So what do u think is Sunder still a thing? Do u have suggestions what is the fastest way to lvl char till lvl 40?
Yep, a guy RIP'd level 83 in about 5 hours from launch in HC SSF Abyss league (how the fuck?!?) with a leap slam sunder build so i dare say its still a thing.
Breezer_ wrote:
i suppose still no physics or option to zoom out camera a notch? Without these this static horse vision game is unplayable :/
don't see how its any different to any other arpg before it..
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Well its the end of the weekend 2am and i have work tomorrow.. feeling guilty about the 20 or so hours i just dropped in this game. Currently level 59 at the Act7 boss HC SSF build so far absolutely unstoppable, giving shield nodes +physical atk damage this expansion coupled with Wildstrike is very fun.
Unfortunately I've never got past this boss, last time i got insta'd by a laser, is this boss doable with a full melee+decoy build? can you take a single laser beam or is it always insta-death?
I could have helped you if i didn't just rip my lvl 81 char in uber lab.
Was doing uber lab and in the final fight i got hit hard by Izaru, so i panick and shield charge with 15 percent health into one of those aura's that make you take damage if you use a movement skill. Rip
RIP 63, being overlevel by 7, one hitting everything on screen with 50% block 25% spell block 70% phy dmg reduction and maxed resists still not enough if your out of position against the Act7 boss, tried to cyclone out of his laser breath but landed in grid lasers.. frankly think this boss sucks, to me he makes gear, skills, just about anything in your build redundant you must master the movement skills and have a little luck to progress.
RIP 63, being overlevel by 7, one hitting everything on screen with 50% block 25% spell block 70% phy dmg reduction and maxed resists still not enough if your out of position against the Act7 boss, tried to cyclone out of his laser breath but landed in grid lasers.. frankly think this boss sucks, to me he makes gear, skills, just about anything in your build redundant you must master the movement skills and have a little luck to progress.
the spider boss? he's one of the easiest. wait till you get to Kitava then
RIP 63, being overlevel by 7, one hitting everything on screen with 50% block 25% spell block 70% phy dmg reduction and maxed resists still not enough if your out of position against the Act7 boss, tried to cyclone out of his laser breath but landed in grid lasers.. frankly think this boss sucks, to me he makes gear, skills, just about anything in your build redundant you must master the movement skills and have a little luck to progress.
the spider boss? he's one of the easiest. wait till you get to Kitava then
Yep i can tell and never passed despite it being quite a predictable battle, I was actually playing it pretty comfortably just dropping decoy's and cyclone'ing from the grid. Not a fan of scripted set piece boss battles, my build was facetanking 3x abyss champions at once no probs, not even losing life or using flasks, even the den mother > easy shit. But spider boss all that shit goes out the window in favour of:
You chose ranged, totems or traps = no problems bosses are cakewalks enjoy. Oh you chose a melee build, goodluck with that. Much prefer diablo 2's style of boss's still being standard enemy types over scripted animations <70% health new attacks <40% faster etc.
RIP 63, being overlevel by 7, one hitting everything on screen with 50% block 25% spell block 70% phy dmg reduction and maxed resists still not enough if your out of position against the Act7 boss, tried to cyclone out of his laser breath but landed in grid lasers.. frankly think this boss sucks, to me he makes gear, skills, just about anything in your build redundant you must master the movement skills and have a little luck to progress.
the spider boss? he's one of the easiest. wait till you get to Kitava then
Yep i can tell and never passed despite it being quite a predictable battle, I was actually playing it pretty comfortably just dropping decoy's and cyclone'ing from the grid. Not a fan of scripted set piece boss battles, my build was facetanking 3x abyss champions at once no probs, not even losing life or using flasks, even the den mother > easy shit. But spider boss all that shit goes out the window in favour of:
You chose ranged, totems or traps = no problems bosses are cakewalks enjoy. Oh you chose a melee build, goodluck with that. Much prefer diablo 2's style of boss's still being standard enemy types over scripted animations <70% health new attacks <40% faster etc.
yeah i agree on the scripted because most of them do one-shot kill you if you dont know the pattern and the only way to learn the pattern is to die.
RIP 63, being overlevel by 7, one hitting everything on screen with 50% block 25% spell block 70% phy dmg reduction and maxed resists still not enough if your out of position against the Act7 boss, tried to cyclone out of his laser breath but landed in grid lasers.. frankly think this boss sucks, to me he makes gear, skills, just about anything in your build redundant you must master the movement skills and have a little luck to progress.
RIP 63, being overlevel by 7, one hitting everything on screen with 50% block 25% spell block 70% phy dmg reduction and maxed resists still not enough if your out of position against the Act7 boss, tried to cyclone out of his laser breath but landed in grid lasers.. frankly think this boss sucks, to me he makes gear, skills, just about anything in your build redundant you must master the movement skills and have a little luck to progress.
I think he does chaos damage though.
your right its a combination of chaos and lightning damage (predominantly lightning but 30% chaos at -30% resist probably does more dmg than you can take, not a fan of this 1 res you can't easily get either). I'll practice the boss in SC anyway to learn the patterns better, i just dont like that it feels like 2 games, one a really nice ARPG I can blitz the other is the innocence, arakaali and kitava set peice battles where your build is barely factored in, instead just dodging or not running melee builds ftw.
your right its a combination of chaos and lightning damage (predominantly lightning but 30% chaos at -30% resist probably does more dmg than you can take, not a fan of this 1 res you can't easily get either). I'll practice the boss in SC anyway to learn the patterns better, i just dont like that it feels like 2 games, one a really nice ARPG I can blitz the other is the innocence, arakaali and kitava set peice battles where your build is barely factored in, instead just dodging or not running melee builds ftw.
This post really makes no sense.
If you had it your way, one specific build would allow you to breeze through the game on hardcore and not die. Where is the fun in that?
Its called skill, and its been incorporated into boss fights. I think its the perfect time as you would get very worn out trying to dodge attacks the entire game.
You have to remember that this is a very popular game that a lot of people follow builds for, therefore you can assume that if there is way to specifically build to make yourself invincible, people will do it.
I've been practicing the fight in SC, figuring out where i went wrong here to be honest its an easy win for my build and I just choked under pressure. What I've noticed is i can in fact take quite a number of laser hits including off the grid with just 75,75,75,-30 there are only 2 truly dangerous attacks you need to look out for:
1. his first 100-60% of health where he does the spew attack, chews up about 75% of my life (2000hp). Although sitting around the middle of the grid makes for fairly easy play, using decoy to draw the minions away, kill and stock up on flasks.
2. from 60%>0%, when he does the laser breath attack, i can literally stand in front of the beams if im in the center of the grid, it does very little dmg and I can leech the life loss back off his minion no problems. The problem is if you are within melee range when he does that attack, the AOE explosions at his mouth when he fires the beams will decimate any character so you absolutely cannot be close to him when he does that attack. The worst part is you will often be faced with grid (forcing you to move into him) while he does that attack so you really have to focus on moving toward one of his legs.
Anyway, i'll prolly give this build another serious crack in due time.
So started over pretty much same build, had a lot more luck with drops this time around and by the time reach arakaali was stronger across the board. That boss was easy, and very much skill / know the fight based so no complaints from me there any more.
BUT, doedre mini boss in act8 about 15 minutes later.. so fucked. Had no chance beating this boss with my current build so i had to level to 65! for hours (this is a lv55 boss) get cruel ascendancy (absolutely wasted izaro who you would think should be tougher) and level 2x completely different attack skills from level 1 to cheese the fight. Set the couldron green, facetank the boss with a single hit skill (and about 10 portals for pots).
Honestly bad design, bosses where you literally have to dump your build and choose select skills to abuse your way though? Now very much enjoying melting everything taking no damage through the rest of act 8. It's such a great game, but completely marred by gatekeeper bosses requiring particular skills / build choices to pass... already anticipating the disappointment dying to whatever bullshit act10 kitava is.
Quote:
You have to remember that this is a very popular game that a lot of people follow builds for, therefore you can assume that if there is way to specifically build to make yourself invincible, people will do it.
Yep totally, personally do not follow people's builds. To me you may as well just watch someone else play the game if your just going to copy/paste build. Expect this to be the norm though.. there's 4-5 super OP skill / item combinations that are going to be copied. That said i dont think GGG should balance the game around broken combinations.
So started over pretty much same build, had a lot more luck with drops this time around and by the time reach arakaali was stronger across the board. That boss was easy, and very much skill / know the fight based so no complaints from me there any more.
BUT, doedre mini boss in act8 about 15 minutes later.. so fucked. Had no chance beating this boss with my current build so i had to level to 65! for hours (this is a lv55 boss) get cruel ascendancy (absolutely wasted izaro who you would think should be tougher) and level 2x completely different attack skills from level 1 to cheese the fight. Set the couldron green, facetank the boss with a single hit skill (and about 10 portals for pots).
Honestly bad design, bosses where you literally have to dump your build and choose select skills to abuse your way though? Now very much enjoying melting everything taking no damage through the rest of act 8. It's such a great game, but completely marred by gatekeeper bosses requiring particular skills / build choices to pass... already anticipating the disappointment dying to whatever bullshit act10 kitava is.
Quote:
You have to remember that this is a very popular game that a lot of people follow builds for, therefore you can assume that if there is way to specifically build to make yourself invincible, people will do it.
Yep totally, personally do not follow people's builds. To me you may as well just watch someone else play the game if your just going to copy/paste build. Expect this to be the norm though.. there's 4-5 super OP skill / item combinations that are going to be copied. That said i dont think GGG should balance the game around broken combinations.
What build are you playing man? honestly you shouldnt be having trouble on these bosses.
Seems to me that someone can't be bothered to look up boss mechanics if they don't know the fight
To be fair, at least in my eyes, "boss mechanics" (aka stupid gimmicks) that need to be looked up in order to be surpassed are implemented wrong and should be done away with altogether.
A boss fight, be it in an ARPG or otherwise, should be more of a natural progression - something that's tougher but similar to what you've grown used to over the past X hours playing normally. Western games usually don't have a problem with this (see Cuphead), but boy oh boy do those Eastern developers like to throw in stupid shit just for the sake of throwing in stupid shit. PoE are Kiwi's though, so I'm not sure where they stand.
Its been years since I played, but I do remember the final boss giving me issues as well in PoE. Whether that was due to my shitty build (that worked just fine up until that point) or some other factor I can't really recall though.
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Seems to me that someone can't be bothered to look up boss mechanics if they don't know the fight
To be fair, at least in my eyes, "boss mechanics" (aka stupid gimmicks) that need to be looked up in order to be surpassed are implemented wrong and should be done away with altogether.
A boss fight, be it in an ARPG or otherwise, should be more of a natural progression - something that's tougher but similar to what you've grown used to over the past X hours playing normally. Western games usually don't have a problem with this (see Cuphead), but boy oh boy do those Eastern developers like to throw in stupid shit just for the sake of throwing in stupid shit. PoE are Kiwi's though, so I'm not sure where they stand.
Its been years since I played, but I do remember the final boss giving me issues as well in PoE. Whether that was due to my shitty build (that worked just fine up until that point) or some other factor I can't really recall though.
Except what he said is wrong anyway.
Yes just like any boss you do need some time to figure out what he does, and you may die if you just run in and don't know what he does.
This is not a problem, dying once in normal mode is not a problem for your first placethrough as there is really no noticeable downside to this.
Also your idea of "tougher but similar to what you are used to" its so boring and lame.
All that means is that most players will have no challenge and will just finish the game without trying.
The point of these bosses is to make you think, make you play skillfully, promote teamwork and put some minor effort into your build.
Before you suggest "well they should make the whole game like that"
Well nobody wants that, people want a casual enjoyable game that has areas of great difficulty, otherwise its a lot of work to play the game.
And anyway I think your whole thing is flawed.
Which games have you played where you have never died on your first playthrough?
It's been nearly three years since I played POE, but from reading this thread it doesn't seem much has changed.
Ranged attack build is prolly the best choice if yer gonna play a seasonal or whatever GGG call it, character, but melee builds are more challenging fun except for one major.
That is a melee build is more gear dependent gegtting that rarer than rockinghorse shit axe, hammer, sword or shield pretty much defines yer chances of success, whereas crafting a moderately excellent Harbinger once yer past the role play plot and mapping is doable even for a mug like me.
I suppose that is why I chucked PoE - there was a lot of visceral satisfaction to be had from meleeing ugly monsters into the dirt - that combined with the challenge of devising the correct mix of skills & abilities really gave players a strong number on the satisfaction scale.
But getting able to do that in other than standart required far too much sweating of the small stuff when yer trading. Trading becomes much less affable.
Ranged attacks just don't satisfy as much as hacking garotting & slashing.
Then the art of PoE boils down to dodging the nerf bat by staying ahead of the original #me too mob, lest yer ideas be copied by enuff people to warrant a change to the weighting of a skill/function or even a weapon.
Maybe the level bosses in the scripted phase do run on rails - since all of that is just the training level it's really not too much of a problem.
I am starting to wonder if I should give poe another burl since there are so few new games that even try to balance the mixture between hand/eye co-ordination 'n free-form build smarts.
Simple facts where, my build pisses on all the content effortlessly but had no chance against this boss with the following strategies:
1. changing the valve at every opportunity, purple phase is impossible, red phase is do-able but for me was too tedious to bother with.
2. Just set valve to green mode and use a single target attack skill, my build uses wildstrike = an aoe attack which makes this strategy impossible.
Good thing i used some shitty level 8 gems from earlier in the game to bypass this poorly balanced fight. Designing fights entirely based of popular builds or skill choices is shit game design, i dont see how you can argue against that.
Or i could just copy and paste popular builds > sunder, totem, trap or ranged with mobility build of the week and walk through the game derp mode activated. Again this is shit design, making skills completely unviable with a gated boss is bad.
What I feel are potential poor choices at the moment:
- Ice bite linked with wildstrike, im trying out frenzy charges for the phasing buff and +4% extra armour, atk speed etc from frenzy charges (i've got iron reflexes).
- Are frenzy charges shit? should i just ditch that for flat life passives?
- Is the passive onslaught "graceful assault" worth getting?
- Im attempting a ele crit build here, can I pull this off with 2 diamond rings + weapon with similar stats that I already have?
Last edited by AmpegV4 on Sat, 23rd Dec 2017 02:37; edited 1 time in total
too be honest after about 14 toons I dont even know most of the boss mechanics, they just die so fast i never get too learn. Some have phases i've never even seen.
sure i've died occasionly on squishier toons but you just go back and punch them in the face. Personally i'd never play hardcore again.. one disconnect/lag or unlucky roll and you're dead anyway. My 10k life super tank has been 1 shot on higher tiers and he steam rolled everything including shaper. If my 10k tank can be 1shot then how the hell is a 5k caster or bow toon supposed to ever survive.
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Amazing... they focus on things that matter the least, just give the option to zoom out couple notches and add some sort of body physics to enemies, also higher quality main character models would not hurt, then this game would be 5/5. I know i sound like a broken record crying always about these things, but im not the only one.
Amazing... they focus on things that matter the least, just give the option to zoom out couple notches and add some sort of body physics to enemies, also higher quality main character models would not hurt, then this game would be 5/5. I know i sound like a broken record crying always about these things, but im not the only one.
The amount of stuff that has to be rendered is a distance-squared thing, so increasing the distance by 50% leads to a 125% increase (1.5*1.5=2.25) in amount of stuff to draw. This potentially halves your frame rate. It also requires more active entities on the server, which would cost a lot. Sorry!
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