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Posted: Fri, 22nd Feb 2019 08:43 Post subject: |
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Terrible game.
Half the time you are on auto-scripted movie like quest and the other half...game over! Short game, graphics outdated, typical Metro game reskinned...nothing new. Guess the decision to stay linear vs open world didn't help a lot. And cheapest price is almost 50€?!?! They should share the drugs they take...seem really potent!
Rig: i7-5820k, MSI X99 Plus, Corsair 16GB DDR4:3000, Inno3d GTX 1080, Samsung 850 Pro 512GB, Corsair 850i PSU, AOC G2460PG.
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Posted: Fri, 22nd Feb 2019 08:50 Post subject: |
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Posted: Fri, 22nd Feb 2019 10:24 Post subject: |
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I find it hard to find anything captivating in this game, sadly. Sure, it still is something to spend my worthless time on but I don't get the feeling of "wow, I should really play this" like I get with some other games.
Movement feels very clunky, animations and transitions to scripted movements if off a lot of times. Pacing is a big issue too. Walk around/sneak, shoot some stuff, be part of a long scripted scene that drags with lots of text.
I just got the train, maybe it gets better from here.
i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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Arbit3r
Posts: 252
Location: Lithuania
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Posted: Fri, 22nd Feb 2019 12:16 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:21; edited 3 times in total
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Posted: Fri, 22nd Feb 2019 13:10 Post subject: |
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Big DLSS improvement with the latest patch from all the images I've seen.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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Posted: Fri, 22nd Feb 2019 16:33 Post subject: |
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Taking a guess here... but maybe this 'stupid AI' is such programmed so one can - even while out of stealth and in combat - be able to do non-lethal take-downs (not looking for an argument, just an assumption, really).
I DO know this is a MAJOR point (not killing anyone, even monsters sometimes) in the METRO series (librarians? remember that level?! ). So what I mean is that they always focused their stories and final outcome on how you responded to the world, even if sometimes if was BITCH hard NOT to kill anyone...
For example, in METRO 2033 Redux, in the 'Frontline' level you can save a prisoner captured by one of the opposing, fighting forces (Nazis and Reds) - with a CLEAR karma gain indication after you do it(!). BUT it's (almost) impossible to save him unless you shoot at least one of his executors.
Back to Exodus - I really love the game. It's buggy and 'rusty', but I don't mind.
I regret not having it on Steam. 
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Il_Padrino
Posts: 7573
Location: Greece by the North Sea
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JBeckman
VIP Member
Posts: 34999
Location: Sweden
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Posted: Fri, 22nd Feb 2019 17:29 Post subject: |
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blackeyedboy wrote: | Taking a guess here... but maybe this 'stupid AI' is such programmed so one can - even while out of stealth and in combat - be able to do non-lethal take-downs (not looking for an argument, just an assumption, really).
I DO know this is a MAJOR point (not killing anyone, even monsters sometimes) in the METRO series (librarians? remember that level?! ). So what I mean is that they always focused their stories and final outcome on how you responded to the world, even if sometimes if was BITCH hard NOT to kill anyone...
For example, in METRO 2033 Redux, in the 'Frontline' level you can save a prisoner captured by one of the opposing, fighting forces (Nazis and Reds) - with a CLEAR karma gain indication after you do it(!). BUT it's (almost) impossible to save him unless you shoot at least one of his executors.
Back to Exodus - I really love the game. It's buggy and 'rusty', but I don't mind.
I regret not having it on Steam.  |
Karma still factors in and there are some reactions but it's also much more streamlined than the older titles where you stare at stuff and do strange things for a karma point.
Talk to crew, do side quests and as long as you don't kill surrendering enemies you should be good.
Knocking them out even in combat also works this time but if they're hostile you won't be punished for killing them like the earlier titles unless they surrender usually meaning the last living enemy in the groups simultaneously shits pants and pisses self goes on his arms and knees and cries like a baby. Punch the fucker but don't commissar his cowardly ass and take his shit but not his life and it's all good!
EDIT: Probably some hidden condition for the "You don't suck!" ending as usual, might have something like that.
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Posted: Fri, 22nd Feb 2019 21:47 Post subject: |
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JBeckman wrote: | blackeyedboy wrote: | Taking a guess here... but maybe this 'stupid AI' is such programmed so one can - even while out of stealth and in combat - be able to do non-lethal take-downs (not looking for an argument, just an assumption, really).
I DO know this is a MAJOR point (not killing anyone, even monsters sometimes) in the METRO series (librarians? remember that level?! ). So what I mean is that they always focused their stories and final outcome on how you responded to the world, even if sometimes if was BITCH hard NOT to kill anyone...
For example, in METRO 2033 Redux, in the 'Frontline' level you can save a prisoner captured by one of the opposing, fighting forces (Nazis and Reds) - with a CLEAR karma gain indication after you do it(!). BUT it's (almost) impossible to save him unless you shoot at least one of his executors.
Back to Exodus - I really love the game. It's buggy and 'rusty', but I don't mind.
I regret not having it on Steam.  |
Karma still factors in and there are some reactions but it's also much more streamlined than the older titles where you stare at stuff and do strange things for a karma point.
Talk to crew, do side quests and as long as you don't kill surrendering enemies you should be good.
Knocking them out even in combat also works this time but if they're hostile you won't be punished for killing them like the earlier titles unless they surrender usually meaning the last living enemy in the groups simultaneously shits pants and pisses self goes on his arms and knees and cries like a baby. Punch the fucker but don't commissar his cowardly ass and take his shit but not his life and it's all good!
EDIT: Probably some hidden condition for the "You don't suck!" ending as usual, might have something like that. |
Yep, I checked the Steam achievements and I don't see any type of 'don't kill anyone' requirement, with a single exception that refers to a CERTAIN level:
Spoiler: | Complete the TAIGA level without attacking anyone or getting noticed. |
https://steamcommunity.com/stats/412020/achievements
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Posted: Fri, 22nd Feb 2019 21:51 Post subject: |
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AI is the worst I've ever seen just terrible.
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Posted: Fri, 22nd Feb 2019 22:46 Post subject: |
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Love the intermissions with train just going, me enjoying russian guitar music, vodka and leisure. Game is so good
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Sat, 23rd Feb 2019 00:44 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:21; edited 3 times in total
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Sat, 23rd Feb 2019 09:15 Post subject: |
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You can take down like 100 of them without the idiots noticing or firing a shoot.
ofc killing them is so easy the takedown makes no sense anyway 
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Posted: Sat, 23rd Feb 2019 11:28 Post subject: |
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It makes sense for those that want to do a non-lethal run.
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Posted: Sat, 23rd Feb 2019 12:09 Post subject: |
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I'm encountering stealth bugs at the desert territory
at night
first it was when I'm crouching with NV on - the stealth led brights up and enemies see me from afar
now it's when I'm walking upright the led is on
then at 5am and during a dust storm, crouched the led is on
wtf
edit: also while driving the car through the desert, the front windshield keeps getting splashed by water 
Lutzifer wrote: | and yes, mine is only average |
Last edited by StrEagle on Sat, 23rd Feb 2019 12:41; edited 1 time in total
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Posted: Sat, 23rd Feb 2019 12:36 Post subject: |
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made it to the forest area and the game starts crashing al of sudden. No crashes up to this point
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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bronson
Posts: 1384
Location: Asteroid B-612
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Posted: Sat, 23rd Feb 2019 12:37 Post subject: |
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KillerCrocker wrote: | made it to the forest area and the game starts crashing al of sudden. No crashes up to this point |
Disable GeForce Experience overlay if you have it enabled. The game does not like it.
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Posted: Sat, 23rd Feb 2019 17:57 Post subject: |
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I'm annoyed by the constant, endless monologues almost all characters in this game seem to have. It's like they just always have to say something, babbling on and on. I wish Artyom wasn't mute in-game so at least there'd be some ping-pong.
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Posted: Sat, 23rd Feb 2019 18:28 Post subject: |
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This thing crash after selecting difficulty...
It doesn't matter correctly installed new drivers, DX11/Dx12, Windowed mode on/off, etc.
Bah, Pink Dawn, here we go!
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Posted: Sat, 23rd Feb 2019 21:52 Post subject: |
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diaboliquin wrote: | This thing crash after selecting difficulty...
It doesn't matter correctly installed new drivers, DX11/Dx12, Windowed mode on/off, etc.
Bah, Pink Dawn, here we go! |
lmao
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Posted: Sat, 23rd Feb 2019 23:29 Post subject: |
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wow goat game Spoiler: | 8/10 |
needs a mod where you can carry 4 weapons, 2 is not enough.
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Posted: Sun, 24th Feb 2019 10:21 Post subject: |
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you carry 3 weapons
also when is the patch gonna get iso'd 
Lutzifer wrote: | and yes, mine is only average |
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Posted: Sun, 24th Feb 2019 10:23 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:20; edited 3 times in total
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