Kingdom Come: Deliverance / Deliverance II
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prudislav
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Location: The land of beer and porn
PostPosted: Thu, 7th Feb 2019 09:59    Post subject:
DCB wrote:
lametta wrote:
All in all pretty amazing for a kickstarter game.

It got some pocket change on Kickstater, but it's not a Kickstarter game. It was primarily funded by selling out a chunk of the company to a private investor.

https://wccftech.com/kingdom-come-deliverance-cost-36-m-dollars/


Also you can watch the Making of Documentary

(https://store.steampowered.com/app/976180/Deliverance_The_Making_of_Kingdom_Come/ )


where they go in detail how they tried to get the publisher and stuff that followed including the KS from the point of project leads and the studio throughout the development

EDIT: or you can watch this one which is lkinda just big interview with Vavra about the game


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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PredOborG




Posts: 1937
Location: BG
PostPosted: Thu, 7th Feb 2019 10:34    Post subject:
lametta wrote:

P.s.: I wonder what would happen if I'd kill all the none essential npcs in Rattay. Would it increase the performance?


Go for it. That's the best way to increase performance. With not being allowed to enter Rattay anymore Laughing
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lametta




Posts: 2615

PostPosted: Thu, 7th Feb 2019 10:49    Post subject:
PredOborG wrote:
lametta wrote:

P.s.: I wonder what would happen if I'd kill all the none essential npcs in Rattay. Would it increase the performance?


Go for it. That's the best way to increase performance. With not being allowed to enter Rattay anymore Laughing

Cant i lockpick the doors and kill them in their sleep?
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PredOborG




Posts: 1937
Location: BG
PostPosted: Thu, 7th Feb 2019 11:03    Post subject:
lametta wrote:
Cant i lockpick the doors and kill them in their sleep?


To be honest, I don't know if that is fixed but long ago you always got rep decrease when you kill people. Didn't matter if someone saw you or not. Maybe it's fixed now? And another thing is almost everyone gives you some quest, including almost all beggars. I don't remember what settings the game has but usually lowering down the shadows and turning off motion blur gives a couple of FPS.
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bart5986




Posts: 662

PostPosted: Thu, 7th Feb 2019 11:06    Post subject:
bronson wrote:
Using CryEngine was a struggle for them since the start. Bugfixing was an enormous struggle. Adding more content without breaking up numerous gameplay systems has been a nigthmare and overall If they knew what they were in for he expressed doubt they would have went with the same engine. It was Vavra's choice alone. That's why the game was in a poor state for so long.


That makes sense, Unity/Unreal has way more documentation/community and less issues.

But just because another engine is easier, it doesn't make it better.

I think they've made the right choice if you go on the assumption they are making kingdom come 2.

All the hard work has already been done.
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lametta




Posts: 2615

PostPosted: Thu, 7th Feb 2019 11:07    Post subject:
PredOborG wrote:
lametta wrote:
Cant i lockpick the doors and kill them in their sleep?


To be honest, I don't know if that is fixed but long ago you always got rep decrease when you kill people. Didn't matter if someone saw you or not. Maybe it's fixed now? And another thing is almost everyone gives you some quest, including almost all beggars. I don't remember what settings the game has but usually lowering down the shadows and turning off motion blur gives a couple of FPS.

Gotta try then I guess

Isnt rattar full of non important villigaer npcs? Those mostly dont interact in quests do they?

Turn the settings downnor be a messed up serial killer to gain performance? The second choice seems more tempting. Mr. Green
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PredOborG




Posts: 1937
Location: BG
PostPosted: Thu, 7th Feb 2019 11:38    Post subject:
lametta wrote:
Gotta try then I guess

Isnt rattar full of non important villigaer npcs? Those mostly dont interact in quests do they?

Turn the settings downnor be a messed up serial killer to gain performance? The second choice seems more tempting. Mr. Green


Keep in mind that it takes some time until your rep changes after killing someone. I think it's 1 day, maybe 2. I killed almost everyone in Talmberg outside the castle (without the guards of course) in one night on their beds without anyone noticed and I checked the rep after every kill and there was no change. But after some time I was at -100 and the guards were chasing me every time they see me. Though that was at release and is probably fixed after so many patches since then.
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lametta




Posts: 2615

PostPosted: Thu, 7th Feb 2019 12:46    Post subject:
If they ve patched it, it will be a fun time for me Mr. Green
But I really wonder if it will really impact the performance of it. Would just try to find out because of that.
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PredOborG




Posts: 1937
Location: BG
PostPosted: Thu, 7th Feb 2019 14:27    Post subject:
They respawn after some time tho. At least the miserable NPC's that have no names and are called only "Townman/Towmwoman" or "Villager". Not sure about the ones with names as those are usually connected to some quest.
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vurt




Posts: 13862
Location: Sweden
PostPosted: Thu, 7th Feb 2019 15:12    Post subject:
The game has a very B-quality to it. So many things that doesn't make any sense.

In the beginning you get a sword but you can't use it because it's a "quest item". So you rather die than use a sword that you have? Retarded.

I tried to hide from the first fellow that hunts you, even if i'm nowhere near in his line of sight when i hid / crouch down he would auto find me (because it's scripted like that i guess, there's no A.I here).

The horse is retarded too, especially since it can't jump, if i miss the bridge i'm supposed to go over when i try to escape i will die since i'll get stuck in the tiny stream with an slope of a few centimeters that the horse just can't go up on.

I can also not heal because "i'm in combat" (no i'm not, i'm escaping combat and not in combat) so i die rather quickly because i bleed to death.

I'll give it a few more tries but it seems like a terrible game already.
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bart5986




Posts: 662

PostPosted: Thu, 7th Feb 2019 15:17    Post subject:
vurt wrote:
The game has a very B-quality to it. So many things that doesn't make any sense.

In the beginning you get a sword but you can't use it because it's a "quest item". So you rather die than use a sword that you have? Retarded.

I tried to hide from the first fellow that hunts you, even if i'm nowhere near in his line of sight when i hid / crouch down he would auto find me (because it's scripted like that i guess, there's no A.I here).

The horse is retarded too, especially since it can't jump, if i miss the bridge i'm supposed to go over when i try to escape i will die since i'll get stuck in the tiny stream with an slope of a few centimeters that the horse just can't go up on.

I can also not heal because "i'm in combat" (no i'm not, i'm escaping combat and not in combat) so i die rather quickly because i bleed to death.

I'll give it a few more tries but it seems like a terrible game already.


1. Do you know the weight of a large sword like that? Do you honestly think a nobody can hold and use a sword like that with no training?


Everything else seems to be your failure to understand things.

Seems like Skyrim is your game.
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Thu, 7th Feb 2019 15:19    Post subject:
The prologue is terrible for judging the game. It opens up after. All the basic and advanced tutorial missions take something like 5 to 10 hours.
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DCB




Posts: 5410

PostPosted: Thu, 7th Feb 2019 15:27    Post subject:
That escape on horseback sequence is pretty fucking horrendous though.
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vurt




Posts: 13862
Location: Sweden
PostPosted: Thu, 7th Feb 2019 15:42    Post subject:
bart5986 wrote:
1. Do you know the weight of a large sword like that? Do you honestly think a nobody can hold and use a sword like that with no training?


Everything else seems to be your failure to understand things.

Seems like Skyrim is your game.


1. Anyone can use a sword, though obviously you will suck if you've never used a sword (he has very basic training). It's obviously WAY better than nothing and you can obviously cause damage with it. The rest is obvious bullshit, what kind of argument can you have that the horse can't jump or can't even go over a slope of a few centimeters. If horses where like that no one would use them, especially not escape on one because you'd be dead. The horse in this game is basically a reskinned car.

Same with healing, how am i in combat if i'm on a horseback escaping. Obviously i could use a bandage in that situation, with some trouble perhaps but it wouldnt be impossible.


Last edited by vurt on Thu, 7th Feb 2019 15:44; edited 1 time in total
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PredOborG




Posts: 1937
Location: BG
PostPosted: Thu, 7th Feb 2019 15:44    Post subject:
Yes, the beginning is bad but the game gets much better when you understand it. Even tho the combat is one of it's weakest points and was totally overhyped. The best similar combat I have played was back in the good old multiplayer days of War of the Roses. It was much more fluid and tactical. In KCD it has different combos for every weapon but they are useless. Much more effective is to just click spam. I loved walking around and exploring in this game even tho there were lot of empty places that may have already been filled in some newer patch. Searching for treasures and clues on the map is cool enough. The quests are decent but some are boringly too long IMO. Didn't finish the game because some bugs pissed me off but I will definitely continue once they go Gold with all DLC's and patches. KCD reminds me so much of Gothic, even with the bugs Very Happy
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vurt




Posts: 13862
Location: Sweden
PostPosted: Thu, 7th Feb 2019 15:52    Post subject:
I liked the game until the escape because i think it showed how the game really is when it tries to do something else than being just an point-click adventure game.. but i'll probably continue when i'm less pissed about this boring act with so many faults.
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bart5986




Posts: 662

PostPosted: Thu, 7th Feb 2019 15:52    Post subject:
vurt wrote:
bart5986 wrote:
1. Do you know the weight of a large sword like that? Do you honestly think a nobody can hold and use a sword like that with no training?


Everything else seems to be your failure to understand things.

Seems like Skyrim is your game.


1. Anyone can use a sword, though obviously you will suck if you've never used a sword (he has very basic training). It's obviously WAY better than nothing and you can obviously cause damage with it. The rest is obvious bullshit, what kind of argument can you have that the horse can't jump or can't even go over a slope of a few centimeters. If horses where like that no one would use them, especially not escape on one because you'd be dead. The horse in this game is basically a reskinned car.

Same with healing, how am i in combat if i'm on a horseback escaping. Obviously i could use a bandage in that situation, with some trouble perhaps but it wouldnt be impossible.


No, big heavy swords are very difficult to use and you are much more likely to put yourself in more harm by attempting to use a sword too heavy for you, or if you are too inexperienced.

What do you think happens when you try and swing something like that?

If you know a part of the game where he has a sword against unarmed men, and he doesn't use it, then let me know, as thats about the only time having a heavy sword you don't know how to use might benefit you.


I also don't know what game you are playing but my horse can jump.
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vurt




Posts: 13862
Location: Sweden
PostPosted: Thu, 7th Feb 2019 15:56    Post subject:
I actually googled and there were numerous people saying the horse can't jump. If there's a jump button the game does not inform you about one. (edit: ok, space actually does work, at least sometimes).

Like i said, i do understand that swords are difficult to use (he even uses it but he isn't very good with it, which we can see in one sequence, though he can swing with it and with some luck he can cause damage, of course).

It's not my biggest problem though, but a non linear game should allow you to use anything, even if you will be very unsuccessful. Especially so if you're aiming for immersion, realism and roleplaying. "quest item" belongs in a jRPG or perhaps in a straight adventure game, it's not the least immersive in a RPG. Also since the character you are playing is so eager to learn to fight and loves this sword too, it would make total sense that he does try to use it, in that age you are not super bright and doing dangerous things is quite common.

Controll wise it's retarded as well. When you e.g sit (E) - "press escape to stand up" (instead of pressing the same key again..only a clueless idiot would design it like that)
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bart5986




Posts: 662

PostPosted: Fri, 8th Feb 2019 02:52    Post subject:
vurt wrote:
Like i said, i do understand that swords are difficult to use (he even uses it but he isn't very good with it, which we can see in one sequence, though he can swing with it and with some luck he can cause damage, of course).


Are you 12 years old or something?

Using a sword you can't wield correctly and aren't trained to use does not allow you to use "luck" to do some "damage"

Literally anyone with a weapon will guarantee you will die.

Even against an unarmed person you will get one lucky swing and if you don't kill them, you will die yourself. Its very unlikely that you will get lucky.

I don't know if you have a faulty monitor, but just for your information, the sword is not a large kitchen knife and even if you pretend it was a kitchen knife the same size as the sword in game, it would still be completely different.

Now you want the developers to spend a lot of time coding in combat for your player as if you don't know how to use a weapon and don't know how to fight.

What a waste of time and thats sounds so boring.

It sounds like you don't even understand the story since its all explained.

This game is not for casuals, go play Skyrim.
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Interinactive
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PostPosted: Fri, 8th Feb 2019 03:08    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:24; edited 3 times in total
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bart5986




Posts: 662

PostPosted: Fri, 8th Feb 2019 03:12    Post subject:
Interinactive wrote:
It's a scripted sequence, that's all there is to it.


To be more accurate.

Its a scripted sequence based on the story, which is what the game is all about, and yes its based on realism of the story.

Doing weapons training or not isn't really relevant as the story is static and won't change even if you start at max level in fancy armor.

The argument is that this guy thinks you should be able to grab a huge sword that you don't know how to use and get lucky and kill people.

Thats not part of the story because thats not realistic.

The story would be completely different if Henry could fight from the start.
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Interinactive
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PostPosted: Fri, 8th Feb 2019 03:23    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:24; edited 3 times in total
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bart5986




Posts: 662

PostPosted: Fri, 8th Feb 2019 03:26    Post subject:
Interinactive wrote:
Quote:
The argument is that this guy thinks you should be able to grab a huge sword that you don't know how to use and get lucky and kill people.


Which is literally what Henry does the next day.


So what?

They pretty clearly explain at the time that he's not skilled enough or strong enough to fight with the sword.

They didn't code actual downsides to equipping swords outside of reduced effectiveness because its really not needed as part of the story.

The point i'm making is the story sets what henry can and can't do, you can't argue that henry should have grabbed his dads sword and starting fighting them (although he wanted to)
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Interinactive
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PostPosted: Fri, 8th Feb 2019 03:52    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:24; edited 3 times in total
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vurt




Posts: 13862
Location: Sweden
PostPosted: Fri, 8th Feb 2019 03:55    Post subject:
bart5986 wrote:
vurt wrote:
Like i said, i do understand that swords are difficult to use (he even uses it but he isn't very good with it, which we can see in one sequence, though he can swing with it and with some luck he can cause damage, of course).


Are you 12 years old or something?

Using a sword you can't wield correctly and aren't trained to use does not allow you to use "luck" to do some "damage" .


lol... but that's actually what he does, the next day.. you use this sword to kill off people when you are trying to find your parents.

All these efforts of saying how i'm wrong when it's already in the game (just not directly) Laughing
also you are an absolute idiot if you don't think someone who isnt a master swordsman could cause damage with a sword (this isn't even a particularly large sword, it's a 1-hand sword).

anyways, the game is so-so at best, but i bet it gets better once it opens up.

Edit: Interinactive beat me to it i guess Wink


Last edited by vurt on Fri, 8th Feb 2019 03:59; edited 1 time in total
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bart5986




Posts: 662

PostPosted: Fri, 8th Feb 2019 03:59    Post subject:
vurt wrote:
also you are an absolute idiot if you don't think someone who isnt a master swordsman could cause damage with a sword (this isn't even a particularly large sword, it's a 1-hand sword).


Sounds like you don't know the actual weight of it.
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vurt




Posts: 13862
Location: Sweden
PostPosted: Fri, 8th Feb 2019 04:01    Post subject:
bart5986 wrote:
vurt wrote:
also you are an absolute idiot if you don't think someone who isnt a master swordsman could cause damage with a sword (this isn't even a particularly large sword, it's a 1-hand sword).


Sounds like you don't know the actual weight of it.


it's a 1-hand sword, at least that's how you use it, so it has the weight where it's possible to wield it with one hand - at least for this character. what are you even arguing against?
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Xalren




Posts: 92

PostPosted: Fri, 8th Feb 2019 06:08    Post subject:
Its a longsword actually, and its probably the easiest type of swords to use in terms of physical requirements
Now doing decent damage is a different thing, because control and precision are kind of required for edge alignment and applying the force of your cut properly overall. But that is actually reflected ingame with damage scaling with weapon skills.
And people you fight on the way back to Skalitz are even less prepared than Henry.
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Morphineus
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PostPosted: Fri, 8th Feb 2019 07:16    Post subject:
bart5986 wrote:
vurt wrote:
also you are an absolute idiot if you don't think someone who isnt a master swordsman could cause damage with a sword (this isn't even a particularly large sword, it's a 1-hand sword).


Sounds like you don't know the actual weight of it.


Oh god, sounds like an internet hero. Laughing


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ijozic




Posts: 202

PostPosted: Fri, 8th Feb 2019 09:49    Post subject:
PredOborG wrote:
Yes, the beginning is bad but the game gets much better when you understand it. Even tho the combat is one of it's weakest points and was totally overhyped. In KCD it has different combos for every weapon but they are useless. Much more effective is to just click spam. I loved walking around and exploring in this game even tho there were lot of empty places that may have already been filled in some newer patch.


Yeah, all those combos are quite a hassle to use properly. I finished the game with no problems by just spamming the stab attack (I did pick the swords which are better at it).

Still, enjoyed the game as it's setting is not that common and despite the cliches in the story, it's actually quite well made. That was mainly the 1.0 release though (with some of the earlier patches applied later on), so not sure what changed afterwards.
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