Ni no Kuni II: Revenant Kingdom (Bamco)
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lametta




Posts: 2615

PostPosted: Tue, 27th Mar 2018 20:59    Post subject:
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Stormwolf




Posts: 23713
Location: Norway
PostPosted: Wed, 28th Mar 2018 00:46    Post subject:
Combat is much more fun in this game, which is the only part where its ahead of the first.. Everything else was better in the first game.
So much better in fact that this one is a bit of a disgrace. The lack of cutscenes, lack of voice acting, beeing way too easy and having a completely forgettable cast (wtf thought that simpson midget was a decent followup to droopy from the first?) makes it trash compared to the first game.

As a stand alone game id enjoy the heck out of it, but as a sequel to the masterpiece that was the first game, this is pretty terrible. I will finish it though.
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DV2




Posts: 5234

PostPosted: Wed, 28th Mar 2018 19:56    Post subject:
I'm on Chapter 6 and i'll tell my experience so far

GOOD:

-Fast and easy combat once you get the drill of it
-Great graphics (Almost no pixel saws)
-Nice kingdom developing

BAD:

-Like most of the Android games, Chapter 4 has the boring "Click and wait" or whatever.. Aka "If you want to progress on the story, improve Castle to Level 2, but you need money, but then you need people (Hence the side quests, wich i hope i don't have to do 'em again just for story progression)

-Side quests that requests ya to get some stuff

-Wait for the castle to generate coins to improve buildings/investigations wich's a shame of the waiting method mentioned above

-Some bosses

-Predectible story and cutscenes makes you want to skip 'em (Specially since there's no anime scenes and the only worth moments are the ones with a 3 part GIF animation illustrations (Chapter change, mid/end chapter scenes..)

I've read there's 9 eps and the game can be done in 35-40h... Hopefully the whole upgrade kingdom shit doesn't have to happen (But i'm sure it will due to the trailers etc..)


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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Wed, 28th Mar 2018 21:36    Post subject:
The kingdom management is indeed neat at first glance, combined with the sidequests which stimulate my brain's reward center by making it almost feel like human trafficking if i get a new victim to stuff into my completely. fucking. useless. "kingdom", which feels like a sandbox in the sense that it looks like a 1mx1m kid's sandbox with some puppet houses thrown in.

I'm around chapter 8 now (around 18 hours in), and haven't used much of my facilities aside from a few key research thingies, because there is simply no reason for it. The time you need to wait for your coins to fill back up isn't even an issue, but rather that it's always already full and thus wasted if you did some sidequests (=more citizens) and don't check back every 10 minutes.

Even though the game throws "difficulty spikes" at you later on, with enemies being 10 levels above and having bullshit attacks, the only time I died was when i let the game play itself and went for a piss at the wrong time - "piss easy" indeed.

I honestly don't know why I'm still playing it. The story is boring and childish - visit as many kingdoms and kill the dragon there as there are holes on your hippie peace treaty (with the shortest and most laughable plot twists I've seen in a while) and the characters are somewhere between generic and a bit cringeworthy. In the end, it looks nice, combat is somewhat satisfying, the world map gets bonus points for FF VII and King's Bounty associations and I still have some hope left that the story finally resolves the intro sequence and doesn't pull some bullshit like Lost (the TV series) did.
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DV2




Posts: 5234

PostPosted: Wed, 28th Mar 2018 23:07    Post subject:
I'm at Chapter 8, and i'm already having a BUG...

..........Where (almost) everything's grey... CODEX release

https://prnt.sc/ixqoc2

EDIT: Neeeevermind. Saved the game and reloaded the save. Works fine now ^^...I tought it was one of those "THIS IS FOR THE PIRATES!" like certain SERIOUS SAM 2/3..XDDDD


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WHEATTHlNS




Posts: 1137

PostPosted: Wed, 28th Mar 2018 23:41    Post subject:
lametta wrote:
https://www.youtube.com/watch?v=m6NEY1K0mSc


I hope this isn't you. I saw the guys first video, and he comes off as arrogant there as he does here. He is clearly in White Knight mode in regards to this game and one has to wonder why.

The MAJORITY of people who have complained about the difficulty and/or challenge of the game readily concede that there is SOME challenge if you go out and look for it (i.e. fighting bosses 10 levels above you, not fighting every enemy you come across). However that isn't how people generally define "difficulty." You shouldn't have to gimp your character to induce a level of challenge in a game.

It is also laughable that the way he counters the argument that the game IN GENERAL isn't difficult, is by taking on optional content. Honestly that self-serving attitude and "show me the receipts" argument make him come off as a complete tosser. The fact is for the majority of encounters in the game, your AI will do all the heavy lifting if you let them, supposing of course that you are equal level to the challenge you are facing. That is bad design. It's not about wanting "difficulty" it's about the game removing any player engagement.


"Get the hell out of me" - [ex]girlfriend[s]
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Matisto23




Posts: 646

PostPosted: Thu, 29th Mar 2018 01:09    Post subject:
is it hard to adjust difficulty ?
you would hope that they bring out a patch to adjust it ?
why would you also bring out a game with one single difficulty ?
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The_Zeel




Posts: 14922

PostPosted: Thu, 29th Mar 2018 01:18    Post subject:
Just for shits and giggles I just fought 10 battles completely blindfolded with the average enemy in the area being 2 levels above me. I had over 70% health left on my main character and all I did was evade and use light attacks.
Then my daughter wanted to try it too and she also did it.
To say that the game is easy as fuck is a gross understatement.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 29th Mar 2018 05:59    Post subject:
Matisto23 wrote:
is it hard to adjust difficulty ?
you would hope that they bring out a patch to adjust it ?
why would you also bring out a game with one single difficulty ?

> Jap RPG

I can't remember many of them having a difficulty selection.

Though i'm surprised it's really such an easy game. But as you can see, even babys can be a winrar here. Laughing


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Thu, 29th Mar 2018 10:48    Post subject:
Don't feel like the game really needs hardcore difficulty. It's not catered towards that. Most JRPG games rather focus on other stuff than making it difficult.

The story is fine. Easy until chapter 6. After that difficulty spikes for last 3 chapters. Again, not really hard if you do some side quests (which are pretty simple).

The post-game content is quite hard (10 tainted monsters, some side quests, all the Kingmaker trials with increasing difficulty, and the last dream door). Level 95 boss. Laughing

Improving Kingdom to level 2 doesn't even take time. All you need to do is couple side quests to meet the requirements. As for the KGs, they are generated very fast. If you don't want to visit often, then upgrade your coffers. I personally visit kingdom once an hour and pick up the 800k along with 400+ store items, which help a lot for side quests.

80% of the side quests are pretty much-fetching quests. However, if you upgrade your kingdom, you don't even have to run around for it. You get a shite tonne of mats, including top-tier if you have upgraded enough. It also helps massively for completing errands.

Even if you add the difficulty option, it will still be easy due to all the research available. You can say, don't do research. Well, do pick up any equipment and play the game. Don't remember open world RPG games being difficult. Witcher 3? TES? Fallout? etc,. All are a cakewalk on their highest difficulties. Just boost the enemy HP, lower your damage/increase the damage taken. Only makes it tedious.

As for the story being childish, well, it was shaping up like that since reveal. It's not your typical adult RPG game.


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Mister_s




Posts: 19863

PostPosted: Thu, 29th Mar 2018 12:31    Post subject:
Did anyone here play the first game?
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Janz




Posts: 14000

PostPosted: Thu, 29th Mar 2018 12:34    Post subject:
yes, and i like the second one more
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shimec




Posts: 1214
Location: Serbia
PostPosted: Thu, 29th Mar 2018 15:12    Post subject:
I finally solved stutter problem. Swtiching to broderless windowed and setting priority above normal in control panel solved it. Now I can enjoy it.
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WHEATTHlNS




Posts: 1137

PostPosted: Thu, 29th Mar 2018 16:36    Post subject:
Mister_s wrote:
Did anyone here play the first game?


The first game may have been easy as well, but at least there was an element of strategy to the combat, and I do not recall bosses dying in like 30 seconds to a minute as is often the case here. The Kingmaker fights would last a lot less if they weren't heavily scripted.

As someone said, when you can faceroll encounters by infinitely dodging everywhere and letting your AI do work, that's an easy game.

I'll also agree that the game doesn't need a "hardcore" mode, but a "normal" difficulty mode would be nice. Can you imagine these poor monsters out there in the world: "Oh god. Here comes that murder machine, the 7 Year Old King Evan!"


"Get the hell out of me" - [ex]girlfriend[s]
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Mister_s




Posts: 19863

PostPosted: Thu, 29th Mar 2018 17:54    Post subject:
I'm not exactly sure why it has the Ni No Kuni tag, since it shares very little with the first game, but I like it. I am a sucker for such games though.
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WHEATTHlNS




Posts: 1137

PostPosted: Thu, 29th Mar 2018 18:16    Post subject:
. . .I thought your comment was in regards to the difficulty.

There are obvious connections to the first game in the beginning and obviously Ding Dong Dell. The rest of the game is pretty much on it's own. A lot of folks refer to it as the "Final Fantasy" effect: games which share small commonalities.

I honestly prefer the combat in the first game; the combat here is fun, but it's not challenging. As frustrating as the AI was in the first game, at least there was a level of strategy to it.


"Get the hell out of me" - [ex]girlfriend[s]
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Stormwolf




Posts: 23713
Location: Norway
PostPosted: Thu, 29th Mar 2018 18:24    Post subject:
Is a squid slimy or brutal in that tweak system. This crap is doing my head in with its 0 explanations or enemy info. Having to browse the web for help is the absolute worst way to design something.


Last edited by Stormwolf on Thu, 29th Mar 2018 20:32; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Thu, 29th Mar 2018 18:52    Post subject:
Laughing


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tet666




Posts: 5090

PostPosted: Thu, 29th Mar 2018 19:38    Post subject:
WHEATTHlNS wrote:

I honestly prefer the combat in the first game; the combat here is fun, but it's not challenging. As frustrating as the AI was in the first game, at least there was a level of strategy to it.


You are crazy the combat in the first game was literally the worst combat system i ever played in a JRPG and i almost played trough the whole genre by now, it was completely unredeemable. Level 5 actually managed to come up with something that has the worst aspects of both real-time and turn-based combat.

It has none of the deep strategy of a good turn-based system, but all the chaos and button-mashing of a real-time system. The attack interruption and timed defense mechanics seemed to have promise but it all works out to be quite gimmicky and unsatisfying. You're forced to rely on Pokemon-style pets who do most of the fighting for you.
It's complete with all the requisite switching, feeding, optimizing - I guess if you like that kind of stuff then you'll like this, personally I don't like any game that forces you into a pet owner/babysitter role. Most random encounters are resolved by throwing your best familiar into the fray and mashing attack until everything is dead, only switching out if you need to heal. "

The second game might be easy from time to time but that's it the combat mechanics work really well and are leaps and bounds above the mess that makes the combat of the first game.
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AKofC




Posts: 4359

PostPosted: Thu, 29th Mar 2018 19:58    Post subject:
tet666 wrote:


You are crazy the combat in the first game was literally the worst combat system i ever played in a JRPG and i almost played trough the whole genre by now, it was completely unredeemable. Level 5 actually managed to come up with something that has the worst aspects of both real-time and turn-based combat.


Finally, someone on here who appreciates the well crafted and thought out combat system of PS2 game, Unlimited SaGa.


Gustave the Steel
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tet666




Posts: 5090

PostPosted: Thu, 29th Mar 2018 20:13    Post subject:
AKofC wrote:
tet666 wrote:


You are crazy the combat in the first game was literally the worst combat system i ever played in a JRPG and i almost played trough the whole genre by now, it was completely unredeemable. Level 5 actually managed to come up with something that has the worst aspects of both real-time and turn-based combat.


Finally, someone on here who appreciates the well crafted and thought out combat system of PS2 game, Unlimited SaGa.


Played it i'm actually a huge SaGa fan since i started playing JRPGs trough them and yes that 5 actions per turn system was garbage (to be fair that's really all i remember...) but that actually was still better then Ni No Kuni's combat system.
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Mister_s




Posts: 19863

PostPosted: Thu, 29th Mar 2018 20:36    Post subject:
WHEATTHlNS wrote:
I honestly prefer the combat in the first game; the combat here is fun, but it's not challenging. As frustrating as the AI was in the first game, at least there was a level of strategy to it.

I really liked the first game, though it had lots of typical jRPG bullshit, but I don't remember it being difficult or very strategic. I do agree however the combat in this seems simple, but I played only 3 hours so much too early to judge. I hope it opens up later.
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AKofC




Posts: 4359

PostPosted: Thu, 29th Mar 2018 20:39    Post subject:
I actually really liked Ultimate SaGa's combat and board style play, even if it was no SaGa Frontier 2, my favorite Squeenix game.


Gustave the Steel
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WHEATTHlNS




Posts: 1137

PostPosted: Thu, 29th Mar 2018 20:54    Post subject:
tet666 wrote:
WHEATTHlNS wrote:

I honestly prefer the combat in the first game; the combat here is fun, but it's not challenging. As frustrating as the AI was in the first game, at least there was a level of strategy to it.


You are crazy the combat in the first game was literally the worst combat system i ever played in a JRPG and i almost played trough the whole genre by now, it was completely unredeemable. Level 5 actually managed to come up with something that has the worst aspects of both real-time and turn-based combat.

It has none of the deep strategy of a good turn-based system, but all the chaos and button-mashing of a real-time system. The attack interruption and timed defense mechanics seemed to have promise but it all works out to be quite gimmicky and unsatisfying. You're forced to rely on Pokemon-style pets who do most of the fighting for you.
It's complete with all the requisite switching, feeding, optimizing - I guess if you like that kind of stuff then you'll like this, personally I don't like any game that forces you into a pet owner/babysitter role. Most random encounters are resolved by throwing your best familiar into the fray and mashing attack until everything is dead, only switching out if you need to heal. "

The second game might be easy from time to time but that's it the combat mechanics work really well and are leaps and bounds above the mess that makes the combat of the first game.


What do you mean "forced?" That IS the point of the combat system. You can go at the combat yourself, but Level-5 never intended for you to be better combatants than your familiars.

. . .and what're you talking about "mashing attack." How can you "mash attack" in a turn based game. . .which NNK1 absolutely is. I mean dislike the gameplay all you want, but at least be honest about what the gameplay is.


"Get the hell out of me" - [ex]girlfriend[s]
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oakwind




Posts: 325

PostPosted: Thu, 29th Mar 2018 23:50    Post subject:
Matisto23 wrote:
why would you also bring out a game with one single difficulty ?


I wouldn't want dark souls any other way.
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Fri, 30th Mar 2018 02:18    Post subject:
Very nice ending. Enjoyed it thoroughly right from start. So Much Win


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Stormwolf




Posts: 23713
Location: Norway
PostPosted: Fri, 30th Mar 2018 04:09    Post subject:
I'm not sure if i'm playing a different game than you guys. I'm level 50 and sure, the game has plenty of easy fights, but there are also some that keeps me on edge. Died plenty from stupid boss jumping, superspam abilities etcetc... Or generally being targeted by more enemies than i'd like.
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The_Zeel




Posts: 14922

PostPosted: Fri, 30th Mar 2018 11:39    Post subject:
no its the same game, you just have to

git
gud

Cool Face
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 30th Mar 2018 11:59    Post subject:
Stormwolf wrote:
I'm not sure if i'm playing a different game than you guys. I'm level 50 and sure, the game has plenty of easy fights, but there are also some that keeps me on edge. Died plenty from stupid boss jumping, superspam abilities etcetc... Or generally being targeted by more enemies than i'd like.

From what i read the game is getting more challening after some point.
Seems the first 10h or so are like a huge tutorial.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Fri, 30th Mar 2018 13:39    Post subject:
Sort of. It gets challenging after chapter 6. Smile The entire east side is level 50+ and those high-level monsters/tainted will kill you in 1-2 hits.


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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