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Posted: Sat, 18th Mar 2017 18:39 Post subject: |
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Didn't Xliveless sort out that GFWL bullshit?
I didn't get any of that in the complete edition release which I picked up.
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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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Posted: Tue, 21st Mar 2017 10:03 Post subject: |
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http://www.dsogaming.com/news/red-dead-redemption-is-coming-to-grand-theft-auto-v-thanks-to-this-mod/
Quote: | This mod will be around 2GB in size and the team is converting the X360 version of the game. The team is remaking a large portion of the normal maps, and will be adding Parallax Occlusion Mapping and Tessellation where applicable |
I PMd ixigia, we shall if mods rather to re-open the PC version thread or just stick this here.
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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vurt
Posts: 13824
Location: Sweden
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Posted: Tue, 21st Mar 2017 10:13 Post subject: |
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JackQ wrote: | http://www.dsogaming.com/news/red-dead-redemption-is-coming-to-grand-theft-auto-v-thanks-to-this-mod/
Quote: | This mod will be around 2GB in size and the team is converting the X360 version of the game. The team is remaking a large portion of the normal maps, and will be adding Parallax Occlusion Mapping and Tessellation where applicable |
I PMd ixigia, we shall if mods rather to re-open the PC version thread or just stick this here. |
The keyword in the article is "map".
We've seen this so many times for various versions of GTA now, an empty map converted from some previous GTA.. It's fun for those involved to get articles and a lot of attention, but if we are honest, people never "play" these mods.
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Posted: Tue, 21st Mar 2017 10:29 Post subject: |
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Seeing as this thread has surfaced again, I might as well ask about an issue I struck when trying to play the game again a month or two back. I installed the Razor1911 release with their 1.0.7.0 cracked patch. I tried a clean install with just the XLiveless (?) DLL. After the intro sequence on the boat, I'd get in the car with Roman and drive out of the docks, only for the game to crash to desktop before I got very far down the road. I tired it a few times with the same result, the last time I just sat in the car, not moving, and let the conversation play out. It seemed like it would always trigger on the same line of Roman's (can't remember what it was specifically now). Has anyone experienced that, or heard of it? I did a bit of Googling but didn't turn up any examples of the same issue. I'd just buy the thing on Steam to see if it was crack related if it wasn't still ridiculously overpriced.
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harry_theone
Posts: 11210
Location: The Land of Thread Reports
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Posted: Tue, 21st Mar 2017 10:46 Post subject: |
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Last edited by Interinactive on Mon, 4th Oct 2021 09:59; edited 1 time in total
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Posted: Mon, 1st Jan 2018 19:52 Post subject: |
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What is the best way to play GTA III, VC and SA nowadays? Steam? Retail? mods? Emulation?
I do have them on steam but after looking up ps2 vs pc comparisons, pc version seem to be lacking a lot of effects especially in San Andreas. I did played them when they came out on pc, but who cared back then
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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harry_theone
Posts: 11210
Location: The Land of Thread Reports
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Posted: Mon, 1st Jan 2018 19:56 Post subject: |
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PS2 was a blurry mess, if that's a "missing" effect, oh well. If you insist on making it look ugly again you can always use an ENB.
GTA III works fine, Steam version is the best, GTA SA too.
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Posted: Mon, 1st Jan 2018 20:11 Post subject: |
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Resolution is not everything
found the article:
http://www.eurogamer.net/articles/digitalfoundry-2015-grand-theft-auto-san-andreas-face-off
The pc version is missing some lighting and haze effects. PS2 version is a blurry shit. PS4 version just upscalses it, so it should be possible to have even better result with emulation on pc.
That is at least San Andreas. Maybe other games don't differ this much.
I know that og xbox version of gta III is a remaster and there apparently is a mod that brings it's assets to pc version
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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harry_theone
Posts: 11210
Location: The Land of Thread Reports
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Posted: Mon, 1st Jan 2018 21:33 Post subject: |
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I didn't talk about the resolution, but okay.
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Posted: Sat, 13th Jan 2018 00:27 Post subject: |
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The pc versions are the best and you should use some unofficial patch, I think this is the one to use, it is for gta 3, Vice City and San Andreas. I had only played SA back when it came out so I don't have experience with this.
http://www.gtagarage.com/mods/show.php?id=25368
Check out that crazy changelog!!
I also enjoyed using a crazy trainer with SA, not to cheat, but for quality of life improvements.
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Posted: Sat, 13th Jan 2018 00:35 Post subject: |
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@vga
yep I know. Already installed III and used "silentpatch" and widescreen fix. III holds up nicely and is still fun to play.
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Thu, 12th Apr 2018 13:30 Post subject: |
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garus
VIP Member
Posts: 34200
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Posted: Thu, 12th Apr 2018 14:48 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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JBeckman
VIP Member
Posts: 34974
Location: Sweden
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Posted: Thu, 12th Apr 2018 16:24 Post subject: |
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While the RIAA are indeed a pack of cunts, I would think in this instance it's probably more likely just Rockstar/2K being cheap.
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StEFaN7
Posts: 5865
Location: them swamps
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Posted: Thu, 12th Apr 2018 17:01 Post subject: |
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just pirate it and fuck it doood
I can see your soul at the edges of your eyes..
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Thu, 12th Apr 2018 18:02 Post subject: |
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It baffles me that this is legal.
I would still find it nonsense, but what they should do is remove it for new purchases if they want to be cheapskates.
Ripping content out of something I bought... that should be a big no no. It should be protected.
Pretty sure you could fight it with the EU, but luckily us gamers are lazy. 
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JBeckman
VIP Member
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Location: Sweden
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Posted: Thu, 12th Apr 2018 18:12 Post subject: |
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That's the very crux of this digital license thing isn't it?
You never *owned* the game much like when you buy a physical product, you *own* a little virtual piece of paper along the lines of the publisher agreeing that you can borrow their shiny.*
* - With the addendum of the EULA telling you to go fuck yourself (In fancy wording.) and it's their shiny and they can do whatever they want with it and you are are only allowed to borrow and use a virtual copy of it but it's all on the whims of them as the actual owner of said shiny.
Even if the EULA is not all too binding legally, some publishers really push what they can get away with but it's not like players would want to risk a court case especially against any of the larger publishers.
EDIT: It should probably have been resolved differently before it became the norm? Now, well it's probably hard to do much about it and going up against and trying to affect a multi-billion source of revenue is likely not very easy.
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Posted: Fri, 13th Apr 2018 09:03 Post subject: |
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Odd thing is - this is illegal in the EU. You can't sell something and after the sale happened, disable parts of the item you bought. This is only allowed if it's based on external servers like a streaming service. Say, if the music was directly streamed from Rockstar. But, if it was part of the original game disk, they're not allowed to remove it unless the original content was against the law (coffee mod for example in SA). As usual, US company gives fuck all about EU laws and the EU, once again, will just shrug since it's a game no-one longer cares about.
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Posted: Fri, 13th Apr 2018 09:35 Post subject: |
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Yeah it would require a class action lawsuit to set a precedent or something I guess, which would then force Valve to prevent publishers implementing that sort of thing on Steam (and EA for Origin, etc.).
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Fri, 13th Apr 2018 14:29 Post subject: |
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Nah, well not in EU case... For the EU it just needs to be reported and getting some traction.
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Posted: Thu, 26th Apr 2018 20:04 Post subject: |
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Save the last dance – GTA IV axes 50+ soundtrack songs
Quote: | As much fun as we have with our virtual bank-heists, car-chases and random muggings, music licensing seems like a far more lucrative racket. Due to expensive, time-limited music licenses expiring, Grand Theft Auto IV developers Rockstar were recently faced with either pulling the game from sale, paying for a license renewal, or removing a good chunk of its famed soundtrack. Today, a small patch rolled out across multiple platforms, removing the now-unlicensed music tracks and it looks like the damage done may be greater than expected.
Right now, players are rallying to assess exactly what’s missing, but reports that the cuts would largely be focused on the Russian-themed Vladivostok FM radio station have proved true, thought perhaps at the expense of a broader truth. Vladivostok has taken the biggest individual hit, but almost every station in the game, including several which picked up extra tracks for the expansions, has seen some losses.
So far the most comprehensive list on what’s been axed comes from a helpful Steam forum user going by the handle Aaron. While he says that he’s still compiling information and the list may grow yet, what he’s assembled already makes for a grim read, and amounts to a rather significant percentage of the total musical content of the game. Over fifty tracks at present count, and it was only 46 a few minutes prior.
Probably worst hit outside of the Russian music picks is Liberty Rock Radio, which is now missing The Smashing Pumpkins’ 1979, Electric Light Orchestra’s Evil Woman, David Bowie’s Fascination and Black Sabbath’s Heaven and Hell, plus a few more. Anyone with an ear for the classics is going to be bent out of shape over at least one of those.
It’s not all bad news. Rockstar have made good on their promise to replace some of the missing tracks. Vladivostok saw the worst damage done at a whole 15 tracks removed between the main game and its expansions (effectively the entire station), but it has received 11 new songs in replacement. It remains yet to be seen if any other stations have been given the same treatment.
Fortunately, Grand Theft Auto IV does have built-in support for custom soundtracks via a special independent in-game radio station, so it shouldn’t be too hard to reinstate the missing music if you miss any of it, once it’s all tallied up. Still, it’s a sad state of affairs and one that is probably going to get worse over the coming years before it has any hope of getting better – this is the kind of problem that requires forward-thinking legislation to prevent, and that’s hard to come by these days. |
https://www.rockpapershotgun.com/2018/04/26/save-the-last-dance-gta-iv-axes-50-soundtrack-songs/
Greed*

Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Mbi2009
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