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Posted: Mon, 27th Nov 2017 06:24 Post subject: Devil May Cry "HD" Collection |
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// No DMC5, only HD remasters.
Quote: | Greetings everyone! I am making this post today not as a sole person but as part of a community. For quite some while, we, the Devil May Cry community, have been aware of the existence of a new DMC game. After reading that Hideaki Itsuno plans to unveil his secret project this year, we waited diligently to see what the project was even though we knew full and well what it actually was. We waited through E3, TGS, Paris Games and now we are in late November 2017 with no information about Itsuno’s project. We endured through multiple apologies on his part and we do not in any way blame Itsuno for the the current situation.
(Original plan was to leak this document after PSX/Capcom Cup but details of this document started to spread like wildfire and it was only a matter of time before it got posted in less savory places without context so we are leaking this earlier than anticipated).
- Hideaki Itsuno’s secret project for Capcom is the sequel to the original Devil May Cry series, the 5th installment. Internally it appears to be called “Devil May Cry V” instead of using the standard numeric system of the previous games (think MGS1-4 to MGSV). |
Quote: | RELEASE DATE AND PRODUCTION
- The game is slated to release some time in the fiscal calendar year of 2019. That means sometime between April 2018 and March 2019. Original plan was to release it in November 2018 but the date MIGHT have been pushed back to early 2019.
- Originally DMCV was intended to be announced at PSX but after receiving feedback on their E3 press conference, Sony decided to scale back on PSX and instead scale up E3 2018. DMCV was an unfortunate casualty of this choice and thus it’s unlikely that DMCV gets officially revealed in 2017.
- There will be a demo for the game sometime before release.
- Game has been in development for 2 years as of today. When it will release it will have been in development for 3 years at least. That is actually the highest time a DMC game has been in full production for. Pre-production started as early as 2015 around the time that DMC4SE finished releasing. There have been no development hiccups and as stated, the development has in fact been progressing smoothly.
- There is some form of Playstation exclusivity involved. Sony is paying for some of the funding for the game but the extent of it is not known. Could be completely PS4 exclusive, console exclusive or timed exclusive. If the game is announced publicly then it will be at a Sony event, which is why many people thought that it was going to be at PSX.
- Trailer has been ready for a while now. The initial trailer is 1 minute 50 seconds long (they may add new cuts to trailer to make an extended version since some time has passed from when it was made). It is mostly focused on story, characters and cutscenes. A city like setting is shown in the trailer not that different from Fortuna city in DMC4.
- The overall game is supposed to be “ambitious” for a DMC title with a broader appeal.
- Longest cutscene runtime of any DMC game yet. |
Quote: | DEVELOPMENT TEAM
- Itsuno’s team that worked on previous DMC games and Dragon’s Dogma is working on DMCV.
- Yuji Shimomura is returning as the cutscene director for DMCV. He worked on DMC3, DMC4 and Bayonetta cutscenes.
- Rueben Langdon is reprising his role as Dante.
- Johnny Young Bosch is reprising his role as Nero.
- Dan Southworth is reprising his role as Vergil.
- No word on the actresses who played Trish and Lady if they will be returning,
- Onyay Pheori is helping with the soundtrack (she did the song for DMC4SE’s launch trailer). |
Quote: | CHARACTERS AND STORY (POTENTIALLY BIG SPOILERS!)
- DMCV picks up the story after DMC4.
- More than one playable character in the game, Dante is for sure playable and Nero is possibly playable as well. Up to 3 playable characters have been suggested for now.
- This is the most serious Dante has been (a "new side" of Dante), of course not counting DMC2. Dante still plays with his enemies and has his usual over the top flair but this game is going to be more personal for him.
- A third character is expected to be playable as well. Said to be “very powerful.” May or may not be brand new to the series.
- No word on whether Vergil is playable or not, he will be returning although specifics on how he is returning from his death in DMC1 are unknown.
- Trish has a prominent role to play in DMCV but no word on whether she is playable or not.
- There will be a sequence where Nero and Vergil have a confrontation, confirming their relationship (Nero is in fact Vergil’s son as stated in the DMC3142 artbook).
- Characters switch during key story points in the game.
- The “Prince of Darkness” is featured as the main antagonist of the story. (Prince of Darkness title normally refers to Mundus so it might indicate his return but that title may have transferred to another character)
- DMCV might be the end of the “sons of Sparda” storyline. |
Quote: | GAME PLAY/SYSTEMS
- Hard lock on is standard.
- Console is targeted for 60 frames per second like the previous DMC games.
- Level design is more open than previous DMC games but not going into Souls or open world territory of level design. Movement outside of combat has been streamlined to match the open nature of the game. The structure is more open to make the experience more "smooth." Immersion is important to the team with this game.
- Level design and exploration is more similar to Bayonetta with action set pieces thrown in there but without the QTEs. QTEs in general do not exist in DMCV thus far.
- There is NO Stamina bar.
- This is not a Musou game but there will be encounters where you are facing more enemies than you are used to in a DMC game.
- There is some online integration but definitely no multiplayer PvP.
- Dodge system is reworked and dodging in general is supposed to be a lot smoother than before (get ready to hear the word “smooth” a lot when related to DMCV).
- Camera pulls back during big fights. The devs are really proud of the new, more dynamic camera system.
- Animations are being improved to be less stiff. Big emphasis on cloth physics (maybe Dante’s sword might not clip through his jacket now!). Battles are beautifully animated and smooth.
- Mission and Ranking system similar to previous DMC games and Bayonetta. There will definitely be mission/chapter selects.
- Bosses being ramped up dramatically in DMCV. One of the boss fights moves between multiple areas of the game.
- Style system is in for Dante - Enemies will react a bit differently to each style.
- Style system has been streamlined to be smoother to use for the players (speculated that the style system might be tuned/reworked to make it easier to get into than in DMC4).
- Certain styles will have advantages on certain enemies similar to DmC/DMC3 (you can use a single style on any enemy just fine).
- More environment interactivity than any previous DMC game. This is supposed to compliment the combat system, not detract from it.
- There is some form of dynamic environment destruction/transformation in play but not on the scale of DmC thus far.
- While this is not an open world game, some inspirations have been taken from Dragon’s Dogma. |
https://www.resetera.com/threads/leak-massive-devil-may-cry-5-info-potential-heavy-spoilers-inside.8198/
________________________
No source, but probably is true according to Hideaki Itsuno previous tweet:
https://twitter.com/tomqe/status/815218553938845696
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Last edited by Bob Barnsen on Thu, 7th Dec 2017 17:39; edited 2 times in total
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Posted: Mon, 27th Nov 2017 07:41 Post subject: |
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Awesome if true, its time for a true new DMC game after Ninja Theory's abortion.
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Posted: Mon, 27th Nov 2017 08:21 Post subject: |
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So, Ninja Theory won't be developing it? Meh
Quote: | Longest cutscene runtime of any DMC game yet. |
coz that's what obviously makes an action game good
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Camera pulls back during big fights. The devs are really proud of the new, more dynamic camera system. |
You'd better not fuck with the ideal DmC camera!
Quote: | but not on the scale of DmC thus far. |

1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Mon, 27th Nov 2017 11:51 Post subject: |
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Oh yes, bring on the demons!!
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Mon, 27th Nov 2017 14:40 Post subject: |
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Ugh, Nero is there and the game doesn't continue beyond DMC2 to explain why Dante turned so morbid. Atleast they are finally closing the book on the Sons of Sparda storyline.
1 and 2 are still amazing.
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Posted: Mon, 27th Nov 2017 15:04 Post subject: |
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DMC2 never happened and isn't canon anymore even in Capcom's eyes.
Let's never talk about that horrible piece of shit again, it's prolly the worst sequel of all time.
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Posted: Mon, 27th Nov 2017 15:56 Post subject: |
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Regardless of how bad it was, it hasn't been retconned. It's just been placed at the end of the timeline. Worst part is that Capcom has done the same thing for Street Fighter 5 setting it chronologically before Street Fighter 3 
1 and 2 are still amazing.
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Posted: Mon, 27th Nov 2017 17:57 Post subject: |
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Just get DMC3 right along the way. pc port is still terrible.
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
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Posted: Mon, 27th Nov 2017 18:51 Post subject: |
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YES!
NZXT S340 ELITE : EVGA Z370 FTW / [ Intel i7 8086k @4.0Ghz ][ ASUS TUF RTX 3060 Ti 8GB ][ 16GB G.Skill Trident Z @3200mhz CL16 ][ 128GB Intel760p Series + 1TB Crucial MX500 + 3TB WD RED ][ Thermaltake Toughpower PF1 650W ]
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Posted: Mon, 27th Nov 2017 19:00 Post subject: |
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KillerCrocker wrote: | Just get DMC3 right along the way. pc port is still terrible. |
Yep, best game of the whole genre.
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JBeckman
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JBeckman
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dsergei
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Posted: Thu, 7th Dec 2017 17:53 Post subject: |
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If it includes a version of DMC3 that doesn't run like shit I'll be happy.
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prudislav
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Posted: Thu, 7th Dec 2017 18:31 Post subject: |
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premaature thread rename? ...
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JBeckman
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Posted: Thu, 14th Dec 2017 19:03 Post subject: |
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JBeckman wrote: | https://www.resetera.com/threads/devil-may-cry-hd-collection-doesnt-support-resolutions-over-1080p.11096/
Quote: |
According to USGamer DMC HD Collection won't support resolutions over 1080p on PS4 and Xbox One. No word specifically on PC. The last gen version of the collection was previously 720p/60fps.
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http://www.usgamer.net/articles/the-new-devil-may-cry-hd-collection-wont-support-4k-graphics
While it doesn't mention the PC version it could still have the same limitation, we shall see I guess so for now it might not mean much for the PC port. |
Probably just consoles i mean they almost always have locked resolutions and frame rate targets they probably just don't want to make a specific pro or xbonex version for it.
I don't see this happening on pc since higher resolutions are far easier to implement and they don't have to make sure the game still runs at 60 fps on 4k or something, like they have to on consoles.
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Posted: Fri, 15th Dec 2017 01:36 Post subject: |
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Thanks Men for great newz.
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Posted: Sat, 16th Dec 2017 11:25 Post subject: |
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Devil May Cry HD Collection will support 4K resolutions and beyond on the PC
Quote: | Last week, Capcom revealed that Devil May Cry HD Collection would not support 4K resolutions on consoles (PS4Pro and Xbox One X). Naturally, a lot believed that the same applied to the PC version. However, and as we suspected, the PC version of Devil May Cry HD Collection will support 4K resolutions and beyond.
As Capcom’s WBacon revealed when asked about the Steam release of Devil May Cry HD Collection:
“The engine and game code/logic is likely tied to the video refresh cycle. The game will support resolutions 4K and beyond though.”
The good news here is that All Devil May Cry games were originally running at 60fps. Similarly to Okami HD, the game code/logic will be most likely tied to the video refresh cycle. As such, don’t expect higher framerates than 60fps. Still, this is better than the 30fps of Okami HD. |
http://www.dsogaming.com/news/devil-may-cry-hd-collection-will-support-4k-resolutions-and-beyond-on-the-pc/
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
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JBeckman
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JBeckman
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Posted: Wed, 24th Jan 2018 20:46 Post subject: |
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Posted: Wed, 24th Jan 2018 20:51 Post subject: |
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( ͡⊙ ͜ʖ ͡⊙)
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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JBeckman
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Posted: Wed, 24th Jan 2018 21:09 Post subject: |
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Well as the above info said they haven't changed any assets but it's running at a higher display resolution and..that's about all really.
For how old the game is I would hope that's 1920x1080 natively on console and up to 2560x1440 or 3840x2160 for PS4 Pro and XBox One X either natively or downsampling but I'm guessing it won't but it should at least be 60 FPS.
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