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vurt
Posts: 13948
Location: Sweden
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Posted: Tue, 24th Jul 2018 20:23 Post subject: |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 24th Jul 2018 21:18 Post subject: |
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Also on sale on Steam. Kinda tempted, as it is now just about at the price that I'd consider fair for the game.
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vurt
Posts: 13948
Location: Sweden
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Posted: Tue, 24th Jul 2018 22:47 Post subject: |
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 24th Jul 2018 23:36 Post subject: |
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There seem to be much more direction at the start. Base building looks fine. Procedural generation is still shit. £20 seems to be an ok amount to pay for it.
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vurt
Posts: 13948
Location: Sweden
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Posted: Tue, 24th Jul 2018 23:50 Post subject: |
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gonna be interesting to see the events and the weekly updates.
Having fun with it again, but the core gameplay is of course quite the same as before, just feels overall better.
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Il_Padrino
Posts: 7602
Location: Greece by the North Sea
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Posted: Wed, 25th Jul 2018 10:28 Post subject: |
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Is it a regular update or a separate DLC to download?
I re-downloaded the game yesterday evening but hadn't had the time to check yet if it's already included.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Posted: Wed, 25th Jul 2018 10:44 Post subject: |
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| Il_Padrino wrote: | Is it a regular update or a separate DLC to download?
I re-downloaded the game yesterday evening but hadn't had the time to check yet if it's already included. |
Regular update
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Il_Padrino
Posts: 7602
Location: Greece by the North Sea
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Posted: Wed, 25th Jul 2018 15:45 Post subject: |
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Did any of you guys succeeded in recovering your old base yet ?
It seems old bases are GONE!
But it seems you can re-spawn them with these (rare) base building pod on some planets.
Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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Posted: Wed, 25th Jul 2018 16:16 Post subject: |
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Men, do you play this with KB+M or gamepad?
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Wed, 25th Jul 2018 16:21 Post subject: |
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Kb+m
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Il_Padrino
Posts: 7602
Location: Greece by the North Sea
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Posted: Wed, 25th Jul 2018 16:21 Post subject: |
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I'd go insane if I played this with gamepad.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
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no9999
Posts: 3437
Location: Behind you...
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Posted: Wed, 25th Jul 2018 16:30 Post subject: |
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What the hell do you do with the 7 million old electronics stuff after recycling it?
Did you guys sell it?
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vurt
Posts: 13948
Location: Sweden
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Posted: Wed, 25th Jul 2018 17:53 Post subject: |
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sum screens
Spoiler: | |
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Sin317
Banned
Posts: 24321
Location: Geneva
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vurt
Posts: 13948
Location: Sweden
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Posted: Wed, 25th Jul 2018 18:14 Post subject: |
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The beginning is quite brutal on many planets, i actually just restarted it 2 times until i had a planet that i felt was fair enough. But even so i felt quite stressed to learn about the new things while dying.
It's a really strange design choice because it will put new players off something immensely, and since it's a very "chill" game overall it also gives of the wrong impression. Sorry Sean and team no idea what you were thinking with that. The beginning is more stressful than before, but not more fun.
The Loading Shaders thing is just the first time you play the game, it creates a huge folder with files...
Anyways, other than the quite awful beginning, it's better overall.
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Posted: Wed, 25th Jul 2018 18:40 Post subject: |
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So I had the same experience as Sin317. Death by heat for me. Uninstalled. So glad isodemos exist. Even at half price this seems to be a complete waste of money.
Per Ardua Ad Astra
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vurt
Posts: 13948
Location: Sweden
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Wed, 25th Jul 2018 20:43 Post subject: |
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Im having a lot of fun with this with my friends.
The start is a PIA. But its really only about 45 minutes until you get to a point of base building and surviving pretty easily. It IS a dumb design decision though. If nothing else, they should start you off in a little shack of a shelter or something.
Im looking forward to the freighter fleets and such.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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vurt
Posts: 13948
Location: Sweden
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Posted: Wed, 25th Jul 2018 21:47 Post subject: |
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Is my boltcaster bugged?
edit: nevermind, me being an idiot.
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Posted: Thu, 26th Jul 2018 08:39 Post subject: |
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... That looks like a Fallout 4 mod. And just like Fallout, that doesn't look very convincing. I always found Fallout 4's build mode to lack a set that really lets you make a solid looking base and it's the same I see on these screenshots. As if it was built using nails and a hammer.
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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Thu, 26th Jul 2018 08:39 Post subject: |
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Yea the game is... better than it was at launch.
I like the fact that the resource gathering is 'seemingly' more complex (ie. you get primary and secondary resources) etc.
If you start on survival, you still have the initial planet challenge which I find just ridiculous... You start on an semi-extreme planet always (either hot, cold, toxic or radiating) By maxing your atmospheric shield you survive always ~2 minutes 30 seconds.
In this time you MUST find sodium to charge your shields. (or maybe you have a cave next to you - can hide there always)
Anyway, once you get to the ship etc. it becomes easier as you can easily charge your env. protection inside the ship. Charging lifesupport can also be challenging - depending on the planet.
I started on frost planet and each iron node has dioxite or something as secondary mineral -> dioxite can be used to recharge life support -> I'm literally never out of life support.
I have not yet figured out how to store large amounts of materials... the inventory space is extremely limited, and once you start exploring you get a lot of rare single piece items which fill up your inventory fast (I haven't found any way to build containers yet, I've unlocked the base already and researched most of the early blueprints.)
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Il_Padrino
Posts: 7602
Location: Greece by the North Sea
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Posted: Thu, 26th Jul 2018 12:07 Post subject: |
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| vurt wrote: | The beginning is quite brutal on many planets, i actually just restarted it 2 times until i had a planet that i felt was fair enough. But even so i felt quite stressed to learn about the new things while dying.
It's a really strange design choice because it will put new players off something immensely, and since it's a very "chill" game overall it also gives of the wrong impression. Sorry Sean and team no idea what you were thinking with that. The beginning is more stressful than before, but not more fun.
The Loading Shaders thing is just the first time you play the game, it creates a huge folder with files...
Anyways, other than the quite awful beginning, it's better overall. |
Yeah, I had to restart 4 or 5 times as well
Especially as I had a bug to repair the scanner. The icon of the subsystem you're supposed to click on, always moved away from the cursor when I came too close
Took me a little while before I figured out it was a bug and not a feature
Game plays and looks a lot better than at launch, but it remains to be seen how long I'll play it.
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Posted: Thu, 26th Jul 2018 12:50 Post subject: |
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