The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
So the yearly pass is pointless unless you want to play early?
I like it, but I'm not sure why you would pay for it...
That and some pers like:
Quote:
Instant unlock of the Year 1 Specializations.
Exclusive Access to Classified Assignments.  Over the course of Year 1, Pass holders will have exclusive access to 8 Classified Assignments, which will provide more story behind the events leading to your arrival in D.C.
Completing each assignment will award you with a unique and exclusive backpack trophy to customize your Agent's look.
Additional Bounties and Projects - Bounties in The Division 2 are special tasks to eliminate specific enemy targets, while Projects are assignments to complete various tasks around D.C.
As a Year 1 Pass holder, you will get access to one additional Bounty per week and one extra Project per day for a Challenging mission.
I loved the first game. Can't wait for this one. Other that Wargroove, the games I play are BF5, Blackout and Apex Legends. I could use a break from competitive shooters.
I personally bought the ultimate edition for around $100, mainly for the stash space. The early access is cool, but I hope there are some good cosmetics to make the pass more worthwhile. None the less, I'm glad that Massive is not putting a bunch of content behind a paywall. Hopefully this game will live up to the hype.
I enjoyed the Story in the first part and eventually, the game turned into something great, loot wise. PVP was abysmal, so I couldn't be arsed with it.
Loved the Survival DLC, which is like "Best Battle Royal" amirite? And you actually got something out of it, that wasn't a skin or an emote... lol.
I dont think so, since you dont get to customize your character when you start, you can just randomize a look (at least that was the way it was in the private beta)
Is the beta progress going to be carried over to release?
In most (nearly all) games you should expect that beta progress will be wiped. The few days early access that some games do are counted as release and there progress is saved.
Last edited by Morphineus on Fri, 1st Mar 2019 18:34; edited 1 time in total
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
So many of the graphic features of the first game can't be found here:
- Plastic bags don't display pressure when shot.
- You don't make holes in flags or commercial banners when you shoot them.
- Some of the empty paint cans just disappear after two bullets.
- Some bottles work as a singular object, exploding all at once when you shoot one.
- The physics are all over the place, many objects tremble or float at the slightest impact.
- Dim lights reflect into water as if they are on.
etc.
So much detail went into making the world of the first game. By comparison, The Division 2 looks like it was made on a cash grab rush which is probably true.
to be fair , while they might have removed the aforementioned details, the graphics in general have been improved considerably --rapes my cpu though
apart from that, it's pretty much more of the same if you've played Division 1. it works as a solid loot shooter but doesn't really bring anything innovative to the formula
Yeah, thats why I love Rockstars attention to detail. Its more obvious in a lot of SP games where you actually have the time to look at these things, but still...
And the snowdrop engine is pretty good... dont see why there is less attention to detail? Because most people wont notice anyway??
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