A horror game that pays homage to film noir with an intricate Stephen King like narrative.
The game is a self constructing narrative where players are immersed into a world affected by their choices. They construct the story based on what memories they add in or leave out.
Our main feature, Anamorph (allows players to look through the eyes of their conscience) is a core mechanic which they will need to use to ensure their survival and to complete each level. There are also a plethora of abilities that players can unlock to help ensure their survival as they travel deeper into the story and encounter more and more threats.
All the game’s narratives are interwoven into each of the core game mechanics to present the definitive horror experience.
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Story
The story centers inside the mind of Marie, a detective trying to unravel her past. As she progresses further into her mind she realizes that she may not be who she thinks she is. Dollhouse’s narrative adapts to the player’s decisions based on what memories the players kept or deleted to define who they are. All this is happening inside a world that reinvents ways players perceive horror in both singleplayer and multiplayer modes utilizing suspense over jump scares.
Multiplayer
Experience the game with our expansive cast of thirteen playable characters, each with unique stories and abilities.
4-Player Co-op - Players can play the game in various game modes including a dedicated campaign to help each other remember who they are.
Versus - Players can engage in free for all or up to 4v4 multiplayer in attempts to ensure that they are the dominant persona in the current mind.
Gameplay
The whole game is designed to look like a 1950’s noir film. You cannot win or lose in this game, you can only try to craft a story you believe in.
You are being chased by your own conscience, however the twist is that you can see through its eyes to create an interesting dynamic of cat and mouse.
Experience our extensive map gen that took over two years to perfect that randomizes every aspect of the campaign for players to immerse themselves in.
There are many unique abilities players can unlock and use as they progress through the levels.
All these mechanics are available in all single player and multiplayer modes.
Soedesco has announced that it will now be taking care of both the digital and physical publishing of the long-in-development horror game Dollhouse from Creazn Studio for PlayStation 4 and PC. Previously, Soedesco was only in charge of publishing the physical edition.
“We have been working with Creazn on Dollhouse for quite a while, and we’re pleased to now become more deeply involved in this amazing project,” Soedesco executive manager Hans van Brakel said in a press release.
In a video message, Creazn Studio project manager Andrew Tsan said that the studio never stopped working hard on Dollhouse, and explained the benefits of outsourcing digital publishing to Soedesco.
“This means that we can focus more on actual development and can offer a clearer timeline for when the game should be finished,” Tsan said. “It also gives us the opportunity to communicate with you guys a lot better.”
Here is an overview of the game’s features, via Soedesco:
Escape your pursuer as you decipher the eerie story of your past in single-player.
Customize and upgrade your character with 40+ abilities and passives.
Scan the environment and see through the eyes of your pursuer.
Creep through procedurally generated maps, no restart is the same in any game mode.
Murder wisely in competitive online multiplayer where each player has a different target.
Deepen your fears with 14 playable characters in multiplayer, each with a unique story.
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