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Frant
King's Bounty
Posts: 24636
Location: Your Mom
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Posted: Thu, 28th Jun 2018 05:37 Post subject: |
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The more I see of F76, the less I want to see more.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Posted: Thu, 28th Jun 2018 06:37 Post subject: |
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Tbh can't believe this game scored 10+ pages here..
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Frant
King's Bounty
Posts: 24636
Location: Your Mom
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Posted: Thu, 28th Jun 2018 09:42 Post subject: |
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AmpegV4 wrote: | Tbh can't believe this game scored 10+ pages here.. |
While bitterness and anger slowly boil our shiny metal asses we were all hoping for a new proper single player experience (those of us who enjoy Fallout 3,NV,4) and some of us keep hovering in this thread as ghosts from lost hope.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
"The sky was the color of a TV tuned to a dead station" - Neuromancer
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Nodrim
Posts: 9586
Location: Romania
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tonizito
VIP Member
Posts: 51400
Location: Portugal, the shithole of Europe.
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Posted: Thu, 28th Jun 2018 11:01 Post subject: |
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Why? It's still a nuFallout game
Far better than those other two but still...
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Nodrim
Posts: 9586
Location: Romania
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tonizito
VIP Member
Posts: 51400
Location: Portugal, the shithole of Europe.
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Posted: Thu, 28th Jun 2018 14:47 Post subject: |
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Nigga please, FONV was always my favourite even though the others have a nice world to explore and discover.
A new vegas with bethesda's world and/or exploration would be the ultimate game for me.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Nodrim
Posts: 9586
Location: Romania
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Posted: Thu, 28th Jun 2018 16:03 Post subject: |
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I find the world of New Vegas to be the best. In fact, I think it should be a model for how an open world should be built, but with a better difficulty optimization of course.
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Posted: Thu, 28th Jun 2018 17:49 Post subject: |
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Except for all those invisible walls. Fuck those walls, and whoever made them. Fuck them right in the ear.
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tonizito
VIP Member
Posts: 51400
Location: Portugal, the shithole of Europe.
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Posted: Thu, 28th Jun 2018 19:02 Post subject: |
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DCB wrote: | Except for all those invisible walls. Fuck those walls, and whoever made them. Fuck them right in the ear. | Imagine playing on derpsole, not being able to remove them and therefore having to abuse the already unreliable fast travel even more than one should 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 28th Jun 2018 19:33 Post subject: |
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Posted: Thu, 28th Jun 2018 23:34 Post subject: |
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TBH, I would have preferred a new single-player Fallout game from Obsidian, but an online game that allows you to run around the wasteland in power armor with friends doesn't sound too bad.
"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.
Believable and relatable...Yep, sounds like Call of Duty
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JBeckman
VIP Member
Posts: 34976
Location: Sweden
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Posted: Fri, 29th Jun 2018 00:07 Post subject: |
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DCB wrote: | Except for all those invisible walls. Fuck those walls, and whoever made them. Fuck them right in the ear. |
Wasn't much of that a console limitation as a direct of hardware issues and constraints?
Well the entire game being released was quite a accomplishment for Bethesda's silly deadline from what I've heard at least, Obsidian might have had a rough Q&A process but a full new game and their added mechanics in a limited amount of time sounds like it really shouldn't have worked but somehow it did although not without significant issues and major cuts.
(Nothing unusual as such I suppose but patches, fan patches and some mods have helped with some of the rough edges the game had on launch, not much to do about the engine limitations however.)
I do recall reading about a lot of swearing in the script commentary and complaints about removing this or that due to hardware limits occasionally even calling out the XBox360 by name.
And patches also trying to optimize things further reducing certain encounters and changing a few other things, game engine would probably choke if New Vegas wasn't walled off though but some modders tried anyway.
(Cell system and culling limitations so lots of bottlenecks with streaming forced into smaller chunks by loading segments instead.)
Somewhat improved in Skyrim and new Fallout 4 but it still has some of these engine limits.
(Like the cell grid system for loading and unloading data.)
EDIT: Full remake in the Fallout 4 engine and a three or so year deadline would probably be a fun experience ironing out the flaws and having a slightly better engine although I guess Obsidian wants to work on other projects and I guess they might feel like co-operating with Bethesda on some future project.
(The bonus was just a contractual thing after all and some reviewers being really harsh though that 1% miss was probably felt by Obsidian though Metacritic as an actual measurement sounds stupid but it's a thing unfortunately.)
Entirely custom engine would be best of course but that takes a lot of time.
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Posted: Fri, 29th Jun 2018 06:53 Post subject: |
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JBeckman wrote: | Well the entire game being released was quite a accomplishment for Bethesda's silly deadline from what I've heard at least, Obsidian might have had a rough Q&A process but a full new game and their added mechanics in a limited amount of time sounds like it really shouldn't have worked but somehow it did although not without significant issues and major cuts.. |
You can give Obsidian a pass for being too ambitious and having to rush KOTOR 2 out the door due to tight deadlines. It was their first game as a studio. When they were still doing the same fucking thing 6 years later? Not so much. They should have known better. They had first-hand experience with the likely outcome.
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JBeckman
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Location: Sweden
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Posted: Fri, 29th Jun 2018 07:15 Post subject: |
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Well that's certainly true, EA gave pretty much the exact same treatment after all rushing the release, providing limited post-release support (Or none almost.) and outright canceling their attempts to patch in cut content afterwards.
And the same poor internal Q&A process which was modernized with their move to Kickstarter I believe was something they outright admitted at having handled really poorly before.
There's been some staff changes and layoffs too, they seem capable as developers still though but also having lost some of the talent they had.
Guessing it all comes down to budget and needs and having to take contractual work with larger publishers and accepting these demands for keeping in business while trying to get some original project going. (Kinda fell out with SEGA too with them choosing..poorly seeing how Colonial Marines ended up heh.)
Still at it though, wonder if Troika could have been around had Kickstarter been a thing although Kickstarter would probably have degraded over time regardless of when it had been introduced.
(Seems like it'd be a fitting match but budget is a concern and licenses for stuff like D&D probably wasn't cheap or was limited or outright exclusive, until it wasn't when WoTC took it back from Atari was it?)
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Posted: Fri, 29th Jun 2018 07:29 Post subject: |
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JBeckman wrote: | EA gave pretty much the exact same treatment after all rushing the release, providing limited post-release support (Or none almost.) and outright canceling their attempts to patch in cut content afterwards. |
LucasArts, assuming you are talking about KOTOR 2. EA had nothing to do with it.
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JBeckman
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Posted: Fri, 29th Jun 2018 07:43 Post subject: |
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No, they wanted it out for Xmas. It came out in early Dec 2004 (at least the Xbox version anyway, the PC version didn't come out until early 2005).
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JBeckman
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Location: Sweden
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Posted: Fri, 29th Jun 2018 08:31 Post subject: |
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So the holiday session then and pressure to get it out for that, well that's not much better.
It's also terrible sales wise because the big popular franchises eat most of these sales even if this was probably a bit less chaotic back in the early 2000's though likely still pretty packed with competitive games also vying for being the top seller.
Well they get a few more months perhaps but sales wise that's not a good position for a fairly recent franchise even if Call of Duty and Battlefield weren't dominating the sales charts.
EDIT: Yeah just a bit over a year then in development time. October 2003 from what I'm finding when development started.
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Posted: Fri, 29th Jun 2018 08:49 Post subject: |
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EyePatchLives wrote: | TBH, I would have preferred a new single-player Fallout game from Obsidian, but an online game that allows you to run around the wasteland in power armor with friends doesn't sound too bad. |
Remember this was the mutiplayer component developed for fo4 repackaged so they could charge $120 for one dev project. Another single player game was never on the cards... Smart business move this title.
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Posted: Fri, 29th Jun 2018 09:34 Post subject: |
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AmpegV4 wrote: |
Remember this was the mutiplayer component developed for fo4 repackaged so they could charge $120 for one dev project. Another single player game was never on the cards... Smart business move this title. |
No doubt it'll sell obscene amounts to faithful Bethesda peons (who'll then continue pouring more moolah into cosmetics etc.) even if it's complete crapola.
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no9999
Posts: 3437
Location: Behind you...
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Posted: Thu, 19th Jul 2018 11:54 Post subject: |
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Bob Barnsen wrote: | Finally got my beta key too.
Any date for the beta anounced yet? |
Edit never mind just got the mail
Last edited by no9999 on Thu, 19th Jul 2018 19:42; edited 1 time in total
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Nodrim
Posts: 9586
Location: Romania
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AnarchoS
Posts: 2142
Location: An Archos
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Posted: Wed, 25th Jul 2018 09:36 Post subject: |
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I dont know where you see the connection between Wasteland and Fallout. Played both saw no resemblance, except the post nuclear war survival.
A.F.A.
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Nodrim
Posts: 9586
Location: Romania
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Posted: Wed, 25th Jul 2018 09:42 Post subject: |
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This is a pretty known story... Brian Fargo couldn't make another Wasteland game (ownership issues) so he made a new game inspired by it: Fallout.
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Posted: Wed, 25th Jul 2018 11:37 Post subject: |
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And it's where the NCR Rangers in Fallout 2 and NV come from. They were a direct reference to Wasteland. There's even a giant statue in NV to make the reference blatantly obvious.
http://fallout.wikia.com/wiki/Ranger_Unification_Treaty
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Posted: Tue, 7th Aug 2018 00:10 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:49; edited 1 time in total
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Posted: Tue, 7th Aug 2018 00:43 Post subject: |
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in b4 creation club support but no modding
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