Assassin's Creed: Origins (Ancient Egypt)
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bart5986




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PostPosted: Sun, 18th Feb 2018 12:13    Post subject:
guvna wrote:
The movement and parkour actually feels quite good. Combat is... wonky but not bad.


I think the parkour is pretty poor in terms of skill required.

I remember in the old games where there was some skill element or at the very least movement required to parkour to the right place.

In Origins he's almost completely on autopilot.
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Clevesa




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PostPosted: Sun, 18th Feb 2018 12:42    Post subject:
bart5986 wrote:
guvna wrote:
The movement and parkour actually feels quite good. Combat is... wonky but not bad.


I think the parkour is pretty poor in terms of skill required.

I remember in the old games where there was some skill element or at the very least movement required to parkour to the right place.

In Origins he's almost completely on autopilot.


I agree. It's completely autopilot no skill required at all. It's a shame really, since I really enjoyed the different puzzles you had to solve using parkour.
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LeoNatan
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PostPosted: Sun, 18th Feb 2018 16:31    Post subject:
bart5986 wrote:
I remember in the old games where there was some skill element or at the very least movement required to parkour to the right place.

Really?
I recently played Unity and Syndicate a little to test the engine, and all that was required to parkour was holding shift and running forward? Maybe space from time to time to go up. And this is what I remember from AC1 and AC2 as well, which are the only ones I have finished.

I distinctly remember when AC1 was released, part of the "charm" was how smooth the animations were, but at the expense of skills necessary. The step before that was the Sands Prince of Persia trilogy, which was somewhere in the middle, and was perfect for me in a skill/smoothness regard.
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StEFaN7




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PostPosted: Sun, 18th Feb 2018 16:42    Post subject:
in ac2 you couldnt climb some towers and later in the game ezio learns how to reach farther to climb.

this game has some really nice soundtrack





I can see your soul at the edges of your eyes..
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bart5986




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PostPosted: Sun, 18th Feb 2018 17:11    Post subject:
[quote="LeoNatan"]
bart5986 wrote:
I recently played Unity and Syndicate a little to test the engine, and all that was required to parkour was holding shift and running forward? Maybe space from time to time to go up. And this is what I remember from AC1 and AC2 as well, which are the only ones I have finished.


The good AC games are AC2, Brotherhood and Revelations

Black Flag was great but for its own reasons.


While there was guided parkour, you didn't make unrealistic jumps or maneuvers to get to where you are pointing your screen.

If you did climb a tower, there were specific spots on the tower you had to climb, it took effort.



Since Unity its been getting easier and easier but Origins seems the worst.

You shift directions dramatically to keep him moving, he makes completely unrealistic jumps while climbing to grab on to the next part, and towers have all these holes/spots on them that look ridiculous as its clear they put 100 of them on there so you can parkour up to the top in 5 seconds.


In AC2 it sometimes did look out of place to have climbing spots/holes, but there weren't many of them and it took time to figure out.
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dsergei




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PostPosted: Sun, 18th Feb 2018 17:16    Post subject:
No, it never required any effort or skill unless there was a timer ala Prince of Persia. (for instance in Brotherhood).
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Clevesa




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PostPosted: Sun, 18th Feb 2018 17:18    Post subject:
I think AC2 had the most challenge, and sometimes you just dropped backwards and died. I don't know, it felt better and was more fun. From AC2 onwards it became more and more streamlined.
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LeoNatan
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PostPosted: Sun, 18th Feb 2018 17:39    Post subject:
Could it be that the mechanic was fresh back then and has grown tired now, while our age has grown and suddenly we want more from our games?
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LeoNatan
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PostPosted: Sun, 18th Feb 2018 17:39    Post subject:
After all COD4 was "amazing" despite it basically being the same shite as the rest that followed.
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bart5986




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PostPosted: Sun, 18th Feb 2018 17:44    Post subject:
LeoNatan wrote:
Could it be that the mechanic was fresh back then and has grown tired now, while our age has grown and suddenly we want more from our games?


Considering I distinctly remember needing to stop and press left and right while climbing, and in origins you just hold down one button for automatic mode, I don't think so.
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JBeckman
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PostPosted: Sun, 18th Feb 2018 19:27    Post subject:
Much as was mentioned AC Origins has dozens of little cracks and what not Bayek grabs onto, hell knows how many thousands of these that must be in the game world though they'd likely be part of the assets directly to simplify things.

Climbing was upgraded in Assassin's Creed 3 and onwards too with more and more "hotspots" plus the actors were more mobile and the parkour animations got more fanciful and of course stuff such as a bit extra jump or reach height compared to what you would expect whereas in Asassin's Creed 2 you had to learn abilities or get specific upgrades to reach higher areas and the architecture had far less of these spots, landmarks and major locations in particular often only had one or two paths up to the very top and then some fumbling getting ON TOP of the [censored] iconic object and not have Altair or Ezio double-bird the player camera and leap opposite direction to their death and it's back to wherever it'll respawn you at. Razz
(Instead of climbing the object or jumping upwards.)

Animations in the first game were made to be a more more realistic overall such as combat being mostly dodges or blocks until the enemy health was depleted which would have a kill animation though in the sequels this was streamlined to where you bash the enemy over and over instead of working through his defenses or getting an opening so it's more visible that you're actually wearing them down and not just having to rely on constant counter attacks but due to how overpowered they were it was still a very quick way to defeat most encounters. Very Happy


And despite some smaller puzzles and tomb platforming Origins doesn't have the older games trials and timed paths to get through some areas, I enjoyed the nod towards Prince of Persia from Ubisoft (After PoP 3D at least.) but not everyone liked these segments and fumbling with the camera could make it harder than intended for some of these jumps or precision platforming whereas Bayed is far more automated and just scales almost anything with little effort.
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StEFaN7




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PostPosted: Sun, 18th Feb 2018 23:19    Post subject:
finished the main campaign and what a shit story wtf, who was the lead writer, a feminist? such a wasted oportunity for what supposed this game to be...the origin of its lore

story started ok but then it got very streched like a tv episodes plot over the entire season, fuck that cleopatra, i thought the romans would have a bigger part in the story with rome to be a big part of the game but guess not

seriously ubisoft needs to hire better writers, they copied witcher 3 to the core but forget about the story

map wise i think its the same as witcher 3 but where witcher 3 story only is like about 50-60 hours , ac origins is like less than 15h, so you can see how streched the story is.

they should develop the story first then make the game and not the other way around, they made a world so big that they didnt had the story for it so they made many side quests

still thanx to the amazing world it didnt get boring, have a few side quests left then ill play the hidden ones, i hope it has a proper ending for bayeks story


I can see your soul at the edges of your eyes..
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Mr.Tinkles




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PostPosted: Mon, 19th Feb 2018 00:25    Post subject:
bart5986 wrote:
LeoNatan wrote:
Could it be that the mechanic was fresh back then and has grown tired now, while our age has grown and suddenly we want more from our games?


Considering I distinctly remember needing to stop and press left and right while climbing, and in origins you just hold down one button for automatic mode, I don't think so.


I can't remember a single AC game where you did that, it was always just either a toggle or press and hold a button for the avatar to start climbing (while of course steering him forward).


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guvna




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PostPosted: Mon, 19th Feb 2018 01:11    Post subject:
bart5986 wrote:
guvna wrote:
The movement and parkour actually feels quite good. Combat is... wonky but not bad.


I think the parkour is pretty poor in terms of skill required.

I remember in the old games where there was some skill element or at the very least movement required to parkour to the right place.

In Origins he's almost completely on autopilot.

It's autopoilot but every AC's parkour is like that. Even the older ones, just to varying degrees. In origins he responds to your directional movement well and doesn't have you second guessing where he will jump. Feels like they finally polished it enough.
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harry_theone




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PostPosted: Mon, 19th Feb 2018 01:55    Post subject:
bart5986 wrote:
LeoNatan wrote:
Could it be that the mechanic was fresh back then and has grown tired now, while our age has grown and suddenly we want more from our games?


Considering I distinctly remember needing to stop and press left and right while climbing, and in origins you just hold down one button for automatic mode, I don't think so.



that's bullshit, in none of the games it was "harder" I do believe you think it was that way because it was "clunky af" Laughing
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VGAdeadcafe




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PostPosted: Mon, 19th Feb 2018 02:12    Post subject:
I remember that in at least one of the older AC games you couldn't climb straight up, you had to press the correct direction, where a point to grab onto was. But you couldn't fall unless you jumped to the wrong direction so it was easy.
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bart5986




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PostPosted: Mon, 19th Feb 2018 02:51    Post subject:
Mr.Tinkles wrote:
I can't remember a single AC game where you did that, it was always just either a toggle or press and hold a button for the avatar to start climbing (while of course steering him forward).


harry_theone wrote:
that's bullshit, in none of the games it was "harder" I do believe you think it was that way because it was "clunky af" Laughing


You need to reinstall AC2 because you are wrong.





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guvna




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PostPosted: Mon, 19th Feb 2018 03:57    Post subject:
The path of climbable geometry was more linear but none of that takes any skill. In fact to me it was always just tedious and boring after the novelty wore off. It all just boiled down to pressing left/right/up to find the next random brick while holding the parkour button.
Hardly an interesting or engaging system.
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bart5986




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PostPosted: Mon, 19th Feb 2018 04:09    Post subject:
guvna wrote:
The path of climbable geometry was more linear but none of that takes any skill. In fact to me it was always just tedious and boring after the novelty wore off. It all just boiled down to pressing left/right/up to find the next random brick while holding the parkour button.
Hardly an interesting or engaging system.


Depends what you define as skill.

You had to look for areas that you could use to climb up a building, for example you have to the back or side.

You had to make the right decisions when climbing to get to the top.


The fact that you prefer the magic climbing just proves that you don't want any challenge.


What kind of interesting or engaging system were you looking for when doing parkour?


Lets be realistic here, AC2 had a lot of skill involved.


AC: Origins has no skill at all because its more like an MMO.

See an enemy at or below your level? Instant kill.

See an enemy above your level? artificially hard or impossible to kill, come back in a few levels and he will be easy.


So really the only thing that exists in Origins is a story and grinding.
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guvna




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PostPosted: Mon, 19th Feb 2018 04:55    Post subject:
I don't define holding 1 button to climb anything with no chance of death or falling as skilful. Or challenging. Or anything beyond tedium. Which is why I prefer origins with its faster, more varied and less janky parkour.
Games like mirrors edge or prince of persia have engaging parkour. Part but not all of that is the risk of death and having to use timing/precision/multiple buttons in sequence (ie. skill) to overcome their challenges.

"Lets be realistic here, AC2 had a lot of skill involved."
Ok Laughing
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bart5986




Posts: 662

PostPosted: Mon, 19th Feb 2018 05:03    Post subject:
guvna wrote:
"Lets be realistic here, AC2 had a lot of skill involved."
Ok Laughing


Just to be clear, I meant overall compared to Origins, not just climbing.

As already stated Origins has no challenge whatsoever.
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harry_theone




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PostPosted: Mon, 19th Feb 2018 11:55    Post subject:
Great, more stupid analogies we didn't need, based on fucking nothing. Hope you are trolling, one can't be that dense.

bart5986 wrote:


You need to reinstall AC2 because you are wrong.



Great argumentation, "you are wrong, here are some random videos to prove my point". That's the most weak reply I have ever seen. But okay, you are very wrong, I'm very sorry buddy. But like I just said, clunky mechanics =/ skill This is just a super retarded argumentation based on a "feeling", and you may see that as a revelation, but that doesn't make it a factual argument, not at all.

Apparently we played a different game series because I don't recall any AC having any sort of challenge with it's climbing or parkour Scratch Head Hint: AC1 climbing = AC2 climbing
And actually I probably spent more time with AC than you ever did Laughing

edit: Oh right, I forgot bart is the leader of the Star Citizen defence force ... says it all really Laughing
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Nui
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PostPosted: Mon, 19th Feb 2018 14:40    Post subject:
Pretty sure climbing was harder to do fast in the earlier games, because you were more limited on your path and I think it was harder to tell what was a viable path. Nowadays it works about as well as walking/running in other games, more intuitive and quicker in the characters reaction Razz
I do not remember much skill involved though, other than perhaps learning the weird rules. You still have to search for a proper path in some instances even in origin. I prefer the current solution.

Not sure how that video above can be used in defense of either position.


kogel mogel
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vurt




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PostPosted: Mon, 19th Feb 2018 15:26    Post subject:
I was surprised how easy the climbing was here. it's not a gameplay element, it's just traversal, no different at all from walking or jumping over an obstacle, there's nothing to it. It's also never used to stop you from exploring, instead they use some ugly cyber-wall that takes you out of the experience.. quite terrible design choice imo, i'd much prefer if it was just impossible to climb at these spots.

The design is perhaps a bit odd since height is extremely fearsome (to me and many others at least) and can be a very interesting gameplay element in itself. It would also add some slight planning for the player - how to get to a certain place (e.g a settlement where you can't climb 100% of the surfaces), but nope..

I wonder if that's the right choice really, i mean i understand they want the game to be "casual", but there a limit to this too, when it becomes bland to everyone. The next step would perhaps be something that makes it impossible to die during combat. But it would be wrong, it's not something that adds to the gameplay, to the feeling of accomplishment. Same with the climbing here, they went full retard with it.
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Rudolph




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PostPosted: Mon, 19th Feb 2018 18:37    Post subject:
v1.3.0 Patch notes.
Crakl pls, CPY. Smile
 Spoiler:
 
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Bob Barnsen




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PostPosted: Mon, 19th Feb 2018 18:38    Post subject:


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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harry_theone




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PostPosted: Mon, 19th Feb 2018 18:54    Post subject:
New Game+ So Much Win So Much Win

@Rudolph Thanks for the patch notes.
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CompuGeek




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PostPosted: Tue, 20th Feb 2018 14:38    Post subject:
My bitch is the fact I am almost done with game and I haven't gone out and discovered 75% of the map.

Is there any story to most of the desert areas or is it just using up time?
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JBeckman
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PostPosted: Tue, 20th Feb 2018 15:00    Post subject:
There's an extra bit WAY out in the most remote desert area (This is also where Ubi decided to place on of the god challenges, yay.) but besides that these places are kinda empty.

There might be a war elephant in the white desert somewhere and the black desert has a meditation point. (Also a achievement right there for the highest place in the game, sadly they mean that physically and not the guru's secret stash of herbal "medicine" heh. Very Happy )

I don't think there's much else there, no main quest importance to these zones at all either and I don't think there's many if any side quests for these remote areas. I explored most of that final desert area looking for oddities from the overhead map but I found nothing else, still haven't been everywhere in the black desert and the white desert though so I could have overlooked something.


Last edited by JBeckman on Tue, 20th Feb 2018 15:07; edited 2 times in total
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harry_theone




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PostPosted: Tue, 20th Feb 2018 15:06    Post subject:
Update is live now.
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