I just got to that patroling quest with the Nightingale guy. We stopped to play some dice. In the middle of the game I press E to hold a dice and suddenly the game decided I was stealing something. The quest ended. Told me I failed the patrol and must do it again then I was thrown in jail. No bugs at all. Totally no need for manual saves.
Though i don't know how bad/good the CryEngine is for spitting out hotfixes. Seeing how the console day1 update was like 22GB, i guess not so good.
I could probably fix some stuff myself lol the game files all lie bare in the game data paks which are just zips it's very easy to modify anything in this game, it's like back in my quake modding times. So that shouldn't be an issue they just need to care, console updates are only that big cause they can't modify the archives directly since there are no tools for that on consoles, they need to replace them there is no other way to patch on consoles, but it's no problem on pc obviously.
Though i don't know how bad/good the CryEngine is for spitting out hotfixes. Seeing how the console day1 update was like 22GB, i guess not so good.
I could probably fix some stuff myself lol the game files all lie bare in the game data paks which are just zips it's very easy to modify anything in this game, it's like back in my quake modding times. So that shouldn't be an issue they just need to care, console updates are only that big cause they can't modify the archives directly since there are no tools for that on consoles, they need to replace them there is no other way to patch on consoles, but it's no problem on pc obviously.
Cry-Engine also supports sequential archives so you could have Engine.Pak followed by Engine.p1 or whatever and it'll load by file name and in order needing only the new files.
Most games still do the replace routine though and on Steam since it validates and prefetches first this can take some time though it should ensure there's a single solid file and that there's little to no chance of file corruption.
Found a nice little easy and consequence-free way to get some small amounts of Stealth XP. Any time you have an enemy yield to you (stop fighting and kneel in front of you), or you run into one of those fast travel ambush events where enemies have been tied up (like Cumans vs bandits), you can just get behind them, crouch, then choke them out for the Stealth XP. The yielding enemies can be a bit hit or miss though, as they tend to run away after a short while, so it's easy for them to escape in a big battle. Works well for 1v1 or 2v1 though.
lol, no idea what to say to something stupid like that. Maybe I used the wrong word.
but +1 for trying to be funny
If someone is such a hardcore "enthusiast", they should go live in the woods for a few months, or invent a time machine and relive the real deal.
This is a video game, and the option to save whenever the player wants should be there without any potions. If you want to be "immersed" more, don't fucking save, just like don't fucking use quick travel and so on.
Not sure if i'm just too good, but so far after 32h i have only died once in combat.
Even with my badly damaged armor i rarely get hurt at all. And my trusty Merchants Sword i stole back then still works very good with stabbing - even against two dudes in black armor that charged at me in the woods and two Cumans.
Most bandits even die in 2 hits.
I guess it's somewhat realistic to not have "bulletsponge" enemies, but so far there is no danger at all.
--------------
DCB wrote:
Found a nice little easy and consequence-free way to get some small amounts of Stealth XP. Any time you have an enemy yield to you (stop fighting and kneel in front of you), or you run into one of those fast travel ambush events where enemies have been tied up (like Cumans vs bandits), you can just get behind them, crouch, then choke them out for the Stealth XP. The yielding enemies can be a bit hit or miss though, as they tend to run away after a short while, so it's easy for them to escape in a big battle. Works well for 1v1 or 2v1 though.
I had one of those encounters too. But instead i headshotted them with my bow.
Hoped to get my skill up and to finally unlock some perks. But meh, seems there are no perks at all for bows
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Minor spoilers: So after 40ish hours I decided to continue with the main quest and I'm at the part where you are asked to scout a bandit camp and sabotage it by poisoning food or setting fire to their barrels of arrows.
I hope this doesn't break the next quest. Also the saddest thing is I can't fit all of it on the horse.
Spoiler:
From piss poor peasant to sword (and bow) saint. Combat is easy as long as you can find a bridge or a path where it forces opponents to all stay on one side. I think the reason combat was super hard at first was because you didn't get the counter until you continued the main quest a bit. Once you get that, you can now be more aggressive.
I did cheese it though with bows. AI is dumb with a range that you can just pepper them with arrows and they won't leave the area most of the time. I also aim with the bow by strafing left and right instead of trying to wrestle with the mouse.
Lockpicking has gotten easier with a few levels but now my yellow ball has disappeared so it's all blind picking.
Gustave the Steel
Last edited by AKofC on Sun, 18th Feb 2018 17:44; edited 1 time in total
There is a guard watchtower (similar to the armoury) near the Church in Rattay full with sweet weapons. Four of each type - bows, swords, maces, aces, halberds etc. Some guards patrol in it sometimes but rarely enough to steal everything inside.
And unlocking that perk from Stealth (Ordinary Mug) where people forget your face for a crime after some time increased my bugged +5 reputation to 30 in 2 or 3 days. Must have with this bugged system.
I think I rode my horse to death. He threw me and then collapsed onto his side. He was still breathing though, so I left him to finish a quest. He still appears in the horse tab of the character sheet, and I can access the saddle bags inventory, but he no longer comes when called.....
Edit: Managed to get him back. I traded him in for a different horse, then he appeared for sale again, so I traded the new one to get him back. Probably just as well. The SJWs wouldn't take to kindly to my assault on racial diversity by killing probably the only Arab in the game.
Spoiler:
Last edited by DCB on Sun, 18th Feb 2018 20:00; edited 1 time in total
Goddamit, they could tell you that you need to unlock more moves by training more. I was dying like crazy, now that i can reposte and have spent like 1 hour training with the guy, i'm killing full plate knights without much problem.
It seems I kinda overleveled the game, lol. Badly. I reached the Runt boss fight at level 13, with 15 in both strength and sword skill, a plate armor and Magdeburg Sword. I literally killed him in 1,5s, with one stab to the face after a parry Game managed to bug out on me and not show a cutscene, so I went to yt and it seems people find it super tough, even cheese him with bows somehow
Is there another combat trainer somewhere? Bernard doesn't teach maces at all, but rather the bugged polearms skill (which afaik isn't even implemented yet).
This is a video game, and the option to save whenever the player wants should be there without any potions. If you want to be "immersed" more, don't fucking save, just like don't fucking use quick travel and so on.
They should have at the very minimum included an automatic save on game exit. Yes, it could be exploited by making a backup of the save, but not being able to stop playing the game whenever you want without wasting one of those limited save potions is completely retarded.
If they had that, I could probably do without a save game mod. Perhaps I'd exploit the save-on-exit quite a few times, but the sheer inconvenience of the procedure would have made it much less frequently used than the quick save mod I'm basically forced to use now.
Come on, they should have Normal mode and Hardcore more, simple as that. Noone would complain about these annoyances then and there would be another reason to replay the game after finishing it on normal.
Come on, they should have Normal mode and Hardcore more, simple as that. Noone would complain about these annoyances then and there would be another reason to replay the game after finishing it on normal.
The entire game is balanced and built around lack of save games.
Putting unlimited save games as "normal" would actually lower the quality of the game and would waste a lot of development time because they have to consider that the player might have unlimited save games.
Nearly everyone who plays Oblivion/Skyrim has "save scummed" before, and most players do it constantly.
If they added a "I want to cheat and reload bad decisions I made" setting then maybe it would work.
Its better left as a mod, that way the player knows the are modifying it outside of how the developers intended it to be and hopefully won't complain about it being too easy etc.
Come on, they should have Normal mode and Hardcore more, simple as that. Noone would complain about these annoyances then and there would be another reason to replay the game after finishing it on normal.
The entire game is balanced and built around lack of save games.
Putting unlimited save games as "normal" would actually lower the quality of the game and would waste a lot of development time because they have to consider that the player might have unlimited save games.
Nearly everyone who plays Oblivion/Skyrim has "save scummed" before, and most players do it constantly.
If they added a "I want to cheat and reload bad decisions I made" setting then maybe it would work.
Its better left as a mod, that way the player knows the are modifying it outside of how the developers intended it to be and hopefully won't complain about it being too easy etc.
Instead of balancing it around that, they should have balanced it for when you are at mid level.
Everything just dies at this point. The rise to the top was nice, but I think it was too quick; the difficulty falls away after 10 hours. All I need is one hit to kill people.
Maybe giving opponents more hp would have helped so I can at least make use of my fancy sword techniques.
bart5986 wrote:
<quote>Putting unlimited save games as "normal" would actually lower the quality of the game and would waste a lot of development time because they have to consider that the player might have unlimited save games. </quote>
Tosh
&
<quote>"Nearly everyone who plays Oblivion/Skyrim has "save scummed" before, and most players do it constantly. "</quote>
Total Tosh
The game is the property of the consumer who has forked over their cash, not some small minded, pettifgging needle dick at the bottom of the THQ foodchain who has a need to exercise the modicum of power delegated to him so & decides to obstruct saving just because he can.
This game is buggier than (insert favourite metaphor) & judging by the response thus far, it won't be fixed for a long time - if ever.
The developers must belong to the "don't try & fix the bugs, you'll prob make it worse" school of game 'development'.
That means gamers have a right to save as frequently as they feel is necessary without having to piss fart around changing shit to do something that should already be there.
If you insist on sweeping generalisations such as "Nearly everyone who plays Oblivion/Skyrim has "save scummed" before, and most players do it constantly." it is de rigeur to include a primary source to support that outrageous claim, lest others consider you a prime contender for tosspot 2018.
Instead of balancing it around that, they should have balanced it for when you are at mid level.
Everything just dies at this point. The rise to the top was nice, but I think it was too quick; the difficulty falls away after 10 hours. All I need is one hit to kill people.
Maybe giving opponents more hp would have helped so I can at least make use of my fancy sword techniques.
I don't know much about the game but I assume they refused to do level scaling?
If so I'm not really sure what the options are.
You would have to look at the kickstarter project to see if the lack of level scaling was what people wanted (I assume it was)
UreKismet wrote:
The game is the property of the consumer who has forked over their cash
'
And do you have evidence that prior to release, the people who kickstartered this game wanted unlimited saves?
Based on previous kickstarters and what I have seen of this game, I can only assume that they specifically mentioned the inability to save whenever you want, and the backers loved it.
I know I love it. If this game had unlimited saves it would ruin it, and I bet the kickstarter backers knew this too.
Within the first 5 minutes of this game I punched a horse and got taken to jail, which ended up burning down and I died in jail with no ability to quickload to before I made a decision.
The entire game is balanced and built around lack of save games.
No, not really.
How long have you played?
After ~35h i haven't really encountered anything where i would alter the story in any way or had to live with the consequences of a bad decision - I will just exclude the crime system in that regard though.
If devs really want to focus around limited saves, then you must need a somewhat bugfree game. And also a basic feature like saving when quitting the game.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum