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Posted: Thu, 23rd Feb 2017 18:59 Post subject: Alaloth: Champions of the Four Kingdoms [Early Access] |
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Release: 2019
Genre: Action
http://www.alaloth.com
Quote: | Set in a vibrant fantasy world, Alaloth – Champions of The Four Kingdoms offers fast paced action with a deep narrative, developed by a team of industry veterans. The game brings the aRPG dynamics to a new level with a skill based gameplay inspired by great classics such as Moonstone and modern masterpieces as Dark Souls in a gritty, dark, mature environment filled with blood and magic!
- The very first isometric souls-like game ever made: instant action, fun and a unique hardcore combat system to master. Intense combat and dungeon diving granted
- 4 playable races (Humans, Elves, Dwarves, Orcs)
- 40+ houses and clans to fight for with their own background, alliances, intrigues. Finish the game once to start your own legacy to write your own history in The Four Kingdoms
- In-game editor to customize your character choosing different Ways of Power, classes and skills
- 12 memorable companions with their own backstories ready to join or fight you during your journey
- Local Multiplayer & Coop up to 4 players: group with other players or fight them to get access to the final battle. The glory awaits only the bravest!
- Explore, craft, gain reputation and unlock new quests in an ever-changing world that is different in each run
- World, lore and character backstories created in collaboration with RPG legend Chris Avellone, providing creative support and feedback on content design
- Beware the dragons |

Last edited by Bob Barnsen on Thu, 23rd Feb 2017 23:32; edited 1 time in total
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Posted: Thu, 23rd Feb 2017 19:36 Post subject: |
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This would look impressive if the release date was 2002.
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Posted: Thu, 23rd Feb 2017 23:33 Post subject: |
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Updated OP, as their website works now.
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Alaloth: Champions of the Four Kingdoms Announced for PC and Consoles
Quote: | Gamera Games has announced Alaloth: Champions of the Four Kingdoms, an isometric action-RPG in development for PC and consoles, scheduled for a 2018 release, and being created in conjunction with RPG legend, Chris Avellone.
Described as a cross between Dark Souls and Amiga cult classic Moonstone: A Hard Days Knight, Alaloth will be broadly divided into two gameplay phases. Movement across the game’s overworld is turn-based, with players visiting points of interest to upgrade their character, buy mounts or visit the ruling families of the game’s four kingdoms to be given new quests or learn about the world’s political make-up.
On a first playthrough, players will choose from one of four races, and have to ally themselves with an existing house, each with an existing history and tie to one of the kingdoms. After one full completion, however, players will be able to create their own house, with customisable banners, mottos and more.
Enter a fight, however, and the game becomes an isometric action game, drawing on the looks of classic RPGs such as Baldur’s Gate, but utilising a more immediate combat system.
“Saying a game is ‘Souls-like’ is fashionable today,” explains Gamera CEO, Alberto Belli to IGN. “and it can have too many different meanings. Our goal was simple - to create a totally skill-driven combat system, bringing 3D mechanics to a new isometric perspective, something completely new for the genre.”
Belli explains that the game features intricate combo systems, gory finishers and multiple build styles, offering classes, equipment, skills and magic that will fundamentally alter how you play. Gamera also plans to add full local and online multiplayer. While those elements are still in the early stages, Belli promises up to four-player games, as well as PvP functions in an arena setting.
The emphasis is very much on replayability - aside from added customisation and the ability to try new things on each run, different areas of the Overworld will unlock depending on how you play, there are multiple AI companions to meet and recruit, and characters can be imported from previous playthroughs to further their skills.
“There is not a real ‘main quest’,” explains Belli, “but a dynamic world changing for each run due to world politics, the things you do, the background you have. It’s virtually infinite.” He brings up the feeling of starting and restarting a game of Mount & Blade - the concept reminds me more of the promise of a board game, with set rules but hundreds of variables.
The idea appears to be to offer a combat system modern players will immediately understand and gel with, but set within a truly old-school setting, allowing for the story complexities (Game of Thrones is a constant touchstone for Belli) and open-ended nature of classic CRPGs, like Planescape: Torment or Fallout 2.
That’s presumably where Chris Avellone - director-designer on, er, Planescape: Torment and Fallout 2 - comes in. Gamera has brought in the founder of RPG specialist Obsidian as a creative consultant to help create the world’s lore and character backstories, as well as provide feedback on its overall design, which he describes as involving “mechanics I’ve rarely had a chance to work on before.”
Gamera itself is a new studio currently in the final stages of developing its debut game - Xbox exclusive co-op action-platformer Unit 4 - and early production of Alaloth. However, the new company features some old hands, bringing together 12 developers whose experience stretches from Fallout 3 to No More Heroes.
Gamera has now opened Alaloth.com, with more information on the game. |
http://www.ign.com/articles/2017/02/23/alaloth-champions-of-the-four-kingdoms-announced-for-pc-and-consoles
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Posted: Thu, 23rd Feb 2017 23:34 Post subject: |
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The very first isometric souls-like game ever made:
huh..
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Posted: Thu, 23rd Feb 2017 23:45 Post subject: |
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Screenshots in the media section of the website don't look that bad though.
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Posted: Fri, 24th Feb 2017 02:10 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65074
Location: Italy
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Posted: Fri, 24th Feb 2017 03:23 Post subject: |
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eyehategod wrote: | Screenshots in the media section of the website don't look that bad though. |
Haha yeah, you're definitely right
The company is new and unknown, and it's multiplatform*dun dun*...but an arpg with Avellone as creative consultant, who knows, maybe there's hope!
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locke89
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prudislav
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Posted: Wed, 28th Nov 2018 21:14 Post subject: |
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Posted: Fri, 30th Nov 2018 12:27 Post subject: |
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This game looks like it was made for the Xbox and Ps1
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Posted: Thu, 3rd Jan 2019 22:15 Post subject: |
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Posted: Fri, 4th Jan 2019 06:30 Post subject: |
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ergo28
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prudislav
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Posted: Tue, 7th May 2019 16:16 Post subject: |
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prudislav
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Posted: Thu, 13th Jun 2019 12:56 Post subject: |
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Posted: Thu, 13th Jun 2019 13:35 Post subject: |
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Nodrim
Posts: 9578
Location: Romania
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Posted: Mon, 2nd Dec 2019 20:18 Post subject: |
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Press wrote: |
Alaloth - Champions of The Four Kingdoms' dev team, Gamera Interactive, are teaming up with All In! Games to bring further support to their upcoming souls-like isometric RPG!
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more wrote: |
Alaloth has been shown at several events already, to great acclaim, winning prizes including Best Game Overall (Infogamer 2018), Best Indie Game (SGC 2018) and Visual Excellence (Reboot Develop Blue 2019). In February, All in! Games will showcase Alaloth in their booth at PAX East 2020 in Boston, Massachusetts.
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Posted: Tue, 3rd Dec 2019 02:18 Post subject: |
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Lol, I watched trailer for quick story prelude, Elves Ancient Evil and then I saw it was Avalonne
No thanks, stopped eating same shit years ago
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Posted: Tue, 3rd Dec 2019 17:10 Post subject: |
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Yeah, I used to play copypasted template "RPGs" made by Chris Avellone and the likes for the 100th time
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Nodrim
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Location: Romania
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Posted: Wed, 29th Apr 2020 18:45 Post subject: |
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Posted: Sat, 23rd Jan 2021 22:12 Post subject: |
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Nodrim
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Posted: Mon, 13th Jun 2022 22:00 Post subject: |
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W123
Posts: 2495
Location: USA
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Posted: Tue, 14th Jun 2022 00:07 Post subject: |
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I was kind of hoping for a game similar to that old and heavily flawed and unfinished Eidos game Revenant. Hack and slash with combos you could chain up, and there was a magic system you kind of just experimented with and figured out what combos of runes made what spells. Instead it looks quite cooldown heavy and god are the models tiny. Might be worth looking into when it's done but for now very meh.
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Nodrim
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Location: Romania
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Posted: Tue, 14th Jun 2022 13:19 Post subject: |
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This wants to be an isometric Souls-like.
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