Tower of Time
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prudislav
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PostPosted: Tue, 10th Jan 2017 12:23    Post subject: Tower of Time

http://www.evehor.com/
Quote:
Overview
    Classical RPG
    20-30h gameplay time
    Deep and engaging story, told via animated illustrations with voice-over
    Unique lore - as you progress, discover the history of the Ancients


Combat
    Tactical real time combat with slow-mode
    Ability to influence terrain in combat for tactical gain
    Advanced combat mechanics: buffs, debuffs, statuses (stunned, dazed, etc.), summons
    Detailed combat log
    100+ various enemies, some with skills of their own


Classes and Skills
    7 diverse champion classes
    New class progression system
    Multiple class build options (no single best build for any class)
    6 upgrade-able skills per class with booster options (changing the nature of the skill)
    No experience - leveling based on ancient knowledge found



Exploration
    Handcrafted levels with 5 graphical themes
    Each level has its own lore/history
    Quests, secrets and puzzles (some optional ones can be difficult)
    13 tower levels across 3 major themes
    1 optional level with unique setting



Equipment
    Random loot generation
    Rich equipment system
    Rich crafting system
    New enchanting system
    Many melee and range weapon types
    Dual-wielding with melee and magic range weapons
    4 major tiers of items
    5 categories of items (basic, magic, ancient, relic)
    Unique Legendary items



City
    City as main progression hub
    Upgrade-able buildings


Last edited by prudislav on Thu, 2nd Jan 2020 09:38; edited 1 time in total
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Bob Barnsen




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Location: Germoney
PostPosted: Tue, 10th Jan 2017 14:13    Post subject:
Is this some mobile game port?

Or why is the GUI so huge:


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prudislav
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PostPosted: Tue, 10th Jan 2017 14:20    Post subject:
oh :-/ seems to be iOS/Steam, judging by the website Sad
Lets hope they have separate UIs for each platform


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lolozaur




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PostPosted: Sun, 2nd Jul 2017 09:28    Post subject:
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7thunders




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PostPosted: Sun, 2nd Jul 2017 10:23    Post subject:
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prudislav
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PostPosted: Sun, 2nd Jul 2017 13:06    Post subject:
Quote:
Full release will happen 4-5 months after EA. We have most of the content done but we plan to add few new things and balance the combat.

http://steamcommunity.com/app/617480/discussions/0/2592234299547964343/#c2592234299554302101


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Roach_666




Posts: 1299
Location: Hell in its Alpha Build
PostPosted: Mon, 3rd Jul 2017 10:31    Post subject:
Looks great for a Unity title.

+1 for art direction.
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h0rnyfavn
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PostPosted: Mon, 3rd Jul 2017 14:07    Post subject:
Quote:
unique real-time action with a slow-time feature


Meh...combat in games like this one should be turn-based...


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Reg67




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PostPosted: Mon, 3rd Jul 2017 17:23    Post subject:
Interesting.
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7thunders




Posts: 1480

PostPosted: Mon, 3rd Jul 2017 17:52    Post subject:
h0rnyfavn wrote:
Quote:
unique real-time action with a slow-time feature


Meh...combat in games like this one should be turn-based...


turn based Vomit
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prudislav
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PostPosted: Thu, 12th Apr 2018 12:25    Post subject:
releasing today


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red_avatar




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PostPosted: Thu, 12th Apr 2018 12:40    Post subject:
7thunders wrote:
h0rnyfavn wrote:
Quote:
unique real-time action with a slow-time feature


Meh...combat in games like this one should be turn-based...


turn based Vomit


Laughing

Yesterday I was reading a PC Gamer (UK) magazine from 1997 where they slammed Warlords III for being turn based, claiming turn based strategy was "completely out of style". I always thought that was bullshit. Turnbased strategy has an important place in many of the biggest strategy and RPGs games such as Civilization, Fallout, Jagged Alliance, XCOM, etc.
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Mas3ter




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PostPosted: Thu, 12th Apr 2018 13:04    Post subject:
Tower.of.Time-CODEX
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Bob Barnsen




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Location: Germoney
PostPosted: Thu, 12th Apr 2018 19:46    Post subject:
It has very good reviews so far on Steam.

Call me positively surprised.


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prudislav
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PostPosted: Thu, 12th Apr 2018 20:35    Post subject:
found some review



not bad indeed


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keewee23




Posts: 1305

PostPosted: Thu, 12th Apr 2018 22:47    Post subject:
Boring, slow loading when entering fights and when exiting (samsung evo ssd), boring fights, this game should be hack&slash + a ton of items.


Why walk, when you can ride.
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tet666




Posts: 5090

PostPosted: Thu, 12th Apr 2018 22:53    Post subject:
keewee23 wrote:
Boring, slow loading when entering fights and when exiting (samsung evo ssd), boring fights, this game should be hack&slash + a ton of items.


yeah go back to your derp games Laughing

Anyway just started it seems pretty fun so far combat is very tactical and i like the writing and music a lot. No long loading for combat and i have the game on a normal HDD.
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Immunity




Posts: 5624

PostPosted: Fri, 13th Apr 2018 00:17    Post subject:
Played for a few hours thus far -

Movement while exploring is slick and smooth, kinda reminds me of Diablo 3 in that regard. Also a big plus, there aren't 50 rusted spoons/bowls/red herrings scattered about every 5 feet like in Divinity Original Sin 2 - if you see something, odds are it's either important or has flavor text - no useless item bloat to artificially increase play time.

There aren't classes per say, but each character is limited in what types of items he can use. If they can't use it, it's red.

The skill-trees are simplistic, but again, meaningful depending on which of the two sides of a skill you decide to take.

Combat is real time, but the slow-on-pause feature means you're never really against the clock and can take your time whenever you'd like. You can also change it to full stop on pause if you so desire.

The writing is sharp and well written. Voice over, apart from the narrator during cut-scenes, is more or less absent however. That said, the fact that you have to read everything isn't really a big deal, as there aren't encyclopedic volumes of text like, for example, Pillars of Eternity or Shadowrun.

All in all, I'd say it's a surprisingly well crated RPG at a very respectable price point, $25. Can't speak for the playtime yet, but given its no nonsense lack of bloat and not having to manage pages and pages of loot (again, I'm looking at you DOS 2), it's probably going to be way shorter - which isn't necessarily a bad thing.


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Dirtymind




Posts: 33
Location: God's waiting room
PostPosted: Sat, 14th Apr 2018 04:32    Post subject:
Tower of Time Update v1.0.2.2062-CODEX

SIZE: 58.3 MB

Fixes:

Fixed sound glitches when videos are starting to play
Removed anti-aliasing so the game is now more crisp
(we will add the option to turn on/off AA in the next patch)
Fixed "fountains of 000" when using certain unique items
Updated icons of the buildings in the city
Fixed bug with enemies sometimes disappearing when retreating from battle
Fixed bug with enemies spawning in the wrong direction in few battles
Fixed some saving issues (if you encounter them, please report via in-game tool as they are very difficult to spot)
Fixed Magic Source quest - when Devron wouldn't talk to you even if you had spoken with both sisters.
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bani789




Posts: 1436

PostPosted: Mon, 16th Apr 2018 00:16    Post subject:
Game seems pretty good, I only finished floor 1 but that alone was a few hours of gameplay. I think there's 13 floors.

I like the combat, although as mentioned the fact you go to a loading screen every time there's a fight is a bit annoying.

I'm playing on Normal which so far has been pretty easy, so maybe Hard or Epic would be a more engaging tactical experience.
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Immunity




Posts: 5624

PostPosted: Mon, 16th Apr 2018 06:35    Post subject:
I got stuck on floor two's final battle (I think it is anyway), where there's 3 sets of portals - Left, Middle, Center.

The problem I have is that even if I go for the right portal, being extra careful to not go anywhere near the left or the middle one, as soon as I attack the right portal, both sets of infinitely spawning mobs from the other two portals run across the map and attack me simultaneously.

I simply can't beat it on hard, and I'm too goddamn stubborn to turn down the difficulty as I haven't had any issues up until now.

Dumb bug. Sad


I can never be free, because the shackles I wear can't be touched or be seen.
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Mafste




Posts: 256

PostPosted: Tue, 17th Apr 2018 20:15    Post subject: yay
Surprise hit for me, the RPG mechanics are quite clever.
Some (negative) indie flairs left and right like how party members join rather abruptly.
Can be quite difficult until you get some items under your belt.
Getting a few levels in, you will understand crafting and silly stuff can commence like so:
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AmpegV4




Posts: 6248

PostPosted: Wed, 18th Apr 2018 00:28    Post subject:
Great game, really like the combat system and nicely balanced. Probably too hard for derps so be surprised if it sells well.
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prudislav
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PostPosted: Wed, 30th Jan 2019 01:07    Post subject:
Introducing New Game modes
https://steamcommunity.com/games/617480/announcements/detail/1700574043407112160
Quote:
RPGLite has the following features:
  • You start in the city.
  • All 7 champions are available in the beginning.
  • Blacksmith (Tier I gear), Transmute and Enchanting is enabled.
  • All class buildings are upgraded to the max, so you can level up whatever champions you wish, providing you have the resources.
  • First 4 floors of the Tower are immediately unlocked, so you can move down whenever you are ready. Remaining parts are unlocked when you descend through the stairs at the end of the given floor.
  • You can skip Dialogues and temporarily unlock doors and remove barriers, that usually require doing a quest (via the means of “skip content lever”.
  • Party alignment is changed to Party Boost and depends on the level of the champion.
  • Some starting resources, so you can customize your starting party a bit.
  • Save games are now in separate categories: Normal, RPGlite, Permadeath..


--- PERMADEATH mode ---
  • Permadeath mode is for those truly wishing to test themselves. When your champion die in battle, he/she cannot re-enter the tower (unless you resurrect him in combat) and you continue with remaining party.
  • New difficulty setting for Permadeath - Blood - which is the only one available for this mode. It starts relatively easy, so you get the resources to build up your party and then ramps up to half way between Hard and Epic.
  • Game ends when you loose all your champions OR when you reach the end of floor 11 with at least a single one.



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lolozaur




Posts: 26310

PostPosted: Sun, 3rd Mar 2019 11:11    Post subject:
Im playing this now, almost finish it, really great game overall. Combat is dissapointing for a dungeon crawler, turn based would have been awesome. What i find fantastic imo is how the story progresses through the exploration part and overall all the lore stuff related. They made a terrific job regarding this.
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djaoni




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PostPosted: Mon, 30th Dec 2019 17:05    Post subject:
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Mister_s




Posts: 19863

PostPosted: Thu, 2nd Jan 2020 09:16    Post subject:
This seems to get good reviews from users. Is it already in a relatively finished state?
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AmpegV4




Posts: 6248

PostPosted: Thu, 2nd Jan 2020 09:20    Post subject:
Yeah this was one of the better releases of 2018, its a good albiet lightweight RPG worth a play.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 2nd Jan 2020 11:18    Post subject:
Mister_s wrote:
This seems to get good reviews from users. Is it already in a relatively finished state?


It was finished when it was released, none of that "games as a service" bullshit. Good story, lightweight, but also quite long.. and you may burn out 3/4s of the way through, but it's still worth playing.
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keewee23




Posts: 1305

PostPosted: Thu, 2nd Jan 2020 18:07    Post subject:
i burned out when i saw first fight with first enemy.


Why walk, when you can ride.
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