No Men's Sky
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sun, 22nd Jul 2018 11:45    Post subject:
This guy https://nomanssky.gamepedia.com/Innes_McKendrick wants to drink some shit from the 4000 years old sarcophagus Very Happy I say let him do it. But don't resuscitate Smile)


https://metro.co.uk/2018/07/20/people-want-to-drink-the-red-liquid-from-newly-opened-4000-year-old-sarcophagus-7740238/

rofl


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2) SFFPC (streaming via Moonlight+ Sunshine)


Last edited by h0rnyfavn on Sun, 22nd Jul 2018 12:07; edited 1 time in total
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vurt




Posts: 13822
Location: Sweden
PostPosted: Sun, 22nd Jul 2018 11:48    Post subject:
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Sun, 22nd Jul 2018 11:53    Post subject:
what a massive bellend
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JxD




Posts: 392

PostPosted: Sun, 22nd Jul 2018 11:54    Post subject:
Unfortunately, that is correct. In one recent interview, Sean mentions that the refund rate on Steam was slightly above average and on PS it was slightly under average. Of course, he might be lying Wink


vurt wrote:
JxD wrote:
No Man's Sky should definitely serve as a cautionary tale on how NOT to market a game.


Well I'm sure Sony were very thankful for it Wink
Exaggerating to sell the game and to interest basically every gaming site out there (and even many regular news sites) worked extremely well. Huge win there.

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Tschoob




Posts: 500

PostPosted: Sun, 22nd Jul 2018 23:15    Post subject:
Will give isodemo a go for sure, maybe this time it won't get shift-deleted after 30 mins Razz
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 23rd Jul 2018 09:59    Post subject:
JxD wrote:
Unfortunately, that is correct. In one recent interview, Sean mentions that the refund rate on Steam was slightly above average and on PS it was slightly under average. Of course, he might be lying Wink


vurt wrote:
JxD wrote:
No Man's Sky should definitely serve as a cautionary tale on how NOT to market a game.


Well I'm sure Sony were very thankful for it Wink
Exaggerating to sell the game and to interest basically every gaming site out there (and even many regular news sites) worked extremely well. Huge win there.



Probably because most idiots played for over 2 hours, expecting the game to suddenly become better and then didn't bother trying to get a refund anymore and moved on.
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red_avatar




Posts: 4567

PostPosted: Mon, 23rd Jul 2018 11:17    Post subject:
JxD wrote:
Unfortunately, that is correct. In one recent interview, Sean mentions that the refund rate on Steam was slightly above average and on PS it was slightly under average. Of course, he might be lying Wink


Considering a game like this easily takes more than 2 hours to get through the basics before you realize you've been sold a lie, it's no wonder. Steam's refund policy isn't the best for games like this. Nor for strategy games and other games which require a dozen hours to be put in before you realize it's a piece of shit.
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bart5986




Posts: 662

PostPosted: Mon, 23rd Jul 2018 12:31    Post subject:
red_avatar wrote:
Considering a game like this easily takes more than 2 hours to get through the basics before you realize you've been sold a lie, it's no wonder. Steam's refund policy isn't the best for games like this. Nor for strategy games and other games which require a dozen hours to be put in before you realize it's a piece of shit.


It took me 20 minutes.
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Il_Padrino




Posts: 7551
Location: Greece by the North Sea
PostPosted: Mon, 23rd Jul 2018 13:07    Post subject:
It takes well over 20 minutes to even got off the first planet (finding all resources to repair the ship).


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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vurt




Posts: 13822
Location: Sweden
PostPosted: Mon, 23rd Jul 2018 13:12    Post subject:
I'd say at around 5h i had a pretty good feel of it, knew basically what to expect but with a few surprises happening along the way up until perhaps 15-20h.. at 30h i got a bit bored with it and wanted it to be something more, it felt like i was visiting the same planets basically.

However i also played it on PC for perhaps 20h i believe, so i got a lot of play time out of it + will play again with NEXT on PC..
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red_avatar




Posts: 4567

PostPosted: Mon, 23rd Jul 2018 13:41    Post subject:
bart5986 wrote:
red_avatar wrote:
Considering a game like this easily takes more than 2 hours to get through the basics before you realize you've been sold a lie, it's no wonder. Steam's refund policy isn't the best for games like this. Nor for strategy games and other games which require a dozen hours to be put in before you realize it's a piece of shit.


It took me 20 minutes.


And yet it takes you 6 years to realise Star Citizen is a scam? Laughing
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bart5986




Posts: 662

PostPosted: Mon, 23rd Jul 2018 13:44    Post subject:
Il_Padrino wrote:
It takes well over 20 minutes to even got off the first planet (finding all resources to repair the ship).


Indeed and the 20mins I spent walking around the planet it was obvious.

There was nothing fun to do on the planet, and at that point the planets were most of the game.


Last edited by bart5986 on Mon, 23rd Jul 2018 13:46; edited 1 time in total
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Nodrim




Posts: 9586
Location: Romania
PostPosted: Mon, 23rd Jul 2018 13:44    Post subject:
red_avatar wrote:
bart5986 wrote:
red_avatar wrote:
Considering a game like this easily takes more than 2 hours to get through the basics before you realize you've been sold a lie, it's no wonder. Steam's refund policy isn't the best for games like this. Nor for strategy games and other games which require a dozen hours to be put in before you realize it's a piece of shit.


It took me 20 minutes.


And yet it takes you 6 years to realise Star Citizen is a scam? Laughing

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Rage




Posts: 2757

PostPosted: Mon, 23rd Jul 2018 13:47    Post subject:
Nodrim wrote:
red_avatar wrote:
bart5986 wrote:


It took me 20 minutes.


And yet it takes you 6 years to realise Star Citizen is a scam? Laughing

Reaction

Laughing


Clown Fiesta
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Silent_Lurker




Posts: 7509
Location: France
PostPosted: Mon, 23rd Jul 2018 14:20    Post subject:
https://twitter.com/NoMansSky/status/1021158917458546689


Laughing


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vurt




Posts: 13822
Location: Sweden
PostPosted: Mon, 23rd Jul 2018 14:22    Post subject:
haha great reply
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 23rd Jul 2018 14:52    Post subject:
Aww Yeah


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Mon, 23rd Jul 2018 19:51    Post subject:
Quote:
A MESSAGE TO THE COMMUNITY
July 23, 2018.

We always wanted No Man’s Sky to grow and develop after it released. I’m happy we’ve been able to do that.

I am so proud of the team at Hello Games, what they did was incredible. Over the years of development the average team size was 6, the final team was just 15 people at launch. No Man’s Sky has grown to be a very broad game, ambitious, technically unique and very pretty at times, all the more impressive for a team that is still small.

Whilst I couldn’t be prouder of the team, I personally made mistakes. I could talk all day about things I personally would change. Certainly one regret is that the intensity and drama of launch left no room for communication with the community.

We decided instead to focus on development rather than words. Following Foundation, Pathfinder and Atlas Rises, we really want to include you, the community, more.

We know that a million gamers played on the day we launched Atlas Rises. That everyone who bought Atlas Rises played for 45 hours on average and 90% rated it positively. We know that 20% of players hit over 100 hours, and 5% hit over 1000. We know that over 200 million hours of No Man’s Sky have been played to date. It makes us happy, but desperate to communicate better.

A little while after the release of No Man’s Sky NEXT, Hello Games has planned its first season of weekly content and community events. This will be free for all players, with no microtransactions.

We are also launching a new website dedicated to the community, which we’re calling the Galactic Atlas. The site features points of interest in the No Man’s Sky Euclid Galaxy, all nominated by you through the survey we created earlier this month. This will grow in functionality and expand over time, in part through your feedback.

The surveys for Atlas Rises will stay open until the launch of NEXT, so there is still an opportunity to contribute to the archive!



One day I hope to reach a point where I feel No Man’s Sky is “finished”, but luckily there’s still so much more we want to do. Working on NEXT feels important to us, but I know it’s not the end of the journey. We know the journey would be more fun together.

Thank you for playing No Man’s Sky, thank you for playing Waking Titan, and we hope you enjoy everything still to come.

Sean

https://www.nomanssky.com/2018/07/a-message-to-the-community/


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 23rd Jul 2018 20:15    Post subject:
blah blah blah pay me more money blah blah community blah blah communication....

Sorry, no amount of words can fix that which is unfixable.


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor

-= Word to the wise: Having a higher forum post does not mean you are right. =-
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shadak




Posts: 1097
Location: Prague
PostPosted: Mon, 23rd Jul 2018 22:25    Post subject:
Time to post this shit again ... nope, not trusting this greedy asshole Smile luckily I isodemo'd this crap fist.

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vurt




Posts: 13822
Location: Sweden
PostPosted: Tue, 24th Jul 2018 00:31    Post subject:
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scaramonga




Posts: 9800

PostPosted: Tue, 24th Jul 2018 02:58    Post subject:
Laughing Laughing Laughing
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vurt




Posts: 13822
Location: Sweden
PostPosted: Tue, 24th Jul 2018 04:17    Post subject:
best video so far of the clouds graphical upgrade Wink

....was hoping the update would be early this morning, meh.

edit: ok so 16.00 seems to be update time (2pm gmt)
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 24th Jul 2018 16:06    Post subject:
Does the terrain still float when you dig at it?


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

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-= Word to the wise: Having a higher forum post does not mean you are right. =-
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vurt




Posts: 13822
Location: Sweden
PostPosted: Tue, 24th Jul 2018 16:11    Post subject:
Kaltern wrote:
Does the terrain still float when you dig at it?


Highly doubt it's any different than before.. but yeah i also find it immersion breaking. Maybe it's too performance demanding to also give the whole terrain physics, at least that's my guess..


still not updating.. come the fuck on...
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tet666




Posts: 5090

PostPosted: Tue, 24th Jul 2018 16:19    Post subject:
vurt wrote:
Kaltern wrote:
Does the terrain still float when you dig at it?


Highly doubt it's any different than before.. but yeah i also find it immersion breaking. Maybe it's too performance demanding to also give the whole terrain physics, at least that's my guess..


still not updating.. come the fuck on...


Yeah console Jaguar CPUs are probably allrdy at their limit with this game as it is, adding physic effects like that would make the performance even worse.
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Lordas




Posts: 544

PostPosted: Tue, 24th Jul 2018 17:21    Post subject:
tet666 wrote:
vurt wrote:
Kaltern wrote:
Does the terrain still float when you dig at it?


Highly doubt it's any different than before.. but yeah i also find it immersion breaking. Maybe it's too performance demanding to also give the whole terrain physics, at least that's my guess..


still not updating.. come the fuck on...


Yeah console Jaguar CPUs are probably allrdy at their limit with this game as it is, adding physic effects like that would make the performance even worse.


Sincerely I think its an issue of how the game is structured, their "gravity" systems etc. which are fake. Also just saying that it looks like voxel based structure... And simulating all voxels with physics??... I dont think any game on the planet does that yet, would be pretty damn hard to make those chucks fall, maybe a convertion from voxels to mesh in miliseconds or something. Seems too dificult even for super studios.


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vurt




Posts: 13822
Location: Sweden
PostPosted: Tue, 24th Jul 2018 17:23    Post subject:
yeah the voxel graphics could be an issue.. eh, i don't care too much, you get used to that it just works like that, at first it was really irritating.

Patch notes are at least finally out:

 Spoiler:
 
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Lordas




Posts: 544

PostPosted: Tue, 24th Jul 2018 17:29    Post subject:
Im actually pretty hyped about this update, it seems the game has advanced a bit over these last patches, and it will be fun to play together with friends that are not avid gamers, its a simple exploration game now. Kinda eager to see it already Very Happy


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KillaSeven




Posts: 1015
Location: Germany
PostPosted: Tue, 24th Jul 2018 19:42    Post subject:
So the update isnt out yet right? Any infos on when it will be out? Very Happy


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