Lossless scaling released
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KillerCrocker




Posts: 20501

PostPosted: Wed, 2nd Jan 2019 19:43    Post subject: Lossless scaling released
https://store.steampowered.com/app/993090/Lossless_Scaling/?beta=0

Apparently, user on Nvidia forums did what Nvidia or AMD couldn't do for years:
https://forums.geforce.com/default/topic/844905/geforce-drivers/-feature-request-nonblurry-upscaling-at-integer-ratios/62/

The app can display 1080p on 4k monitors without bilinear filter that is normally applied. Or in fact it can scale any resolution with integer scaling and fill the rest of the screen with black borders to keep aspect ratio. This is a godsend for 4k monitor users. Now if a game is too demanding to run in 4k, it should look exactly the same as on native 1080p monitor of the same size.
It's far from perfect and requires game to be running in windowed mode but examples of Icewind dale or FTL look great.


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
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KillerCrocker




Posts: 20501

PostPosted: Fri, 4th Jan 2019 00:50    Post subject:
So this is just windows magnifier with GUI and blacking out rest of the screen.
Turns out, windows magnifier does exactly just that and the app uses magnigier api. That's why it works in windows 8 and above only.
It is interesting to run 640x480 game on 27" monitor. it looks exactly like real 640x480 looked. The point is to run low res games in windowed and magnify with integers until they fit as much of the sceen as can be used without cutting anything. So with 640x480 I can magnify 2 times. So it still leaves me with black borders on all four sides(since 480p cannot fill 1080p screen up to any border) but the image is 2x the size of small 640x480 window and it's not smoothed out like normally in full screen.
Many emulators and source ports of old games already do that I think but 1920x1080 with filtering turned off is not exactl the same thing since it renders geometry at 1080p.

Looks at the Duke comparison - The megaton edition normally renders at 1920x1080p but if ran at 640x480 in fullscreen, image is soft. If you run it windowed and magnify it to similar level (either with the app or just windows magnifier... or in paint) this is the result.
For testing I just doubled the image in paint vs in photo viewer.
Look at health and ammo text and overall sharpness of the 2nd image.
http://screenshotcomparison.com/comparison/127079

edit: The comparison came out wonky but You get the idea Surprised
edit2 sgort version - if You want to recreate that 26 dpi 15" crt look, now you can Laughing


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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