Originally released for the Dreamcast in 2000 and 2001, Shenmue I & II is an open world action adventure combining jujitsu combat, investigative sleuthing, RPG elements, and memorable mini-games. It pioneered many aspects of modern gaming, including open world city exploration, and was the game that coined the Quick Time Event (QTE). It was one of the first games with a persistent open world, where day cycles to night, weather changes, shops open and close and NPCs go about their business all on their own schedules. Its engrossing epic story and living world created a generation of passionate fans, and the game consistently makes the list of “greatest games of all time”.
Story
A tale of revenge.
In 1986, teenage jujitsu artist Ryo Hazuki returns to the dojo of his father, Iwao Hazuki, only to witness his murder by a Chinese man, Lan Di. Lan Di steals a mysterious artifact known as the Dragon Mirror. Ryo vows to avenge his father’s death and sets out tracing Lan Di’s path.
The first game in the series, Shenmue begins the tale as Ryo travels around Yokosuka, Japan, gathering clues about his father’s murder and dealing with nefarious gangsters along the way.
The sequel Shenmue II continues Ryo’s quest, this time crossing the sea to Hong Kong, China. Ryo ventures deeper into the criminal underworld, meeting martial arts masters who aid him on his journey and offer insight into his father’s death, and unravels the mysteries of the Dragon Mirror that his father kept hidden.
Gameplay
Take the role of Ryo Hazuki.
Explore a 3D open world searching for clues, examining objects, and talking to NPCs.
Battle enemies and bosses making full use of the moves of Hazuki-style jujitsu.
Beat quick-time events (QTEs) and mini-games.
Key features
The best Shenmue experience
Pioneering Dreamcast classics available for the first time on PC
Updated user interface
Choice of modern or classic controls
Japanese audio available for the first time for a global audience
Fully scalable screen resolutions
An epic legend
A tale of revenge on a grand scale
Solve the mystery of your father’s murder
An experience never to be forgotten
The world feels alive
Talk to anyone, scour the world for clues
NPCs live independent lives on their own schedule
Faithful recreations of 1980s Japan and Hong Kong, China
Distract yourself with arcade games, collectibles, duck racing, and more
Yeah I'm pretty sure I posted in the Shenmue III thread back when it was first announced that Sega was absolutely going to jump on the bandwagon and milk some money out of it with Shenmue I/II ports/re-releases. Honestly they would be crazy not to cash in on IP otherwise doing nothing for them. It's just a shame they aren't more motivated to port more of their old DC and Saturn back catalogue to PC. There is so much good stuff in there.
Wow, never thought i would see this day after almost 20 years, it aparently will have new UI and a new modern control scheme (wich is the most dated aspect of the game) so i hope some of you can enjoy shenmue without all the "clunkyness"
Im actualy glad they didnt touch the graphics, i want it exactly like in 1999, just with better resolution, better controls (i might even use the old controls for nostalgia purposes) and better UI.
Im actualy glad they didnt touch the graphics, i want it exactly like in 1999, just with better resolution, better controls (i might even use the old controls for nostalgia purposes) and better UI.
well, at least I hope for the sake of 1080p, 2K and 4K, that the textures suffered a coat of new paint (read: more resolution)
Money for Shenmue 3 running out, and they need a quick cash in?
Sega aren't making Shenmue 3, so no.
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It's still a great adventure game and a true classic. You might as well say all the 3d games pre-2000 are clunky now.
Obviously the kiddies probably won't like it, it doesnt have chest-high cover walls and kill streaks after all.
Fantastic news, it was definitely in the air but it's good that the Segamen finally made it happen
I'm one of those who's never played it (but has always wanted to do it), I ended up setting-up Demul some time ago and while there weren't any particular issues with it, eventually decided to be a patient bear since playing with the pad wasn't tickling me in the right way. I don't mind the original graphics at all (on the contrary, love me some charming vintages ), just give me them saucy mouse controls and I'm set.
Fog effect could have been more for masking the often very low view distance in older 3d console games though it added some atmosphere too although the main concern is the stretching far as I can tell such as the head of the lead character at the 1:50 mark.
Looks like the alpha on Shenhua's hair texture is much better in the port. I wonder if that is manual cleanup or whether they found the source textures. Most of the other textures look pretty low res though, so maybe it's the former. Although it seems odd they didn't do a pass on Ryo in that case. His jacket looks pretty rough.
Fog effect could have been more for masking the often very low view distance in older 3d console games though it added some atmosphere too although the main concern is the stretching far as I can tell such as the head of the lead character at the 1:50 mark.
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