thrust I instead of the proper name Mid Thrust II.
Fixed a bug where the game would perform a Guard Dash forward regardless of the direction the left stick is being pressed, if the right trigger and the Y button were pressed at the same time. This has been fixed so that even if the button inputs are slightly off, the Guard Dash will be performed in the direction the left stick is being pressed.
- Light Bowgun/Heavy Bowgun
Fixed a bug for both bowgun types where draw attack skills would not activate if you perform a Jumping Reload draw attack when your ammo is not full.

Other Fixes:
A bug existed in the Behemoth-related quests, where due to differences in terrain height, hiding behind a comet when Behemoth summons Ecliptic Meteor would not work. A counter-measure has been applied so that hiding behind a meteor will result in the player being recognized as close to the same height level. (This is not 100% guaranteed to work.)
Fixed a bug where players would immediately be spotted by a monster during special arena quests if players left at the same time while network or console differences existed between the players.
Fixed a bug where, if the Ghillie Mantle is selected in the item window when running out of any other item, the item window cursor would move one spot to the left without player input.
Fixed a bug where, if HUD settings are set to "Off", the One Key Shortcut Radial Menu would not display when the Radial Menu Type is set to "Keyboard".
Fixed a bug where, if the Max LOD Level is set to [-1], the Moogle graphics in the quest "A Visitor from Eorzea" would appear broken.
Fixed a bug where, after loading save data for the first time, the Button Guide would appear in a different location for an instant when the Wishlist screen is displayed.
Fixed a bug where, when opening the wildlife map for the first time in the Ancient Forest, Area 16 would appear on the map regardless of whether the player has reached the area or not.
Fixed a bug where players were not able to navigate the advanced graphics settings with the left stick on their game pad.
Fixed a bug where, when opening the Voice Chat Member List via certain game pad controls, some controls would become unresponsive when trying to use the keyboard or mouse.
Fixed a bug where mouse sensitivity would differ when standing or crouching while using Binoculars.
Fixed a bug where, after the quest result screen, the online session would sometimes continue even if a guest is disconnected while loading.
Fixed a bug where, if forging armor at the Smithy, certain cursor movements would be unresponsive when moving from set name to set name.
Fixed a bug where, if using keyboard and mouse controls, the mouse cursor would not remain as an arrow when hovered over unselectable menu items.
Fixed a bug where, if using keyboard controls, the slinger reticle would sometimes not display when climbing ivy, etc.
Other minor bug fixes.
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xExtreme




Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
PostPosted: Sat, 23rd Mar 2019 20:31    Post subject:
Nice, thanks man!
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Ankh




Posts: 23290
Location: Trelleborg
PostPosted: Sat, 23rd Mar 2019 22:32    Post subject:
Is this game worth a buy? (I have nothing against grinding btw)


shitloads of new stuff in my pc. Cant keep track of it all.
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oakwind




Posts: 325

PostPosted: Sun, 24th Mar 2019 06:25    Post subject:
The codex update won't accept the CPY saves. Anyone with a save at Rotten Vale their willing to share? Maybe a legit save will work?
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Yondaime
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Posts: 11741

PostPosted: Sun, 24th Mar 2019 06:57    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:31; edited 1 time in total
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Ankh




Posts: 23290
Location: Trelleborg
PostPosted: Sun, 24th Mar 2019 07:09    Post subject:
Yondaime wrote:
Ankh wrote:
Is this game worth a buy? (I have nothing against grinding btw)


Yes, absolutely. But you have to understand that grinding is all you do in this game, it's literally the game. You kill a bunch of monsters for the first time and then you kill them over and over again to get armor/weapon/necklace crafting pieces. You sort of have to make your own goals when you're done with the story (and the story is there just so there is one).

The game is absolutely worth a buy if you like that sort of thing, it has a ton of "content" but it depends on how you define content. Smile This game is not for everyone, it caters to a specific kind of person who likes perfecting strategies against excalatingly difficult enemies and grinding.


Thought so. What about settings? Are there many different settings (not graphical ones, but places to fight)


shitloads of new stuff in my pc. Cant keep track of it all.
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Yondaime
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Posts: 11741

PostPosted: Sun, 24th Mar 2019 09:23    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:31; edited 1 time in total
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Tanktyr




Posts: 44

PostPosted: Sun, 24th Mar 2019 09:42    Post subject:
Expansion is coming in autumn, for the console at least, no words if pc hits the same time yet
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oakwind




Posts: 325

PostPosted: Mon, 25th Mar 2019 03:30    Post subject:
oakwind wrote:
The codex update won't accept the CPY saves. Anyone with a save at Rotten Vale their willing to share? Maybe a legit save will work?


I was wrong. I just had to change the old save's steamid to the one the codex update was using with a save editor.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Mon, 25th Mar 2019 04:10    Post subject:
oakwind wrote:
oakwind wrote:
The codex update won't accept the CPY saves. Anyone with a save at Rotten Vale their willing to share? Maybe a legit save will work?


I was wrong. I just had to change the old save's steamid to the one the codex update was using with a save editor.


Hackerman!!
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 9th Apr 2019 09:55    Post subject:
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Przepraszam
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Posts: 14474
Location: Poland. New York.
PostPosted: Wed, 10th Apr 2019 01:25    Post subject:
I guess we should be thankful for 3 month late release????


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vurt




Posts: 13702
Location: Sweden
PostPosted: Tue, 30th Apr 2019 22:24    Post subject:
Has anyone got HDR working for this game?

i've enabled it in windows and in-game.. still doesnt work, colors gets more washed out (yes.. its possible for this almost black/white game lol), FPS drops to like 30 - that's the only thing that happens (also the TV does NOT report that HDR is on when the game starts, so its obviously not working).
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Dazz99




Posts: 7300

PostPosted: Tue, 30th Apr 2019 22:54    Post subject:
the witcher 3 dlc is awesome

if any of you are fans of the witcher you're gonna have a blast with this, geralt is so damn good in it


cockcockcockcockcockcockcockcockcockcockcockcock
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