Grand Theft Auto IV
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lolozaur




Posts: 26310

PostPosted: Sat, 18th Mar 2017 18:35    Post subject:
still plagued with gfwl, right? , would do a replay Sad
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Shawn_Hunter




Posts: 2752
Location: Bombay, India
PostPosted: Sat, 18th Mar 2017 18:39    Post subject:
Didn't Xliveless sort out that GFWL bullshit?

I didn't get any of that in the complete edition release which I picked up.
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JackQ
Non-expret in Derps lagunge



Posts: 14178
Location: Kibbutznik, Israel
PostPosted: Tue, 21st Mar 2017 10:03    Post subject:
http://www.dsogaming.com/news/red-dead-redemption-is-coming-to-grand-theft-auto-v-thanks-to-this-mod/

Quote:
This mod will be around 2GB in size and the team is converting the X360 version of the game. The team is remaking a large portion of the normal maps, and will be adding Parallax Occlusion Mapping and Tessellation where applicable


I PMd ixigia, we shall if mods rather to re-open the PC version thread or just stick this here.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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vurt




Posts: 13824
Location: Sweden
PostPosted: Tue, 21st Mar 2017 10:13    Post subject:
JackQ wrote:
http://www.dsogaming.com/news/red-dead-redemption-is-coming-to-grand-theft-auto-v-thanks-to-this-mod/

Quote:
This mod will be around 2GB in size and the team is converting the X360 version of the game. The team is remaking a large portion of the normal maps, and will be adding Parallax Occlusion Mapping and Tessellation where applicable


I PMd ixigia, we shall if mods rather to re-open the PC version thread or just stick this here.


The keyword in the article is "map".

We've seen this so many times for various versions of GTA now, an empty map converted from some previous GTA.. It's fun for those involved to get articles and a lot of attention, but if we are honest, people never "play" these mods.
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DCB




Posts: 5410

PostPosted: Tue, 21st Mar 2017 10:29    Post subject:
Seeing as this thread has surfaced again, I might as well ask about an issue I struck when trying to play the game again a month or two back. I installed the Razor1911 release with their 1.0.7.0 cracked patch. I tried a clean install with just the XLiveless (?) DLL. After the intro sequence on the boat, I'd get in the car with Roman and drive out of the docks, only for the game to crash to desktop before I got very far down the road. I tired it a few times with the same result, the last time I just sat in the car, not moving, and let the conversation play out. It seemed like it would always trigger on the same line of Roman's (can't remember what it was specifically now). Has anyone experienced that, or heard of it? I did a bit of Googling but didn't turn up any examples of the same issue. I'd just buy the thing on Steam to see if it was crack related if it wasn't still ridiculously overpriced.
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Tue, 21st Mar 2017 10:45    Post subject:
The game has it's crash moments, but it sounds like a bad installation, you sure the files of the release haven't been corrupted somehow? I had this happen to other games in the past. I'd just advise you get a cheap key, instead of getting it directly from Steam (if you want to do this). They're going for 3-6 Euros lately.

Did you try reverting to an older patch to see if that fixes your issue? Some Mods only worked fine on 1.0.4.0, remember that from my playtime
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Interinactive
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PostPosted: Tue, 21st Mar 2017 10:46    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:59; edited 1 time in total
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KillerCrocker




Posts: 20501

PostPosted: Mon, 1st Jan 2018 19:52    Post subject:
What is the best way to play GTA III, VC and SA nowadays? Steam? Retail? mods? Emulation?
I do have them on steam but after looking up ps2 vs pc comparisons, pc version seem to be lacking a lot of effects especially in San Andreas. I did played them when they came out on pc, but who cared back then


3080 | ps5 pro

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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Mon, 1st Jan 2018 19:56    Post subject:
PS2 was a blurry mess, if that's a "missing" effect, oh well. If you insist on making it look ugly again you can always use an ENB.

GTA III works fine, Steam version is the best, GTA SA too.
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KillerCrocker




Posts: 20501

PostPosted: Mon, 1st Jan 2018 20:11    Post subject:
Resolution is not everything
found the article:
http://www.eurogamer.net/articles/digitalfoundry-2015-grand-theft-auto-san-andreas-face-off

The pc version is missing some lighting and haze effects. PS2 version is a blurry shit. PS4 version just upscalses it, so it should be possible to have even better result with emulation on pc.
That is at least San Andreas. Maybe other games don't differ this much.

I know that og xbox version of gta III is a remaster and there apparently is a mod that brings it's assets to pc version


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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deadpoetic-"are you new to the cyberspace?"
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harry_theone




Posts: 11210
Location: The Land of Thread Reports
PostPosted: Mon, 1st Jan 2018 21:33    Post subject:
I didn't talk about the resolution, but okay.
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KillerCrocker




Posts: 20501

PostPosted: Sat, 13th Jan 2018 00:15    Post subject:
Dang, still not a bad looking game (no mods). It looks kinda bad most of time but with the right weather, time of day, 4k dsr and ingame contrast slider lowered, it can still look nice.


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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VGAdeadcafe




Posts: 22230
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PostPosted: Sat, 13th Jan 2018 00:27    Post subject:
The pc versions are the best and you should use some unofficial patch, I think this is the one to use, it is for gta 3, Vice City and San Andreas. I had only played SA back when it came out so I don't have experience with this.

http://www.gtagarage.com/mods/show.php?id=25368

Check out that crazy changelog!!

I also enjoyed using a crazy trainer with SA, not to cheat, but for quality of life improvements.
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KillerCrocker




Posts: 20501

PostPosted: Sat, 13th Jan 2018 00:35    Post subject:
@vga
yep I know. Already installed III and used "silentpatch" and widescreen fix. III holds up nicely and is still fun to play.


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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DCB




Posts: 5410

PostPosted: Thu, 12th Apr 2018 13:30    Post subject:
Looks like GTA4 is getting the same treatment as GTAs past, with songs being cut from it due to licensing issues:

http://www.kotaku.co.uk/2018/04/09/some-of-gta-ivs-music-licenses-expire-later-this-month-and-songs-will-be-removed

http://www.kotaku.co.uk/2018/04/11/rockstar-must-cut-some-music-from-gta-iv-but-plans-to-replace-it

Good thing I never bothered buying it. Superior isodemo FTW.
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garus
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PostPosted: Thu, 12th Apr 2018 14:48    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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trollpower




Posts: 2314

PostPosted: Thu, 12th Apr 2018 15:04    Post subject:
it is still a fucking bullshit... I bought the game 10 years ago with certain songs included so if I am desperate enough to play this again I want to play it with these song... for fuck sake... how is this even possible...

edit: and I loved vladivostok FM... Evil or Very Mad


Ryzen 7 7800X3D, Noctua NH D15 Chromax, GIGABYTE RTX 5070 Ti Windforce, GIGABYTE X670 AORUS ELITE AX, Corsair 2x16GB DDR5 CL30
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DCB




Posts: 5410

PostPosted: Thu, 12th Apr 2018 15:18    Post subject:
garus wrote:
Seriously? 10 years after warrants "good thing I never bought it"? Laughing

Yes? I don't see movie studios ripping half the soundtracks out of movies from 10 years ago.
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JBeckman
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PostPosted: Thu, 12th Apr 2018 16:04    Post subject:
Digital licensing being a thing, unfortunate but easily restored on PC via mods at least.

Guessing permanent licenses is possible but a fuck-ton more expensive so one, three, five or ten years being used instead and if the company is still around they're forced to patch it or face legal action I'm guessing because MPAA and others being a bunch of dicks. Razz
(That and the thing about defending trademark and copyright claims for the US also.)

EDIT: While at it now's the perfect time to kick out GFWL and replace it with Steamworks, fix remaining technical flaws and...no? OK.
(Throw D3D9 in the trash and show what multi-threaded D3D11 can do would have the potential to really fix up the game engine, course it costs money instead of making money or as here preserving money by avoiding legal problems.)
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DCB




Posts: 5410

PostPosted: Thu, 12th Apr 2018 16:24    Post subject:
While the RIAA are indeed a pack of cunts, I would think in this instance it's probably more likely just Rockstar/2K being cheap.
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StEFaN7




Posts: 5865
Location: them swamps
PostPosted: Thu, 12th Apr 2018 17:01    Post subject:
just pirate it and fuck it doood


I can see your soul at the edges of your eyes..
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Silent_Lurker




Posts: 7510
Location: France
PostPosted: Thu, 12th Apr 2018 17:29    Post subject:
vladivostok FM !! Oh noes, please ! Mad


No more Ruslana then ? Okay



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Morphineus
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PostPosted: Thu, 12th Apr 2018 18:02    Post subject:
It baffles me that this is legal.
I would still find it nonsense, but what they should do is remove it for new purchases if they want to be cheapskates.

Ripping content out of something I bought... that should be a big no no. It should be protected.

Pretty sure you could fight it with the EU, but luckily us gamers are lazy. Razz


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JBeckman
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Posts: 34974
Location: Sweden
PostPosted: Thu, 12th Apr 2018 18:12    Post subject:
That's the very crux of this digital license thing isn't it?

You never *owned* the game much like when you buy a physical product, you *own* a little virtual piece of paper along the lines of the publisher agreeing that you can borrow their shiny.*
* - With the addendum of the EULA telling you to go fuck yourself (In fancy wording.) and it's their shiny and they can do whatever they want with it and you are are only allowed to borrow and use a virtual copy of it but it's all on the whims of them as the actual owner of said shiny.

Even if the EULA is not all too binding legally, some publishers really push what they can get away with but it's not like players would want to risk a court case especially against any of the larger publishers.

EDIT: It should probably have been resolved differently before it became the norm? Now, well it's probably hard to do much about it and going up against and trying to affect a multi-billion source of revenue is likely not very easy.
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red_avatar




Posts: 4567

PostPosted: Fri, 13th Apr 2018 09:03    Post subject:
DCB wrote:
Looks like GTA4 is getting the same treatment as GTAs past, with songs being cut from it due to licensing issues:

http://www.kotaku.co.uk/2018/04/09/some-of-gta-ivs-music-licenses-expire-later-this-month-and-songs-will-be-removed

http://www.kotaku.co.uk/2018/04/11/rockstar-must-cut-some-music-from-gta-iv-but-plans-to-replace-it

Good thing I never bothered buying it. Superior isodemo FTW.


Odd thing is - this is illegal in the EU. You can't sell something and after the sale happened, disable parts of the item you bought. This is only allowed if it's based on external servers like a streaming service. Say, if the music was directly streamed from Rockstar. But, if it was part of the original game disk, they're not allowed to remove it unless the original content was against the law (coffee mod for example in SA). As usual, US company gives fuck all about EU laws and the EU, once again, will just shrug since it's a game no-one longer cares about.
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DCB




Posts: 5410

PostPosted: Fri, 13th Apr 2018 09:35    Post subject:
Yeah it would require a class action lawsuit to set a precedent or something I guess, which would then force Valve to prevent publishers implementing that sort of thing on Steam (and EA for Origin, etc.).
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Morphineus
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PostPosted: Fri, 13th Apr 2018 14:29    Post subject:
Nah, well not in EU case... For the EU it just needs to be reported and getting some traction.


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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 26th Apr 2018 20:04    Post subject:
Save the last dance – GTA IV axes 50+ soundtrack songs
Quote:
As much fun as we have with our virtual bank-heists, car-chases and random muggings, music licensing seems like a far more lucrative racket. Due to expensive, time-limited music licenses expiring, Grand Theft Auto IV developers Rockstar were recently faced with either pulling the game from sale, paying for a license renewal, or removing a good chunk of its famed soundtrack. Today, a small patch rolled out across multiple platforms, removing the now-unlicensed music tracks and it looks like the damage done may be greater than expected.

Right now, players are rallying to assess exactly what’s missing, but reports that the cuts would largely be focused on the Russian-themed Vladivostok FM radio station have proved true, thought perhaps at the expense of a broader truth. Vladivostok has taken the biggest individual hit, but almost every station in the game, including several which picked up extra tracks for the expansions, has seen some losses.

So far the most comprehensive list on what’s been axed comes from a helpful Steam forum user going by the handle Aaron. While he says that he’s still compiling information and the list may grow yet, what he’s assembled already makes for a grim read, and amounts to a rather significant percentage of the total musical content of the game. Over fifty tracks at present count, and it was only 46 a few minutes prior.

Probably worst hit outside of the Russian music picks is Liberty Rock Radio, which is now missing The Smashing Pumpkins’ 1979, Electric Light Orchestra’s Evil Woman, David Bowie’s Fascination and Black Sabbath’s Heaven and Hell, plus a few more. Anyone with an ear for the classics is going to be bent out of shape over at least one of those.

It’s not all bad news. Rockstar have made good on their promise to replace some of the missing tracks. Vladivostok saw the worst damage done at a whole 15 tracks removed between the main game and its expansions (effectively the entire station), but it has received 11 new songs in replacement. It remains yet to be seen if any other stations have been given the same treatment.

Fortunately, Grand Theft Auto IV does have built-in support for custom soundtracks via a special independent in-game radio station, so it shouldn’t be too hard to reinstate the missing music if you miss any of it, once it’s all tallied up. Still, it’s a sad state of affairs and one that is probably going to get worse over the coming years before it has any hope of getting better – this is the kind of problem that requires forward-thinking legislation to prevent, and that’s hard to come by these days.

https://www.rockpapershotgun.com/2018/04/26/save-the-last-dance-gta-iv-axes-50-soundtrack-songs/




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Mbi2009




Posts: 142
Location: Russia
PostPosted: Thu, 26th Apr 2018 21:20    Post subject:
So they didn't remove GFWL? I've have really big hopes Sad I saw the beta branches at steam year or so ago & and thought they silently removing GFWL / fixing game. This beta branches started years ago just for music replacement...meh
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Thu, 26th Apr 2018 23:02    Post subject:
Pay for the fucking license Cockstar, the fuckers are SWIMMING in money! Laughing Laughing
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