@h0rnyfavn
Oh wow, the playerbase even rose since beginning of last month.
This doesn't have any real solo mode or? I don't like playing those kind of games where you get gangbanged and raped by anal kids.
No, there's no real solo mode - apart from setting up your own server and locking it I suppose.
The gangbanged by retards mechanic is the sole aspect of challenge in all these types of survival games - be it ARK, Conan, Rust, or what have you. If you take that out of the equation, there's very little content and next to no challenge. You've gotta get into a bigger group of retards, log in while the other group of retards is asleep, and wreak havoc. That's all there's ever been to that mechanic.
The only two games I can think of that actually put some thought into that mechanic where it truly is you vs. the environment are: The Long Dark and Don't Starve. The rest rely on players to "add fun" for the most part.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
The only two games I can think of that actually put some thought into that mechanic where it truly is you vs. the environment are: The Long Dark and Don't Starve. The rest rely on players to "add fun" for the most part.
If you haven't yet tried it, 7 Days to Die is also one of the few games where PVE is fleshed out, it's in a pretty decent shape at the moment. Still no endgame to speak of (or actual challenges after you've figured out the game mechanics and settled down into your impenetrable bunker) but worth a try if you're into the genre at all.
This should be interesting - everyone who has played it recently, says it's a really good game now. I already loved the setting a year ago but just missed more content and polishing but that seems to be much improved now. Hopefully the first "real" release will not be too buggy.
This should be interesting - everyone who has played it recently, says it's a really good game now. I already loved the setting a year ago but just missed more content and polishing but that seems to be much improved now. Hopefully the first "real" release will not be too buggy.
Any idea on how the PVE side of things has been shaping up? Emphasis overall is still on the PVP side of things, right?
Don't really have the time to invest to ARK-style pvp shitfest, but a small-time co-op with some friends on a private server could be nice if there's enough PVE content to justify that.
Started my singleplayer run, I wonder if the dungeons and world bosses are soloable. I know the giant crocodile outside my base isn't for now.. maybe if I git gud and 100% dodge everything, but his health bar did not really move after a few combos. So I'll wait until the next gear tier.
Maybe we'll actually be forced to enslave some thralls and take those along for the fight. Could be an interesting mechanic if the AI behaves
A few of the above posts read as if you need to have a server to play on. That's not the case. It works just like Ark. Just select the solo/co-op option and your pc does all the server things itself. If you want to make yourself an admin, you can, and edit all the server options from the escape menu. Probably takes a bit of the performance, since your pc is doing the server stuff.. but damn well beats having to hire a server somewhere to be able to play.
And you can edit pretty much everything possible in the settings to make the game more "solo-able" like increase your damage and how much you harvest etc.
Yeah I'm now doing a solo play with increased speed on everything - 5x harvest, 5x crafting speed, 5x XP, etc. Only thing I left as it is, is damage since I don't want to get used to easy opponents only to get my ass handed to me when I join a server.
This is just to get through the game quickly, get a grip on how stuff works so I know what to do when I start playing properly. Like, where to place my base, whether to stick to the "newbie" starting area or to immediately push deeper into the map so I don't have to run so far for iron ore (and the answer here is yes: you need to push deeper but you'll need to dodge enemies a lot before you find a good spot).
I can recommend this way of playing - it does spoil a few things but I'm mostly going to harvest and craft, just to go through the line of stuff you can craft and get a feel for what is best. This way, I know which areas to invest in.
Yeah I'm now doing a solo play with increased speed on everything - 5x harvest, 5x crafting speed, 5x XP, etc. Only thing I left as it is, is damage since I don't want to get used to easy opponents only to get my ass handed to me when I join a server.
This is just to get through the game quickly, get a grip on how stuff works so I know what to do when I start playing properly. Like, where to place my base, whether to stick to the "newbie" starting area or to immediately push deeper into the map so I don't have to run so far for iron ore (and the answer here is yes: you need to push deeper but you'll need to dodge enemies a lot before you find a good spot).
I can recommend this way of playing - it does spoil a few things but I'm mostly going to harvest and craft, just to go through the line of stuff you can craft and get a feel for what is best. This way, I know which areas to invest in.
Well, if you're in general impatient; setting xp modifier up will not prepare you for the shock of the official server xp rate
I set up a server with friend with 'default' settings (something bugged up and I could not 'admin' myself, but we were reasonably happy with the default settings so...)
We got to level 20-21 in... 6 hours or so, but then the xp slowed to crawl. Kills give like 0.1% of level etc. (Journey tasks as best for xp, they can give a LOT of xp, I went from level 19.5 to 20 for example)
Watched a stream where people were doing some kind of a "dungeon". So it consisted only with empty canals that you have to fill with water by shooting some round wheel triggers to swim to the other side. There were few skeletons but it seemed they were just mannequins without fighting. At the end there was some giant slug in an acid pool that had 2 attacks - spit and lash forward. Luckily the super boring boss fight took only a minute and rewarded a book with recipes and some crafting mats. Is this what the PvE is in this game? I can't believe an online game from 2018, that takes itself seriously, can be so boring and uninteresting. At least by the looks of it I gathered from random streams.
Yeah..I watched quite a few streams and PVE seems to be really underwhelming and underdeveloped.
*shrugs* I don't see much of a difference with games like ARK where there's no real story either. I believe Conan, since release, has some sort of end-game content from what I read so at least you have that to work towards. For me, it's first about getting to know the game and then to play on a PvE server where I can work with others to build large bases against the purge.
And you can edit pretty much everything possible in the settings to make the game more "solo-able" like increase your damage and how much you harvest etc.
True. Sad part about editing damage dealt / taken, means you completely trivialize the normal content. Don't want that either. But I've got a long way to go before I can judge what is possible and not possible solo.
I did throw on a 5x harvest gain and buffed the xp, cause I'm not about to sink in 100 hours into a grind to unlock blueprints
1: Joined a server
2: Looked for a base
3: Logged out next to one of the bases walls.
4: Restarted the client and joined the server again.
5: Walked right into the base before it was even properly loaded on my client.
6: Awesome game 10/10, would exploit again.
Fuck this piece of trash... it's completely underwhelming in both PvE and PvP. And it's a damn shame. I wish Funcom finally loses the rights over that IP...
OK I started a solo game with the intention of breezing through the content, 5x gathering, 5x XP - basically, everything except for combat stuff in overdrive to let me experience the content.
Honestly, I expected more. There's quite a few flaws to the game that hinder pretty much every aspect of it.
First of all, once you hit level 60, that's it. If you solo, you'll have to live with the idea that you won't be able to craft more than half of the possible items. Also, for attributes, level 60 doesn't let you go to the end of a single line unless you heavily cripple yourself in other lines since points needed go up very fast. This is bad game design - it's not like those bonuses are that special. The encumbrance one is the best and is also the best tree to invest in if you solo but even here, if you go to the end, you'll have precious little left.
Second of all, the game relies far too much on single ingredients to progress. Ingredients that can only be found in certain spots of the map. The game basically forces you to explore which is fine, but don't stuff it in just one area - or at least give players a clue where to find it.
On top of this there's no help in-game for recipes. You got to figure it out by yourself which I find a huge flaw. How do you make hardened steel? Oh you got to combine steel and brimstone in a forge. But how do you make steel? In most games it's coal + iron (which is actually the real way of making steel) but nooo, here you got to use STEELFIRE and iron. Steelwhat? How do I make steelfire? Well you need to find brimstone and tar! Aand ... how do I get tar? Well you got to crush coal. Or you can tan leather. OK, so tar isn't too bad. But brimstone? Whoops. Brimstone is only available in the salt lakes. They're in one single spot, the gasses there kill you in no time and the game doesn't EVER tell you, the salt spires contain the brimstone. Good luck figuring that out by yourself.
So basically, the biggest progressions of the game are stuck behind single ingredients that you have to find. Once you figure all this out, I'm sure you get used to it, but for a new player, it's incredibly obtuse and off-putting.
Combat isn't too bad but the creature AI is pretty lame and with some larger enemies, you end getting stuck inside of them which can get weird since you can't even see if you're doing damage. Bows are pretty useless, though. I love bows but here, they're severely under-powered, aiming seems random and it takes too long to shoot off an arrow.
The map design and locations are actually pretty cool - it's what made me buy the game last year. I just wish they did more with it. They could have added a really cool single player story to the game akin to Subnautica - the game has these story elements littered across the land but from what I've read, the game doesn't go anywhere with them. It's just lore with XP as bonus. Why not tie a story to extra points instead of XP, or extra stuff to craft?
In the end, this game is probably best online with PvP - but there, it will have the same issue as all the other games: PvP with bases is only fun until your entire base get looted and you got to start over. And looting other clan's bases ... the game doesn't really give special benefits for doing that outside of the loot. And I believe it's possible to build unlootable bases so ... . For PvE or solo playing it certainly doesn't seem worth it. The Purge may be the redeeming element for PvE but I haven't gotten a purge yet so far and the game is incredibly slow in building stuff (you need massive amounts of resources to build) so I never got around to defending my home to manually trigger a purge.
If you solo, you'll have to live with the idea that you won't be able to craft more than half of the possible items. Also, for attributes, level 60 doesn't let you go to the end of a single line unless you heavily cripple yourself in other lines since points needed go up very fast. This is bad game design - it's not like those bonuses are that special. The encumbrance one is the best and is also the best tree to invest in if you solo but even here, if you go to the end, you'll have precious little left.
Second of all, the game relies far too much on single ingredients to progress. Ingredients that can only be found in certain spots of the map. The game basically forces you to explore which is fine, but don't stuff it in just one area - or at least give players a clue where to find it.
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