Cities: Skylines
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hehehemann




Posts: 320

PostPosted: Mon, 28th May 2018 02:39    Post subject:
scaramonga wrote:
Nice work indeed. I admire the effort that must have gone into making this. Smile

Thank you.


Thanks Scara for the compliment, and a big thanks for what you do over on RIN
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difm




Posts: 6618

PostPosted: Mon, 28th May 2018 12:09    Post subject:
Why did you make that awful intersection instead of proper interchange?


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hehehemann




Posts: 320

PostPosted: Mon, 28th May 2018 17:07    Post subject:
difm wrote:
Why did you make that awful intersection instead of proper interchange?


I wanted to keep with the idea of the map, its a low developed Island so wouldnt have a big intersection plus I figure plopping intersections is easy for someone to replace it with.
The map is a little more challenging than most on the workshop, the game has been out a long time now and I always wanted more of a challenge when building cities. Its aimed more for builders than a hand held style map which has tons of roads and intersections limiting/deciding for you. Its just one big landscaped play area for you to do as you wish.
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scaramonga




Posts: 9800

PostPosted: Tue, 29th May 2018 03:13    Post subject:
difm wrote:
Why did you make that awful intersection instead of proper interchange?



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difm




Posts: 6618

PostPosted: Tue, 29th May 2018 21:12    Post subject:
Okay


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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 11th Oct 2018 15:12    Post subject:

Quote:
In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this DLC. Players can build unique factories and customize their industrial areas with supply chains for the four different resource types. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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difm




Posts: 6618

PostPosted: Fri, 12th Oct 2018 10:09    Post subject:
Great news, men!
So Much Win


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scaramonga




Posts: 9800

PostPosted: Sat, 13th Oct 2018 05:38    Post subject:
More freebies Very Happy Twisted Evil, which is what I love about this game.

You get it regardless, and you just gotta unlock it Wink

 Spoiler:
 
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 16th Oct 2018 11:38    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 22nd Oct 2018 15:12    Post subject:
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 31st Oct 2018 08:48    Post subject:
seems like noone posted the release trailer for the DLC


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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locke89




Posts: 2812
Location: Poland
PostPosted: Wed, 31st Oct 2018 11:48    Post subject:
scaramonga wrote:
More freebies Very Happy Twisted Evil, which is what I love about this game.

You get it regardless, and you just gotta unlock it Wink

Add to CAPI:
715194 = Cities: Skylines - Industries[/spoiler]


Anyone could write some mini-guide how to activate those CAPI codes? Do I only need to modify some game files? Need some program? HALP! Very Happy
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konkol84




Posts: 3675
Location: Po(o)land
PostPosted: Wed, 31st Oct 2018 12:43    Post subject:
Russian forum still dead? There was a nice tutorial there.


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Reg67




Posts: 5432

PostPosted: Wed, 31st Oct 2018 12:47    Post subject:
locke89 wrote:
scaramonga wrote:
More freebies Very Happy Twisted Evil, which is what I love about this game.

You get it regardless, and you just gotta unlock it Wink

Add to CAPI:
715194 = Cities: Skylines - Industries[/spoiler]


Anyone could write some mini-guide how to activate those CAPI codes? Do I only need to modify some game files? Need some program? HALP! Very Happy


I know how to do it, but as the person above stated the usual place, RUS forum is dead. It's really easy to do, and yes you do need dll's to get it working, I have the base game on Steam and all the rip off DLC's are unlocked.
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hehehemann




Posts: 320

PostPosted: Wed, 31st Oct 2018 17:42    Post subject:
You can still get to RIN forum on Tor, its still a fairly busy place and the latest CAPI is there
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 9th May 2019 18:37    Post subject:

Quote:
School is in session! Delve into higher education with this new expansion that allows you to design a custom Campus, specialize your school, engage in varsity sports, and build a prestigious University that will be the highlight of your city!

Releases May 21st, 2019


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 21st May 2019 18:44    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Thu, 26th Mar 2020 16:21    Post subject:
In case anyone is interested, there's a full yarr standalone release as per tradition (includes the billions of DLCs made in Paragreed): Cities.Skylines.Sunset.Harbor-CODEX
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Areius




Posts: 14854

PostPosted: Thu, 26th Mar 2020 16:58    Post subject:
locke89 wrote:
scaramonga wrote:
More freebies Very Happy Twisted Evil, which is what I love about this game.

You get it regardless, and you just gotta unlock it Wink

Add to CAPI:
715194 = Cities: Skylines - Industries[/spoiler]


Anyone could write some mini-guide how to activate those CAPI codes? Do I only need to modify some game files? Need some program? HALP! Very Happy

Not everything though (or at least anymore), although it seems mostly radio stations (and one content pack):
https://steamdb.info/app/255710/depots/

The guide is very simple. You download creamapi and use this userscript:
https://github.com/Sak32009/GetDLCInfoFromSteamDB
On SteamDB you have a big green button at the bottom right of screen -> Get DLCs list -> Download File. Copy creamapi's dlls (and rename original steam_api.dll according to what's written in the creamapi readme) and copy this file next to it. Start game and enjoy.


PC: Yes. Console: No.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 10th Sep 2020 20:25    Post subject:
These two mods look rather neat. I'm pretty sure all the players going for details and looks will have a field day with them. Smile



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DXWarlock
VIP Member



Posts: 11422
Location: Florida, USA
PostPosted: Thu, 10th Sep 2020 21:14    Post subject:
zmed wrote:
These two mods look rather neat. I'm pretty sure all the players going for details and looks will have a field day with them. Smile

Well damnit. Looks like I am playing it again..LOL
Always bugged me I couldn't do that on some streets I feel I need to.


-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf

Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 12th Sep 2020 16:02    Post subject:
As said, it serves no purpose in terms of gameplay, but using these two mods alongside TMPE and MoveIt, it's a really pleasant distraction.

When I try to debug my problematic traffic choke points I always end up touching up my intersections. And then a couple others nearby. And that one also looks bland. And that one is a bit drab. Etc, etc. Razz

BEFORE:



AFTER:






Nothing amazingly spectacular, but it does serve as a pleasant distraction between building new districts. Smile
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difm




Posts: 6618

PostPosted: Sat, 12th Sep 2020 22:19    Post subject:
Roundabouts are most effective without 90 degree or other sharp on/off turns. It's not always possible to do but when it can be done, it really helps with the flow.


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sat, 12th Sep 2020 23:15    Post subject:
That's where the node controller mod comes in. You can adjust the "size" of the intersection with it, and it will round out the edges, giving a much gentler curve. Previously you needed to add separate slip roads to do it, with this mod it's just a slider. Very handy.

On that roundabout I rounded down those corners. This is the vanilla intersection (except for the markings).


And the same one after just adjusting it with the mod.




And what's even more amazingly handy is that since the lane marker tool mod uses pre-defined nodes on the roads themselves, if you adjust the road with Move-it or the node controller, the markings automatically update themselves. That would be impossible with the old manual prop-line tool shenanigans where you had to put in every single line individually, and if you moved the road a tiny bit, it was all messed up. Now it's set-it-and-forget-it.
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locke89




Posts: 2812
Location: Poland
PostPosted: Sun, 13th Sep 2020 12:55    Post subject:
Is there any mod that makes this game more challenging?
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difm




Posts: 6618

PostPosted: Mon, 14th Sep 2020 10:18    Post subject:
Oooh, I have completely forgotten the node controller. Thanks!


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Areius




Posts: 14854

PostPosted: Mon, 14th Sep 2020 11:46    Post subject:
Shame about this game that it's mostly a road builder that doesn't do it very well. They really should've spent more time on the road AI.


PC: Yes. Console: No.
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Reg67




Posts: 5432

PostPosted: Fri, 21st May 2021 21:07    Post subject:
Cities.Skylines.Train.Stations-CODEX
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Reg67




Posts: 5432

PostPosted: Tue, 25th Jan 2022 10:56    Post subject:
Cities.Skylines.Airports-CODEX

They keep milking this for all its worth, including stuff that should be in the main game, rip off bastards.

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Cities: Skylines - Airports (c) Paradox Interactive

Release Date : 01/2022 Protection : Steam
Discs : 1 Genre : Simulation

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The Airports expansion allows you to build your own airport areas,
set up gates and connect them via concourse networks. Design your
dream airports, from small airfields to large international hubs.
Cities: Skylines is a modern take on the classic city simulation.
The game introduces new game play elements to realize the thrill
and hardships of creating and maintaining a real city whilst
expanding on some well-established tropes of the city building
experience. You're only limited by your imagination, so take
control and reach for the sky!

For more info go to : http://store.steampowered.com/app/1726380/


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- Extract
- Burn or mount the .iso
- Run setup.exe and install
- Copy crack from CODEX dir to installdir
- Play

NOTES: This release is standalone and includes the following DLC:

> Cities: Skylines - Sunset Harbour
> Cities: Skylines - Content Creator Pack: Modern Japan
> Cities: Skylines - Coast to Coast Radio
> Cities: Skylines - Content Creator Pack: Modern City Centre
> Cities: Skylines - Downtown Radio
> Cities: Skylines - Campus
> Cities: Skylines - Content Creator Pack: University City
> Cities: Skylines - Campus Radio
> Cities: Skylines - Deep Focus Radio
> Cities: Skylines - Industries
> Cities: Skylines - Synthetic Dawn Radio
> Cities: Skylines - Parklife
> Cities: Skylines - Green Cities
> Cities: Skylines - Mass Transit
> Cities: Skylines - Natural Disasters
> Cities: Skylines - Snowfall
> Cities: Skylines - After Dark
> Cities: Skylines - Content Creator Pack: European Suburbia
> Cities: Skylines - Content Creator Pack: High-Tech Buildings
> Cities: Skylines - Content Creator Pack: Art Deco
> Cities: Skylines - Country Road Radio
> Cities: Skylines - All That Jazz
> Cities: Skylines - Concerts
> Cities: Skylines - Rock City Radio
> Cities: Skylines - Relaxation Station
> Cities: Skylines - Deluxe Edition Upgrade Pack
> Cities: Skylines - Carols, Candles and Candy
> Cities: Skylines - Match Day
> Cities: Skylines - Pearls From the East
> Cities: Skylines - Sunny Breeze Radio
> Cities: Skylines - Rail Hawk Radio
> Cities: Skylines - Content Creator Pack: Train Stations
> Cities: Skylines - Content Creator Pack: Bridges & Piers
> Cities: Skylines - Airports
> Cities: Skylines - Content Creator Pack: Vehicles of the World
> Cities: Skylines - Content Creator Pack: Map Pack

The game is updated to v1.14.0-f4. For more information on what
is new see the following link.
https://store.steampowered.com/news/?appids=255710
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Areius




Posts: 14854

PostPosted: Tue, 25th Jan 2022 14:02    Post subject:
Apart from radios, last time I played this all DLCs could be unlocked with CreamAPI for free Very Happy


PC: Yes. Console: No.
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