Monster Hunter World
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Rage




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PostPosted: Wed, 11th Jul 2018 09:20    Post subject:
ixigia wrote:

Thanks for the in-depth explanation Yondy, consider my curiosity fully tickled haha. Very Happy Big thanks for all the pieces of advice also, I'm not a huge fan of grinding and repeating tasks ad infinitum in games so anything that slims down the playing time a bit and optimizes the fun is very much welcome.


Keep in mind the grind in this game is simply fighting the huge ass dinosaurs with different groups of people. It's always pretty fun Smile and by grind, he means you have to kill it 3-10 times (depending on rarity) to get all the pieces for the full armor set.


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lametta




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PostPosted: Wed, 11th Jul 2018 22:22    Post subject:
Does anyone have a spare voucher code on greenmangaming that he/she could pm to me?


Last edited by lametta on Wed, 11th Jul 2018 23:05; edited 1 time in total
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Yondaime
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PostPosted: Wed, 11th Jul 2018 22:36    Post subject:
⁢⁢


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jackasshole




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PostPosted: Thu, 12th Jul 2018 17:51    Post subject:
This game will use denuvo Sad
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Nodrim




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PostPosted: Wed, 25th Jul 2018 14:19    Post subject:
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EyePatchLives




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PostPosted: Wed, 25th Jul 2018 15:01    Post subject:
Well then it's a good thing the new GPUs are right around the corner. Laughing


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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JBeckman
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PostPosted: Wed, 25th Jul 2018 15:28    Post subject:
https://www.resetera.com/threads/monster-hunter-world-coming-to-steam-with-august-9th-release-date.54262/page-18

More posts and such from Fluffy Quack.

Quote:


Quote:

Not sure which thread to post this in, but I'll do it here. I got permission from a Capcom rep to post impressions of a review build of the game. The game supports framerates above 60fps (the framerate lock options are 30, 60, and "no limit"). Unlike most MT Framework games, the game can go beyond 120fps, though you'll need a very beefy PC if you want to get close to 100 with settings around max.

If people want me to test specific things, let me know. Note that I haven't played any Monster Hunter game before, so I'm new to everything. I can confirm there are very cute kitties in the game, but I suspect that's the case with the console versions too.



Quote:

Some super duper high res screenshots (5120x2880):
http://www.fluffyquack.com/mhw-screens/582010_20180725054633_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725054812_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725054934_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725054955_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725055507_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725060024_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725060304_1.png
http://www.fluffyquack.com/mhw-screens/582010_20180725061555_1.png


i7-4790k, gtx 1080, 16gb ram.

I did a quick performance test in the starting hub (running the game at 2560x1440):
Highest preset: 44
Highest preset (except for volumetric set to "high"): 50
High preset: 60
Mid preset: 65
Low preset: 108

I've got a second computer with a 770, but I don't know if testing the game on that would be worthwhile at all.



Quote:

Here's a comparison of the "Volume Rendering Quality" setting at highest and off.

Highest (54 fps): https://cdn.discordapp.com/attachme...71556035044179981/582010_20180725075413_1.png
Off (78 fps): https://cdn.discordapp.com/attachme...71556022440558592/582010_20180725075426_1.png

I imagine it'll vary on the person if they like the effect or not, but I recommend this is the first thing people tinker with, especially since it has such an enormous impact on performance. I think I'll play with the setting turned to off.






Wonder if the fog effects and such rely on very high depth bias or how it's technically called, that tends to kill the crap out of performance such as Elex going from 128 to 256 and 512 and performance goes way down.


EDIT: Heh seems the fur effect hasn't changed much since the days of Lost Planet 1 either.

http://www.fluffyquack.com/mhw-screens/582010_20180725054934_1.png


Last edited by JBeckman on Wed, 25th Jul 2018 15:46; edited 4 times in total
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Nodrim




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PostPosted: Wed, 25th Jul 2018 15:36    Post subject:
EyePatchLives wrote:
Well then it's a good thing the new GPUs are right around the corner. Laughing


Yes, we will be able to play at 60fps a game with graphics of 2013.
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EyePatchLives




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PostPosted: Wed, 25th Jul 2018 15:45    Post subject:
Super excited! Awesome


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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lametta




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PostPosted: Wed, 25th Jul 2018 16:15    Post subject:
well tbh it's just one user from resetera named fluffyquack. Who is to say thatit is not an issue with his setup?

Need to wait and see. Mostly nvidia or amd do some driver optimazations that can boost the performance somewhat.
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Rage




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PostPosted: Wed, 25th Jul 2018 16:41    Post subject:
JBeckman wrote:



EDIT: Heh seems the fur effect hasn't changed much since the days of Lost Planet 1 either.

http://www.fluffyquack.com/mhw-screens/582010_20180725054934_1.png


Not entirely sure about this one, it doesn't look like that on the ps4 pro, maybe some glitch?.. Bit early to tell, but hopefully it'll run well, most capcom ports do..


Clown Fiesta
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dannofdawn




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PostPosted: Wed, 25th Jul 2018 17:29    Post subject:
Rage wrote:
JBeckman wrote:



EDIT: Heh seems the fur effect hasn't changed much since the days of Lost Planet 1 either.

http://www.fluffyquack.com/mhw-screens/582010_20180725054934_1.png


Not entirely sure about this one, it doesn't look like that on the ps4 pro, maybe some glitch?.. Bit early to tell, but hopefully it'll run well, most capcom ports do..


Doesn't look like that on PS4 either
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wonkedoutweirdo
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PostPosted: Wed, 25th Jul 2018 17:54    Post subject:
Japanese devs get away with murder. They BLOW at programming games. It's like they still haven't got over the age of just programming games for a single fixed hardware platform. Hi guys. it's 2018.
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Surray




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PostPosted: Wed, 25th Jul 2018 18:52    Post subject:
dannofdawn wrote:
Rage wrote:
JBeckman wrote:



EDIT: Heh seems the fur effect hasn't changed much since the days of Lost Planet 1 either.

http://www.fluffyquack.com/mhw-screens/582010_20180725054934_1.png


Not entirely sure about this one, it doesn't look like that on the ps4 pro, maybe some glitch?.. Bit early to tell, but hopefully it'll run well, most capcom ports do..


Doesn't look like that on PS4 either


it looks good from normal perspectives, usually a bit further away.
can look like that occasionally but it's not noticeable most of the time in gameplay.

looks pretty decent here:


but yeah, it could be better with those terrible looking angles.
Another thing I don't get is how everything looks so damn washed out.
On PS4 with HDR this game is a joke. What HDR? What is this shit?! where is the contrast, dammit?!

That said, i had never played a monster hunter game before and wasn't sure if I'd even like it at all. In the end I played this game for over 300 hours on PS4.
really loved it.

It has some annoyances but when it's good, it's soo good.
I played the entire game with a friend so your mileage may vary.


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Immunity




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PostPosted: Wed, 25th Jul 2018 20:16    Post subject:
wonkedoutweirdo wrote:
Japanese devs get away with murder. They BLOW at programming games. It's like they still haven't got over the age of just programming games for a single fixed hardware platform. Hi guys. it's 2018.


They also have genuinely no idea that mice with more than two buttons, or keyboards for that matter, exist. It's a cold day in hell when you're playing something from Jap devs that supports binding mouse4/mouse5 or anything on the Numpad. Basically, only a controller matters to em'. They're still stuck in the age of PS Tendo (Playstation Nintendo amalgam Very Happy ).


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prudislav
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PostPosted: Wed, 25th Jul 2018 20:26    Post subject:
running pretty fine for theIGN guy streaming it


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lametta




Posts: 2615

PostPosted: Thu, 26th Jul 2018 02:47    Post subject:
Guys on game spot played it:

Pc specs: i7 7700k 1070 32gb ram
Game runs on :
1080p high with volumetric off, AA on FXAA
Fps were between 70-90 (unlocked without vsynch or limiter)

Game on low settings 1080p(everything off):
140 fps in town


Ps4 pro controller seems to work.
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spajdr




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PostPosted: Thu, 26th Jul 2018 12:05    Post subject:
is this DX11? i hope it is, otherwise no reshade.
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prudislav
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PostPosted: Thu, 26th Jul 2018 12:09    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
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Yondaime
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PostPosted: Thu, 26th Jul 2018 13:33    Post subject:
⁢⁢


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Morphineus
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PostPosted: Thu, 26th Jul 2018 14:47    Post subject:
Yondaime wrote:
I'm going to try it on Steam when it comes out (with less than 2 hours played so I can refund it if it's not well made)...


But it's JAP game... it will start of with 1 hour of cutscenes and 4 hours of tutorials before you start the game. Troll Dad


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Yondaime
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PostPosted: Thu, 26th Jul 2018 15:25    Post subject:
⁢⁢


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Rage




Posts: 2757

PostPosted: Fri, 27th Jul 2018 11:31    Post subject:
Few details on performance:
https://www.pcgamer.com/monster-hunter-world-pc-system-requirements/

And this info combined with some other news article that said that volumetric fog n shit was killing performance makes me think i'll be pulling around 80fps with my two rigs. Game seems to need a strong CPU though.


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JBeckman
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PostPosted: Fri, 27th Jul 2018 13:04    Post subject:
MT Framework is a bit aging but I guess they've updated it, wonder if this will be similar to Final Fantasy XV and Assassin's Creed Origins where it creates X number of render threads and then doesn't scale below that amount though there's other CPU bottlenecks too. Smile
(Need to check but I think it was 6 for FF15 and 8 for AC:O thus these games being pretty bottlenecked even on modern quad core systems.)
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Yondaime
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PostPosted: Sat, 28th Jul 2018 09:43    Post subject:
⁢⁢


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consolitis
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PostPosted: Sat, 28th Jul 2018 10:08    Post subject:
Seems like if you have an SSD in your PS4 you can drop loading times to 1/3rd of what they were on the HDD. From 60+ seconds to 20-. But I'm surprised they shipped the game with 1 minute loading screens Shocked


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prudislav
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PostPosted: Sat, 28th Jul 2018 13:45    Post subject:
Quote:
“While the MT Framework engine has been around for ages, it does a good job in distributing CPU cycles and load-balancing tasks across all available cores and threads. The engine itself is optimized for x86 CPU instruction set, is highly scalable, and loosely speaking, is platform agnostic regardless of PC or console platform so as long as it conforms to the x86 instruction set.”

“To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory. In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.”

https://www.dsogaming.com/news/capcom-explains-the-reasons-why-monster-hunter-world-is-cpu-heavy/


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Yondaime
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PostPosted: Sat, 28th Jul 2018 13:48    Post subject:
⁢⁢


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consolitis
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PostPosted: Sat, 28th Jul 2018 14:12    Post subject:
prudislav wrote:
Quote:
“While the MT Framework engine has been around for ages, it does a good job in distributing CPU cycles and load-balancing tasks across all available cores and threads. The engine itself is optimized for x86 CPU instruction set, is highly scalable, and loosely speaking, is platform agnostic regardless of PC or console platform so as long as it conforms to the x86 instruction set.”

“To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory. In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.”

https://www.dsogaming.com/news/capcom-explains-the-reasons-why-monster-hunter-world-is-cpu-heavy/


MT Framework always had excellent core scaling, i.e. look at RE5 using 4 cores in an era where games struggled to use more than 2 and people suggested one should invest in a fast dual core instead. http://www.pcgameshardware.de/Resident-Evil-5-Spiel-29903/Tests/Umbrella-in-Africa-690488/



Quote:
As its name indicates the MT Framework Engine scaling very good with multi-core processors: A C2Q Q6600 (4x 2,4 GHz) is 41 percent faster than C2D E6600 (2x 2.4 GHz), while the C2D E8400 is regardless of its 2x 3.0 GHz and 6Mibyte L2 cache only as fast as the Q6600. In contrast to many other engines Capcom's development does benefit when running on four instead of three cores - depending on the frequency the framerate is increased by about 13 percent. The MT Framework also likes more L2 cache - the C2Q Q9650 (12 MiByte) beats the C2E QX6850 (8 MiByte) which is running at the same frequency by about 9 percent.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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Yondaime
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PostPosted: Sat, 28th Jul 2018 17:32    Post subject:
⁢⁢


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