Pillars of Eternity 2
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WHEATTHlNS




Posts: 1137

PostPosted: Thu, 10th May 2018 16:25    Post subject:
Bob Barnsen wrote:
I can't decide if i want to make a Cipher or Wizard. Sad

I think i played a Cipher in POE1 too as a ranged character and liked it.


You pick a Cipher up almost immediately. And a Wizard. Maybe multiclass one. Looking back I'm kind of wishing I did Inquisitor (Cipher/Paladin) for the strong CC and Healing abilities.


"Get the hell out of me" - [ex]girlfriend[s]
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Aquma




Posts: 2805

PostPosted: Thu, 10th May 2018 16:40    Post subject:
Loving it so far. Had a slight problem with choosing a character at first, since there are so many interesting classes and possible builds. The way the game starts is a bit irritating, because you have to go through a long-ish scene before you can even select your race and class. I wish they'd included some kind of a "skip prologue" option, for multi-playthrough enthusiasts like myself, but that's a very minor problem. I finally settled on Beguiler/Assassin and he's been loads of fun. I can already see my second Wizard playthrough, though Very Happy

UI is indeed pretty idiotic. I really don't get why there's no simple way to check skills and abilities aside from the level up menu. It seems like a serious oversight. First game worked like this too, if I remember it right, but it wasn't nearly as complex when it comes to builds and classes.

Other than that, however, brilliant game. Combat is much improved over the original. It kinda seems more BG2-like somehow - maybe because of the penetration/armor change, which makes weaker enemies drop faster than before. It's easier to understand what's going on, and the animations look beautiful. Whole game does, in fact. Writing and dialogues also seem a lot more engaging and the game oozes atmosphere. I can see myself spending a lot of time with this one.
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Kanint




Posts: 2356

PostPosted: Thu, 10th May 2018 17:34    Post subject:
Aquma wrote:
I wish they'd included some kind of a "skip prologue" option, for multi-playthrough enthusiasts like myself, but that's a very minor problem.

From what I've read, the prologue ?might? have a specific purpose for multi-playthrough. Completing achievements gives the player "blessings" (I've seen that pop up on the screen). Those blessings can then be used during the prologue in return for modifying your game. I don't know the specific ways in which it can be modified, but supposedly you can both make the game easier or harder.
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The_Zeel




Posts: 14922

PostPosted: Thu, 10th May 2018 17:36    Post subject:
Do I need to play the first game for this one?
The first one had too much unnecessary dialog, the writing just wasn't as good as something like Planescape Torment hence it made it a chore to read through.
This one seems interesting to me already because of the pirate setting.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 10th May 2018 17:41    Post subject:
WHEATTHlNS wrote:
Bob Barnsen wrote:
I can't decide if i want to make a Cipher or Wizard. Sad

I think i played a Cipher in POE1 too as a ranged character and liked it.


You pick a Cipher up almost immediately. And a Wizard. Maybe multiclass one. Looking back I'm kind of wishing I did Inquisitor (Cipher/Paladin) for the strong CC and Healing abilities.


But if i read correctly, you can chose from 2-3 classes for your companions when you first get them, or?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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earawen




Posts: 76
Location: Belgium
PostPosted: Thu, 10th May 2018 17:59    Post subject:
Bob Barnsen wrote:
WHEATTHlNS wrote:
Bob Barnsen wrote:
I can't decide if i want to make a Cipher or Wizard. Sad

I think i played a Cipher in POE1 too as a ranged character and liked it.


You pick a Cipher up almost immediately. And a Wizard. Maybe multiclass one. Looking back I'm kind of wishing I did Inquisitor (Cipher/Paladin) for the strong CC and Healing abilities.


But if i read correctly, you can chose from 2-3 classes for your companions when you first get them, or?


Yeah you get 3 options: 2 single class, then the dual classed option of the previous 2. Though just got a choice between 1 class (ranger) and 2 multiclass (rander+rogue/wizard)

Anyway, u get choices which is nice


Last edited by earawen on Thu, 10th May 2018 18:30; edited 1 time in total
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Thu, 10th May 2018 18:22    Post subject:
The_Zeel wrote:
Do I need to play the first game for this one?
The first one had too much unnecessary dialog, the writing just wasn't as good as something like Planescape Torment hence it made it a chore to read through.
This one seems interesting to me already because of the pirate setting.


I read in a couple of reviews that it's not necessary as they sum it up for you in this one.
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Immunity




Posts: 5628

PostPosted: Thu, 10th May 2018 18:31    Post subject:
briangw wrote:
The_Zeel wrote:
Do I need to play the first game for this one?
The first one had too much unnecessary dialog, the writing just wasn't as good as something like Planescape Torment hence it made it a chore to read through.
This one seems interesting to me already because of the pirate setting.


I read in a couple of reviews that it's not necessary as they sum it up for you in this one.


Although, to be fair, depending on what "package" of events you chose that happened in the first game when you start the second one - the events will be alluded to/brought up quite often.

I've had people, and deities give me shit or praise me for stuff from the first game - I've got no idea what they're talking about apart from a little icon that shows it was a PoE 1 choice picked for me.

Not game ending, but I wish the little mouse over summary of the icon went over the event in more detail like it does for other green highlighted words.


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Mister_s




Posts: 19863

PostPosted: Thu, 10th May 2018 18:50    Post subject:
So did anyone play enough of it to figure out what the most fun classes are? I don't care about powerbuilds, just classes with some great skills and abilities.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 10th May 2018 21:48    Post subject:
After half a day i finally found a fitting class combo: Shattered Pillar + Soul Blade.
Was debating at first to go as Inquisitor too as WHEATTHlNS. But then decided against it.
Thanks and bye.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Thu, 10th May 2018 21:59    Post subject:
Mister_s wrote:
So did anyone play enough of it to figure out what the most fun classes are? I don't care about powerbuilds, just classes with some great skills and abilities.


Hunter is pretty fun to play and can combine it with Rogue for some Scout goodness. Cipher is very disappointing, especially as a melee.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Thu, 10th May 2018 23:06    Post subject:
Don't know what to do with my priest either. Multiple spells are casted with the priest at the center, with really low range, but if i put some melee weapons on her then she's dead in seconds.
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shadak




Posts: 1097
Location: Prague
PostPosted: Thu, 10th May 2018 23:07    Post subject:
I dont find sipher partucularly fun. I do like rogue though in this and use it as my class.

Right so after reaching the big town, its true there is too many women with stupid accents as leaders, what the fuck. I was trying to get immersed in this game and it bums me in the ass with shit like this... I bet they got scared of sjw Sad
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Thu, 10th May 2018 23:12    Post subject:
shadak wrote:
I dont find sipher partucularly fun. I do like rogue though in this and use it as my class.

Right so after reaching the big town, its true there is too many women with stupid accents as leaders, what the fuck. I was trying to get immersed in this game and it bums me in the ass with shit like this... I bet they got scared of sjw Sad


I first noticed the tendency when i reached that guy who attacked your ship. They basically said his balls are on a leash by some woman. My first thought was "well, here we go again"
First game was a lot like this, but i didn't really notice it until late game. Wasn't this bad though.

I don't mind female leaders, but when every damn leader is a woman then it's pretty much pissing me off and breaks my immersion.
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Nodrim




Posts: 9598
Location: Romania
PostPosted: Fri, 11th May 2018 00:03    Post subject:
shadak wrote:

Right so after reaching the big town, its true there is too many women with stupid accents as leaders, what the fuck. I was trying to get immersed in this game and it bums me in the ass with shit like this... I bet they got scared of sjw Sad


RPG Codex this way --->> Laughing
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shadak




Posts: 1097
Location: Prague
PostPosted: Fri, 11th May 2018 00:34    Post subject:
Its getting rediculous, every Naval Master and every Blacksmith (???) I meet are women in this game, I normally dont care but it irritates me in this kind of quantity, especially since everything is voiced I have to listen to the high pitched queels 80% of the time... Dont tell me missus.

Glad I iso demoed this.
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lametta




Posts: 2615

PostPosted: Fri, 11th May 2018 01:46    Post subject:
how is the combat system compared to pillars 1?
TBH i found that the comabt in 1 was shit since you were using the same strat on small enemies you d encounter and on very hard bosses like the dragons you d just cheese it to suceeded with paralyzing scrolls. So it kind a was montoonous

Is it the same in poe2?
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Immunity




Posts: 5628

PostPosted: Fri, 11th May 2018 05:29    Post subject:
lametta wrote:
how is the combat system compared to pillars 1?
TBH i found that the comabt in 1 was shit since you were using the same strat on small enemies you d encounter and on very hard bosses like the dragons you d just cheese it to suceeded with paralyzing scrolls. So it kind a was montoonous

Is it the same in poe2?


Sort of?

The biggest improvement to the combat comes from the fact that you can now let loose the full arsenal of your skills in every engagement, as the amount of times you can "use" each skill resets to max when the combat's done. No more hoarding spells or abilities for what you may encounter around the corner.

Also, wounds are only a thing now if you get knocked out or trigger a trap. No more worrying about your tank getting hit in his shield arm (imagine that!) and him becoming wounded.

The dumb engagement system is back though - and punishing as ever. Hard to tell what's engaging who when you've got 5 party members and 10 mobs clustered within 2 feet of each other. The same goes for when you're trying to target AoE spells.

Paralyzing skills are still a thing (though that specific mechanic is not really "cheesable" unless you go out of your way I suppose?)

On Veteran difficulty with mob level scaling upwards to meet my own there were several times where, despite using the attack type the target was weakest to, my blows still refused to penetrate most of the time.

There was a named steel construct on an island I had to cheese by luring his minions away first. After they were dead I spent the next 5 minutes (not exaggerating), killing him a few points of damage at a time. His weakest defense was Crushing, and it was at something like 15 points of armor. My party was level 10. That fight sucked. Not sure if level scaling is bugged or what, but that was not cool. Sad


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Kanint




Posts: 2356

PostPosted: Fri, 11th May 2018 05:37    Post subject:
Kanint wrote:
Stormwolf wrote:
I do not understand the party shared stuff like diplomacy etc. Sometimes it adds up and sometimes it simply dont :S

It's based on whichever companion has the highest skill to help you.
Then, how much that companion helps is based on how high their skill is. For the first 2 points, it adds up directly (if they have 1, they give +1, if they have 2, they give +2). Afterward it slows down and they contribute less to your total. You'll still need to put your own points to reach high numbers, you won't be able to just put 1 point in each and have your companions cover every skill in the game for you. They'll assist, but they won't replace.

To correct this:
I think what I said was partially correct. The difference is that, if I see that right, they don't exclusively use whichever companion has the highest skill. It's based on a total of everyone companion. The bonus you get is still lower than the total tho.
It looks like 1 point = +1 bonus. 2 points = +2 bonus. 4 points = +3 bonus. 6 or 7 points (forgot) = +4 bonus. So main difference is that originally I thought it was only the highest companion, but it's a total of them all as far as I can tell.
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lametta




Posts: 2615

PostPosted: Fri, 11th May 2018 10:34    Post subject:
Thanks for breaking it down
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AmpegV4




Posts: 6248

PostPosted: Fri, 11th May 2018 10:49    Post subject:
Well been looking for answers to XP scaling vs. party members in this game and I get the feeling they have gone with the retarded approach of gimping the way you can play the game.

https://steamcommunity.com/app/560130/discussions/0/3211505894129420294/

I'd much prefer rolling 1-2 characters max, this plus multiclassing would make for a fun time.

if anyone has better information as to xp vs. party, please post.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Fri, 11th May 2018 10:59    Post subject:
1-2 caracters and multiclass? How do you survive an epic ship steamroll where about 10 enemies attack you relentlessly?
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AmpegV4




Posts: 6248

PostPosted: Fri, 11th May 2018 14:03    Post subject:
That's a great question @Stormwolf in the previous infinity engine games XP was split across your party like the below:

1000xp vs 5members = 200xp per char, totally offset by # of attacks and the amount of skills for having more members.

So i would roll 1-2 characters: 1000xp vs 2members = 500xp per char, couple that with multi-classing or abusing the OP human dual-class mechanic. Equates to 2 monstrously powerful chars that level higher faster. This made those games so goddamn fun and worth replaying 15-20x. If you've never done it, try solo or run 2 human rogues with backstab then dual-class them at level 3-4 to a dual wielding fighter and some other class> absolutely dominating.

Also in terms of micro-managing you use a smaller party much more efficiently and with much less need to pause combat every 3 seconds. I banned myself from using casters sorcerer, mage's as they just get stupidly powerful too quickly, playing what i consider shit classes like druid and cleric are an absolute blast though. Yeah so for me these mechanics wreck the Pillars experience big time. I'll try it anyway.. like they have the solo achievements but it reduces tactics to door fighting, kiting and cheesing every encounter like a retard.


Edit: Okay so for chargen, ive multiclassed a monk(heywalker) barbarian(corpseeater) and maxed constitution lowered intelligence for other stats, looks like some good skill synergy when taking damage = get wounds, increased damage and unarmed perks.
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Kanint




Posts: 2356

PostPosted: Fri, 11th May 2018 17:31    Post subject:
Since the game is getting great reviews, I expect some people will be tempted to buy the season pass. So just in case: it's cheaper on the backer portal than it is elsewhere. I'm seeing a 25$ price tag, but the backer portal offers an "early bird discount" and sells it for 20$.
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AmpegV4




Posts: 6248

PostPosted: Fri, 11th May 2018 17:41    Post subject:
Completed the first island, soloing so far so good fairly enjoyable build so far. Getting splash damage from barbarian kit + making roughly 3:1 attacks vs mobs as monk unarmed. The auto-triggering of abilities is a bit weird but works (only have 3 active abilities at the moment) still satisfying punching everything with some occasional emergency corpse feasting for health.. very much enjoying the game Very Happy
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Immunity




Posts: 5628

PostPosted: Fri, 11th May 2018 19:57    Post subject:
So, how do the ship boarding battles actually work? I've always just blown up the ship. Do you have to control your crew in addition to your party of five? Does wounding the enemy crew via grapeshot beforehand actually have any effect on their performance?


I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
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Il_Padrino




Posts: 7570
Location: Greece by the North Sea
PostPosted: Fri, 11th May 2018 20:11    Post subject:
Playing as a male, so far I've had 3 gay advances made towards me, and 0 from women... Sad


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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Mister_s




Posts: 19863

PostPosted: Fri, 11th May 2018 20:14    Post subject:
Maybe the game AI senses something within you.
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blackeyedboy




Posts: 10126
Location: Transylvania
PostPosted: Fri, 11th May 2018 20:19    Post subject:
Laughing


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 11th May 2018 20:23    Post subject:
Il_Padrino wrote:
Playing as a male, so far I've had 3 gay advances made towards me, and 0 from women... Sad

Race?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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