Cyberpunk 2077 (CD Projekt RED)
Page 57 of 369 Goto page Previous  1, 2, 3 ... 56, 57, 58 ... 367, 368, 369  Next
VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Tue, 19th Jun 2018 05:23    Post subject:
TW3 also had shortened responses in text with Geralt saying it in a different way.

In Mass Effect some dialogue options resulted in totally unpredictable actual voiced dialogue. Sometimes totally different in tone than what you intended, especially in ME3. Several times I was jumping up on my chair with my hands extended like "Who the fuck told you to say such shit?". There is no technical reason for that, either, strange.

Hey, anyone remember the Alpha Protocol dialogue wheel?
Back to top
Clevesa




Posts: 3694

PostPosted: Tue, 19th Jun 2018 06:54    Post subject:
Xalren wrote:
So apparently the game uses Mass Effect style dialogue model with your responses described as generalized thoughts. God i hate that shit.


Do you have a reliable source? I seriously doubt it. CDPR know how to make RPGs and they listen to what players want. I'm pretty sure they are well aware of all the shitty drawbacks of ME dialog system. I can't even fathom why would they take such a design decision after investing so much time and energy in every aspect of the game. Pretty sure this is just nonsense.
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 19th Jun 2018 08:00    Post subject:
tonizito wrote:
http://gamegpu.com/action-/-fps-/-tps/prey-mooncrash-test-gpu-cpu
http://gamegpu.com/action-/-fps-/-tps/far-cry-5-hours-of-darkness-test-gpu-cpu
http://gamegpu.com/rpg/%D1%80%D0%BE%D0%BB%D0%B5%D0%B2%D1%8B%D0%B5/vampyr-test-gpu-cpu
http://gamegpu.com/racing-simulators-/-%D0%B3%D0%BE%D0%BD%D0%BA%D0%B8/the-crew-2-test-gpu-cpu
http://gamegpu.com/rpg/%D1%80%D0%BE%D0%BB%D0%B5%D0%B2%D1%8B%D0%B5/agony-test-gpu-cpu
http://gamegpu.com/mmorpg-/-%D0%BE%D0%BD%D0%BB%D0%B0%D0%B9%D0%BD-%D0%B8%D0%B3%D1%80%D1%8B/state-of-decay-2-test-gpu-cpu
http://gamegpu.com/action-/-fps-/-tps/desolation-of-mordor-test-gpu-cpu

wrong bobovic is




____________________


Aquma wrote:
TW3 used the same system, though, as it didn't show entire responses either - so why is that news?

People just like to spout shit out of their ass again.

I will quote a previous post:
Quote:
- Interactive Dialogue Control – You’re a participant, an agent, not an observer. Cyberpunk 2077 features an interactive dialogue system that gives players maximum control during conversations—comment on an uncooperative character’s tattoo to please them, or end a conversation early with a well-placed bullet. The choice is always yours.

And if people decide to isodemo just because of rumoured dialog wheel use, i can only Laughing in their face.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 19th Jun 2018 22:08    Post subject:
https://www.reddit.com/r/Games/comments/8s7gws/cyberpunk_2077_wont_have_any_loading_screens/


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
Interinactive
VIP Member



Posts: 29446

PostPosted: Tue, 19th Jun 2018 23:42    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:52; edited 1 time in total
Back to top
WhiteBarbarian




Posts: 6009
Location: Russia
PostPosted: Tue, 19th Jun 2018 23:54    Post subject:
^



Very Happy


Back to top
Breezer_




Posts: 10796
Location: Finland
PostPosted: Wed, 20th Jun 2018 01:12    Post subject:
Does not have loading screens, instead it will have massive stuttering at times.
Back to top
no9999




Posts: 3437
Location: Behind you...
PostPosted: Wed, 20th Jun 2018 01:20    Post subject:
playeropensdooranimation.exe
Back to top
AKofC




Posts: 4359

PostPosted: Wed, 20th Jun 2018 01:36    Post subject:
VGAdeadcafe wrote:

Hey, anyone remember the Alpha Protocol dialogue wheel?


I loved the Alpha Protocol dialog wheel because it made intent clear, and I think that's how it should be done instead of having sentences there that lead to the player character saying something else entirely / out of line from player expectations when they make that choice.

It was impossible to become an accidental asshole in AP because to be an asshole, the player would have to make that choice.

Also AP was very satisfying with the asshole playthrough.


Gustave the Steel
Back to top
VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 20th Jun 2018 04:04    Post subject:
lmao the dialogue was like a schizofrenic multiple personality person trying to keep up

professional
professional
professional
SUAVE
professional
AGGRESSIVE
professional
professional
Back to top
Interinactive
VIP Member



Posts: 29446

PostPosted: Wed, 20th Jun 2018 04:13    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:52; edited 1 time in total
Back to top
AKofC




Posts: 4359

PostPosted: Wed, 20th Jun 2018 05:49    Post subject:
VGAdeadcafe wrote:
lmao the dialogue was like a schizofrenic multiple personality person trying to keep up

professional
professional
professional
SUAVE
professional
AGGRESSIVE
professional
professional



Well those are your choices and when you picked them you knew what was going to happen. That should be how dialog wheels should be done. Just one very accurate word that signifies the intent and what action will be taken by the player character.

I would much prefer something along the lines of Morrowind's dialog thing, but if we must go with dialog wheels, then make it a single word choice at most that clearly states intent.


Gustave the Steel
Back to top
Stormwolf




Posts: 23683
Location: Norway
PostPosted: Wed, 20th Jun 2018 07:06    Post subject:
Bob Barnsen wrote:
tonizito wrote:
http://gamegpu.com/action-/-fps-/-tps/prey-mooncrash-test-gpu-cpu
http://gamegpu.com/action-/-fps-/-tps/far-cry-5-hours-of-darkness-test-gpu-cpu
http://gamegpu.com/rpg/%D1%80%D0%BE%D0%BB%D0%B5%D0%B2%D1%8B%D0%B5/vampyr-test-gpu-cpu
http://gamegpu.com/racing-simulators-/-%D0%B3%D0%BE%D0%BD%D0%BA%D0%B8/the-crew-2-test-gpu-cpu
http://gamegpu.com/rpg/%D1%80%D0%BE%D0%BB%D0%B5%D0%B2%D1%8B%D0%B5/agony-test-gpu-cpu
http://gamegpu.com/mmorpg-/-%D0%BE%D0%BD%D0%BB%D0%B0%D0%B9%D0%BD-%D0%B8%D0%B3%D1%80%D1%8B/state-of-decay-2-test-gpu-cpu
http://gamegpu.com/action-/-fps-/-tps/desolation-of-mordor-test-gpu-cpu

wrong bobovic is




____________________


Aquma wrote:
TW3 used the same system, though, as it didn't show entire responses either - so why is that news?

People just like to spout shit out of their ass again.

I will quote a previous post:
Quote:
- Interactive Dialogue Control – You’re a participant, an agent, not an observer. Cyberpunk 2077 features an interactive dialogue system that gives players maximum control during conversations—comment on an uncooperative character’s tattoo to please them, or end a conversation early with a well-placed bullet. The choice is always yours.

And if people decide to isodemo just because of rumoured dialog wheel use, i can only Laughing in their face.


Its funny how a insult from you feels like no insult at all Laughing butyou know the logical error of your post right? At the time of the isodemo its no longer a rumor, but confirmed or denied. Fallout 4 system or as bad and ill isodemo and wait for a mod.
Back to top
Aquma




Posts: 2805

PostPosted: Wed, 20th Jun 2018 08:25    Post subject:
If it has a dialogue system as bad as Fallout 4's, then I won't even isodemo it. But I don't see any reason why it would have. Why would anyone jump to a conclusion like that? Because a wheel was mentioned? Again, The Witcher 3's dialogue system mostly worked fine and it was the same damn system, just not in the shape of a wheel.
Back to top
Stormwolf




Posts: 23683
Location: Norway
PostPosted: Wed, 20th Jun 2018 09:41    Post subject:
Whitchers system was fine. I mean if its as bad as fallout 4. Mass effect is also bad because the wheel options could be very different than what was said
Back to top
Yondaime
VIP Member



Posts: 11741

PostPosted: Wed, 20th Jun 2018 17:28    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:32; edited 1 time in total
Back to top
Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 20th Jun 2018 20:37    Post subject:
Cyberpunk 2077 E3 2018 demo has been leaked in… audio format

https://vocaroo.com/i/s0fbiFWRw5Ne
https://vocaroo.com/i/s09KXDSxxIkF


Frap Frap Guy


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
konkol84




Posts: 3675
Location: Po(o)land
PostPosted: Wed, 20th Jun 2018 20:39    Post subject:
so goooood Me Gusta

 Spoiler:
 


Ryzen 7600x/5600x/3600 | 5070TI/3080/3070Ti | 32GB RAM | LG 55OLEDC9/42OLEDC2 |
Oculus Quest 2 | Steam Deck
\[T]/
Back to top
djvelho




Posts: 1262
Location: Finland
PostPosted: Wed, 20th Jun 2018 22:08    Post subject:
Are You Serious
 Spoiler:
 
Back to top
VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Wed, 20th Jun 2018 22:55    Post subject:
Ciri in CP2077

Back to top
thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Thu, 21st Jun 2018 00:15    Post subject:
Bob Barnsen wrote:
Cyberpunk 2077 E3 2018 demo has been leaked in… audio format

https://vocaroo.com/i/s0fbiFWRw5Ne
https://vocaroo.com/i/s09KXDSxxIkF


Frap Frap Guy
Mad


MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105

Current Broadband speed record: 329.1 Mb/sec down // 21.73 Mb/sec up
http://www.dslreports.com/speedtest/3933292.png


Last edited by thudo on Thu, 21st Jun 2018 03:05; edited 1 time in total
Back to top
Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 21st Jun 2018 02:23    Post subject:
Looking good...!
I wonder if Ciri will have a cameo in Cyberpunk. Very Happy


Back to top
VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 21st Jun 2018 02:38    Post subject:
If she doesn't there will be riots in the streets. By the way, since she is a character from the books, are there licensing problems involved? Hmmm.
Back to top
Interinactive
VIP Member



Posts: 29446

PostPosted: Thu, 21st Jun 2018 02:50    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:52; edited 1 time in total
Back to top
ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Thu, 21st Jun 2018 03:35    Post subject:
Yondaime wrote:
AKofC wrote:
VGAdeadcafe wrote:

Hey, anyone remember the Alpha Protocol dialogue wheel?


I loved the Alpha Protocol dialog wheel because it made intent clear, and I think that's how it should be done instead of having sentences there that lead to the player character saying something else entirely / out of line from player expectations when they make that choice.

It was impossible to become an accidental asshole in AP because to be an asshole, the player would have to make that choice.

Also AP was very satisfying with the asshole playthrough.


Yes yes yes yes!!!!! Alpha Protocol may be massively flawed in many ways but its dialogue system was so fucking awesome as an asshole. I always play the goody-two-shoes in games but that game made me think over about maybe playing an asshole in more games because it was absolutely hilarious. I honestly think AP is made to be played as an asshole, it makes the game so funny!

--

Anyways, I'm sure the dialogue system will be fine with Cyberpunk 2077, whatever one may think of CDPR...

Haha agreed, I usually roll with a somewhat polite approach in games but playing like a psycho-knob Thorton really felt too much satisfying to pass up Very Happy, hands down my favourite aspect of the game. Another recent(ish) title that handles the dark side approach well is Tyranny, although that's a more cynical version of (pure) evil instead of an emotional/passive aggressive one.

The Witcher franchise has always been excellent when it comes to giving a balanced modern approach, not too deep in terms of C&C but definitely thorough and vibrant enough to face every single conversation without feeling tired or annoyed (on the contrary!). CDPR's characters typically manage to keep things quite concise while having the ability to use words that carry more weight and value than one would expect, it's a quality that's rare to find in today's gaming. Hopefully, such high standards will be maintained here as well.

edit:
And yep, encountering Ciri would be a damn pleasant easter cyberegg J Browman
Back to top
jackasshole




Posts: 1433

PostPosted: Thu, 21st Jun 2018 04:59    Post subject:
Here is some dialogue from TW3 where Ciri could be describing the world of cyberpunk.

Pretty neat....

Back to top
Interinactive
VIP Member



Posts: 29446

PostPosted: Thu, 21st Jun 2018 05:05    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:52; edited 1 time in total
Back to top
ClifftonBeach




Posts: 138

PostPosted: Thu, 21st Jun 2018 07:23    Post subject:
Stormwolf wrote:
Whitchers system was fine. I mean if its as bad as fallout 4. Mass effect is also bad because the wheel options could be very different than what was said

it only bit me once, when I assumed "I can't let you do that" meant "for your own good" when it really meant "and I'll kill you to stop you". That was the one time I save scummed
Back to top
madness




Posts: 13316

PostPosted: Thu, 21st Jun 2018 08:05    Post subject:
Quote:
No Controllable Flying Cars in Cyberpunk 2077, Says CDPR, But They'll Be Used in Missions for Crucial Things


https://wccftech.com/no-flying-cars-cyberpunk-2077/


Awww Sad
Back to top
Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Thu, 21st Jun 2018 11:29    Post subject:
Interinactive wrote:


Laughing


Back to top
Page 57 of 369 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 56, 57, 58 ... 367, 368, 369  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group