You can play it fully SOLO (except the bigger dungeons/trials). With their level scaling patch, it makes it even more easy to play SOLO. It is kind of less fun (at least for me) since the community is very friendly and very active to group up.
You will be missing out MMO fun if you plan to go solo though. There will always be someone near world events and the public dungeons, so you can't expect to solo clear it.
The world is gorgeous and has a tonne of content for you to clear.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Just wanna add, that if you reach max level and cp160+, you will be able to solo the world bosses and public dungeons. So if you are like me, and want to play it solo for the story and achievement hunting, and just occasionally grp up to do dungeons, you can do it. No need to keep spamming LFM to just finish a zone with full achies and exploration.
A beer before dinner, makes you a winner.
Drink it before breakfast, then you're a sinner.
Ok, good. I know it's a mmo but still wanted experience story while playing solo, and occasionally do group things just for fun. I will try to decide if it's worth to buy during this free week.
I'm the ultimate solo player when it comes to MMO's, and have found ESO to be the best in this regard, compared to other MMOs. Very nice game to play solo.
Yeah but it's not solo experience in terms of Elder Scrolls, which the guy is maybe expecting (and Bethesda advertising).
What I find most depressing is how the interiors are empty. Perfectly designed and decorated, but almost no interactive stuff except a shiny parchment with a quest-related text.
They added thieving which adds interactivity to a lot of indoor objects. But it's still far from it is in the single player games.
My main gripe with the game is how similar-looking the zones are (not counting the DLC). There's a huge amount of content but assets are constantly replicated all over the map - unlike an MMO like WoW where zones tend to be very unique. I haven't tried any DLC yet but it looks like it solves this problem.
Yeah but it's not solo experience in terms of Elder Scrolls, which the guy is maybe expecting (and Bethesda advertising).
What I find most depressing is how the interiors are empty. Perfectly designed and decorated, but almost no interactive stuff except a shiny parchment with a quest-related text.
Plus you can't even murder entire villages when you want to, which is the quintessential TES experience. MMOs ruin everything.
The rare quality orc dueling jock-straps of Orsinium?
There's some strange items in peoples houses and in their pockets though usually there's little value beyond anything not blue (rare) or purple (epic) though purple is pretty uncommon and primarily for set treasures having named items.
I think I found two while I was active with the game, it's pretty uncommon but it's also worth about 750 gold though with blue items being worth 250 just selling a bunch of these is fairly profitable for how easy stealing is.
(Combine with the Sithis ability to instantly murder NPC's that are non-hostile and "stealing" is trivialized though respawn times and other nearby actors make it hard to use in some areas.)
I think the best way to go into this is: Expect an MMO with TES atmosphere but not it's gameplay/mechanics. Back when it launched I saw a great amount of whine and hate because they were expecting something closer to TES.
It wasn't a bad MMO back then, just nothing special but I'm glad they kept on working on it since it's one of the few good ones out there now + it influenced some others.
As to solo, most MMO's these days can be solo'd till the endgame content and TES:O is no different.
You're invited to our beta test for The Elder Scrolls Online: Summerset on PC/Mac! If you'd like to participate in the beta, you can find more information and instructions in this email.
1-week full access to ESO Plus features. This includes full access to DLC game packs – new zones, quests, dungeons, and more
Includes the Imperial City, Orsinium, Thieves Guild, Dark Brotherhood, Shadows of the Hist, Horns of the Reach, Clockwork City, Dragon Bones, and Morrowind (zone and story).
Available till July 16 at 10:00AM EDT. Should be enough to complete the DLC zones.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Since I'm having a week of vacation time two weeks from now and have absolutely zilch to play, I wanted to try this one again. I don't quite understand how I can buy Morrowind though. All I can see is the Summerset upgrade edition (I have Tamriel Unlimited). Is there no way to just buy Morrowind?
If I do not buy any of the DLCs, will I still get the benefits (not the region obviously) in the vanilla game?
I think summerset includes oblivion now. 1 month subscription nets you the dlc's for cheap. Worth it if you're unsure if you're going to play it for long.
I'm just not sure how these expansion work. Is it content for after the vanilla region? If I play the main game for a few weeks and like it this time, I might be buy the upgrade thingie later. Will that ruin the new content since I'd be high level at that point?
How much effect do these expansions/DLCs have on the vanilla game?
Orsinium, Morrowind, Summerset adds a completely new zone to the game. All 3 are good.
Imperial City DLC adds Imperial City and Sewers - I wouldn't recommend it really unless it's on sale / interested in PvP.
Thieves Guild adds a small zone called Hew's Bane. Dark Brotherhood adds a small zone called Gold Coast. Kind of short & okay but give more daily quests.
Shadows of the Hist, Horns of the Reach dungeon packs - not worth it. Unfun dungeons. Even with ESO+, these are just garbage tier of punishment.
You can't buy any of the DLCs from steam anymore. You need to get crowns on steam and buy them in-game. It'll unlock instantly.
Currently, the game is free to play till August 15 along with Morrowind. I'd suggest spending a few hours while it's free before you decide to buy. Crowns / in-game store has a sale.
ESO+ will cover everything except Summerset. You also get crowns monthly which you can spend later to own the expansion packs permanently.
Quote:
If I do not buy any of the DLCs, will I still get the benefits (not the region obviously) in the vanilla game?
95%, yes. You don't need any of the DLCs to really get a benefit. Jewellery crafting is tied to Summerset but you can still buy from other players. Warden class can be purchased without owning Morrowind, I think. Battlegrounds PvP requires Morrowind.
PvP, in general, is a just frustrating mess and still lags heavily. So you are not losing much.
Mister_s wrote:
I'm just not sure how these expansion work. Is it content for after the vanilla region? If I play the main game for a few weeks and like it this time, I might be buy the upgrade thingie later. Will that ruin the new content since I'd be high level at that point?
How much effect do these expansions/DLCs have on the vanilla game?
Levels don't matter really till you do endgame trials. You scale to every zone level. This allows you to move freely anywhere and at any level, you can play any quest.
You can jump into DLC zones anytime you want. They are completely separate and don't affect the vanilla game much.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
I've been playing it for a while (level 12 now), it's a lot better than I remember. It feels a lot more like an SP game now. I have a question about continuity though. So I can go anywhere and do anything I want? How does that make sense when you follow the story? If I follow the MQ and the alliance quest, will I progress through the zones like it's meant? It seems I can also do all faction lines at the same time? That doesn't make any sense to me so I want to stick to my alliance. Is there a clear difference between faction quest lines so I don't start another one accidently?
So, how do I discern a clear path? Stick to one line and finish it? To be clear, I don't care about PvP and such, just the story.
Each zone has a self-contained story. Faction zones generally have a minor story connection between them and are intended to be progressed in order. So there's a separate 5-zone story chain for each faction. Once you finish a zone you will get a quest leading you to the next zone in the chain. And once you finish a faction you will get a quest leading you to the next faction's starting zone.
DLC zones have self-contained stories.
Main quest and guild quests progress on their own regardless of the zone you are in.
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