Fallout 76 (Rust-like Frankbethestein-esque Bryomonster)
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MDarkbladeM




Posts: 159

PostPosted: Wed, 14th Nov 2018 17:31    Post subject:
If you absolutely despised the settlement building on Fallout 4, I guess this game is seriously a no-go?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 14th Nov 2018 18:53    Post subject:
Jeezus, building is a fucking nightmare. Just like in FO4, there are constant clipping issues, elements will decide by themselves whether they'll fit into places or not. I spent at least 2 hours trying to build a simple 2 story house, and it's aggravating. Trying to build a simple railing on the upstairs balcony...2 minutes ago it snapped just fine. Moving a couple walls around, now they will not snap, even though the layout is essentially the same.

Given that the same issues were present in FO4 and they were not only not fixed there, but are still present here...for fuck's sake these fucking idiots.

And to make it all even worse, because of MP, all things must be accessible. You cannot build a second floor without maintaining a constant stair access...and only the first one counts, if you place another set of stairs, the original one NEED to be in place or the game will think upstairs is inaccessable.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 14th Nov 2018 19:03    Post subject:
AKofC wrote:
Do settlements you build remain in the game world when you log out? How is the state maintained? What happens if players decide to tear it down while you're away?
Doesn't seem so. I went to get some lunch, I was away for maybe an hour. I claimed a 'settlement', built a few turrets, then I logged out. When I logged back in, the site was unclaimed, and all my stuff was gone.

EDIT: tested it. Logged out for 2 seconds. When the game loaded the site was back to default. Had 3 "extractor" thingies. All gone. Had at least 8 turrets set up. All gone. 4 medium generators? Gone.

It's quite astonishing how amateurish this whole game is.

EDIT2: Also, there don't seem to be "servers" in the traditional sense. It seems there's one central world, and the game dumps you into an instance. No wonder anything you build is reset after you log out.
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Divvy




Posts: 1450

PostPosted: Wed, 14th Nov 2018 19:45    Post subject:
This game needs more difficulty. I can't imagine how easy this would be with a group since it's a breeze to solo.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Wed, 14th Nov 2018 20:34    Post subject:
Pointless game is pointless.


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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Wed, 14th Nov 2018 20:54    Post subject:
Huh, even this shit people want to pay for. Surprised


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monty23




Posts: 68

PostPosted: Wed, 14th Nov 2018 21:35    Post subject:
It crashes on me about 30 seconds after I finish creating my character
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Interinactive
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Posts: 29416

PostPosted: Wed, 14th Nov 2018 22:14    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:36; edited 1 time in total
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tonizito
VIP Member



Posts: 51344
Location: Portugal, the shithole of Europe.
PostPosted: Wed, 14th Nov 2018 22:20    Post subject:


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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konkol84




Posts: 3670
Location: Po(o)land
PostPosted: Wed, 14th Nov 2018 22:46    Post subject:
monty23 wrote:
It crashes on me about 30 seconds after I finish creating my character

Did you try opening a support ticket?


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dannofdawn




Posts: 2227

PostPosted: Wed, 14th Nov 2018 22:56    Post subject:
zmed wrote:
AKofC wrote:
Do settlements you build remain in the game world when you log out? How is the state maintained? What happens if players decide to tear it down while you're away?
Doesn't seem so. I went to get some lunch, I was away for maybe an hour. I claimed a 'settlement', built a few turrets, then I logged out. When I logged back in, the site was unclaimed, and all my stuff was gone.

EDIT: tested it. Logged out for 2 seconds. When the game loaded the site was back to default. Had 3 "extractor" thingies. All gone. Had at least 8 turrets set up. All gone. 4 medium generators? Gone.

It's quite astonishing how amateurish this whole game is.

EDIT2: Also, there don't seem to be "servers" in the traditional sense. It seems there's one central world, and the game dumps you into an instance. No wonder anything you build is reset after you log out.


Wait what? Buildings are not persistent? Seriously?
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Frant
King's Bounty



Posts: 24607
Location: Your Mom
PostPosted: Wed, 14th Nov 2018 23:10    Post subject:
Laughing


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

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Interinactive
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Posts: 29416

PostPosted: Wed, 14th Nov 2018 23:12    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:36; edited 1 time in total
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monty23




Posts: 68

PostPosted: Thu, 15th Nov 2018 02:32    Post subject:
konkol84 wrote:
monty23 wrote:
It crashes on me about 30 seconds after I finish creating my character

Did you try opening a support ticket?


Based on replies on forums, and the negative feedback aimed at Bethesda support staff, I’ve decided to go to work instead.
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LeoNatan
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Posts: 73194
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Thu, 15th Nov 2018 03:42    Post subject:
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PickupArtist




Posts: 9866

PostPosted: Thu, 15th Nov 2018 03:56    Post subject:
apparantly there is only 200mb on the dvd in the retail version rofl, just burned a dvd to put their bethesda download launcher on, so vile .... full 50 gig download

last time i got fucked like that was when i spent 100 euro on a cd of ultima 8 that had 15 megabytes on it. but holy fuck, it had full gfx n music n everything, what a game back then.

why bother producing a disk then, what a waste of planet recources
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Thu, 15th Nov 2018 04:18    Post subject:
This whole game was a waste of resources. Laughing


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DCB




Posts: 5410

PostPosted: Thu, 15th Nov 2018 05:17    Post subject:
PickupArtist wrote:
apparantly there is only 200mb on the dvd in the retail version rofl, just burned a dvd to put their bethesda download launcher on, so vile .... full 50 gig download

It wouldn't have mattered anyway. The day 1 patch replaced the entire game.
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Silent_Lurker




Posts: 7497
Location: France
PostPosted: Thu, 15th Nov 2018 10:20    Post subject:
monty23 wrote:
konkol84 wrote:
monty23 wrote:
It crashes on me about 30 seconds after I finish creating my character

Did you try opening a support ticket?


Based on replies on forums, and the negative feedback aimed at Bethesda support staff, I’ve decided to go to work instead.




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no9999




Posts: 3437
Location: Behind you...
PostPosted: Thu, 15th Nov 2018 13:42    Post subject:
zmed wrote:
AKofC wrote:
Do settlements you build remain in the game world when you log out? How is the state maintained? What happens if players decide to tear it down while you're away?
Doesn't seem so. I went to get some lunch, I was away for maybe an hour. I claimed a 'settlement', built a few turrets, then I logged out. When I logged back in, the site was unclaimed, and all my stuff was gone.

EDIT: tested it. Logged out for 2 seconds. When the game loaded the site was back to default. Had 3 "extractor" thingies. All gone. Had at least 8 turrets set up. All gone. 4 medium generators? Gone.

It's quite astonishing how amateurish this whole game is.

EDIT2: Also, there don't seem to be "servers" in the traditional sense. It seems there's one central world, and the game dumps you into an instance. No wonder anything you build is reset after you log out.


Those sites you can claim are only yours untill someone else claims them or you log out.

That isnt your main base though, it even tells you when you first claim one of those resource sites.
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Thu, 15th Nov 2018 13:47    Post subject:
Further more, your own base is 'blueprinted' you can just slap it on at a new location directly. (EXCEPT right now it's buggy Razz sometimes the blueprint 'breaks' and instead of having one blueprint to slap, you get separate one for each foundation your base had.)


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Kanint




Posts: 2356

PostPosted: Thu, 15th Nov 2018 13:51    Post subject:
I haven't tried the game so I have incomplete knowledge of this, but I previously saw Bethesda describe the settlement/camp concept as a "base that you move with you". It seemed as if the player is supposed to create a "copy" (I think?) of their base, and then they can paste it across the world as they explore, logout, log back in, explore more, etc.

It does seem as if the system is based around temporary camps, not a permanent world/camp.

Edit: I was a bit late to this.
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DCB




Posts: 5410

PostPosted: Thu, 15th Nov 2018 14:11    Post subject:
Given the talk during beta about how heavily client-side the game is with minimal server validation, and how all traffic is unencrypted, I'm wondering how long it will be before someone comes up with a way to run it offline.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 15th Nov 2018 14:37    Post subject:


Lutzifer wrote:
and yes, mine is only average
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PickupArtist




Posts: 9866

PostPosted: Thu, 15th Nov 2018 15:09    Post subject:
i wanna see reaction clips off all these the sims girl gamers buidling their base to log on next day and fin it all gone ROFL
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Frant
King's Bounty



Posts: 24607
Location: Your Mom
PostPosted: Thu, 15th Nov 2018 15:13    Post subject:
DCB wrote:
Given the talk during beta about how heavily client-side the game is with minimal server validation, and how all traffic is unencrypted, I'm wondering how long it will be before someone comes up with a way to run it offline.


Yeah, no NPC's, no interaction except through "message in a bottle"-type of quests and monster bashing and a TON of looting to build temporary bases. A sandbox with very little content. That must feel like a completely empty world.


Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

"The sky was the color of a TV tuned to a dead station" - Neuromancer
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DCB




Posts: 5410

PostPosted: Thu, 15th Nov 2018 15:24    Post subject:
Supposedly people are playing it like a single player game anyway.
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DaLexy




Posts: 3035
Location: Germany
PostPosted: Thu, 15th Nov 2018 16:57    Post subject:


My SysProfile

I ΓУPΞ LIҜΞ Д БФSS, УФЦЯ ДЯGЦMΞИΓ I$ IИVДLłD
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AKofC




Posts: 4359

PostPosted: Thu, 15th Nov 2018 17:08    Post subject:
zmed wrote:
AKofC wrote:
Do settlements you build remain in the game world when you log out? How is the state maintained? What happens if players decide to tear it down while you're away?
Doesn't seem so. I went to get some lunch, I was away for maybe an hour. I claimed a 'settlement', built a few turrets, then I logged out. When I logged back in, the site was unclaimed, and all my stuff was gone.

EDIT: tested it. Logged out for 2 seconds. When the game loaded the site was back to default. Had 3 "extractor" thingies. All gone. Had at least 8 turrets set up. All gone. 4 medium generators? Gone.

It's quite astonishing how amateurish this whole game is.

EDIT2: Also, there don't seem to be "servers" in the traditional sense. It seems there's one central world, and the game dumps you into an instance. No wonder anything you build is reset after you log out.


lol wat

so what's the point of building stuff? spend hours building the perfect camp only to lose it when you log out


Gustave the Steel
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Divvy




Posts: 1450

PostPosted: Thu, 15th Nov 2018 17:12    Post subject:
No. You get to keep your camp. Camps are persistent.

Workshops are temporary. You're supposed to take over a workshop, build production buildings, mine ores basically, and defend it from other players who want to do the same.


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