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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Sat, 9th Feb 2019 16:44 Post subject: |
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I feel the same about the environments and overall polish, this has "MORE" but it's just less refined and polished in comparison. That or the differences in talent between Quebec and Montreal for the Ubisoft studios.
Quebec started and worked on Origins and Anvil Next 2.0 or how to call the engine, Montreal (?) then made Odyssey in tandem using and building on the mechanics and engine roughly one year into Origins development I believe.
Main character look good, both Alexios and Kassandra also animate differently during cutscenes and such so it's not a shared rigging and animations or anything like that though the voice work and how the quests play out is identical.
There are nice areas and scenes in Odyssey but I feel Origins had far more actual unique and memorable locales from the cities to the wilderness and even the small settlements and towns.
(Temples are mostly terrible in this one and towns overall is a bit of a letdown even for Athens and Sparta which at least have some more uniqueness to them.)
Tech wise you get volumetric clouds (Hi framerate, bye framerate!) and some tweaks to water and possibly other smaller touch ups but it seems a bit less polished.
Terrain often has holes and missing geometry or misplaced objects and the parallax effect can be completely broken at times plus patches changed the level of detail and pop-in so distant areas aren't that good looking although the sense of scale is somewhat preserved even with pop-in and other ways to reduce the extreme draw call amount and geometry workload.
EDIT: The gameplay systems and such aren't entirely bad or anything just to be clear, the dialogue choices and consequences can work really well although the RPG elements aren't something I am personally a huge fan of.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73213
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 9th Feb 2019 16:53 Post subject: |
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I honestly couldn't tell a difference between medium and ultrahigh volumetric clouds. I am sure they have more particles in there, but it's meaningless.
One thing that is annoying me more and more is LOD popup. These companies need to put effort into hiding these transitions. The start of the game has a flythrough with the eagle, and you see leaves, shadows, grass and plain geometry popup (everything is on ultra). It's really distracting. Likewise when riding on the horse.
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JBeckman
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Location: Sweden
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Sat, 9th Feb 2019 18:07 Post subject: |
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Are there any cracked patches? Wanted to give it a try, too, but couldn't find any. And I know that they added/changed some major things since the yarr rls.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73213
Location: Ramat Gan, Israel 🇮🇱
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Posted: Sat, 9th Feb 2019 18:25 Post subject: |
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Sat, 9th Feb 2019 19:48 Post subject: |
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Quote: | SUMMARY
Added in-game support for Episode 2 Shadow Heritage and upcoming Lost Tales of Greece
Added Level Scaling Option
Added two Mercenary Tiers and benefits
Added Hephaistos's Workshop
Added new Mastery Levels
Addressed an issue that prevented Home Sweet Home from completing
Myrrine will continue to travel to her destination in A Mother's Prayer and The Paros Blockade
Players can now interact with Roxana to accept Sparring with Roxana
Players missing their Odyssey arc in the Quest Log after talking to Herodotos during the Serpent's Lair will now be able to continue their journey
Addressed various issues with Engravings not increasing stats as intended
Addressed an issue where the camera couldn't be moved in Photo Mode
NEW! – Level Scaling Option
Players can now customize Enemy Scaling levels (Quests, NPCs):
Default – Content will be set appropriate to selected difficulty level
Heavy – Content remains at the player's level
Medium – Content can drop up to two levels below the player's level
Light – Content can drop up to four levels below the player's level |
Basically more levels and more content. And balancing.
https://assassinscreed.ubisoft.com/game/en-us/news-updates/342399/assassins-creed-odyssey-1-1-2-patch-notes
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Sun, 10th Feb 2019 12:04 Post subject: |
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Next update for this month should also add the New Game+ option. Lost Tales of Greece quests are also continually patched in and the usual item packs and such for the ore quests.
EDIT: There should be one more level cap update too unless plans have changed since the initial info came about on what the post-launch plans for the game was.
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Posted: Sun, 10th Feb 2019 13:20 Post subject: |
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Sin317 wrote: | Quote: | SUMMARY
Added in-game support for Episode 2 Shadow Heritage and upcoming Lost Tales of Greece
Added Level Scaling Option
Added two Mercenary Tiers and benefits
Added Hephaistos's Workshop
Added new Mastery Levels
Addressed an issue that prevented Home Sweet Home from completing
Myrrine will continue to travel to her destination in A Mother's Prayer and The Paros Blockade
Players can now interact with Roxana to accept Sparring with Roxana
Players missing their Odyssey arc in the Quest Log after talking to Herodotos during the Serpent's Lair will now be able to continue their journey
Addressed various issues with Engravings not increasing stats as intended
Addressed an issue where the camera couldn't be moved in Photo Mode
NEW! – Level Scaling Option
Players can now customize Enemy Scaling levels (Quests, NPCs):
Default – Content will be set appropriate to selected difficulty level
Heavy – Content remains at the player's level
Medium – Content can drop up to two levels below the player's level
Light – Content can drop up to four levels below the player's level |
Basically more levels and more content. And balancing.
https://assassinscreed.ubisoft.com/game/en-us/news-updates/342399/assassins-creed-odyssey-1-1-2-patch-notes |
Is the default enemy scaling like in Origins?
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JBeckman
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Posts: 34994
Location: Sweden
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Posted: Sun, 10th Feb 2019 17:13 Post subject: |
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I've found the whole engraving and upgrading weapons thing a little confusing, so have kind of ignored that aspect all together. Is there an idiots guide out there? I suppose weapons I kind of get, but engravings, from what I read there seems to be an element of finality to it. I don't want to attach an engraving to a level 30 weapon and then find it ineffective when my character is level 40. I read that an engraving can't be removed from an item, but can multiple items have the same engraving applied?
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mug2k
Posts: 698
Location: UK
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Posted: Sun, 10th Feb 2019 17:20 Post subject: |
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rayida wrote: | I've found the whole engraving and upgrading weapons thing a little confusing, so have kind of ignored that aspect all together. Is there an idiots guide out there? I suppose weapons I kind of get, but engravings, from what I read there seems to be an element of finality to it. I don't want to attach an engraving to a level 30 weapon and then find it ineffective when my character is level 40. I read that an engraving can't be removed from an item, but can multiple items have the same engraving applied? |
Hold out for gold weapons/armour and engrave those and upgrade to your current level whenever possible. I only swapped armour and weapons for aesthetic reasons or when I had a set.
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Posted: Sun, 10th Feb 2019 17:23 Post subject: |
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mug2k wrote: |
Hold out for gold weapons/armour and engrave those and upgrade to your current level whenever possible. I only swapped armour and weapons for aesthetic reasons or when I had a set. |
Thanks. Are engravings like a recipe that you can use many times, or a resource that can be used just once?
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mug2k
Posts: 698
Location: UK
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Posted: Sun, 10th Feb 2019 17:25 Post subject: |
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rayida wrote: | mug2k wrote: |
Hold out for gold weapons/armour and engrave those and upgrade to your current level whenever possible. I only swapped armour and weapons for aesthetic reasons or when I had a set. |
Thanks. Are engravings like a recipe that you can use many times, or a resource that can be used just once? |
That I'm not so sure about as I only used them towards the end. I'm sure someone else will chime in.
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Posted: Sun, 10th Feb 2019 17:37 Post subject: |
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mug2k wrote: | rayida wrote: | mug2k wrote: |
Hold out for gold weapons/armour and engrave those and upgrade to your current level whenever possible. I only swapped armour and weapons for aesthetic reasons or when I had a set. |
Thanks. Are engravings like a recipe that you can use many times, or a resource that can be used just once? |
That I'm not so sure about as I only used them towards the end. I'm sure someone else will chime in. |
It can be used many times but the yellow ones don't stack.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Tue, 26th Feb 2019 16:22 Post subject: |
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Patch 1.1.4
https://forums.ubi.com/showthread.php/2001958-Assassin%E2%80%99s-Creed%C2%AE-Odyssey-%E2%80%93-1-1-4-Patch-Notes
Spoiler: |
Quote: |
Check out the most notable changes with 1.1.4 below.
Warning: Please note that these release notes contain major story spoilers.
CONTENT
Episode 3 Bloodline – Legacy of the First Blade
- Added in-game support for Bloodline.
Lost Tales of Greece
- Added support for upcoming Lost Tales of Greece, coming in March and beyond.
FEATURES & IMPROVEMENTS
NEW! – Added the New Game+ mode
- Players will be able to keep their current progression (Gear, Mounts, Spear upgrades, Ship upgrades, Abilities, Drachmae, Crafting Materials, etc.) when starting a New Game+.
- To access New Game+, you’ll need to have completed the Family Quest Line.
NEW! – Added Frames to Photo Mode
- Added a set of 10 frames to decorate your photos.
NEW! – Accessibility Update
- Alter backgrounds behind dialogues
- On: This will enable a background for subtitles and dialogue.
Off: This will disable the background for subtitles and dialogue.
- Subtitles: This will enable a background for subtitles only.
- Change subtitle size
MISCELLANEOUS
- The tier of the perks available on a Lieutenant obtained from Ubisoft Club and the Store will now scale based on the player level.
- Hard mode fights in the Arena are now a bit harder.
- Added an option to hold down the respective key to increase the number of items quicker.
- Improved some UI aspects of Photo Mode to increase usability.
- Increased maximum player level to 99. NINE NINE.
- Added new Ship tiers to the game.
- Added more Mastery Levels.
- Added two Mercenary tiers and rewards.
- Added 22 Viewpoints that can be fast traveled to.
Balancing
- Drachmae acquisition has been rebalanced across several sources
- Lowered Drachmae gained with Contracts.
- Increased Drachmae gained with Bounties and Conquest Battles.
- Crafting Materials acquisition from Naval sources have been rebalanced
- Added chance to loot Iron Metal and Soft Leather from sinking ship and looting floating loot.
- Scaled floating loot quantity based on player level.
- Lower chance to loot Precious Gem and Obsidian Glass from sinking ship.
- Increased Wood quantity from Epic Ship.
- Athenian Hero set bonus will be improved to give: All Arrows Pierce Shields and +30% Hunter Damage.
- Added a missing perk to the Epic Heavy Bladed Champion's Axe.
- The Bounty cost for high-level players at a high level of bounty has been slightly increased.
- Celestial Crown will now increase damage to swords, as intended.
BUG FIXES
DLC
- Addressed various issues with the Protector of Persia quest.
- Adjusted a cutscene and tweaked some dialogue in Shadow Heritage.
MAIN GAME
Gameplay
- Addressed various issues with engravings and perks.
- Addressed an issue where players couldn't obtain Nestor's rewards under certain circumstances.
- Addressed an issue causing the big battle in Achaia to end before enemy forces were depleted.
- Special Lieutenants can be hired after multiple recruiting. Back to work, Misthios!
- Hephaestus declares players will no longer be lit on fire by candles or when lighting braziers in tombs.
- Invisible mercenaries will no longer be easy to track when activating the Multi-Shot ability. Say that again, but slowly.
- Rapid fire will now work as intended on the various NPC types.
- Addressed an issue preventing players from dealing damage when attacking with a melee weapon.
- Addressed an issue allowing the "Tamed animals deal poison damage" legendary engraving to be unlocked from the beginning.
- Addressed an issue causing players to spawn on a building when fast traveling to Georgios’ Reach.
- The Daughters of Artemis will no longer be hostile to players after becoming their leader or being provoked. Overthrow averted.
- Addressed an issue where Kallisto the Bear would leave the Arena invincible.
- Patrols will no longer grab corpses that were made invisible with the Death Veil ability.
- Addressed an issue preventing players from dismounting a horse while talking. Don't ride and talk, Misthios.
World
- Addressed an issue causing several cultists to spawn underground.
- Players will no longer be swarmed by hordes of wannabe centaur NPCs when entering towns for the first time.
- Addressed an issue preventing players from looting Orichalcum fragments in several areas.
- Addressed an issue preventing players from purchasing items from Sargon if the item shared a name with one in their inventory.
- Addressed an issue causing too many mercenaries to rally to Mykonos under certain circumstances.
- Addressed an issue causing players to remain trapped in a room at the Farm of Elais.
- Addressed an issue preventing new weekly contracts from appearing until reloading.
- Addressed various issues that could prevent Belos the Beast, Cyclops, or Medusa’s minions from scaling to the player’s level as intended.
- Crane of Georgios can now be fast traveled to.
- Addressed an issue causing players to be stuck in the Leader House in Keos.
- Players should now be able to complete Trachis Fort.
Quest
- Addressed an issue preventing Myrrine from traveling to her destination.
- Addressed an issue preventing players from progressing in She Who Controls the Seas.
- Addressed an issue causing the objective to disappear in Persian Puppetry under certain circumstances.
- Addressed an issue preventing players from continuing A Family Legacy.
- Addressed an issue preventing players from continuing We Will Rise.
- Addressed an issue preventing players from completing Prince of Persia under certain conditions.
- [SPOILERS] [MOTHER OF ALL SPOILERS] Addressed an issue in Ancient Revelations preventing players from killing Pythagoras.
- Addressed an issue causing the Find and Rescue the Actor objective in The Curse of Fame to display incorrectly.
- Main quests will now appear after completing the Unearthing the Truth quest.
- [SPOILERS] Addressed an issue during Awaken the Myth preventing players from completing the Sphinx after defeating Stentor inside the Arena.
- Addressed an issue during Heart for a Head where the quest item was not available in player's inventory.
- Addressed an issue preventing players from triggering the cinematic to complete A Fresh Start.
- [SPOILERS] Testikles will remain alive for players to pick up in Delivering a Champion.
- Addressed an issue during A Good Toast where an invulnerable NPC could be found in the Leader House.
- Addressed an issue preventing players from beginning More Questions Than Answers if fast traveling when the letter was open.
- The quest item located in the chest at the Cave of Arktoi will now be available in Hard to Artemis.
- Addressed an issue preventing players from receiving the By the Fates quest.
- Addressed an issue preventing players from completing the On the Grapevine quest if killed, upon respawn.
- Addressed an issue allowing the ship of Nestor the Formidable to be destroyed by enemy ships.
- Addressed an issue where NPCs would no longer follow their objective after saving or loading in Learning the Land.
- Addressed an issue causing the Daughters of Artemis to remain invincible after completing Daughters of Lalaia.
- Addressed an issue preventing players from interacting with Barnabas to complete A Night to Remember.
- Addressed an issue preventing players from completing Hunter Camps after finishing Daughters of Artemis.
- Addressed an issue preventing Athenian ships from entering into conflict with the Adrestia in The Battle of Pylos.
- Daphnae can now be killed in deep water during Artemis's Request.
- Addressed an issue preventing the legendary boar from dropping its pelt during Daughters of Artemis.
- Addressed an issue preventing players from completing the Poison in the Air weekly quest.
- Addressed an issue preventing players from completing the Burned Bodies and Broken Skulls weekly quest.
- The Clear the Land for Athens contract will now generate where Daughters of Artemis spawn.
- Addressed an issue with the Ostraka Killer View.
Character & AI
- Addressed various animation issues with NPC and player character.
- Addressed an issue causing Mercenary's pets to attack if players shoot fire arrows at them. Also: please don’t shoot arrows at any pets, thanks.
- Addressed a variety of inappropriate NPC reactions.
- Addressed a variety of incorrect player controller actions.
Photo Mode
- Using the reset option will now function as intended in Photo Mode.
- Addressed an issue causing Depth of Field to be disabled when using the left stick while editing in Photo Mode.
- Addressed an issue in Photo Mode causing Bloom to be very dim.
- Addressed an issue causing flickering in Photo Mode under certain circumstances.
Adrestia & Naval
- Addressed an issue preventing some players from boarding when prompted.
- Addressed an issue preventing the game from autosaving when entering open waters or calling the Adrestia.
- Increased the Adrestia's health regeneration rate when players are out of combat.
- Ship upgrade stats will correctly be reflected in the player stats card.
- [PC] The Aim action toggle is now working for Naval combat.
- Addressed an issue preventing players from upgrading the Adrestia.
- Addressed an issue where DLC Lieutenants needed to be manually reassigned.
Performance & Stability
- Addressed various issues causing long loading times.
- Addressed several freezing issues.
- Addressed a game crash when the cinematic for the Cyclops begins.
- [PC] Addressed an issue causing low FPS when using the latest Nvidia drivers on GTX 1060 Max-Q GPU.
- [PC ] Addressed an issue causing juddering and unusual CPU usage on some laptops.
Graphics, Animations, & Audio
- Addressed various graphical issues with world objects.
- Addressed various lighting issues.
- Addressed various sound issues.
- Addressed various visual effects with weapons and outfits.
- Addressed various camera issues.
- [PC] Addressed a graphical issue that could occur if 8 GB VRAMs reached maximum capacity.
User Interface, Menu, & Subtitles
- Addressed various UI/HUD display issues.
- Addressed incorrectly displayed text.
- Addressed various dialogue mismatches.
- The "!" above the Inventory tab will now disappear after players have hovered above the acquired items. Praise be.
- Recruiting enemy NPCs will no longer add to the quest objective counter if asked to "kill" enemies.
- When using the All filter in the menu, Chapter and Legacy quests will be in order.
- Addressed an issue causing background flickers in the Options menu.
- Rewards for defeating the Mythical Creatures will now be displayed in the quest description.
- Addressed an issue where the Transmogrification menu wouldn't become available as intended on Level 8.
- Mercenary Tier S2 players will be granted Hephaistos's 20% discount in the Workshop, as intended.
- Addressed an issue preventing players from gaining Ability points after reaching 207.
- Addressed an issue causing the 200 Free Helix Credits to be missing.
- [Spoilers] Addressed an issue preventing players from being rewarded the Abraxas horse skin when reaching the Tier 1 Mercenary rank.
- [PC] Corrected several CPU and GPU miscalculations displayed in Performance Analyzer.
- [PC] Addressed an issue preventing players from scrolling through detailed stats with the mouse wheel.
- [PC] Addressed an issue preventing the HDR option from applying correctly.
- [SWITCH] Added support for the in-game store on Nintendo SwitchTM sytsem.
Ubisoft Club, Achievements, & Trophies
- Changed the description of the Lord of the Seas achievement to match new progression.
- Addressed an issue that prevented Legacy of the First Blade achievements from unlocking.
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Posted: Tue, 26th Feb 2019 18:59 Post subject: |
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tonizito
VIP Member
Posts: 51421
Location: Portugal, the shithole of Europe.
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Posted: Mon, 4th Mar 2019 21:19 Post subject: |
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https://www.eurogamer.net/articles/2019-03-04-assassins-creed-odyssey-dlc-breezes-past-its-baby-controversy-and-doesnt-dare-look-back
Quote: | The story Ubisoft has tried to tell here - that, like their mother, the hero has had a baby for a pragmatic yet mystical reason - is an uncomfortable one, especially so in a game which boasts of its ability to role-play heroes of different genders and sexualities. I had hoped Ubisoft, having opened the door to all this, would venture at least a toe over the threshold to engage with the questions it brings. But no, unfortunately not. Your partner continues to be poorly written, and the closeness of your relationship whether you're romantically involved or not seems pre-programmed as the default. (It's worth noting how many fans role-playing straight heroes hate this relationship option too, for simply being so monumentally lacklustre compared to others in the game, like the brilliant Kyra.) | Fucking hell, how dare ubishit decide to tell a story like this?
And this shit is from the site's editor, nonetheless
Quality garme jurnalizm yo
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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ixigia
[Moderator] Consigliere
Posts: 65085
Location: Italy
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Posted: Tue, 5th Mar 2019 00:00 Post subject: |
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Even their own users seem to be tired of their nonsense, Eurowoker pls!
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Posted: Tue, 5th Mar 2019 07:25 Post subject: |
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OK, so when is the final DLC for this game?
I honestly don't understand this episodic bullshit. Hope the scene does a release after the latest one.
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Frant
King's Bounty
Posts: 24642
Location: Your Mom
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 5th Mar 2019 20:31 Post subject: |
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Posted: Mon, 11th Mar 2019 20:03 Post subject: |
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Does this game have asscreed animus crap? I hated this shit in every ac game...
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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garus
VIP Member
Posts: 34200
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Posted: Mon, 11th Mar 2019 20:29 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:27; edited 1 time in total
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Posted: Mon, 11th Mar 2019 23:16 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:18; edited 3 times in total
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Posted: Mon, 11th Mar 2019 23:44 Post subject: |
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I played it a bit and I gotta say the game doesn't look that impressive considering its performance.
Especially vegetation..it's really bad. Modded Witcher 3 had nicer graphics than ACO.
Maybe it didn't have all these volumetric clouds and other tech but I liked W3 more than ACO in regard to graphics and it performed much better
And dat objects\textures pop in..oh boy.... + occasional loading(!) screens before dialogues or after leaving the bird mode ..lul
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Posted: Tue, 12th Mar 2019 09:46 Post subject: |
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Still no cracked updates/patches for this?
Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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Posted: Tue, 12th Mar 2019 22:02 Post subject: |
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raven_g20 wrote: | Still no cracked updates/patches for this? |
I think they wait when all the dlc is released.
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spajdr
Posts: 1842
Location: Czechia
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Wed, 3rd Apr 2019 18:28 Post subject: |
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