ELEX - new PB game from new PB
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Tue, 5th Dec 2017 22:07    Post subject:
Nodrim wrote:
It has plenty of bugs but even more technical problems.



if only..it has some serious issues with the balance Very Happy But it is still very enjoyable.


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Nodrim




Posts: 9598
Location: Romania
PostPosted: Tue, 5th Dec 2017 22:18    Post subject:
The first 15-20 hours are really cool because the overpowered AI has you running on your toes, but after that is a faceroll, unless you are playing melee. Laughing
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red_avatar




Posts: 4567

PostPosted: Wed, 6th Dec 2017 14:02    Post subject:
h0rnyfavn wrote:
Nodrim wrote:
It has plenty of bugs but even more technical problems.



if only..it has some serious issues with the balance Very Happy But it is still very enjoyable.


Oh yeah, balance issues it does have. Bugs? Very few.

I would say that the game's main weakness, is the weird difficulty curve. Having a non-scaling game world is fine as long as you design the world in such a way that you have easier and harder zones.

In Elex, they went for a more realistic approach where hard and easy enemies are wildly mixed together but this means you die a LOT and it's not always obvious whether an enemy is supposed to kick your ass or whether you're missing something. For example, when I moved from melee to ranged, I discovered that many enemies became piss easy. This makes the game feel a little too chaotic. It would have been better if they had scripted fixed enemies in fixed zones with random enemies spawning according to your level.
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JBeckman
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Posts: 34995
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PostPosted: Wed, 20th Dec 2017 12:09    Post subject:
https://steamcommunity.com/app/411300/discussions/0/1620599015861245549/

Quote:

ELEX Version 1.0.2946.0 - Game & Quest Fixes + New Difficulty Setting
Update December 20th 2017
Changelog
New Difficulty Settings:
- Player Damage: damage dealt by the player.
- Opponent Damage: damage dealt by your Opponents.
- Stamina cost: modifies the stamina cost for your actions.

Engine:
- Added FXAA T2x and SMAA T2x anti-aliasing techniques

Quests:
- Improved Angrim’s routine behavior, when he should have a small-talk with Zerwas. (Works only if Zerwas hasn't already talked to the third Berserker)
- The map targets regarding the research papers of the Clerics will now be updated correctly if the player has the task to obtain them for the Claws.
- Fixed some Duras ques targets
- Fixed a bug with Eva and a letter
- Fixed illogical dialogue with Connor regarding his recruitment for the Clerics, fixed map targets for Connor and Xander in terms of Connor’s recruitment
- Fixed issue where player can get stuck in a dialogue with Karl (only new game)
- Gondar’s key can now be found near his corpse
- One of Hunter’s Quests should now closer properly if the player decides to kill Gustav
- Fixed map targets involving Balder trying to become a Legate of the Clerics
- Fixed several daily routine issues
- One of Galar’s quest should now close properly if the player convinces him to work for the Clerics
- Ryan should have now a proper trading inventory
- Player can get the Alb Commander armor. Depending on the players actions he can even get the Alb Elexetor Armor now.
- Regarding your actions before (Jax helps Trevor or Lucky Sam), Mad Bob’s second Scrap Delivery Quest will work now properly and all involved NPCs should trigger the right dialog options.
- Fixed a bug where the player was unable to give Chloe the Elexit bags of some Berserkers.
- If the player used the power of Suggestion to get hand on the stolen Elex packages Kral has in his possession, he will now do so. If the player already had the Suggestion dialogue with Kral he now only has to report back to Caldrim and the quest situation will behave normal.
- Fixed some dialogue issues regarding Thorgal and Emmet's farm
- Korin will now behave normally if you pickpocket metal parts from him for Jora.
- The dialogue with the dead letter box makes now clear what the player needs to do if he looted Logan’s chest in beforehand
- Hakon now rewards the player with a proper sword
- Fixed an issue where the player was sent by Cormag to help Born. If Born is dead, he will now be able to tell Cormag that Born is dead and the questline will proceed as intended.
- Fixed an issue where Snake had an illogical dialog option
- Fixed some illogical dialogs Cindy might have had in certain cases
- One of Balder’s quests should now have a proper quest target and close properly if the player reports back to Balder. Furthermore, he is now a trader if the player joined the Clerics (if the player was already a Cleric you have to talk twice to Balder to make his trading info appear).
- Removed Ethan’s loyalty exploit for crew members
- Alois should now take money from the player if he has to pay up for a committed crime.
- Walter should now hand over some shards if the player asks for it
- Fixed illogical dialogue for Oran after player bribes him to trade again with one of the Clans
- Adjusted amount of Elexit for Shorty in certain cases
- Removed illogical dialogue option for Rijka in case Bertram is not alive anymore
- Fixed a dialogue issue regarding Irdor’s reward depending on the player’s actions
- Vito should now trigger a certain info about the thieves guild at the right time
- A quest target showing Martha will now be removed correctly if the player delivered all the food
- Ragnar’s quest should now succeed correctly if the player told him that all warlords gave him their approval for redemption. If this situation lies in the past, just talk to Ragnar again until he has nothing to say anymore and the quest should succeed itself
- Fixed a map target regarding Alois’s quest involving Paige
- A quest regarding Irdor’s food problem will now be closed if the player hands him enough Cultivator's bread loaves
- Fixed missing quest targets for one of Caleb’s quests
- Fixed some map targets involving Caldrim and Kral
- Fixed a quest and map targets involving Jorg, Caleb, and Fenk
- Fixed a situation where Ray should attack Walter
- Fixed a dialog with Logan about Ulrich and Konrad
- Shorty now has a trade inventory

Game:
- Added Chinese language package
- Improved breaking chance of lockpicks for chests
- Weather and lighting improvements
- Added missing small white socket stones
- Some NPCs had wrong weapons equipped, now they have a proper one
- Arva and her Troll will now react in a correct behavior
- 2-handed weapons and heavy weapons now need the perk Level of 2 to dismantle them
- You need the Build Ammo perk on Lvl 2 to build ammo for heavy weapons
- Fixed a bug where the player has endless jetpack energy
- Fixed an issue with the Pickpocket skill when the player has an equipped item that gives him a bonus skill
- Fixed some issues when creatures and NPCs fell through the ground
- Sunglasses don't give armor bonus anymore
- Fixed a bug with energy regeneration
- Crony regenerates HPs now after he got unconscious
- Socket Items now give a bonus when attached to a shield
- The XP malus for using stims is working now
- The perk Good Eater now doubles the effect of food, it was tripled before
- Fixed an issue where the loot screen was hidden by the body of the player
- When falling the player uses his fall animation correctly
- Dead ambient creatures don't have collision anymore
- Female body parts now behave correctly during dialogs
- Fixed a bug in which weapon modes were not shown in the HUD
- Adjusted some loot
- Option for deactivating the evade roll on double-click is saved now
- Fixed some icon issues
- Pure mana also regenerates mana now (only for Berserkers)
- Fixed some issues with ranged weapons not having an ammo count when drawn
- All potion can be used in quick slots
- Sulfur will now be shown in the inventory screen of the player
- Fixed some recipes
- The perk "One with the Weapon Ability" now has a cooldown
- Some weapons didn't deal damage with the 4th hit, they'll do now so
- Creatures stop chasing the player now if the player is far away
- Fixed some issue with exploiting Elexit by trading.
- Improved combat behavior for some monsters
- Flamethrower single shots now have a cooldown and a decreased radius
- Many mesh and texture reworks and improvements
- LOD range of red rusty metal plates has been corrected. The plates are now using the correct LOD when close by and are no longer flat
- The collision mesh of one of the rusted electrical towers is more accurate. The player no longer falls through some of the horizontal beams



Good. Smile
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dsergei




Posts: 4059
Location: Moscow, Russia
PostPosted: Wed, 20th Dec 2017 12:13    Post subject:
Female body parts now behave correctly during dialogs.
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Wed, 20th Dec 2017 12:24    Post subject:
Yeah the jiggle physics used to be a bit extreme even with said NPC's standing completely still, indoors. Very Happy

I guess they tweaked that to be a little bit less wub-wub-wub or whatever can be used to describe that original behavior.

Tried finding a video but there wasn't too much available from what I found after a quick search.

EDIT: Wonder if this works?



If not the dialogue section is around the 1 minute mark.
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Wed, 20th Dec 2017 13:16    Post subject:
Awesome news about the update. Waited with playing Elex for the first big patch, and now with a week off work coming up over the holidays I know what I'll do Twisted Evil
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tonizito
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PostPosted: Wed, 20th Dec 2017 13:40    Post subject:
Damn... I'm tempted now Surprised


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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ixigia
[Moderator] Consigliere



Posts: 65086
Location: Italy
PostPosted: Thu, 21st Dec 2017 00:10    Post subject:
Same here, I was having a blast but eventually decided to put the game on hold for a while (waiting for the inevitable heavy fixing). Seems like it was a good decision Dude Happy

For the fellow yarring men: ELEX Update v1.0.2946.0-BAT (requires ELEX-RELOADED and the previous ELEX Update v1.0.2846.0-BAT)
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ace2kx




Posts: 1992

PostPosted: Thu, 21st Dec 2017 00:16    Post subject:
Thanks men for update.
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mangaKat




Posts: 288

PostPosted: Thu, 21st Dec 2017 01:21    Post subject:
dsergei wrote:
Female body parts now behave correctly during dialogs.


This is good news.

I had to stop playing the game due to my brain being mesmerised, and my eyes moving of their own volition in tune with the Dance of the Boobies.
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lolozaur




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PostPosted: Tue, 26th Dec 2017 13:18    Post subject:
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tonizito
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PostPosted: Tue, 26th Dec 2017 23:02    Post subject:
So start playing now or wait for more patches/community fixes?


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Tue, 26th Dec 2017 23:37    Post subject:
Most people played through the game at release and didn't encounter that many bugs.
The complaints people had won't get fixed (story, dialogues, clunky combat, copy-paste char models).
You should be able to decide for yourself, what you want to do.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Clevesa




Posts: 3694

PostPosted: Wed, 27th Dec 2017 20:50    Post subject:
I was hesitant at first also, but I just started playing and it's a nice game. An unpolished gem.
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Wed, 27th Dec 2017 21:22    Post subject:
I started playing 2 days ago, and after a bit of a rough start it had me hooked after ~5 hours.

25 hours played and only just now joined a faction. Did lots of quests for each faction though to get a feel for them.

Also I might have gimped myself a bit by going for a caster build and basically had to avoid most enemies up until now. I hope it will pay out later.

Game runs pretty great though, no crashes or anything, also haven't encountered any quest bugs yet. Combat feels awful though, but that was to be expected from Piranha Bytes.
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Clownsack
Banned



Posts: 30

PostPosted: Thu, 28th Dec 2017 00:07    Post subject:
I played this game for a little fucking while and it was pretty, well how do I put it.....shit. Felt worse than Risen but fuck it I played a little bit then I fucking put it aside for a few weeks and recently thought to my fuckingself: why is there still HDD space fucked by Elex? Immediately shot it in the fucking bin and its gone now. I am better off without it. Technically it was a fucking disaster and the extremely slow bullshit dialogues.....cant take that shit anymore. Its for hardcore rpg nutsacks
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W123




Posts: 2512
Location: USA
PostPosted: Fri, 29th Dec 2017 02:27    Post subject:
cant think of a game that engrossed me as much as this in 2017 tbh. this was a good game but i think more telling of a not so good year for gaming.
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tonizito
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Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 30th Dec 2017 12:30    Post subject:
Great...

Game throws an exception stating that aplication terminated abnormally (but the .exe keeps running) after the thq nordic logo, gets stuck on the loading screen right after that. Creates a dump file but not a log file as the exception error states.
Installed all the redists in the folder, did a driver update to latest nderpia drivers, rtss and afterburner are turned off, even disabled av protection but it's a no go.

Any suggestions before I hit the refund "button"?

Win7 x64, i4690K@4.3GHz, 16GB RAMz, GTX1070, samchunga 850 EVO here.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Sat, 30th Dec 2017 12:41    Post subject:
Try renaming the two config files here:
C:\Users\Jonas\AppData\Local\ELEX\Config

And ConfigDefaultNew.xml from here where the game is installed:
.\ELEX\data\ini
(Don't rename the actual ConfigDefault.xml which is needed by the game.)

And the usual about ensuring the game is up to date and none of the files are damaged or anything but that should be everything. Smile
The video files are standard .BIK too so it's unlikely to be a codec issue and the game shouldn't start at all if the runtimes weren't installed properly.
And I assume it's a clean source or perhaps the legit version of the game even so there's no risk of the exe being tampered with and leaving some fun stuff running in the background.

EDIT: Dump file might contain some info, there could be some other program or service interfering too after all.

Hard to say, hopefully it's just the config file being wonky but without a crash log or anything to go by it's not as easy to troubleshoot these issues.
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tonizito
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Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 30th Dec 2017 13:01    Post subject:
Renaming them to what?

I'm rolling back driver after driver, 382.33 actually got past from the crash... to a black screen with some nice music playing along Laughing

I'll keep rolling back and trying, then do a clean reinstall of the latest nderpia drivers since according to the devs this is a driver issue...


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 30th Dec 2017 13:26    Post subject:
@tonizito

Do yo have crapforce experience installed? Disable completely its overlay or even better yet delete this pos.

PS afaik u can use afterburner with elex if u enable custom direct3d.

@tonizito
Quote:
Renaming them to what?


I suppose to anything u want.. add "_" in the end or something. This way the game will be forced to create default config files.


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tonizito
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Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 30th Dec 2017 13:36    Post subject:
Only the regular display driver is installed.
Renaming/deleting those 2 .xam files doesn't do anything.

And the game doesn't even create a ConfigDefaultNew.xml for me in steamapps\common\ELEX\data\ini for me to rename/delete.


2nd game in a row from PB that I have problems with, the latest edition of Risen 3 also required some mumbo-jumbo to get it running.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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BearishSun




Posts: 4484

PostPosted: Sat, 30th Dec 2017 13:40    Post subject:
red_avatar wrote:
...
In Elex, they went for a more realistic approach where hard and easy enemies are wildly mixed together but this means you die a LOT and it's not always obvious whether an enemy is supposed to kick your ass or whether you're missing something. For example, when I moved from melee to ranged, I discovered that many enemies became piss easy. This makes the game feel a little too chaotic. It would have been better if they had scripted fixed enemies in fixed zones with random enemies spawning according to your level.


This is the main problem for me too. I would wander into an area, half-explore it until I got my ass kicked, rinse and repeat. I went through like half the map without fully exploring anything really, just trying to get enough XP so I can level up. Now that I'm finally strong I'm supposed to just re-visit everything if I want to fully explore it. Really bad design here.

I guess for me it was even worse than average because I wanted to join the Clerics, and Ignadon is even harder (on average) than the rest of the faction areas. I couldn't finish the Hort entry quest (the trader one, with 4-5 Rippers) until I was like 40 hours into the game and got good PSI powers (for which I needed to join the Clerics). Luckily there are other ways to enter, but in what mind do have to be to put that quest there? Did they just hit "Randomize" on all quest and monster difficulties before releasing the game?

There are other issues compared to Gothic/Risen, like areas not having rewarding loot (despite having difficult guardians), armor not being very effective, even the best one, money not having much value, skill usefulness varying wildly, stunlocking enemies with heavy weapons, and more.

After ~45h in game I'm only now feeling I'm capable enough to defeat everything using melee, without relying on extremely cheap PSI powers (which massacre everything), except maybe larger groups of enemies, which seem impossible to handle without ranged or significant amount of kiting.

Still enjoying the game, despite of everything, but hell there are some seriously bad design choices here.
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Sat, 30th Dec 2017 14:39    Post subject:
tonizito wrote:
Only the regular display driver is installed.
Renaming/deleting those 2 .xam files doesn't do anything.

And the game doesn't even create a ConfigDefaultNew.xml for me in steamapps\common\ELEX\data\ini for me to rename/delete.


2nd game in a row from PB that I have problems with, the latest edition of Risen 3 also required some mumbo-jumbo to get it running.


Windows 7, I missed that initially, so if that's the case is this installed?
https://msdn.microsoft.com/en-us/library/windows/desktop/jj863687%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396

That's mandatory for DirectX 11.1 functionality which some games require.

Download:
https://www.microsoft.com/en-us/download/details.aspx?id=36805
(And some more documentation on it: https://support.microsoft.com/en-us/help/2670838/platform-update-for-windows-7-sp1-and-windows-server-2008-r2-sp1 )

There's another security update too that some software will prefer if it's installed because it adds another feature that comes as a standard in Windows 8 and newer but is lacking from Windows 7, forgot what it was called though but something with folder links or some such.


EDIT: As noted in the first link it's partial DXGI 1.2 and D3D11.1 support also but it should at least allow for games to start up even if it doesn't provide quite the full functionality.
(Which is what we're after, for now this should solve most issues with games requiring DX11.1 on Windows 7)
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tonizito
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Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 30th Dec 2017 15:10    Post subject:
Yeah it's already installed, this is the only game to date with which I'm having this weird problem. I'll give the cracled GoG version a shot, and will probably get my refund from steam later today.

Already looked in PB's forums but there are no answers there so far.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Sat, 30th Dec 2017 15:17    Post subject:
Tried with the Steam overlay off? That's about the only remaining suggestion but yeah if it's within the refund period then that and grabbing the latest version of the GOG version works too, troubleshooting mostly comes down to suggestions so there's not much else I can suggest.

Overlays disabled, that OS update already installed, blank config file so it's not something like the game trying to run at a certain resolution or such and even the AV software was disabled but that didn't help either.


EDIT: Well there's windowed or borderless mode I suppose and seeing if that allows for the game to start up but it shouldn't make a difference.

That's Application.xml and then having WindowMode="1" set.
(I think 0 is fullscreen and 2 is borderless.)
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Sat, 30th Dec 2017 16:11    Post subject:
tonizito wrote:
I'll give the cracled GoG version a shot,



I've got the latest GOG version (xatab's repack) on mega. if you need links, PM me. or simply get it from rustorka.


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

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tonizito
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Posts: 51423
Location: Portugal, the shithole of Europe.
PostPosted: Sat, 30th Dec 2017 16:21    Post subject:
JBeckman wrote:
Tried with the Steam overlay off? That's about the only remaining suggestion but yeah if it's within the refund period then that and grabbing the latest version of the GOG version works too, troubleshooting mostly comes down to suggestions so there's not much else I can suggest.

Overlays disabled, that OS update already installed, blank config file so it's not something like the game trying to run at a certain resolution or such and even the AV software was disabled but that didn't help either.


EDIT: Well there's windowed or borderless mode I suppose and seeing if that allows for the game to start up but it shouldn't make a difference.

That's Application.xml and then having WindowMode="1" set.
(I think 0 is fullscreen and 2 is borderless.)
Yeah, tried with steam overlay off too.
And the problem is, there's not even an Application.xml under appdata/local/elex/config to change stuff in.

The thing is, sometimes after deleting configdefault.xml from the steamfolder, redownloading it, restarting steam and nuking the appdata elex folder the game wouldn't throw the exception at the thq logo but after that all I'd get was a black screen with some music playing. Waited a bit with that on to see if the main menu popped up but nothing.
Had to alt+f4 to exit the game and then it would throw the exception and start with the exception bullshit at the logo's all over again.


Doubt it will be different with the gog version but I'll try.
Also, for the first time in years, I'll try close every other background program and run it then but this is simply ridiculous Laughing


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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JBeckman
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Posts: 34995
Location: Sweden
PostPosted: Sat, 30th Dec 2017 16:31    Post subject:
Ah if you renamed or fully deleted ConfigDefault.xml from the game folder that's not going to do much besides break the game.


C:\Users\USERNAME\AppData\Local\ELEX\Config

Application.xml various render settings such as the display mode and resolution.
ConfigUser.xml the rest of the game settings.

C:\*\Steam\steamapps\common\ELEX\data\ini

ConfigDefault.xml default settings the game uses.
ConfigDefaultNew.xml Copy with the settings changed by the user.

My previous post might have been a bit unclear about that though that is also why I recommend renaming the files in case you need to restore anything.

Thankfully Steam allows you to just re-validate and it'll update any mismatched files. Smile



EDIT: And after re-reading the post then you actually already tried with re-validating the files, how weird that it's acting up like that.

Those are the config files, there's the key binding files too but they don't really affect anything and then there's the save files but those also don't really affect things.

This is just weird.


Starting the game should see the game read the default settings from ConfigDefault.xml and that will then be copied to ConfigDefaultNew.xml for any changes you do to the file.

Settings such as display resolution, windowed mode and VSync plus a few others are then stored under appdata and the folder structure there in application.xml and the ConfigUser.xml is yet another copy having some other user adjusted settings.
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