Kingdom Come: Deliverance / Deliverance II
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Matisto23




Posts: 646

PostPosted: Wed, 14th Feb 2018 22:36    Post subject:
deleted


Last edited by Matisto23 on Wed, 14th Feb 2018 22:54; edited 1 time in total
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Wed, 14th Feb 2018 22:48    Post subject:
AKofC wrote:
This is isn't really a game, this is more like an artistic statement of how shitty life was back in ye olden days.

It's the only way I can explain the decisions to have so many time wasters such as the save system, the gathering animation, jail time, lockpicking, the loading every time you open the map or talk to someone (though I got rid of this by moving the game to an ssd).

Fast travel is also another thing but it's not as bad as jail time, which I just don't understand as to why they want to waste 10 minutes of your time. It's supposed to be a game, not work. Waiting 10 minutes is not fun, it takes me out of the game. With the save system, all that does is make me want to alt+f4 and attempt the game at a later time.

The defense for it, and the asinine save system, is that it will really make your decisions matter, but no, it doesn't, because as I mentioned above, I don't want to waste 10 minutes looking at time going by. I would just quit and make up for lost progress at a much later date. If they want people to stick by being jailed, make the scope of punishment remain in game, and not a punishment to the actual player forcing him to do something else.

If anything, I think this whole time thing, that's supposed to be immersive and hardcore, is just how they have dressed up a technical issue they couldn't get over. I think they are unable to just move time forward without breaking things. So they actually have to go through an entire day fast forwarded.

Another major thing is the lockpicking. Whoever made the system, and whoever tested it and gave it an OK, they need to be banned from the video game industry. The lockpicking is not fun. The whole thing is just retarded. And again, the argument is to git gud, or that "you're a blacksmith's son, you don't know how to lockpick, you have to level it up."

But the problem there is that with the retarded save system and the cost of lockpicks, you don't really get enough opportunities to practice lockpicking. How can you train for something that the game itself is steadfast in its attempts to deny you to do so.

I don't mind skill level affecting game mechanics. I loved how guns sucked in Alpha Protocol until you leveled them enough because that game managed to keep the game playable even if you were at level 1.

Also dislike how the game handles framedrops poorly. So if I'm running at 60 and it drops to 50, the game feels like it microstutters. So I've limited frames to 45 fps and that's gone away.

So again, this is feeling less a game, and more of an artistic commentary about how life sucked in ye olde days. Though I am surprised they decided against letting the player experience what taking a dump in ye olde days felt like.


This is just Dan Vavra's artistic vision. If you played Mafia 1 you'll know there were some questionable (video game wise) design choices. I'm a fan of his works, because there's a unique feeling to his projects, but it can get frustrating.

Also the project was too ambitious for the budget they've been working with. Having said that even at this point I think it's better than my expectations. Then again I expected an almost unplayable mess at launch.
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 14th Feb 2018 23:02    Post subject:
It's really easy to get stuck man - especially if your overencumbered and can't jump.

First i got stuck in some grave, then in this washing bowl Laughing



If i wouldn't use the savegame mod, i would probably ragequitted already.

Oh and i also often get that "Game Saved" info, which is not disappearing. Only game restart helps. Embarassed


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slal




Posts: 819

PostPosted: Thu, 15th Feb 2018 01:26    Post subject:
Game's performance is terrible, countless bugs, some frustrating mechanics...
and yet it's better than most of all recent games. Laughing
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KillaSeven




Posts: 1015
Location: Germany
PostPosted: Thu, 15th Feb 2018 06:41    Post subject:
https://steamuserimages-a.akamaihd.net/ugc/927049819628901134/E754301C41F415DD8F1BDF92CB34239EDD6ED5E4/

Nice game Very Happy Very Happy


System: i7-8700k @ 4,4ghz | AORUS 2080ti XTREME | 16gb RAM | 500gb SSD | 1TB SSD | Windows 10 |
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Rifleman




Posts: 1396

PostPosted: Thu, 15th Feb 2018 08:08    Post subject:
KillaSeven wrote:
https://steamuserimages-a.akamaihd.net/ugc/927049819628901134/E754301C41F415DD8F1BDF92CB34239EDD6ED5E4/

Nice game Very Happy Very Happy

Roach! Welcome back! Very Happy


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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madness




Posts: 13319

PostPosted: Thu, 15th Feb 2018 08:13    Post subject:
Quote:
So we heard you. Lockpicking is too easy.. I mean hard and we should do something with save and quit. And "couple" other things. We will do something with it

https://twitter.com/DanielVavra/status/963902455812644870
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inz




Posts: 11914

PostPosted: Thu, 15th Feb 2018 08:19    Post subject:
I initially gave the save system a try, but seeing as how I'm just about spending all the money I manage to gain (which is a good thing!), and the fact that I already had one instance of bed saving randomly not working - right when I was meaning to quit and last save was an hour away - I'm going with the unlimited saving for now.

The schnapps saving is good idea, but it's really challenging for new players since you can't yet craft it yourself, nor afford many of them early on. Even during main story quests there aren't a lot of points where the game autosaves and they definitely need to add autosave on exit.

Gonna switch it back on though once I learn how to read and can craft the schnapps for myself - resource drains like that are always good in RPGs where you tend to amass a ton of riches later on.
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 15th Feb 2018 08:51    Post subject:
inz wrote:
The schnapps saving is good idea, but it's really challenging for new players since you can't yet craft it yourself, nor afford many of them early on. Even during main story quests there aren't a lot of points where the game autosaves and they definitely need to add autosave on exit.

yeah they apparently broke the save and quit right before release so they had to disable it until its fixed


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Sometimes i just want to see NFOHUMP burn \o/
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tet666




Posts: 5090

PostPosted: Thu, 15th Feb 2018 09:24    Post subject:
Save system is just a recipe for disaster in the current state of the game there are just way too many bugs which can cause you to loose a lot of progress cause of it.
Anyway i'm pausing my playtrough (thank god TOCS2 just got released Very Happy ) until the game is a bit more stable, there is good bit more bugs and jank than i'm willing to tolerate in the game currently, but the game will be great when those things are fixed i'm sure of it.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 15th Feb 2018 10:26    Post subject:
what do they mean?
lockpicking is piss easy?!?! Confused

I failed on my first attempt, and then about 6 more easy locks opened in 3sec each


Lutzifer wrote:
and yes, mine is only average
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Rifleman




Posts: 1396

PostPosted: Thu, 15th Feb 2018 10:53    Post subject:
tet666 wrote:
Save system is just a recipe for disaster in the current state of the game there are just way too many bugs which can cause you to loose a lot of progress cause of it.
[...]

I wouldn't call it a recipe, as normal save system is in games for quite long time, even in games that are not bugfest. But it helps, it definitely helps.


harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
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Il_Padrino




Posts: 7552
Location: Greece by the North Sea
PostPosted: Thu, 15th Feb 2018 10:59    Post subject:
So far I'm having a blast with this game. World feels and looks great! And with the freedom to do as you please and NPCs following day cycles, I have a genuine Gothic feeling that I haven't had for a very, very long time (perhaps since Morrowind), that makes you overlook the clunky details.
Improving skills by using them feels natural, and improved skills are very noticeable (at least in the beginning), making it very awarding.

Not too far in, I think (just got my first horse, I think about 6-7 hours), but no crashes or game breaking bugs encountered yet. *knocks on wood* Occasionally I have to jump to get over some invisible barriers on stairs, but that's really a small deal.
Although I'm not fucking around too much (like jumping on things trying to get to places you shouldn't go and such. In fact, I try to avoid jumping, especially in the woods, as your feet appear quite weak when falling from short heights Very Happy ).
Saving is not a real issue so far, as your 'base' at the mill is relatively closeby.

Only think that sucks right now is the lockpicking (not too fond of need to eat/sleep either but it's not in the way too much right now) .
I did the lockpicking tutorial with the miller, broke all 3 lockpicks immediately, and thus broke the tutorial (I thought he'd give me more, but the miller just walks away Laughing ). But the impact of skill increases are very noticeable, so perhaps it gets easier after a few levels. Money making seems a bit exploitable, but that's all just good fun in a game like this.

Performance is obviously horrible. Playing on ultra with shadows and water on medium, lightning on high, I get between 30 and 40 FPS. Which is playable unless you're fighting multiple enemies Very Happy at night, FPS drops to lower 20s making it a lot harder.

Loading times are fast though, being on SSD, so no loading screens when talking to NPCs or anything like that.


Last edited by Il_Padrino on Thu, 15th Feb 2018 11:24; edited 1 time in total
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DCB




Posts: 5410

PostPosted: Thu, 15th Feb 2018 11:24    Post subject:
StrEagle wrote:
what do they mean?
lockpicking is piss easy?!?! Confused

I failed on my first attempt, and then about 6 more easy locks opened in 3sec each

If you are talking about Vavra's tweet, it an attempt at humour. They are working on adjusting it.
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Lathieza




Posts: 7146
Location: NL
PostPosted: Thu, 15th Feb 2018 11:26    Post subject:
Yeah i cried a lot about lockpicking early on but now i gained a couple of levels in it and i upgraded the life of lockpicks and stuff and now it becomes pretty easy. Laughing

When you find a decent chest you easily have 500+ of profit if you sell it to the right guy.


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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Thu, 15th Feb 2018 11:37    Post subject:
afaik there is a lockpicking mod on nexus that makes your life easier Very Happy


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Lathieza




Posts: 7146
Location: NL
PostPosted: Thu, 15th Feb 2018 11:47    Post subject:
Nahhh that feels too much like cheating for me, i wanna have that suspense when i'm fiddling with the lock. I already use the save mod, i don't want to make it too easy.

I love the system atm. At night i slip out of all my armour and start lockpicking and pickpocketing and during the day i am the shiny knight in armour Laughing

Those random searches by city guards though... Very Happy
I had one earlier when i looted the armoury of a castle, baaaam random search, so i panicked a bit and jumped of some sort of castle wall, broke both my legs and got caught by another guard. They put me in jail and burned me to death. Laughing

Also, save 600 gold and buy one of those saddles for your horse that gives 4 saddle bags. Such qol.


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kimone66




Posts: 15

PostPosted: Thu, 15th Feb 2018 11:54    Post subject:
Does anybody know if the saves from the codex release will work with the steam (buy) release.
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DCB




Posts: 5410

PostPosted: Thu, 15th Feb 2018 11:55    Post subject:
Apparently - at the moment at least - if you spot a guard about to do a search you can just dump all the stolen goods out of your inventory onto the ground and you'll be fine, but one of the devs posting over at the Codex said that they will be patching that out.
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Thu, 15th Feb 2018 12:10    Post subject:
@Lathieza

you can just dropp all your stolen stuff on the ground right in front of a guard and you won't get into any troubles Laughing


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2) SFFPC (streaming via Moonlight+ Sunshine)
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Lathieza




Posts: 7146
Location: NL
PostPosted: Thu, 15th Feb 2018 13:03    Post subject:
I didn't know that but i'm also not planning to use that bug though. If i get caught i get caught, don't wanna cheese my way too much through the game, i'm already using the save thingy so that's enough for me Smile


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Ishkur123




Posts: 2850

PostPosted: Thu, 15th Feb 2018 13:11    Post subject:
I've reinstalled the game to my SSD, makes a world of a difference. The loading time is good now, no more dialogue loading either. Gotta admit.. i kinda took a liking to it despite my beginning gripes. The save mod and install to SSD made it for me.
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JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Thu, 15th Feb 2018 13:22    Post subject:
Update 1.2.2 is out doing, something.

The Cry-Engine .dll file was updated and that's about it.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 15th Feb 2018 13:28    Post subject:
I'm currently migrating it to my SSD

and lockpicking is indeed very easy, at least on easy locks


Lutzifer wrote:
and yes, mine is only average
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Il_Padrino




Posts: 7552
Location: Greece by the North Sea
PostPosted: Thu, 15th Feb 2018 13:49    Post subject:
The hardest part is finding lockpicks Laughing Laughing


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Thu, 15th Feb 2018 13:50    Post subject:
https://www.resetera.com/threads/kingdom-come-deliverance-ot-bohemian-rhapsody.22692/page-40

Post #1986

Quote:

You can apparently pour alcohol into food of enemies and then they are then worse at combat, hah.

Watching 90 minute interview with Vávra, some info:

- they are already working on the DLC questline with playing as a woman (I think Theresa will be the protagonist?)

- They are planning fairly longterm support for the game, have 10 dedicated people watching streams and forums to get as much feedback as possible for bugfixing. Apparently they never saw the Flying Dragon Kick bug before it was recorded Smile

- As far as modding, he says they did not have time before launch to look into it in detail, but now they will investigate how possible it will be to release some tools - they rewrote most of the cryengine but are not sure what they can release from legal standpoint, so it will require some negotiation with Crytek. Of course he cannot promise anything specific yet because of that.

- Making of documentary was delayed because they want it to include the time before launch, launch party, feedback and reactions etc.

- the R&D they made and tools they developed should make development of future game significantly less difficult and hopefully faster

- crowdfunding for the future game is something to consider, he brings up Swen Vincke and how they did kickstarter for Original Sin 2 eventhough OS1 made lot of money, crowdfunding is a way to measure interest, build relationship with fans etc

- czech voice acting: Warhorse want it, but the game has 110 hours of voice acting, in real terms it would probably take around 3 months of work of 5 directors, 3 audio engineers, 50 actors, ton of QA..and he questions if the opportunity cost would be worth it, since it would mean not being able to do other stuff that might be more important/useful...basically they want to do it if the game is successful but cannot promise it yet

- before even starting the company, after leaving 2K, he spent 2 years reading and studying historical literature (for example work of Zikmund Winter who wrote some 2000 archaic czech page work about medieval life called "Cultural Image of Czech towns"). He describes how he had to write 80-page manual about medieval clothing for the artists because the clothing was completely different with different names et cetera..and then had to find specific professional who dealt with this as a vocation to find all the flaws and errors anyway..in total, around 20 people were consulted regarding various specific things

- didn't want to do Hussite Wars right away because it would be too much, so they searched for smaller interesting events and locations where they took place and found that first invasion of Sigismund which provided good background for the game, the burning of Silver Skalitz actually happened and it served as a good starting point. The time period was also selected because it is just before advent of guns (which they did not want) but right after the golden years of Charles IV's reign

- he came up with the idea for the teleshopping advert, they actually intended to run it on German TV like actual teleshopping, but didn't have time Very Happy

- talks about the futility of DRM and that it is useless anyway so they didn't bother (he didn't know about the online check fuck-up, but it confirms it was unintentional)



Last edited by JBeckman on Thu, 15th Feb 2018 14:02; edited 1 time in total
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 15th Feb 2018 13:59    Post subject:
- talks about the futility of DRM and that it is useless anyway so they didn't bother (he didn't know about the online check fuck-up, but it confirms it was unintentional)

this is nice Laughing


Lutzifer wrote:
and yes, mine is only average
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thudo




Posts: 6309
Location: Mellonville North, Canada
PostPosted: Thu, 15th Feb 2018 14:31    Post subject:
Wow.. devs/pubs actually coming to their f*cking senses about the damn scourge that has always been DRM... sloowwwly...


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inz




Posts: 11914

PostPosted: Thu, 15th Feb 2018 14:34    Post subject:
I doubt that's a particularly rare stance among developers, it's usually the publishers who decide to implement that shit and even then it's often at the behest of shareholders.
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JBeckman
VIP Member



Posts: 34978
Location: Sweden
PostPosted: Thu, 15th Feb 2018 14:38    Post subject:
Yeah even some publisher executives have had similar comments regarding DRM I believe but shareholders and protecting the investment and such, I do wish it was more common to patch out the DRM after 3 - 6 months though when it's served it's purpose and most likely has been circumvented already at that point.
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