SpaceBourne is a Space Simulation / Arcade / Open World / RPG game.
SpaceBourne’s universe has over 100 Solar Systems, over 400 planets and 37 landable Space Stations.
SpaceBourne is designed so the player can have total freedom. In SpaceBourne the player can mine astroids, salvage wrecks, bounty hunt, discover black holes, come accross space anomalies, become a pirate, discover uncharted systems; as well as following the main storyline, choose to accept side missions, help the races that are at war with each other, create a pirate organization and form his own army, form his own space station and produce ships, or trade. In all of these activities the player gets to make choices, he can choose to trade slaves, of start a war against them and end slavery.
In order to accomplish all of this, one needs a good ship. Player character progresses through leveling, acquire new ships, modify the ships, create new and different weapons. ( As of Beta Ver. 5.0, the game has 144 different weapons and the number keeps going up with each update.)
Player Character has active and passive traits. Passive traits ( such as Piloting, Trade, Charisma etc. ) gets better or not according to the playstyle. Active traits on the other hand is left to the player to choose and pick up as the character levels up.
Except the main storyline SpaceBourne’s content is randomly generated. Every System is randomly generated at game initialization. This allows for the player to come across different events in every new map. This design choice was made in order to bring replayability to the game and allow the player to encounter different events on same maps.
SpaceBourne includes 4 distinct races with different ships, and different specialties. There are more than 3.000 entities for you to interact.
You can play SpaceBourne with Keyboard & Mouse, Gamepad or JoyStick, the game supports Force Feedback
Looks ok. You are weirdly fast to post this too
Reminds me of Freelancer but I can already see opening of lootboxes somewhere in that trailer
3080 | ps5 pro
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RECOMMENDED:
OS: Windows 7/8/10 64-bit
Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
Memory: 8 MB RAM
Graphics: Nvidia GTX 770 / AMD Radeon R9 280X
DirectX: Version 11
Storage: 6 GB available space
I'm not holding out much hope here... especially with 8mb RAM [/u]
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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This game is proof about how much BULLSHITTING we get from truly incompetent, creative-bankrupt AAA+ companies / corpos nowadays.
Hey, AAA partner, how many people we need to create this ship?
Well, about 11:
1 to draw it
1 to zbrush it
1 to texture it
1 to code it
1 to test & debug
1 to project manage
1 to team build
1 to supervise all others
1 to market it
1 to create marketing campaigns
1 to count the money
The dev abandoned Spacebourne 1 a little after he hit 1.0 and got out of early access to start working on part 2 so there were a lot of bugs left in the game. He will probably do the same with Spacebourne 2 because being a 1 man show, he kind of is forced to start on the next game right away.
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