Experience an explosive game of cat and mouse set in a vast open world. In this reimagining of 1980’s Sweden hostile machines have invaded the serene countryside, and you need to fight back!
Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. By utilizing battle tested guerilla tactics, you’ll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.
Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. Collaborate and combine your unique skills to take down enemies, support downed friends by reviving them, and share the loot after an enemy is defeated.
All enemies are persistently simulated in the world, and roam the landscape with intent and purpose. When you manage to destroy a specific enemy component, be it armor, weapons or sensory equipment, the damage is permanent. Enemies will bear those scars until you face them again, whether that is minutes, hours or weeks later.
Explore a vast open world, rendered with the award-winning Apex engine, featuring a full day/night cycle with unpredictable weather, complex AI behavior, simulated ballistics, highly realistic acoustics and a dynamic 1980’s soundtrack.
Generation Zero will be coming on PC, Playstation 4 and Xbox One in 2019.
Explore a vast open world, rendered with the award-winning Apex engine, featuring a full day / night cycle with unpredictable weather, complex AI behavior, simulated ballistics, highly realistic acoustics and a dynamic 1980’s soundtrack.
Get Ready. Then Fight Back.
Experience an explosive game of cat and mouse set in a huge open world. In this reimagining of 1980’s Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unravelling the mystery of what is really going on. By utilizing battle tested guerilla tactics, you’ll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.
1-4 Players. Seamless Multiplayer.
Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. Collaborate and combine your unique skills to take down enemies, support downed friends by reviving them, and share the loot after an enemy is defeated.
Stealth and Strategy. Co-operate to Live.
All enemies are persistently simulated in the world, and roam the landscape with intent and purpose. When you manage to destroy a specific enemy component, be it armor, weapons or sensory equipment, the damage is permanent. Enemies will bear those scars until you face them again, whether that is minutes, hours or weeks later.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
They're getting really good with that Apex engine now, visually it looks like a improvement over The Hunter though well this is a different type of shooter.
(Environments look really good, well at least with a lot of downsampling ha ha.)
The setting is pretty neat indeed, the idea of how the gameplay/modes will pan out on the other hand doesn't quite convince my grumpy solitary self. We shall see I guess (looking at the glass half full, at least it ain't a BR )
THQ Nordic are happy to announce that they have signed a worldwide physical distribution deal with @AvalancheSweden for #GenerationZero, the studio’s explosive cat & mouse #openworld #actiongame set in an alternate 1980s Sweden.
Get a first look at in-game footage of the beautiful, yet dangerous, world of Generation Zero. In this re-imagining of 1980’s Sweden hostile machines have invaded the serene countryside, and you need to fight back!
Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. By utilizing battle tested guerilla tactics, you’ll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.
I kind of like the look of this. Really up to play a survival game with friends, that is NOT about building - can't stand that shit, puts me to sleep. If encounters are nice and hard, then this would be great!
For sure yes, i love his art. Been following him for years.
From his twitter;
"The only thing that bothers me about Generation Zero is simply this: Avalanche knows who I am. We live in the same town. The game director of the GZ follows me on Twitter. I've even met them and briefly worked with them and not once did they mention that they were working on a game set in the Swedish countryside in the late 1980s, featuring giant robots. Well okay, I guess they didn't have to say anything, but the minimally decent thing to do would have been to at least acknowledge the similarities when pointed out."
yeah, i mean why at least not write "inspired by Stålenhag's art", it's not like it would do any harm, like it would sell less or people would get upset. The only thing that possibly can happen is more people would be interested to check out his art.. guess they want to take the credit for themselves.
Gameplay looks.. meh. I do love seeing houses that you are familiar with.. the yellow house in the beginning looks exactly like the house where my grandparents lived. It certainly adds something new that i'm not exactly spoiled with in games. Overall the graphics looks quite nice.
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