So what if there are games on different stores? Just don't buy the games or don't visit the store. The buyers will cut out the bad/weak stores. Do you want only one store filled with bloat- and shovelware like Google Play? Where refunds aren't an option and customer support is almost never working. Because that's what Steam is going to look like in 2-3 more years without any competition.
Exactly that !
I for myself also prefer to have all my stuff on one client, but since i like to own AC for example i had to install uplay and origin for other crap. So one more client doesnt take the cake for me now anyways.
I hope that epics store will be good and that the competition will be in favor of the devs and users in the long term. Valves Monopoly is just awful. They make the rules and we have to suffer. Its the same with Apple.
The platform will undoubtedly receive a kickstart from the big Fortnite community coming through the launcher. But Epic also plans to expand its Fortnite Support-A-Creator initiative to the store as a whole, in order to reward influencers (as well as “streamers, storytellers, artists, cosplayers, musicians, and community builders”) for their efforts.
That means that the store already has an influencer incentive scheme, and Ninja is already signed up to it.
“Creators earn a share of revenue set by developers. For the first 24 months, Epic is paying for the first 5 per cent, so it will be at least that. But developers are always free to change the payout for their games as they see fit. Support-A-Creator supports YouTube and Twitch among other platforms but is not limited to them. We welcome creators from all platforms,” Sweeney explains.
How about they pay me to play their games for a change? I might consider it then.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Revealed and launched during The Game Awards 2019, http://store.epicgames.com features awesome high-quality games including:
- Ashen by A44 and Annapurna Interactive
- Hades by Supergiant Games
- Hello Neighbor: Hide and Seek by tinyBuild
- Darksiders III by Gunfire Games and THQ Nordic
- Genesis Alpha One by Radiation Blue and Team17
- Journey by thatgamecompany and Annapurna Interactive
- Maneater by Tripwire Interactive
- Outer Wilds by Mobius Digital and Annapurna Interactive
- Rebel Galaxy Outlaw by Double Damage Games
- Satisfactory by Coffee Stain Studios
- Subnautica by Unknown Worlds
- The Pathless by Annapurna Interactive and Giant Squid
- Super Meat Boy by Team Meat
- World War Z by Saber Interactive
Personally, I don't mind having...
[list][*]Steam
[*]GOG Galaxy
[*]Bethesda's Launcher
[*]Origin
[*]uPlay
[*]Discord's desktop app
[*]itch.io
[*]Battle.net
[*]and the Epic game launcher
[/list:u]
...all potentially open at once. Alongside nVidia's/Microsoft's/whatever else's game overlays and tools.
I suppose if there were 100 separate clients/stores for 100 separate developers, we'd be in competition heaven! There can be no limit to how painful it is to manage if I can save a few dollars!
What meaningful effect on competition have all of these had so far? Some are close to 10 years old. Where are the consumer benefits? What major positive effect came from making Battlefield games exclusive to Origin? The price is the same ($20 higher in my region since BFBC2), it hasn't affected the price of Battlefield's direct competition (for years), I need another login + authentication method + local client. Which Origin/uPlay/GOG sales and discounts have had an effect on the giant Steam sales we've been having for over a decade already?
Competition is good, but the competition brought on by a lot of those listed has been marginal at best. What are Epic going to do that will benefit anyone but themselves and other developers? Why should I care? Until a competitor that can rival Steam comes along, or until all major publishers/developers pull out of Steam, I wouldn't hold my breath waiting for things to change in any major way.
GOG and uPlay do it nicely. The GOG client isn't mandatory and Ubisoft have enough sense to continue selling games on other platforms, even if their games launch through their own client. It makes my life much easier. I can't stand any exclusive shit.
sar·casm | \ ˈsär-ˌka-zəm \
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2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
It's just a store/launcher type thing, no custom games, very limited game information, no comments (not that's entirely a bad thing perhaps) ... its just another pointless store with no real value.
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Ye, so far the design is terrible. One screen for 6 games' headline images. The scrolling is painful even for the the 16 games on it so far, most of which are incoming. They have to at least have some unique look if they want to be taken serious. And their PR tactic to be a dev-friendly store is really bad. There won't be any devs if there are no users.
well their tactic is obvious .... Tim and Sergey has been shitting on Steam on twitter for years now to the point of jurnous being with them ... and with the Creator programe they bribe the influencers ... so they pretty much got devs, jurnous and influencres and count on them to bring people to it .... especially with the giveaway free game every 2 weeks (its a trap)
got this from my activity feed by some dude called inquisitor ales:
Quote:
So, about that recent Epic Games store news. Yes, it's good that devs can get a bigger cut and I don't mind using other launchers to play the game if I really want to play it.
BUT.
We are talking here about Epic Games, the company that quickly jumped out of PC market back in 2008 because UT3 didn't sell well and "PC platform is full of pirates". Just a few examples of how much they carried about PC when it didn't work out for them:
I can go on for very long, even though I'm a huge fan of Unreal games and I can't deny Epic done a lot with their engines, but the fact is, they are assholes. Epic Games are fucking assholes, they always been like that, so I don't have much faith in a company that constantly shit on PC gaming for years and suddenly came back to a market that boomed because companies like Valve didn't abandon it when there was a shitty situation on the PC market.
Another reason why Epic won't get a single penny from me is how they handled the Unreal franchise. Instead of putting at least a fraction of all these Fortnite money they officially stopped development of open-source UT game and created another store that nobody really needs expect Epic themselves. Not to mention that all those timed exclusivity deals suck, and it's especially funny to see such thing from the one who just recently cried about "companies that trying to make a walled garden on open PC platform" - https://www.theguardian.com/technology/2016/mar/04/microsoft-monopolise-pc-games-development-epic-games-gears-of-war
So yeah, they can keep it.
This kinda makes you think again.
What happens if fortnite hype dies down some day ?Well we will wait and see
Last edited by lametta on Sat, 8th Dec 2018 02:26; edited 1 time in total
Today's Epic has little to do with the Epic of 2008, just like that Epic had little to do with Epic of 1998.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Every 2 weeks they will be giving out a free game on the store till the end of 2019. It starts next week with Subnautica then Super Meat Boy at the end of the month.
I really wish that someone would make a launcher that controls all of these. A unified library, community, and activity tracker. Perhaps financed by showing new releases and mega sales for each platform.
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Every 2 weeks they will be giving out a free game on the store till the end of 2019. It starts next week with Subnautica then Super Meat Boy at the end of the month.
Subnautica is nice but SMB? Meh everyone already has that If 2nd week is already that weak....they must up their game to get me to use their platform
Last edited by madness on Sat, 8th Dec 2018 12:34; edited 1 time in total
Every 2 weeks they will be giving out a free game on the store till the end of 2019. It starts next week with Subnautica then Super Meat Boy at the end of the month.
Subnautica is nice but SMB? Meh everyone already has that If 2nd week is already that week....they must up their game to get me to use their platform
They currently only seem to have 4 games on the store: Hades, Ashen, Shadow Complex and Hello Neighbors so I can see why they have Super Meat Boy as a throw away game as the second freebie. Shadow Complex they gave out before for free so I can see that as a the 3rd game but what will be interesting to see is what it to come after that.
Valve will sit and wait and see how things go for the Epic store. They'll adapt depending on how well it does. Or they will grow slower (I doubt they'll shrink since Steam is basically king of the hill and there's still nothing to push them off).
I think this is a good move, not so much right now but more in the long term as it will at least give competitors (Valve) a think on their current position and future. On Steam dev forums there are A LOT of devs unhappy with how Valve is treating them at the moment (rightfully so!), and all complaints go - as typical as Valve does - unanswered. Some of them will move their games to other platforms and if that happens to pocket more money into the hands of devs, that's surely a good move as it will allow (indie and AAA) devs to spend more money and time on their titles. The 30% cut is high and - especially on Steam - way too much for what you're getting out of it, the support is almost none (you need to rely on help from other devs ) and also marketing/visibility is almost non existing anymore for indies, so it's extremely hard to justify the 30% cut (the actual operating costs of Valve shouldn't be much more than 5%, so what they're making is way too much).
yeah so all the good things they do out of those 30% of instore purchases and the actual innovations (BPM, controllerapid, generating steamkeys to sell elsewhere without any cut after some treshhold,...) that they do (unlikethe competitors) is completely irrelevant because industry standard cut is suddenly way too high ,but thats only in case of the evil mastmermind valve ... thx to sweeny/galoikins log anti-campaign.
Shure adding just another store with little to no customer-facing featuress will definitely solve the "There is too many good videogames" problem , especially with top-tier indies already in (which is problem for "just good" tier dev)
Its like some devs dont know what they want ... back then they wanted curation gone because they didnt got in ... then valve opened the door and got in amongs hordse of other... so now they want to close it again to have less competition.
"its the fuck you got mine" .. and .. "in my mind my game is better then the others and thus you have to promote it for me" mentality.
Utterly fascinating (especially the jurnous masterbating about it) and more power and luck to them to try to cash in on the Fortnite audience ... they will need it.
But yeah in the long term it might imporve things for all if epic actually implements anything beyond bare minimum and some customer-facing features
But in no way solves the "too many videogames and too many devs making them" problem ... its just the numbers doesnt add up and for 1 to succeed , other 20 must fail.
Currently for all those launchers the only reason so far for me to install them seems to be "well, you can only play our games if you use our launcher" ... which is, like ... not a great reason, you know ... i already have more games than i'll EVER be able to play and honestly if not installing 50 additional bare-bones launchers mean i'll miss out on a few games here and there - i'm absolutely fine with that and alongside with AAA's recent transition to GaaS only , it just makes it SO MUCH easier and cheaper for me
BTW: what a wonderfull "No Questions asked"refund process:
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
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