Can we actually play as an unmodified human in the game or is the character already modded like the lead characters in Deus Ex?
Almost 100% certain.. I really don't see any point for them doing a modified character from the beginning. Perhaps there's some small mod which is tied to the user interface somehow , which will make your UI make sense a bit more (like a built in GPS or similar) but that's probably it.
Until I see evidence that the game actually has good combat, I have 0 interest in this. They hyped the fuck out of Witcher 3, too, and then it came out and the control sucked.
Nothing worthless about bringing some perspective back to the table after everyone seems to be blowing loads over this thing without having seen anything legitimate.
Nothing worthless about bringing some perspective back to the table after everyone seems to be blowing loads over this thing without having seen anything legitimate.
If I may say, i blow a load over your opinion, weirdo.
Until I see evidence that the game actually has good combat, I have 0 interest in this. They hyped the fuck out of Witcher 3, too, and then it came out and the control sucked.
Fucking worthless.
Indeed. There hasn’t been a good combat mechanic in Witcher games since the original in tactical view. Gameplay in general in Witcher 3 did nothing for me. Yes, graphics were ok, world was well built, but gameplay was terrible.
Playbed W3 using KB+mouse. Everything was fine. Combat should have been a bit harder, but I suppose it got improved in official\unofficial patches\mods.
What about Geralt's sluggish way of turning around that didn't allow for any precision in movement? I'm sure they tried to patch it because it was fine.
What about that target locking that worked on its own?
Interinactive wrote:
That, combined with a trailer that looks unlike anything we've ever seen before, and you're wondering why people are 'blowing loads'?
Are you talking about never seeing before an in-engine trailer without gameplay? Or never seeing a cyberpunk setting that looks like Miami Vice?
Let's fuckin' crucify the guy because he said the gameplay in The Witcher 3 wasn't great which is pretty much an objective statement.
What about Geralt's sluggish way of turning around that didn't allow for any precision in movement?
It was there when the game was released (I dunno if it is still present) but it didn't have any major impact on my enjoying the game and doing just fine in general. As far as I remember it mostly affected "platforming", not combat. I didn't have any problems with precision in combat.
As for target locking, I don't remember anything about this which only means even if it wasn't properly done it wasn't annoying and broken enough to ruin the flow of combat.
@Nodrim
Quote:
the gameplay in The Witcher 3 wasn't great which is pretty much an objective statement.
@Nodrim
but it didn't have any major impact on my enjoying the game and doing just fine in general.
It didn't impact your enjoyment because you subjectively ignore it. This doesn't change the fact that the game has this problem, even in the Enhanced Edition.
h0rnyfavn wrote:
@Nodrim
Quote:
the gameplay in The Witcher 3 wasn't great which is pretty much an objective statement.
He is talking about vanilla W3.
Do you think the EE is a gameplay changing miracle? Pretty much every technical and design problem from release is still there. The AI is still dumb. The controls are still awkward. The targeting is still working on its own. The itemization is still bad. The MMO elements are still there. etc. (and from what I've been told, not much has been changed in the expansions)
It didn't noticeably impact my gameplay and when sometimes it did it was only under specific and rare circumstances. So, obviously, I ignored it coz this "issue" didn't cause any major problems.
This whole "oh-oh-sluggish-imprecise-movement-is-baaaaad" problem was so blown out of proportion.
@Nodrim
Quote:
he MMO elements are still there.
Ru even serious? Some MMO elements in an open world game. Shocker! Name me one open world RPG that doesn't have it. Compared to all other open world RPGs W3 was pretty good in this regard.
@Nodrim
This whole "oh-oh-sluggish-imprecise-movement-is-baaaaad" problem was so blown out of proportion.
Yes, because we are talking for 50 something pages about that, right? Like most problems of TW3, it's quickly hidden under the posting rug by those ready to defend the game. Which is something quite worrisome when it comes to Cyberpunk 2077. CDPR has shown an inability of making a proper gameplay and when criticism is silenced there is a high probability of repeating the same mistakes.
Ru even serious? Some MMO elements in an open world game. Shocker! Name me one open world RPG that doesn't have it. Compared to all other open world RPGs W3 was pretty good in this regard.
Why are you using whataboutism? We are not talking about other games, we are talking about TW3 here. How are things going to change for the better if we immediately excuse every game based on this?
To answer your question: Gothic 2 comes to mind.
I said it's arguably one of the best games of all time. Here you/we are arguing it. The vast majority of people will disagree with you though, with good reason, so there's that.
I'll give you one of the best RPGs of all times. But game is much more general as a term and TW3 has a pretty big difference in quality between its composing elements.
I have to agree tbh, the combat in W3 sucked, because it just didn't 'flow' properly. For some reason, Rocksteady's Batman series has the best combat 'flow', and that is so simplistic, yet I found required at least a little skill to pull off. Things like Deliverance, For Honor and similar all try to reinvent combat, but (IMO) all fail miserably because they try too hard.
Witcher 3 would have been so much better if you could lock on, parry, dodge and attack without worrying about if he'd face the right way, or what stance you were in, or other technical nuances that were really not required. And combat animations were so sloooow, and unless I remember incorrectly, uninterruptable. And the magic system is so convoluted and awkward I found it to just be irritating to change signs... it's hard to pin point exactly what I disliked about it but I did
This is entirely subjective of course, and as an overall game, it was excellent.
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@Kaltern Be careful with what you are saying, people might think you are Casus.
On the point you made there. I was unimpressed with Arkham's Asylum combat so I avoided the series because of that. I picked up Arkham Knight after playing The Witcher 3 and I couldn't believe how fluid and enjoyable the combat was despite relying on two buttons. I'm really hoping CDPR has hired a few developers that have some sort of experience with shooters. As simplistic as the shooting mechanics can look from afar, there are a lot of details that go into making a solid shooting experience.
The Batman combat made sense in the context of Batman beating up baddies, like the comics and the animated series. Superhero style punch+kick beatings.
It makes less sense in The Witcher's semi-realistic medieval-like setting with sword battles.
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