Kingdom Come: Deliverance / Deliverance II
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Mas3ter




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PostPosted: Fri, 30th Mar 2018 12:22    Post subject:
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tonizito
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PostPosted: Fri, 30th Mar 2018 12:41    Post subject:
Oh, "hopefully improve performance". Nice save, dan

Would be funny if it was the community that ended up improving the performance, like what you see with the bethesda games.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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PredOborG




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PostPosted: Fri, 30th Mar 2018 13:04    Post subject:
Bob Barnsen wrote:

@tet666
Are there actually any games out yet running on Lumberyard?


Only this DRG Initiative, which nobody has ever heard of and it's supposed to be a multiplayer game but has 16 players all-time peak on Steam. Laughing

Other than that is Star Citizen but saying it's "running" is a bit overstretched, especially with the newest 3.1 in the PTU which has some weird polygons visual bug that makes it look like you are in that zone in the end of Interstellar. Rolling Eyes

And I don't think Lumberyard can help Kingdom Come as it's supposed to be a multiplayer focused engine.
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tet666




Posts: 5090

PostPosted: Fri, 30th Mar 2018 13:14    Post subject:
PredOborG wrote:
Bob Barnsen wrote:

@tet666
Are there actually any games out yet running on Lumberyard?


Only this DRG Initiative, which nobody has ever heard of and it's supposed to be a multiplayer game but has 16 players all-time peak on Steam. Laughing

Other than that is Star Citizen but saying it's "running" is a bit overstretched, especially with the newest 3.1 in the PTU which has some weird polygons visual bug that makes it look like you are in that zone in the end of Interstellar. Rolling Eyes

And I don't think Lumberyard can help Kingdom Come as it's supposed to be a multiplayer focused engine.


Well it's based on cryengine and anything can be done in it, the former technical lead developers of crytek are working on it and as i said they are the only ones who are able to optimize the engine to some degree, lumberyard is still a clusterfuck but compared to the old cryengine used in KC:D it's light-years ahead allrdy.
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PredOborG




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PostPosted: Fri, 30th Mar 2018 13:44    Post subject:
tet666 wrote:

Well it's based on cryengine and anything can be done in it, the former technical lead developers of crytek are working on it and as i said they are the only ones who are able to optimize the engine to some degree, lumberyard is still a clusterfuck but compared to the old cryengine used in KC:D it's light-years ahead allrdy.


Can't say I am an expert in this but for what I read about Lumberyard so far I understand its still more than 90% CryEngine with some better customizations and reworked netcode to make it an MMO engine. It's still only 2 years in development and in Beta so can't expect to be too different that the "mother-engine" but will most likely improve in the future.

So switching Kingdom Come to Lumberyard will have the same result as in Star Citizen for now - which is null performance improvement.
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tet666




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PostPosted: Fri, 30th Mar 2018 14:01    Post subject:
PredOborG wrote:
tet666 wrote:

Well it's based on cryengine and anything can be done in it, the former technical lead developers of crytek are working on it and as i said they are the only ones who are able to optimize the engine to some degree, lumberyard is still a clusterfuck but compared to the old cryengine used in KC:D it's light-years ahead allrdy.


Can't say I am an expert in this but for what I read about Lumberyard so far I understand its still more than 90% CryEngine with some better customizations and reworked netcode to make it an MMO engine. It's still only 2 years in development and in Beta so can't expect to be too different that the "mother-engine" but will most likely improve in the future.

So switching Kingdom Come to Lumberyard will have the same result as in Star Citizen for now - which is null performance improvement.


Nah it's not an MMO engine, no one even does MMOs anymore these days lol, dunno where you got idea tbh it was always touted as a free all purpose engine. But yeah i was just mentioning it as an alternative because they wouldn't have to start from scratch and could have just used all the work they had back then.
It obviously doesn't matter anymore and there is no indication they would done better on lumberyard or any other engine judging by the competence they have shown so far.
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skolo666




Posts: 268

PostPosted: Fri, 30th Mar 2018 17:08    Post subject:
so how to get 1.4 and HD pack on GOG release?
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Morphineus
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PostPosted: Fri, 30th Mar 2018 17:37    Post subject:
Tet maybe he got that idea from Amazon... who are creating an MMO (New World) with it and some other MP games.

And yes companies are still creating MMO's the genre is just less 'sexy' than what it used to be... and even back then it was pretty niche.

But yeah the initial work was heavy on the MP/Netcode side. Haven't followed more news on it since though... other than some blops from SC here and there.




Last edited by Morphineus on Fri, 30th Mar 2018 17:42; edited 2 times in total
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friketje




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PostPosted: Fri, 30th Mar 2018 17:39    Post subject:
Great patch, my main quest is bugged and deleted, again.
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bronson




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PostPosted: Fri, 30th Mar 2018 17:56    Post subject:
Hopefully there are no constant frame drops like the ones I experienced in previous patches, but there was zero performance improvement on my end with patch 1.4.
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JBeckman
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PostPosted: Fri, 30th Mar 2018 18:09    Post subject:
friketje wrote:
Great patch, my main quest is bugged and deleted, again.


They did just release another patch so maybe something was fixed?

EDIT: 1.4.1 it seems.
http://steamcommunity.com/app/379430/discussions/0/1697169163400883865/

Quote:

We are preparing a hotfix for bugs in v1.4, which keeps you from progressing through Questions and Answers, Battle of Pribyslavice ("Baptism by Fire"), along with the freezing in the barber shop.

We have found the issue(s) and we're addressing them now. Our sincere apologies to everyone.

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StrEagle




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PostPosted: Sat, 31st Mar 2018 10:32    Post subject:
I load up my latest save and suddenly Mysterious Ways failed to speak to Lav.. and the quest completed.. Confused


Lutzifer wrote:
and yes, mine is only average
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Yuri




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PostPosted: Sat, 31st Mar 2018 11:10    Post subject:
StrEagle wrote:
I load up my latest save and suddenly Mysterious Ways failed to speak to Lav.. and the quest completed.. Confused

The game works in Mysterious Ways Cool Face



1 and 2 are still amazing.
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ace2kx




Posts: 1992

PostPosted: Mon, 2nd Apr 2018 04:06    Post subject:
Hi men, even with the latest patch I usually get in the low 30s, with everything maxed out on my gtx 980m. Any way to improve performance?
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mtj




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PostPosted: Mon, 2nd Apr 2018 10:04    Post subject:
ace2kx wrote:
Hi men, even with the latest patch I usually get in the low 30s, with everything maxed out on my gtx 980m. Any way to improve performance?


Don't max out everything?
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Bob Barnsen




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PostPosted: Mon, 2nd Apr 2018 10:15    Post subject:
Laughing


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Neon
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PostPosted: Mon, 2nd Apr 2018 10:30    Post subject:
mtj wrote:
ace2kx wrote:
Hi men, even with the latest patch I usually get in the low 30s, with everything maxed out on my gtx 980m. Any way to improve performance?


Don't max out everything?


Laughing Laughing
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Kaltern




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PostPosted: Mon, 2nd Apr 2018 13:31    Post subject:
http://comicbook.com/gaming/2018/04/01/kingdom-come-deliverance-parodies-loot-boxes/


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Nodrim




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PostPosted: Fri, 6th Apr 2018 22:15    Post subject:
So, I fired up the game today to check out the progress. The game runs terribly at 1440p and I didn't even use the HD textures. So where is all that optimization they were talking about?
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Morphineus
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PostPosted: Fri, 6th Apr 2018 22:25    Post subject:
Nodrim wrote:
So where is all that optimization they were talking about?


It's the netcode. Troll Dad

Oops, sorry. Thought this was the SC thread. Cool Face


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Nodrim




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PostPosted: Fri, 6th Apr 2018 22:50    Post subject:
Troll Face

I see the way they balanced the weapons in the end game is to make all of them less efficient. Laughing
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prudislav
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PostPosted: Sat, 7th Apr 2018 14:55    Post subject:


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Cabola




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PostPosted: Tue, 17th Apr 2018 22:48    Post subject:
It still has some issues but overall I think it's a great game!


Friendship is like peeing on yourself; everyone can see it, but only you get the warm feeling that it brings.
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Interinactive
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PostPosted: Wed, 18th Apr 2018 00:23    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:54; edited 1 time in total
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Bob Barnsen




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Location: Germoney
PostPosted: Sat, 21st Apr 2018 18:35    Post subject:
Kingdom Come Deliverance: “We wanted to make Red Dead Redemption with a sword”
Quote:
Warhorse Studios has revealed details behind the creative vision and creation of brutal and buggy RPG Kingdom Come: Deliverance.

Speaking at Reboot Develop yesterday, creative director and Warhorse co-founder Dan Vavra revealed how the game went from a scrappy idea dreamt up in a pub, to a million-selling new IP.

Using history and storytelling, Vavra said he would pitch the game to publishers and investors by referencing Rockstar’s classic western.

“I wanted to make the game as human as possible,” he said. “Basically, what we said in our pitches is we wanted to make Red Dead Redemption with a sword.”

Vavra said the initial concept was to make a historical RPG with realism that focused on everyday tasks.

“The game is more necessarily slow paced because if you want to make something realistic it takes more time to do than it does in the movies,” he said.

“We wanted to make fetch quests as fun as possible. I wrote an ambitious quest for the other writers to follow. And I had to find experts. Because history is surrounded by myths from Hollywood, which make it ridiculous. Daily life details are the most complicated,” he added.

Vavra tried to get funding for the game and studio as far back as 2009, when no one believed consoles would have a future, and he exhausted all avenues, from investors to more shady businesses.

“We met with some very suspicious guys who had too many horses and cars. Nobody knew what was coming to consoles. No one believed in consoles,” he said. When the studio was eventually founded in 2011, Vavra said he had just $500 left in his bank account.

Although the studio was independent, Warhorse’s ambitions were far from ‘indie’, looking towards Red Dead, Far Cry, The Witcher, Assassin’s Creed and Skyrim as inspiration.

Once a demo was in place, Vavra and his team began pitching to get a publishing deal in 2013, when the game was codenamed 1403: Retribution.

It was a drawn out process, and with no publishers willing to back the RPG, Warhorse eventually turned to Kickstarter, a move which got Kingdom Come: Deliverance a lot of interest from the press.

“We were on the front pages of all the mainstream media the moment we made out Kickstarter campaign,” he said.

At that point the pressure to deliver was on: “We have to make the game in 18 months otherwise it’s a big problem. 48 months later we finished the game,” he said.

Vavra and his team of ten writers spent 20 months writing the game as part of the two year delay in production, missing the intended Q4 2015 release.

Kingdom Come: Deliverance launched this year surrounded by controversy, and riddled with bugs, many of which were quest-breaking.

“This is the biggest issue I’m not proud of,” said Vavra. “Bugs are extremely hard to test.

“We change one quest and it somehow fucks up another quest. To test it properly you would have to play it for 600 hours. After release we saw bugs we’ve never seen.”

He said Warhorse is working on patching a majority of bugs, “taking our time to do the patch properly,” and promised that there would be more content for Kingdom Come, as well as making the game stable and offering better mod support.

One thing is still up in the air, though: whether the game will change its awkward lock-picking mechanic. 30 percent of players are unable to lock-pick, according to Vavra.

“Those people probably cannot be drummers. They cannot co-ordinate their hands.”

https://www.vg247.com/2018/04/20/kingdom-come-deliverance-we-wanted-to-make-red-dead-redemption-with-a-sword/


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raven_g20




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PostPosted: Sat, 21st Apr 2018 20:06    Post subject:
Quote:
“This is the biggest issue I’m not proud of,” said Vavra. “Bugs are extremely hard to test."


Play the game m8...You will encounter bugs soon enough...or pay someone to play it for you if you don't like your own game Smile


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Morphineus
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PostPosted: Sat, 21st Apr 2018 20:54    Post subject:
Back in my days they used playtesters. I guess that is out of fashion... oh, wait... no Ubisoft Sweden/Massive still sends an invitation every 3 weeks or so when they have a game ready for testing. Laughing

Though in a way it was better in le 90's when you got send a CD-Rom and tested it on your own system.


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raven_g20




Posts: 1282
Location: Greece
PostPosted: Sat, 21st Apr 2018 21:34    Post subject:
Yea I remember those days...and they got payed OK'ish for playing the game; though they had to be very thorough. Nowadays they just release or use EA status to identify some bugs and then just patch them through time.

It can be generalized as part of the wider problem of untested and generally typical games...no one cares anymore...most of the big companies have no time to go through that whole testing process (not cost effective) and the little ones....well they don't have the resources....minues some exceptions ofc.


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VGAdeadcafe




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PostPosted: Sat, 21st Apr 2018 21:37    Post subject:
More people working on the game programming, MUCH bigger codebases and more complicated. I mean usage of a ton of libraries and other "black box" technologies and middleware. It's harder to debug and optimise games nowadays.

And you can't just throw more coders at the problem and expect better results.
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Mister_s




Posts: 19863

PostPosted: Sat, 21st Apr 2018 21:52    Post subject:
Most games I played back in the day were full of bugs.
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