XCOM 2
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Thu, 19th Oct 2017 23:01    Post subject:
About time kurwa!
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PickupArtist




Posts: 9865

PostPosted: Thu, 19th Oct 2017 23:19    Post subject:
ugh, needs 30 gig free space just to patch Sad it better fix my crashes!

7.7 gigs patch, anyone still dare say nothing was fubar ? Razz
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DCB




Posts: 5410

PostPosted: Fri, 20th Oct 2017 08:40    Post subject:
Looking at the downloading folder it appears to be primarily patching the game's UPKs. I suspect this has nothing to do with performance, and is instead related to a modding problem - namely that they stripped out a lot of base game content from the WOTC UPKs, which causes all sorts of problems for mods because the game can't handle their calls to content only found in the base game UPKs. While they have updated the EXE and fixed some bugs, but don't be surprised if performance, at least in terms of load times, actually decreases.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 20th Oct 2017 14:30    Post subject:
XCOM.2.War.of.the.Chosen.Update.v1.0.0.52346-CODEX
2187MB


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Sat, 16th Dec 2017 11:23    Post subject:

http://www.pcgamer.com/best-expansion-2017-xcom-2-war-of-the-chosen


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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lolozaur




Posts: 26310

PostPosted: Wed, 20th Dec 2017 11:59    Post subject:
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Wed, 20th Dec 2017 12:09    Post subject:
XCOM.2.War.of.the.Chosen.Update.v1.0.0.64105-CODEX
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PickupArtist




Posts: 9865

PostPosted: Wed, 20th Dec 2017 18:20    Post subject:
finally some stability fixes
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r3dshift




Posts: 2771

PostPosted: Wed, 28th Feb 2018 17:17    Post subject:
Hey guys, I've just started playing this game again, straight up with the War of the Chosen expansion. First of all, is it recommended to play the base game first? Second, what mods are must-have (apart from The Long War, which I'll save up for another playthrough)?


Frant wrote:
Shitass games are ruining piracy.
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DCB




Posts: 5410

PostPosted: Wed, 28th Feb 2018 18:15    Post subject:
LW2 only works with the base game, not WOTC. I'd suggest starting with WOTC. If you don't like how over the top it is, you can always go back to the base version, or try LW2. I wasn't a fan of it to be honest though. It didn't have the same impact that LW did for EU/EW. Note also that the base game doesn't have the performance improvements of WOTC, so it runs significantly worse (and though better, WOTC still runs like a dog at times).

As far as mods go, you should probably try and keep it fairly vanilla the first time through. Although there are a few bug fixes that are worth grabbing, stuff like:

Defense Matrix Sabotage Fix - https://steamcommunity.com/sharedfiles/filedetails/?id=1135867452
Chosen Dark Events Fix - https://steamcommunity.com/sharedfiles/filedetails/?id=1126771111
Revival Protocol Fixes - https://steamcommunity.com/sharedfiles/filedetails/?id=1123037187
Insider Knowledge Fix - https://steamcommunity.com/sharedfiles/filedetails/?id=1124909099

There are also some useful quality of life mods that don't affect balance, like:

Quick Soldier Info - https://steamcommunity.com/sharedfiles/filedetails/?id=1125117314
Show Health Values - https://steamcommunity.com/sharedfiles/filedetails/?id=1123174832
New Promotion Screen By Default - https://steamcommunity.com/sharedfiles/filedetails/?id=1124609091
Overwatch All/Others - https://steamcommunity.com/sharedfiles/filedetails/?id=1133368143
Evac All - https://steamcommunity.com/sharedfiles/filedetails/?id=1126395106
Detailed Soldier Lists - https://steamcommunity.com/sharedfiles/filedetails/?id=1128263618
Stop Wasting My Time - https://steamcommunity.com/sharedfiles/filedetails/?id=620600092
Cost-Based Ability Colors - https://steamcommunity.com/sharedfiles/filedetails/?id=1289686596

And of course there are a million cosmetic mods.
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r3dshift




Posts: 2771

PostPosted: Wed, 28th Feb 2018 19:23    Post subject:
Thanks, mate, I'll check the mods you mentioned. I'm not really interested in cosmetic mods atm, but QOL mods seem quite a must indeed.

I didn't know TLW2 wasn't as good as the first one. I did play and liked it back then. WOTC does indeed seem sooo over the top, but I'll give it some more time.

There is a mod that slows down/eliminates the "Doomsday Clock" as well (a.k.a. the Avatar project), right?

Btw, now I remember what I didn't like about the game the first time I played it: there's so much going on that you can't complete an important scanning/relay building operation. Plus there's the constant threat of both the Chosen and the Avatar. This seems a bit too much at first.


Frant wrote:
Shitass games are ruining piracy.
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DCB




Posts: 5410

PostPosted: Wed, 28th Feb 2018 19:42    Post subject:
There's an option in the advanced campaign options (second wave, basically) when you start the game to double the Avatar timer, but it's too late for that if you are already playing. There are lots of mods that change it though, just do a search and you'll turn them up.

Yeah the early game is the most difficult, especially if you are in a region with a Chosen whose mechanics you struggle with. Once you get on to mag weapons/plated armour things should be a lot easier.

As to LW2, I can only speak to my own experience. There were some things I liked, but overall I eventually found it tiresome with the way the whole infiltration thing worked.
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lolozaur




Posts: 26310

PostPosted: Thu, 24th May 2018 16:54    Post subject:
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 7th Jun 2018 07:32    Post subject:
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DCB




Posts: 5410

PostPosted: Thu, 7th Jun 2018 07:40    Post subject:
Yeah there have been rumours for ages that there is another DLC coming. It seems like it would be diminishing returns at this point though. I'd think they'd want to move on to a full X3 (probably running on UE4).
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locke89




Posts: 2812
Location: Poland
PostPosted: Thu, 7th Jun 2018 14:38    Post subject:
Eh, I would prefer Xcom 3. I love X2/WotC but playing through the same story for the THIRD time? I think I'll pass. Unless they'll surprise me and this time around this will have some separate story from the base game.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 7th Jun 2018 20:50    Post subject:
I doubt we will see XCOM 3 anytime soon.

XCOM 2 still feels fresh enough with the expanions.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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PickupArtist




Posts: 9865

PostPosted: Thu, 7th Jun 2018 21:47    Post subject:
also xcom 2 hasnt seen a huge discount yet, i havent seen a price below the huge dicount i got at some cd key shop at launch (40% off) . So another dlc makes perfect sence for them to discount 50-75% off, get the last people in to buy it and blast a few more dlcs to squeeze the newcomers for more cash
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tonizito
VIP Member



Posts: 51337
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 7th Jun 2018 22:28    Post subject:
PickupArtist wrote:
also xcom 2 hasnt seen a huge discount yet
Well...

jackbomb wrote:
Arukardo wrote:
XCOM 2 EU - 2.99€ @ https://www.gamivo.com/product/xcom-2


Added discount with code ALLKEYSHOP3 (3%, 2,90€ final price) Smile


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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PickupArtist




Posts: 9865

PostPosted: Fri, 8th Jun 2018 15:18    Post subject:
official discount Razz rofl 3 euros Razz stolen keys for sure
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DCB




Posts: 5410

PostPosted: Fri, 8th Jun 2018 15:32    Post subject:
Heh yeah that is dodgy for sure. I think the historical low from legit key sellers is around US$10.50/€11.
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DCB




Posts: 5410

PostPosted: Thu, 12th Jul 2018 09:03    Post subject:
More evidence suggesting an imminent new addition:

https://steamdb.info/app/268500/history/?changeid=4746848
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kumkss




Posts: 4832
Location: Chile
PostPosted: Thu, 16th Aug 2018 19:21    Post subject:
Currently playing for the second time and my feelings are that there's have been some nice improvements overall. The most notorious are:

- A more variety of missions. So far, they didn't repeat a single one, which is very nice.
- The chosen seems to be more fast in upgrades and completing dark events, which is nice for the "oh shit" feeling.
- Tons of berserkers in the missions. (I've complained earlier that in my fist play trough there appeared only one!!).
- Some random research options that I didn't have in my first play.
- Perhaps more aggressive and clever AI, which is a good thing.

Overal, game has aged good! (Seems usual for the firaxis games).
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vurt




Posts: 13684
Location: Sweden
PostPosted: Sun, 19th Aug 2018 02:00    Post subject:
Any help for a beginner? I'm on the second mission, i get absolutely crushed (WotC, rookie).

I get the feeling that there's not a lot of strategy to this game at all, that it's mostly about having a ton of luck, am i wrong? There also seems to be no difference playing on normal or on rookie, all my characters die just the same Laughing

Taking cover is essential of course. I use overwatch if i have a character which for example is on high ground and in good cover. All in all this matters very little when there's a total of 10+ enemies who can take a beating just as good as my 4 characters + my characters gets mind controlled all the time.

Maybe i did something wrong from the start, are the 2 characters in the tutorial missions "supposed" to die, or can you play in a way where they survive?
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Interinactive
VIP Member



Posts: 29414

PostPosted: Sun, 19th Aug 2018 02:14    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:47; edited 1 time in total
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vurt




Posts: 13684
Location: Sweden
PostPosted: Sun, 19th Aug 2018 02:22    Post subject:
yeah i don't like that its timed, its a very desperate thing you do in games when you're totally out of ideas, last resort type of thing to add. Not a fan of the mind control either, also tired and sloppy mechanic, it could be used for a game where the level is small and the numbers of enemies has to be very limited, then you could spice it up like that.

I put in some mods that supposedly helps, but i don't know, i find it immensely difficult due to the unpredictable nature of the game, it's so unpredictable that the strategy element is out of the door completely. But again, i'm new so..

edit: also this is a tutorial mission (started a new game without the tutorial and this mission is not there) - this was the second mission you get when you get to the base. how the hell can they make it this difficult, it's also not teaching you anything, it gives you absolutely no advice, it just crushes you again and again until you give up. The first real mission in the game is very easy in comparison and a better "tutorial" mission.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sun, 19th Aug 2018 04:52    Post subject:
DCB wrote:
More evidence suggesting an imminent new addition:

https://steamdb.info/app/268500/history/?changeid=4746848


Downloadable Content
Updated: 785300 - SteamDB - Unknown App - 785300 - 11 days ago

Oooo.... what could it be...


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VonMisk




Posts: 9458
Location: Hatredland
PostPosted: Sun, 19th Aug 2018 05:32    Post subject:
vurt wrote:
Any help for a beginner? I'm on the second mission, i get absolutely crushed (WotC, rookie).

I get the feeling that there's not a lot of strategy to this game at all, that it's mostly about having a ton of luck, am i wrong? There also seems to be no difference playing on normal or on rookie, all my characters die just the same Laughing

Taking cover is essential of course. I use overwatch if i have a character which for example is on high ground and in good cover. All in all this matters very little when there's a total of 10+ enemies who can take a beating just as good as my 4 characters + my characters gets mind controlled all the time.

Maybe i did something wrong from the start, are the 2 characters in the tutorial missions "supposed" to die, or can you play in a way where they survive?

yeah i don't like that its timed, its a very desperate thing you do in games when you're totally out of ideas, last resort type of thing to add. Not a fan of the mind control either, also tired and sloppy mechanic, it could be used for a game where the level is small and the numbers of enemies has to be very limited, then you could spice it up like that.

I put in some mods that supposedly helps, but i don't know, i find it immensely difficult due to the unpredictable nature of the game, it's so unpredictable that the strategy element is out of the door completely. But again, i'm new so..

edit: also this is a tutorial mission (started a new game without the tutorial and this mission is not there) - this was the second mission you get when you get to the base. how the hell can they make it this difficult, it's also not teaching you anything, it gives you absolutely no advice, it just crushes you again and again until you give up. The first real mission in the game is very easy in comparison and a better "tutorial" mission.


You have to learn the gimmicks.
I found WotC easier than the vanilla game because I knew the gimmicks and I beat it on Commander.
The new factions, orders, skill trees make the add on easier. I also killed 2/3 of the Chosen with Magnetic weapons because I forgot the tech tree unlocks and stalled some research (unnecessarily so) because I didn't want to fight more problematic enemies like Codex.
When you defeat a Chosen you get their gear which is pretty OP, killing the DLC rulers also gives you pretty sweat stuff and the game becomes easier.

Don't give up, play some missions, level up the soldiers, learn their skills and get your perfect squad. When you balance your squad the game becomes easier and less reliant on luck.
Most importantly - the cover system. It's really unbalanced, if you can never use partial - half shield cover. In 90% of cases you will get hit.
Use the advantage of stealth and plan your first ambush but never get in between two enemy squads. Take advantage of your invisible units like Reaper or Ranger (after upgrades) and scout the map. Sniper on higher soldier level can be a god on battlefield.

You will get the new battle experience /intelligence points that will enable you to buy additional skills for the soldiers from another classes or blocked skill from the skill tree.

The most irritating new thing will be the Lost, the zombies is a BS mechanic with low level team. They will swarm you and make your life miserable (especially that they spawn indefinitely) until you unlock some skills that will for example enable you to take consecutive shots after scoring a kill.

As goes for the hated timed missions. They featured it because in the first XCOM and its limited AI, luring out the enemies and retreating than overwatching was a valid strategy for most of the campaign.
This way in the sequel the devs force you to be more proactive.

I know all of it is not much of an advice but just learn the game by playing. You will be save scumming some missions anyway Very Happy
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vurt




Posts: 13684
Location: Sweden
PostPosted: Sun, 19th Aug 2018 10:59    Post subject:
VonMisk wrote:


You have to learn the gimmicks.


Yes i guess so. Not sure it's worth it, i bet the game is perhaps slightly more fun once you begin to upgrade, but i dont know, i get the feeling that its a game that just constantly is going to piss me off.
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Mercostol




Posts: 132

PostPosted: Mon, 20th Aug 2018 11:00    Post subject:
there are mods to increase the timers on the missions, they help alot.
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