Moves aren't totally needed - you can play some great games without them, like RE7, Dirt Rally etc. There are some really good ones, however, that do require them - Sprint Vector (silly, but awesome game), Raw Data or the upcoming Creed game from Survios, or Blood and Truth, which will supposedly release quite soon. In other cases they aren't required, but enhance the immersion - it usually comes with a price, however, since lack of analog sticks forces developers to come up with some pretty convoluted control schemes.
Why not get used ones? There are still some around from the PS3 times, though I don't know how the prices are now. I bought two moves plus a charging station (they can't be charged through DS4 cable) for 60$, which isn't a bad deal. Battery life might be a problem in some cases, but mine work for pretty long periods and you probably won't play VR games for hours on end.
There are some cool free VR experiences, like the Last Guardian one, and two demo disks full of stuff you can check (they can be downloaded from PS Store). Some of the games have physical copies and it's not impossible to resell them, though that probably depends on your local circumstances (I have a small, local shop, where I can exchange pretty much any game I have - and since VR ones are often in the same price range, it's quite easy to play most of the stuff without throwing too much money away).
Skyrim VR just got patched with a few new features. Highlights:
- better graphics, particularly on PS4 Pro (I spent around half an hour fooling around and it seems to be visibly sharper, with less pop-in and - I might be wrong here, but I don't think I am - better foliage density)
- you now have hands when weapons are sheathed, instead of the silly move wand models
- move controls are changed. You can move backwards by pressing X on one of the controllers. You can also change the movement settings, so that you'll move where you look, not where you point your controller (it's not the best of ideas, however, since there's no way to side step then)
- new main menu, with built in VR tutorial (looks pretty cool, actually)
- different angle for spell targeting
- different control scheme for swimming
- bow aiming can use both hands now (you can tilt the bow with either hand - it's more realistic and it's easier to aim)
Astro Bot: Rescue Mission is PSVR’s killer app, but it feels redundant to call it anything but a fully-fledged game, one of the first VR titles to deliver on that promise. This is an unmissable step in the right direction for VR, one that boldly pushes away from its current perception as a gimmick.
This is due to the passion of the developers who deeply understand the core of what makes video games fun, and how to tinker with player expectations and master gameplay in interesting ways to create unforgettable results.
The worst part about Rescue Mission is that it released with little fanfare and that most may not play it because of the gusto of other titles surrounding it. If you have PSVR, you can’t miss this, and if you don’t you might want to put a certain headset on your Christmas list.
I've just got a ps vr by accident as it turns out. Did a swap for a Chinese projector. ASTROBOT is very good but RE7 is on another level. I get bored with games like that normally but in VR it is so immersive and at 41 I don't think I've ever jumped as much either watching a film or playing a game as I did walking down those stairs.. Chilling
I've just got a ps vr by accident as it turns out. Did a swap for a Chinese projector. ASTROBOT is very good but RE7 is on another level. I get bored with games like that normally but in VR it is so immersive and at 41 I don't think I've ever jumped as much either watching a film or playing a game as I did walking down those stairs.. Chilling
I've just got a ps vr by accident as it turns out. Did a swap for a Chinese projector. ASTROBOT is very good but RE7 is on another level. I get bored with games like that normally but in VR it is so immersive and at 41 I don't think I've ever jumped as much either watching a film or playing a game as I did walking down those stairs.. Chilling
Same. RE7 is an amazing experience with PSVR. I like survival horrors in general and the game is good when played normally, but with the headset it's just something else. The tension you feel is incomparable IMO. It won't work for everyone, because some people just can't suspend their disbelief well enough with a device strapped to their head and eyes looking at a slightly blurry world. But if you can do that, it'll become something unforgettable for you. And if you tend to sink into games (even normal, non-vr ones) like I do - hook, line and sinker - then, oh boy, you're in a for a ride.
The motion sickness is something very subjective. There's no way to say wheter you'll get it or not, unless you try playing some VR games. I almost never have problems - though there was one game that made me feel really funny, and definitely not in a good way (Strablood Arena). In most cases it has a lot to do with experience, however. The more you use the goggles, the easier it'll get. There are some people who just can't stand it (my GF gets sick pretty much the moment she puts it on), but most just need to start with shorter sessions and ease into it.
I saw things like that in here and in other "woman problems" topics so...... Am I the only one that thinks some authorities needs to be alerted about Saner and him possibly being a rapist and/or kidnapper ?
Saner is not being serious. Unless its the subject of Santa!
There's acually quite a few solid PSVR games nowadays. Astrobot, Moss, Creed, Sprint Vector, Raw Data, RE7, DiRT, Wipeout Omega Collection - just to name a few that come to mind, but that's not a final list. There's more cool stuff. Supposedly, Rush and Red Matter are also pretty fun, but I haven't had a chance to try them yet.
The platform did mature substantialy during the two years it's on the market and Sony didn't leave it in the dust so far. I'm actually pretty happy I bought it. It's not something I use on a daily basis, but when I do, I usually have a lot of fun, and often in ways I didn't really anticipate (Astrobot and Moss being good examples of that). It's paid for itself, that's for sure - and some experiences (like RE7) are almoast as mindblowing as the marketing drivel would let you to believe.
I've just got a ps vr by accident as it turns out. Did a swap for a Chinese projector. ASTROBOT is very good but RE7 is on another level. I get bored with games like that normally but in VR it is so immersive and at 41 I don't think I've ever jumped as much either watching a film or playing a game as I did walking down those stairs.. Chilling
Same. RE7 is an amazing experience with PSVR. I like survival horrors in general and the game is good when played normally, but with the headset it's just something else. The tension you feel is incomparable IMO. It won't work for everyone, because some people just can't suspend their disbelief well enough with a device strapped to their head and eyes looking at a slightly blurry world. But if you can do that, it'll become something unforgettable for you. And if you tend to sink into games (even normal, non-vr ones) like I do - hook, line and sinker - then, oh boy, you're in a for a ride.
The motion sickness is something very subjective. There's no way to say wheter you'll get it or not, unless you try playing some VR games. I almost never have problems - though there was one game that made me feel really funny, and definitely not in a good way (Strablood Arena). In most cases it has a lot to do with experience, however. The more you use the goggles, the easier it'll get. There are some people who just can't stand it (my GF gets sick pretty much the moment she puts it on), but most just need to start with shorter sessions and ease into it.
I suffer from hangover levels of motion sickness in some FPS games, especially interior levels, so I suspect I'd be struggling with VR!
I've just got a ps vr by accident as it turns out. Did a swap for a Chinese projector. ASTROBOT is very good but RE7 is on another level. I get bored with games like that normally but in VR it is so immersive and at 41 I don't think I've ever jumped as much either watching a film or playing a game as I did walking down those stairs.. Chilling
Do you get the dreaded motion sickness at all?
I've played drive club 30 mins, creed, astrobot and Re7 and never felt sick at all... My wife however can do vr until the screen moves forward and then that's it for her
I've just got a ps vr by accident as it turns out. Did a swap for a Chinese projector. ASTROBOT is very good but RE7 is on another level. I get bored with games like that normally but in VR it is so immersive and at 41 I don't think I've ever jumped as much either watching a film or playing a game as I did walking down those stairs.. Chilling
Same. RE7 is an amazing experience with PSVR. I like survival horrors in general and the game is good when played normally, but with the headset it's just something else. The tension you feel is incomparable IMO. It won't work for everyone, because some people just can't suspend their disbelief well enough with a device strapped to their head and eyes looking at a slightly blurry world. But if you can do that, it'll become something unforgettable for you. And if you tend to sink into games (even normal, non-vr ones) like I do - hook, line and sinker - then, oh boy, you're in a for a ride.
The motion sickness is something very subjective. There's no way to say wheter you'll get it or not, unless you try playing some VR games. I almost never have problems - though there was one game that made me feel really funny, and definitely not in a good way (Strablood Arena). In most cases it has a lot to do with experience, however. The more you use the goggles, the easier it'll get. There are some people who just can't stand it (my GF gets sick pretty much the moment she puts it on), but most just need to stari had t with shorter sessions and ease into it.
I had blurry experience at first but it was down to fitting correctly and measuring my eye distance properly.. Now it's not like my 4k TV by any means but it's much better than it was
I don't know how you guys can play horror with vr, I played doom 3 when Sony initially came out with their PC headset... Tmz2 or whatever it was called... Paid big bucks for it too... I couldn't play that game... My anxiety was through the roof.
I'm in the market for vr this season....im stuck between Ps vr and the oculus or the HTC... So hard to choose
@hitmanuk: Yeah, settings matter a lot, both in terms of blurriness and comfort.
@MAD_MAX333: The first time I tried RE7, I actually had to tear this thing off my head at one point near the beginning The feeling of depth, the inability to just look away + binaural sound elevate it to a completely new level. I really like games like this and I've played countless, but RE7VR required a period of adjustment.
As for which headset to choose... to be perfectly honest, I don't think VR in its current form warrants an investment on the level of Oculus and especially HTC Vive. There just aren't enough AAA+ games. Get one of them PC machines only if you want top quality. Normally I'd recommend Oculus, because Vive is way to cumbersome for a gimmicky piece of hardware - it pretty much requires a dedicated gaming space - but the company's recent problems (abandoning, or "shelving", as they called it, the currently developped version of Oculus 2) don't bode well for future support. If you just want to try this technology, PSVR is the way to go.
I've had the opportunity to try each of them (HTC was the first I tried, then Oculus and lastly PSVR) and I honestly don't think Sony's goggles are that far behind. Controllers make the biggest difference, along with the outdated tracking system - this is one area PC's have a huge advantage (albeit at a cost - both in terms of money and space/ease of use). Full 360 tracking of head and hands is pretty cool and Sony's solution won't give you that (head is tracked all the way, but Moves can only be recognized by the console when they're in front of you - if the glowing balls are behind your body even for a moment, tracking gets funny).
The quality of graphics is another factor. Obviously, PSVR is worse, but it has more to do with the console's power (especially the OG one) than the quality of the screen - from a purely technical standpoint resolution difference is there, but higher quality screen (resulting in less noticeable screen door effect) mostly makes up for it. Sadly, same can't be said of performance, so games often require cuts when they're ported to PSVR, and these sometimes aren't just graphical (for example, some games, like Raw Data, don't allow multiplayer on Sony's platform). A lot depends on how hard-working and talented the devs are, however (some games still look really good on PSVR).
On the other hand, PSVR is much more comfortable, which is a huge factor if you plan to play longer games. It also supports the Aim Controller, which is supposedly pretty cool. I haven't tried it yet, because it doesn't support enough games (it's cheaper now, though, so I'm currently considering it), but some of the titles made for it seem pretty cool - like Firewall Zero Hour or Farpoint. Finally, the platform doesn't have as many games as PC headsets and some of them come later (like Sairento), but it gets some exclusive titles instead. These are a bit of a mixed bag - some are more polished than others, but there are real gems in there (Astro Bot, for example). Also, in the future the game catalogue might start tipping in PSVR's favour, because the platform sells better than the others. And, last but not least, it's much easier to enjoy with friends, family or your better half (because of social screen feed).
Long story short:
- If you've got a beefy enough PC, a big enough house, want top quality and money isn't a factor - get Vive.
- If you've got a beefy enough PC, but don't have a dedicated gaming space, don't want to hang several cameras on walls, and aren't worried about future support (in terms of hardware updates and exclusive games, since I doubt indepentent devs will suddenly stop supporting it) - consider Oculus.
- If you just want to try gaming VR (let's forget about cellphone goggles and Samsung Gear and its clones for the purpose of this conversation) in the cheapest, easiest and most comfortable way possible - get PSVR.
It should be noted that everything I wrote is based on experiences with first iterations of said hardware - I have no idea how things like VIVE Pro stack up against the older headsets.
I don't know how you guys can play horror with vr, I played doom 3 when Sony initially came out with their PC headset... Tmz2 or whatever it was called... Paid big bucks for it too... I couldn't play that game... My anxiety was through the roof.
That's what so awesome about it, it's a feeling i've missed since the first horror flicks i saw and the first ""horror"" games (C64) i played as a kid.
The closest thing i've come to almost panic-attack is listening to horror audio books or creepy pasta while walking alone in the woods in the evening, that can be a rush if it's a really immersive story (preferably it should take place in the woods). You notice it when you want to take your headphones off or almost automatically begin to turn around to see nothing is following you
The sense of scale in VR is fantastic, when a creature or monster gets up close to you and in-your-face it's a real "woah this is scary shit"-feeling.
Mad_Max: well i have tons of other things im afraid of, just not that (but there's a limit there, too).
I like the PSVR. Played around with it for a bit, Resident Evil 7 is good. I like the unit a bit more than Oculus because with the Oculus i always saw the middle part, like when you look through binoculars, quite irritating even if its subtle. I never found a way to get rid of it. Here there's none of that, so i guess the part that separate the glasses is not as wide. The FOV looks similar i think, maybe the vertical FOV is a bit better even.
@MAD_MAX333 - No problem man In my place of life there are also some places you can try them out for an hour or two (for a small fee) and - in case of PSVR - rent them for a day or few. It's enough to get a feel of the hardware, but I'm not sure how widespread such services are.
@vurt - It's true, it's much more noticeable in Oculus (and Vive too, in fact). I'm not sure, but it might have something to do with the fact that PSVR has only one screen you look at through two lenses, whereas Oculus and Vive use two panels - one for each eye.
I got mine around a week ago and its really great.
Ace Combat 7 VR demo is just amazing, then there is of course RE7, Beat Saber and Astro Bot, all really great games.
Sony has patented a new band determination device and frequency band determination method to allow the PlayStation system to figure out the location of the user’s movements. According to the patent, the PS4 could have a “program capable of switching a frequency band used for communication earlier than before according to a change in an environment in which a communication device or a communication partner is placed.”
- If you've got a beefy enough PC, but don't have a dedicated gaming space, don't want to hang several cameras on walls, and aren't worried about future support (in terms of hardware updates and exclusive games, since I doubt indepentent devs will suddenly stop supporting it) - consider Oculus.
I have Oculus..and I recommend no matter what you always hang three cameras on the ceiling..Regardless of space. Much better tracking.
$1 it costs to mount them. Pull the stand off and do this method:
I would have to recommend the Oculus Rift overall. Most games (Oculus Store + Steam Store), alot cheaper than Vive...and yes Rift has 360 tracking with three sensors. Much more comfortable goggles and better touchpad than any others.
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