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Posted: Sat, 21st Apr 2018 09:29 Post subject: Dead Rising 5 [TBA] |
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Capcom vow to return to Dead Rising after killing Puzzle Fighter revival
Quote: | Capcom Game Studios Vancouver launched a mobile revival of Puzzle Fighter last year. Despite building on a beloved puzzler featuring loads of Capcom favourites, this free-to-play version didn’t exactly catch on, and it’s soon to be gone for good. In-app purchases will be disabled following a final content update on April 23, while the game itself will be delisted on July 1, with the servers set to shut down on July 31.
The missed opportunity of a failed Puzzle Fighter aside, this does mean that “the studio is dedicating its focus to our flagship Dead Rising franchise.” Capcom Vancouver, formerly Blue Castle Games, have helmed the series since Dead Rising 2, and despite diminishing returns on the more recent sequels it’s natural that they’d return to it.
Exactly what form a theoretical Dead Rising 5 takes remains a major question, however. A few months ago, roughly 30% of the Capcom Vancouver team were laid off, and reports at the time suggested this was an attempt to streamline production on the next Dead Rising.
It’s possible we might see an idea of the new game at E3 this year, though given the studio’s recent struggles there’s certainly no guarantee. They’ve launched a new Dead Rising every three years since 2010, so if the schedule keeps that would put Dead Rising 5 as a 2019 release. |
https://www.pcgamesn.com/dead-rising-5-capcom-vancouver-layoffs
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Sat, 21st Apr 2018 13:17 Post subject: |
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Yeah,let it just be an updated DR2 instead of that BS from DR3 onwards
paxsali wrote: |
Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold... |
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JBeckman
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Frant
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Posted: Tue, 18th Sep 2018 15:28 Post subject: |
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And there's still not a really good single player zombie game (for me anyway). Dying Light tries but is essentially a parkour/shooter which isn't really my cup of tea.
There was one game I enjoyed but it lacked polish (not the language), scope and size (can't remember the name, it was recommended by someone, not a big-name game) and lost me after a couple of hours due to flaws and some game play annoyances.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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JBeckman
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Posted: Tue, 18th Sep 2018 16:00 Post subject: |
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JBeckman wrote: | Road to Fiddler's Green?
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Oh man was that a cool game. I still remember the maps! Like that 4 player circus arena with zombies coming from 4 directions and you're armed with just fire axes. I'd been searching for a zombie game for ages so when i found that i was hooked immediately.
Clown Fiesta
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JBeckman
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Posted: Tue, 18th Sep 2018 21:16 Post subject: |
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Been a few years since I played it but I do remember liking it.
As for Capcom Vancouver it seems the studios is closed entirely.
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In a statement to Kotaku, a company rep noted that “as a result of reviewing titles in development at Capcom Vancouver, Capcom has decided to cancel the development projects at this studio and will concentrate development of major titles in Japan.”
According to Capcom, 158 people will lose their jobs due to the shutdown.
The number of developers losing their jobs with this shutdown is high, though the studio has been losing people for some time. One source tells Kotaku that many Capcom Vancouver employees had been heading to EA Vancouver in recent months.
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EDIT: Yeah a few years...13 to be specific since it looks to have been released in 2005 nearing the start of the fun years with Xbox360 and PS3 being the priority platforms and really wonky PC ports and all sorts of super amazing DRM schemes as the prior attempt failed.
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JBeckman
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headshot
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