Assassin's Creed: Odyssey
Page 32 of 39 Goto page Previous  1, 2, 3 ... 31, 32, 33 ... 37, 38, 39  Next
JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Sat, 9th Feb 2019 16:44    Post subject:
I feel the same about the environments and overall polish, this has "MORE" but it's just less refined and polished in comparison. That or the differences in talent between Quebec and Montreal for the Ubisoft studios.

Quebec started and worked on Origins and Anvil Next 2.0 or how to call the engine, Montreal (?) then made Odyssey in tandem using and building on the mechanics and engine roughly one year into Origins development I believe.

Main character look good, both Alexios and Kassandra also animate differently during cutscenes and such so it's not a shared rigging and animations or anything like that though the voice work and how the quests play out is identical.


There are nice areas and scenes in Odyssey but I feel Origins had far more actual unique and memorable locales from the cities to the wilderness and even the small settlements and towns.
(Temples are mostly terrible in this one and towns overall is a bit of a letdown even for Athens and Sparta which at least have some more uniqueness to them.)

Tech wise you get volumetric clouds (Hi framerate, bye framerate!) and some tweaks to water and possibly other smaller touch ups but it seems a bit less polished.

Terrain often has holes and missing geometry or misplaced objects and the parallax effect can be completely broken at times plus patches changed the level of detail and pop-in so distant areas aren't that good looking although the sense of scale is somewhat preserved even with pop-in and other ways to reduce the extreme draw call amount and geometry workload.



EDIT: The gameplay systems and such aren't entirely bad or anything just to be clear, the dialogue choices and consequences can work really well although the RPG elements aren't something I am personally a huge fan of.
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73213
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 9th Feb 2019 16:53    Post subject:
I honestly couldn't tell a difference between medium and ultrahigh volumetric clouds. I am sure they have more particles in there, but it's meaningless.

One thing that is annoying me more and more is LOD popup. These companies need to put effort into hiding these transitions. The start of the game has a flythrough with the eagle, and you see leaves, shadows, grass and plain geometry popup (everything is on ultra). It's really distracting. Likewise when riding on the horse.
Back to top
JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Sat, 9th Feb 2019 17:06    Post subject:
The game is also very aggressive on memory usage and even VRAM usage so there's a very short transition from LOD0 to call the full detail object that to LOD1 which already has a big step down in visual fidelity.
I used Alexandria in AC Origins and basically the photo mode to compare against many geometric objects and it only takes a few meters for the game to slowly fade it out and fade in the replacement lower-detail object.

For Odyssey they also use this system for vegetation that makes it transition from almost a sprite to 3D object and appears to "sprout" or grow from the ground which is quite jarring to see when grass and such just pop all around you and they use a very strong dither effect similar to say GTA V and which was also in Origins notably on the sails of the smaller rafts.

Texture detail and geometry or polygon count is also quite mixed, even the secondary quest important characters can be noticeable lower detail and worse animated than Alexios and Kassandra and the core family and a few other characters and other stuff like animals look almost a generation behind visually. Overall it looks fine for what they are presenting but it's quite a mixed bag in terms of visual fidelity per object not that minor clutter and such need a huge amount of detail and the NPC's are mostly ambience only and at least aren't as bad as say crowds in sports games heh.


Volumetric fog I can't quit say what the shader is doing there's some additional pass perhaps (And there is some form of temporal effect in place too.) but down to medium or even high there's already a big gain in framerate and for the cloudier night skies it's still hard to actually spot a difference though the performance difference is certainly felt.
(And as a Digital Foundry comparison video also points out this also happens during sunny clear days with no clouds at all visible.)

Using the eagle vision can also have the game momentarily do a more complete reload of surround terrain especially when on the sea which is unfortunate as it disrupts the otherwise fairly smooth transition between Icaros the eagle drone and the main character.


Nitpicky I guess and the drawcalls and other stuff limiting the engine does mean there are some trade-offs but hopefully the next generation of console hardware can really unveil what the Anvil Next engine is capable of with AC Italy.

Though I am expecting a cross-gen release to maximize target platforms and sales and who knows how the PC port will end up. Sides it's going to be targeting native 4k at 30fps or something I suppose as that's the new big buzz thing and marketing and hype feature alongside HDR.



EDIT: Although for AC Origins and LOD you don't really need the photo mode, you just need a sniper style bow.




EDIT: But for this series the only game that doesn't have a immediate level of detail issue is actually Assassin's Creed 1 and the rest have various trade-offs for what they achieve.
Back to top
Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sat, 9th Feb 2019 18:07    Post subject:
Are there any cracked patches? Wanted to give it a try, too, but couldn't find any. And I know that they added/changed some major things since the yarr rls.
Back to top
LeoNatan
☢ NFOHump Despot ☢



Posts: 73213
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 9th Feb 2019 18:25    Post subject:
Like what?
Back to top
Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sat, 9th Feb 2019 19:48    Post subject:
Quote:
SUMMARY
Added in-game support for Episode 2 Shadow Heritage and upcoming Lost Tales of Greece
Added Level Scaling Option
Added two Mercenary Tiers and benefits
Added Hephaistos's Workshop
Added new Mastery Levels
Addressed an issue that prevented Home Sweet Home from completing
Myrrine will continue to travel to her destination in A Mother's Prayer and The Paros Blockade
Players can now interact with Roxana to accept Sparring with Roxana
Players missing their Odyssey arc in the Quest Log after talking to Herodotos during the Serpent's Lair will now be able to continue their journey
Addressed various issues with Engravings not increasing stats as intended
Addressed an issue where the camera couldn't be moved in Photo Mode

NEW! – Level Scaling Option

Players can now customize Enemy Scaling levels (Quests, NPCs):

Default – Content will be set appropriate to selected difficulty level
Heavy – Content remains at the player's level
Medium – Content can drop up to two levels below the player's level
Light – Content can drop up to four levels below the player's level


Basically more levels and more content. And balancing.

https://assassinscreed.ubisoft.com/game/en-us/news-updates/342399/assassins-creed-odyssey-1-1-2-patch-notes
Back to top
JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Sun, 10th Feb 2019 12:04    Post subject:
Next update for this month should also add the New Game+ option. Lost Tales of Greece quests are also continually patched in and the usual item packs and such for the ore quests.

EDIT: There should be one more level cap update too unless plans have changed since the initial info came about on what the post-launch plans for the game was.
Back to top
jaapie18




Posts: 2446
Location: Holland
PostPosted: Sun, 10th Feb 2019 13:20    Post subject:
Sin317 wrote:
Quote:
SUMMARY
Added in-game support for Episode 2 Shadow Heritage and upcoming Lost Tales of Greece
Added Level Scaling Option
Added two Mercenary Tiers and benefits
Added Hephaistos's Workshop
Added new Mastery Levels
Addressed an issue that prevented Home Sweet Home from completing
Myrrine will continue to travel to her destination in A Mother's Prayer and The Paros Blockade
Players can now interact with Roxana to accept Sparring with Roxana
Players missing their Odyssey arc in the Quest Log after talking to Herodotos during the Serpent's Lair will now be able to continue their journey
Addressed various issues with Engravings not increasing stats as intended
Addressed an issue where the camera couldn't be moved in Photo Mode

NEW! – Level Scaling Option

Players can now customize Enemy Scaling levels (Quests, NPCs):

Default – Content will be set appropriate to selected difficulty level
Heavy – Content remains at the player's level
Medium – Content can drop up to two levels below the player's level
Light – Content can drop up to four levels below the player's level


Basically more levels and more content. And balancing.

https://assassinscreed.ubisoft.com/game/en-us/news-updates/342399/assassins-creed-odyssey-1-1-2-patch-notes


Is the default enemy scaling like in Origins?
Back to top
JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Sun, 10th Feb 2019 17:07    Post subject:
Each region has it's own level range but it keeps scaling with the player which it didn't in Origins. Smile

Easy difficulty allows for a four level difference. (Lower than the players current level.)
Medium is three.
Hard is two.
Very Hard is one.
Nightmare is zero so enemies are always your own level.

Which can now be customized to allow for example easy difficulty and heavy scaling so enemies keep your level but without the hitpoint bloat and damage output of nightmare. Smile

It does still scale rewards according to difficulty however so you get less resources and such even if the weapons and armor is derived from enemy levels.
Back to top
rayida




Posts: 1233

PostPosted: Sun, 10th Feb 2019 17:13    Post subject:
I've found the whole engraving and upgrading weapons thing a little confusing, so have kind of ignored that aspect all together. Is there an idiots guide out there? I suppose weapons I kind of get, but engravings, from what I read there seems to be an element of finality to it. I don't want to attach an engraving to a level 30 weapon and then find it ineffective when my character is level 40. I read that an engraving can't be removed from an item, but can multiple items have the same engraving applied?
Back to top
mug2k




Posts: 698
Location: UK
PostPosted: Sun, 10th Feb 2019 17:20    Post subject:
rayida wrote:
I've found the whole engraving and upgrading weapons thing a little confusing, so have kind of ignored that aspect all together. Is there an idiots guide out there? I suppose weapons I kind of get, but engravings, from what I read there seems to be an element of finality to it. I don't want to attach an engraving to a level 30 weapon and then find it ineffective when my character is level 40. I read that an engraving can't be removed from an item, but can multiple items have the same engraving applied?


Hold out for gold weapons/armour and engrave those and upgrade to your current level whenever possible. I only swapped armour and weapons for aesthetic reasons or when I had a set.
Back to top
rayida




Posts: 1233

PostPosted: Sun, 10th Feb 2019 17:23    Post subject:
mug2k wrote:

Hold out for gold weapons/armour and engrave those and upgrade to your current level whenever possible. I only swapped armour and weapons for aesthetic reasons or when I had a set.


Thanks. Are engravings like a recipe that you can use many times, or a resource that can be used just once?
Back to top
mug2k




Posts: 698
Location: UK
PostPosted: Sun, 10th Feb 2019 17:25    Post subject:
rayida wrote:
mug2k wrote:

Hold out for gold weapons/armour and engrave those and upgrade to your current level whenever possible. I only swapped armour and weapons for aesthetic reasons or when I had a set.


Thanks. Are engravings like a recipe that you can use many times, or a resource that can be used just once?


That I'm not so sure about as I only used them towards the end. I'm sure someone else will chime in.
Back to top
vjb66666




Posts: 33

PostPosted: Sun, 10th Feb 2019 17:37    Post subject:
mug2k wrote:
rayida wrote:
mug2k wrote:

Hold out for gold weapons/armour and engrave those and upgrade to your current level whenever possible. I only swapped armour and weapons for aesthetic reasons or when I had a set.


Thanks. Are engravings like a recipe that you can use many times, or a resource that can be used just once?


That I'm not so sure about as I only used them towards the end. I'm sure someone else will chime in.


It can be used many times but the yellow ones don't stack.
Back to top
JBeckman
VIP Member



Posts: 34994
Location: Sweden
PostPosted: Tue, 26th Feb 2019 16:22    Post subject:
Patch 1.1.4
https://forums.ubi.com/showthread.php/2001958-Assassin%E2%80%99s-Creed%C2%AE-Odyssey-%E2%80%93-1-1-4-Patch-Notes

 Spoiler:
 
Back to top
Bendi




Posts: 3397

PostPosted: Tue, 26th Feb 2019 18:59    Post subject:
https://kotaku.com/ubisoft-renames-controversial-assassin-s-creed-odyssey-1832882798

Most important change Cool Face


sin317 wrote:

typical jew comment
Back to top
flappy




Posts: 2015

PostPosted: Wed, 27th Feb 2019 04:36    Post subject:
Yes, sometimes it's a wonder how any game ever gets released as it might offend someone somewhere Rolling Eyes
Back to top
tonizito
VIP Member



Posts: 51421
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 4th Mar 2019 21:19    Post subject:
https://www.eurogamer.net/articles/2019-03-04-assassins-creed-odyssey-dlc-breezes-past-its-baby-controversy-and-doesnt-dare-look-back


Quote:
The story Ubisoft has tried to tell here - that, like their mother, the hero has had a baby for a pragmatic yet mystical reason - is an uncomfortable one, especially so in a game which boasts of its ability to role-play heroes of different genders and sexualities. I had hoped Ubisoft, having opened the door to all this, would venture at least a toe over the threshold to engage with the questions it brings. But no, unfortunately not. Your partner continues to be poorly written, and the closeness of your relationship whether you're romantically involved or not seems pre-programmed as the default. (It's worth noting how many fans role-playing straight heroes hate this relationship option too, for simply being so monumentally lacklustre compared to others in the game, like the brilliant Kyra.)
Fucking hell, how dare ubishit decide to tell a story like this? Rolling Eyes


And this shit is from the site's editor, nonetheless Laughing
Quality garme jurnalizm yo


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Back to top
ixigia
[Moderator] Consigliere



Posts: 65085
Location: Italy
PostPosted: Tue, 5th Mar 2019 00:00    Post subject:
Even their own users seem to be tired of their nonsense, Eurowoker pls!
Back to top
Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Tue, 5th Mar 2019 07:25    Post subject:
OK, so when is the final DLC for this game?

I honestly don't understand this episodic bullshit. Hope the scene does a release after the latest one.
Back to top
Frant
King's Bounty



Posts: 24642
Location: Your Mom
PostPosted: Tue, 5th Mar 2019 07:51    Post subject:
Shawn_Hunter wrote:
OK, so when is the final DLC for this game?

I honestly don't understand this episodic bullshit. Hope the scene does a release after the latest one.


A primer to understand episodic bullshit:



Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 5th Mar 2019 20:31    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Mon, 11th Mar 2019 20:03    Post subject:
Does this game have asscreed animus crap? I hated this shit in every ac game...


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
Back to top
garus
VIP Member



Posts: 34200

PostPosted: Mon, 11th Mar 2019 20:29    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:27; edited 1 time in total
Back to top
Interinactive
VIP Member



Posts: 29461

PostPosted: Mon, 11th Mar 2019 23:16    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:18; edited 3 times in total
Back to top
h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Mon, 11th Mar 2019 23:44    Post subject:
I played it a bit and I gotta say the game doesn't look that impressive considering its performance.

Especially vegetation..it's really bad. Modded Witcher 3 had nicer graphics than ACO. Laughing

Maybe it didn't have all these volumetric clouds and other tech but I liked W3 more than ACO in regard to graphics and it performed much better Very Happy

And dat objects\textures pop in..oh boy.... + occasional loading(!) screens before dialogues or after leaving the bird mode ..lul


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
Back to top
raven_g20




Posts: 1282
Location: Greece
PostPosted: Tue, 12th Mar 2019 09:46    Post subject:
Still no cracked updates/patches for this?


Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
Back to top
jaapie18




Posts: 2446
Location: Holland
PostPosted: Tue, 12th Mar 2019 22:02    Post subject:
raven_g20 wrote:
Still no cracked updates/patches for this?


I think they wait when all the dlc is released.
Back to top
spajdr




Posts: 1842
Location: Czechia
PostPosted: Tue, 12th Mar 2019 22:15    Post subject:
h0rnyfavn wrote:
I played it a bit and I gotta say the game doesn't look that impressive considering its performance.

Especially vegetation..it's really bad. Modded Witcher 3 had nicer graphics than ACO. Laughing

Maybe it didn't have all these volumetric clouds and other tech but I liked W3 more than ACO in regard to graphics and it performed much better Very Happy

And dat objects\textures pop in..oh boy.... + occasional loading(!) screens before dialogues or after leaving the bird mode ..lul


There was some interesting reading on the reshade forum about why AC Origins / Odyssey run so poorly
https://reshade.me/forum/suggestions/4919-wireframe-mode
Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 3rd Apr 2019 18:28    Post subject:
Quote:
Note: The first episode of The Fate of Atlantis will be released on April 23.

https://assassinscreed.ubisoft.com/game/en-us/news-updates/346445/assassins-creed-odyssey-1-2-0-patch-notes


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
Page 32 of 39 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 31, 32, 33 ... 37, 38, 39  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group