The indie crossover brawler developed by Studio Saizensen(Kawase series) embraces a traditional and streamlined four-button control scheme that offers accessible inputs for beginner players, while still providing advanced players with endless opportunities to discover new tactics as they hone their skills.
Blade Strangers combines the excitement and subtle dynamics of a classic one-on-one fighting game with the polish and high-quality visuals expected from a current-gen contender. The game will arrive feature-rich at launch, complete with a wide variety of online and offline gameplay modes and additional offerings including:
Story Mode – experience each character’s unique story.
Arcade Mode – pick a character and win matches to advance.
Challenge Mode – complete various skill challenges for each of the characters.
Survival Mode – battle against a barrage of CPU-controlled opponents.
Versus Mode – fight against friends or the CPU (with “standby” option).
Online Modes – create or search for rooms and engage in Stealth, Casual or League matches.
Tutorial – for new players to learn the basics.
Training – practice moves and combos to hone skills (with “standby” option).
Other Features – online leaderboards, screen view and control customization, player profiles, stat tracking, unlockable items (character colors, portraits, special titles).
The diverse roster in Blade Strangers includes unique characters from different backgrounds, headlined by Quote and Curly Brace (from Cave Story+), Isaac (from The Binding of Isaac: Afterbirth+), Solange, Ali, Liongate, and Master T (from Code of Princess EX) and Kawase, Noko, and Emiko (from the Umihara Kawase series). The 14-character launch roster also features indie superstars Shovel Knight and Gunvolt as special guests, plus new characters Lina and Helen who are appearing in a video game for the first time ever.
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Nicalis announced Blade Strangers, a crossover fighting game developed by Studio Saizensen featuring characters from Cave Story, Code of Princess, and Umihara Kawase, for PlayStation 4, Switch, and PC in Q4 2017.
Blade Strangers will feature Story, Mission, Versus, Training, and Online modes, and is said to mix the dynamics and speed of Guilty Gear and Street Fighter with the easy inputs of Super Smash Bros. Characters were created as 3D models, then converted to 2D sprites. Story Mode will have cutscenes, characters clashing, and so on, and is described as like a traditional arcade mode. Mission Mode will give players specific tasks. Training Mode will let players train with a dummy. Stages will be taken from the actual games represented. More characters will be announced later on. Updates are planned post-release.
he stunning character animation in Blade Strangers is created using a proprietary process. 3D character models are used to render individual animation frames, which are then rasterized into sprites and manually touched up by experienced 2D artists. The result is smooth and realistic animation in which every single frame looks like a gorgeous anime illustration.
The game uses a four-button control scheme in which all attacks are triggered by various combinations of action buttons. By avoiding the use of traditional quarter-circle and half-circle input commands, Nicalis and Studio Saizensen hope that the less complex controls of Blade Strangers will allow new players to get into the fighting game genre. The development team’s goal is to revitalize a once-mighty fan community that has the potential to grow even larger.
Another benefit of the simplified controls in Blade Strangers is reduced lag in online multiplayer competition, since there’s less data to transmit between opponents. The finished game will combine the excitement and subtle dynamics of a classic one-on-one brawler with the polish and features that a current-gen fighting game deserves
Crossover fighting game Blade Strangers will launch for PlayStation 4, Switch, and PC via Steam in North America on August 28 for $39.99, publisher Nicalis announced.
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