I didn't have the time or patience to 'test' this game, especially when the damn signs of a poor technical condition were always there.
You guys have no work, or what?! ... So many good games out there to play and you stick to Vavra's deflated ego. Yea, the game might be nice and all... but it's empty world and visuals don't justify one bit it's poor performance.
You mean @0:54?
TBH it looks more like a rape scene in some barn.
Not that I have any direct experience with rape, but I am going to go out on a limb and suggest that those sighs were not intended to be the exclamations of a woman being raped.
I have to say, this game reminds me of the 'old days', where developers wanted to make tings seem as realistic as possible to drag a game out - make it seem longer than it is.
I don't mind animations for some things, but for some reason the whole thing just feels clunky and awkward.. I can't quite put my finger on it but while I don't actually want Skyrim's simplicity, I wasn somehow expecting something a little less...dreary. Even a fist fight went on for way too long than I would have liked.
I dunno.. not played for long, does the game lose any of it's monotony?
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
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dont really feel monotone yet (12h in).. especially after it opens up and Henry is not that skilless goof anymore (when you learn stuf like dodging or parry)
Didnt even got some much of the buggs so fine for now , especially with the save mod
... the variety of ways to solve quests is lovely (spent like 2 hours taliing with a friend today how we did the first quests)
Even a fist fight went on for way too long than I would have liked.
I dunno.. not played for long, does the game lose any of it's monotony?
It absolutely does get better since your gear, stats and some perks play such a key part in how well you do in combat. I did the intro fight with the drunk three times, first time was very slow like you said, second time I didn't get hit at all because I just used the quick jab to get sucker punches in and took him down real easy. Third time I looted a bludgeon off of one of the villagers and walloped him in just a few hits.
@Kaltern
Play past the prologue.
At least for me the game much better.
Of course performance or clunky controls don't change - but the storytelling and atmosphere really imrpvoed.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
The texture streaming issues that affect this game can be somewhat alleviated by using the following command in the console:
r_TexturesStreamingMipBias -3
It goes up to -4 but -3 should suffice, since this is an LOD value negative numbers mean that the items will stay loaded at higher ranges.
In the video at first you can see the model loading with default settings (it takes much longer than usual since I am recording with Afterburner and the game really puts the HDD under stress even without recording).
After waiting for the wrinkles to load, the final texture (mip map) to load for this character, I go to the gate and when I get back you can see that the textures have already been unloaded and the model is blurry.
Then I increase the mipmap LOD value to -3, I wait for the model to load again, and as you can seen when I make another lap the model is still loaded.
Lastly I lower the LOD to 1 and 2 to replicate the game default behavior.
This game makes a very poor use of system memory, on a 16 GB system it won't use more than 4 GB of ram, no matter what. The load you are seeing includes Chrome and about 2GB worth of Windows running in the background.
The textures are constantly being loaded from the HDD instead of being cached to ram.
It requires a complete re-tuning of the streaming system and the mip map fix is only a half-assed fix. A proper tuning of the streaming that allows the textures to sit in system RAM could lead to performance improvements.
Interesting, the texture cache itself scales from 1 GB to 6 GB so it's weird the game is having issues, it even exceeds the standard Cry-Engine cvars which only scales to 4 GB though since Cry-Engine works via a bundle of presets fine tuning requires using the dev console or files such as system.cfg so they can be customized individually.
EDIT: This if you were to open engine.pak (It's kinda a .zip archive.) and the cvar .cfg files.
So from high to ultra the only difference is the pool size value or texture cache.
Medium drops one mip map level and then low drops another one.
Usually it's 1, 2, 3 and 4 with Cry-Engine but Kingdom Come decided to add in the otherwise hidden console cvar groups so PS4 is 5 and XBO is 6 and then Ultra comes out as 7
it won't use more than 4 GB of ram, no matter what.
Sounds to me like a console-centric limitation. Given the small size of the team, I guess they made little provision for PC-specific features/testing (despite notionally starting out as a PC game).
g_showHUD 0 – Disables HUD
g_showHUD 1 - Enables HUD
r_MotionBlur 0 – Disables motion blur.
cl_fov X – Sets the field of view to X (default is 60)
e_ViewDistRatio X – Changes the distance at which objects start to render (default is 500)
e_ViewDistRatioVegetation X – Changes the distance at which trees start to render (default is 500)
e_MergedMeshesInstanceDist X – Changes the distance at which grass is animated (default is 20)
e_TimeOfDay – Shows the current time
wh_pl_showfirecursor 1 – Adds a reticule when aiming a bow (Confirmed)
p_gravity_z X – Changes the intensity of gravity (default is -13)
wh_cheat_money X – Gives a certain amount of money (Confirmed not to work currently)
wh_cheat_addItem X Y] – Gives X amount of item with the Y ID.
The game is a lot of fun once you manage to make it run well enough (requires sacrifice of quality, though, no way around that for now) and get over some of its problems. In some ways it's the most complete RPG you can play, because it actually captures a slice of life (in this case a medieval one) - you've got to eat, sleep, your life has a certain rhythm to it, that gets ignored in pretty much every other RPG game. When I got out of bed, went out and bought a piece of bread on the market on my way to work (kinda, I don't want to spoil the story), I thought to myself "Damn, this feels real"
Btw if you don't want to redo all those commands every time you start the game (they don't stick and the game doesn't start with a autoexec.cfg) put the cvar in the commandline of the shortcut like this: +r_TexturesStreamingMipBias -3
So, apparently you can knock out people and if nobody sees you, then you indeed seem to be good to go. Unlike for example in the TES / FO games, where suddenly people from all over the map hear about your crimes.
Nonetheless, just knocked out some lonely guard who was daydreaming on the wall and took all his stuff - including weapons and armor.
Now i'm completely encumbered and can barely move.
And i doubt it would be a good idea if i just start running around in his stuff now.
But i really like it, that you can actually look all the stuff characters are wearing, and not just some selected items.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Nonetheless, just knocked out some lonely guard who was daydreaming on the wall and took all his stuff - including weapons and armor.
Now i'm completely encumbered and can barely move.
so was it worth it??? the slowwalk compared to the loot?
Nonetheless, just knocked out some lonely guard who was daydreaming on the wall and took all his stuff - including weapons and armor.
Now i'm completely encumbered and can barely move.
so was it worth it??? the slowwalk compared to the loot?
You tell me
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Armor is generally very valuable, relative to other items - I suppose the limited carry weight is their way of trying to balance the economy with this in mind.
It may have been my poor choice of location for a save (did it while trespassing) but in the first village I somehow got a bounty that I suspect could be from a villager that I knocked out earlier. No way to prove that now since it already got overwritten, but it's possible that if you just knock them out instead of killing them, there could be consequences later if/when they wake up.
Goddamn at those spurs, they must jingle jangle jingle real nice to be worth that much. I need to stop robbing peasants and start hitting the guards, instead.
@inz
Knock out everyone and rob them of their stuff like a real gangster.
Seriously, it seems so easy to exploit. Don't know it will be in later areas though.
Also don't know if it was the guard i knocked out, but someone came by me with nothing but this and and a basic bow and axe
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
The game is a lot of fun once you manage to make it run well enough (requires sacrifice of quality, though, no way around that for now) and get over some of its problems. In some ways it's the most complete RPG you can play, because it actually captures a slice of life (in this case a medieval one) - you've got to eat, sleep, your life has a certain rhythm to it, that gets ignored in pretty much every other RPG game. When I got out of bed, went out and bought a piece of bread on the market on my way to work (kinda, I don't want to spoil the story), I thought to myself "Damn, this feels real"
This is isn't really a game, this is more like an artistic statement of how shitty life was back in ye olden days.
It's the only way I can explain the decisions to have so many time wasters such as the save system, the gathering animation, jail time, lockpicking, the loading every time you open the map or talk to someone (though I got rid of this by moving the game to an ssd).
Fast travel is also another thing but it's not as bad as jail time, which I just don't understand as to why they want to waste 10 minutes of your time. It's supposed to be a game, not work. Waiting 10 minutes is not fun, it takes me out of the game. With the save system, all that does is make me want to alt+f4 and attempt the game at a later time.
The defense for it, and the asinine save system, is that it will really make your decisions matter, but no, it doesn't, because as I mentioned above, I don't want to waste 10 minutes looking at time going by. I would just quit and make up for lost progress at a much later date. If they want people to stick by being jailed, make the scope of punishment remain in game, and not a punishment to the actual player forcing him to do something else.
If anything, I think this whole time thing, that's supposed to be immersive and hardcore, is just how they have dressed up a technical issue they couldn't get over. I think they are unable to just move time forward without breaking things. So they actually have to go through an entire day fast forwarded.
Another major thing is the lockpicking. Whoever made the system, and whoever tested it and gave it an OK, they need to be banned from the video game industry. The lockpicking is not fun. The whole thing is just retarded. And again, the argument is to git gud, or that "you're a blacksmith's son, you don't know how to lockpick, you have to level it up."
But the problem there is that with the retarded save system and the cost of lockpicks, you don't really get enough opportunities to practice lockpicking. How can you train for something that the game itself is steadfast in its attempts to deny you to do so.
I don't mind skill level affecting game mechanics. I loved how guns sucked in Alpha Protocol until you leveled them enough because that game managed to keep the game playable even if you were at level 1.
Also dislike how the game handles framedrops poorly. So if I'm running at 60 and it drops to 50, the game feels like it microstutters. So I've limited frames to 45 fps and that's gone away.
So again, this is feeling less a game, and more of an artistic commentary about how life sucked in ye olde days. Though I am surprised they decided against letting the player experience what taking a dump in ye olde days felt like.
About the save system here was supposed to be the Save and Quit , but from what Vavra said it bugged very near the release and they didnt manage to fix it till lauch (but with the mod , not really an issue anyway)
AKofC wrote:
....is just how they have dressed up a technical issue they couldn't get over. I think they are unable to just move time forward without breaking things. So they actually have to go through an entire day fast forwarded.
i wouldnt say technical issue , but intentional design desicion thats known ever since KS ... aka it needs to simluate all the NPC routines an shit (as said in KS videoupdate 5)
[quote="AKofC"
But the problem there is that with the retarded save system and the cost of lockpicks, you don't really get enough opportunities to practice lockpicking.[/quote]
To be fair on this one, I got almost 400 gold (groshen) just in Talmberg so it's not that hard to level it up I guess (tho I didn't try it yet).
My biggest complains are the dialogue loading and those blind-like and empty faces. They could've made the NPC's at least look at main character.
Hmmmm. But what if
Spoiler:
Henry is actually the real king and everyone in the game knows it and they don't dare to look him in the eyes because in the Medieval Era you could be beheaded for such disrespect to the king ?!
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