Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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Bendi




Posts: 3395

PostPosted: Thu, 30th Nov 2017 05:31    Post subject:
Coming soon: pay a small (5usd max, what a deal!) amount of money to change your password. 10 if you forgot the previous one.


sin317 wrote:

typical jew comment
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red_avatar




Posts: 4567

PostPosted: Thu, 30th Nov 2017 11:12    Post subject:
bart5986 wrote:
VGAdeadcafe wrote:
Some mongs in the forum are actually worried that "big money" clans/people will buy the best plots of land and the rest will be left with a disadvantage Laughing Laughing

Anyway, what will you do on that land? Put down buildings? It is already laggy Laughing


As far as I know anyone buying ANYTHING is just throwing money away.


FTFY Twisted Evil
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Breezer_




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PostPosted: Thu, 30th Nov 2017 12:11    Post subject:
Perhaps they should put Monthly Subscription running, along with Season Pass preorder.
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PumpAction
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PostPosted: Thu, 30th Nov 2017 13:29    Post subject:
Breezer_ wrote:
Perhaps they should put Monthly Subscription running, along with Season Pass preorder.

Don't, I already pulled his leg here with the exact same idea http://www.nfohump.com/forum/viewtopic.php?p=3095764#3095764

Laughing


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blackeyedboy




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PostPosted: Thu, 30th Nov 2017 14:11    Post subject:
They are getting better and better at selling 'nothing'.


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PredOborG




Posts: 1937
Location: BG
PostPosted: Fri, 1st Dec 2017 08:42    Post subject:
I feel kinda to blame for them selling land claims now. Sad
Commented in Reddit (maybe in the forum too, not sure) about how stupid it is they are selling concept ships and they should do something else - like selling properties.

But anyway such thing was clear from long ago since they said we will be able to build factories for resources.
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VGAdeadcafe




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PostPosted: Fri, 1st Dec 2017 13:24    Post subject:
They said you will be flying ships, too, doesn't mean they will put toll booths when you want to travel to another system.

Basically, you will need to buy property or a whole aspect of the game will be inaccessible to you? Building etc?
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 1st Dec 2017 13:43    Post subject:
Well, I would imagine that the property prices would be cheap, especially if it's done the way that you can just buy a plot at any planet... This means there's plenty of property, and 'realistically' it would be dirt cheap. But of course... they want monies so the prices will probably be jacked up to promote buying the ingame currency with real money.


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VGAdeadcafe




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PostPosted: Fri, 1st Dec 2017 14:25    Post subject:
mtj wrote:
Well, I would imagine that the property prices would be cheap, especially if it's done the way that you can just buy a plot at any planet... This means there's plenty of property, and 'realistically' it would be dirt cheap. But of course... they want monies so the prices will probably be jacked up to promote buying the ingame currency with real money.

Dude, it's on sale already and it costs 50 bucks!
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 1st Dec 2017 14:52    Post subject:
VGAdeadcafe wrote:
mtj wrote:
Well, I would imagine that the property prices would be cheap, especially if it's done the way that you can just buy a plot at any planet... This means there's plenty of property, and 'realistically' it would be dirt cheap. But of course... they want monies so the prices will probably be jacked up to promote buying the ingame currency with real money.

Dude, it's on sale already and it costs 50 bucks!


Oh, I know - I mean after the release where they claim they won't sell the stuffses for real money anymore.
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PredOborG




Posts: 1937
Location: BG
PostPosted: Fri, 1st Dec 2017 16:09    Post subject:
mtj wrote:
VGAdeadcafe wrote:
mtj wrote:
Well, I would imagine that the property prices would be cheap, especially if it's done the way that you can just buy a plot at any planet... This means there's plenty of property, and 'realistically' it would be dirt cheap. But of course... they want monies so the prices will probably be jacked up to promote buying the ingame currency with real money.

Dude, it's on sale already and it costs 50 bucks!


Oh, I know - I mean after the release where they claim they won't sell the stuffses for real money anymore.


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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Fri, 1st Dec 2017 18:13    Post subject:
PredOborG wrote:
mtj wrote:
VGAdeadcafe wrote:

Dude, it's on sale already and it costs 50 bucks!


Oh, I know - I mean after the release where they claim they won't sell the stuffses for real money anymore.




is that ship for sale?
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tonizito
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PostPosted: Fri, 1st Dec 2017 18:16    Post subject:


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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thudo




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PostPosted: Fri, 1st Dec 2017 19:37    Post subject:
This guy was selling...
 Spoiler:
 


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GreatPlayer




Posts: 222

PostPosted: Tue, 12th Dec 2017 00:55    Post subject:
So, it´s not the netcode it´s the game engine. We have known this since 2012.
The funny thing is to see the backers' despair in the answers.

https://robertsspaceindustries.com/spectrum/community/SC/forum/50259/thread/why-is-the-graphics-pipeline-waiting-for-server-up/773513

"There are a few myths that seem to get repeated quite a lot - please allow me to dispel some of them for you:


* The graphics pipeline does not wait for server updates.
* Server FPS does not affect client FPS.
* Netcode does not make clients run slowly, and never has.
* Netcode does not make servers run slowly, anymore, even though we've added more clients.
* You get better performance on newer servers because there are fewer players on them so your client has to do less work - like physics, animation, IFCS, and entity updates.
* Players hacking the game to play PU in "offline mode" get better performance than they do online because their clients don't have to deal with all the load generated by 49 other players.


What is so hard about fixing the performance problems is that the game is pushing the engine way beyond what it was designed to handle. Fixing that means fundamentally changing how systems work while simultaneously trying not to break everything in the game that uses them. Big performance gains that require making big changes take time. Sometimes we have to do a lot of restructuring before we can even start working on an optimisation. Making all these changes can introduce a lot of bugs, and fixing those takes even more time. Let's also not forget that performance is not the only goal here - we're also trying to achieve fidelity levels not seen before. Fidelity is often the enemy of performance, so we find ourselves having to optimize even further than we otherwise would have had to."
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 12th Dec 2017 01:02    Post subject:
You get better performance on newer servers because there are fewer players on them so your client has to do less work - like physics, animation, IFCS, and entity updates.
* Players hacking the game to play PU in "offline mode" get better performance than they do online because their clients don't have to deal with all the load generated by 49 other players.

Laughing So basically, this game will NEVER support anywhere close to the number of players our Lord and Savior has been trying to push since inception - because there's just too much data. Which we already knew.

They're talking about culling, but that's going to be fraught with issues. Elite Dangerous have exactly the same issue, thus why they rely heavily on instancing, which helps a little - but not entirely.

Oh and that last statement just made me Laughing so hard:

" Let's also not forget that performance is not the only goal here - we're also trying to achieve fidelity levels not seen before."

No.. performance should be the MAIN GOAL. Fidelity is great, but without the performance to actually make the thing playable, you might as well raytrace the whole game for all the good it would do.


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ixigia
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PostPosted: Tue, 12th Dec 2017 03:57    Post subject:
"It is also worth noting that the game's complex system behind the simulation of the interstellar environment takes into account the effects coming from the combination of cosmic rays, specific photons and alpha particles (all calculated in real time), which skew and consistently accelerate the human perception and vision. The final user might see low digits in the framerate gauge but it is in no way representative of the actual, real amount of smoothness perceived by the human retina, inside the Star Citizen Sandbox there is no discernible difference between the in-game 15fps and the conventional 60fps, the final experience is guaranteed not to receive any hindrance."
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Morphineus
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PostPosted: Tue, 12th Dec 2017 08:34    Post subject:
It's all powered by love, you guys just don't love it enough. Poker Face


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garus
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PostPosted: Tue, 12th Dec 2017 10:33    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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TheZor
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PostPosted: Tue, 12th Dec 2017 10:36    Post subject:
How did they come up with such a statement Laughing


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red_avatar




Posts: 4567

PostPosted: Tue, 12th Dec 2017 11:13    Post subject:
Kaltern wrote:
Oh and that last statement just made me Laughing so hard:

" Let's also not forget that performance is not the only goal here - we're also trying to achieve fidelity levels not seen before."

No.. performance should be the MAIN GOAL. Fidelity is great, but without the performance to actually make the thing playable, you might as well raytrace the whole game for all the good it would do.


I face-palmed as well at that comment. They want to put the focus far too much on fluff like that because that's how they can market the game and reel in more victims into their scam.

There's a reason most games limit this kind of stuff to the bare minimum. Do they really think it's because all other devs are lazy or talentless? No, it's because of hardware limitations. It's easy to make big promises but unless you design your own engine from the ground up especially tailored for this kind of thing, you're being unrealistic as hell.
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VGAdeadcafe




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PostPosted: Tue, 12th Dec 2017 14:04    Post subject:
So it's not the netcode but the game engine that cannot handle what they are trying to do.

I told you, people, at some point there will be an announcement of some kind of engine switch or restructuring. Then more lols will be had Laughing
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bart5986




Posts: 662

PostPosted: Tue, 12th Dec 2017 14:17    Post subject:
VGAdeadcafe wrote:
So it's not the netcode but the game engine that cannot handle what they are trying to do.

I told you, people, at some point there will be an announcement of some kind of engine switch or restructuring. Then more lols will be had Laughing


None of that makes any sense.

They modified large parts of the engine.

If something in the game/engine isn't working very well, here are the possible reasons.

1. That part of the engine, for example netcode has not been reworked, or not completed being reworked.

2. They rewrote that part of the engine, for example the netcode, and it was badly done and doesn't do what they planned.


We know #1 has happened but I'm not aware of them finishing anything for example netcode and having it not work as intended.

There is never going to be a scenario where they say "the engine isn't capable of that". What might be possible is they don't want to put the development time into making the engine capable of something or their developers aren't skilled enough to do it.

The likely scenario is they still need another 3 years just to finish the engine.. Rolling Eyes
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PistolWhip




Posts: 447
Location: AUS
PostPosted: Tue, 12th Dec 2017 15:02    Post subject:
ixigia wrote:
"It is also worth noting that the game's complex system behind the simulation of the interstellar environment takes into account the effects coming from the combination of cosmic rays, specific photons and alpha particles (all calculated in real time), which skew and consistently accelerate the human perception and vision. The final user might see low digits in the framerate gauge but it is in no way representative of the actual, real amount of smoothness perceived by the human retina, inside the Star Citizen Sandbox there is no discernible difference between the in-game 15fps and the conventional 60fps, the final experience is guaranteed not to receive any hindrance."


I refuse to believe. This is some Matrix level nonsense.
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GreatPlayer




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PostPosted: Tue, 12th Dec 2017 17:02    Post subject:
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swebarb




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Location: Vikingland
PostPosted: Tue, 12th Dec 2017 17:20    Post subject:
will this game ever come fucking out?
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bart5986




Posts: 662

PostPosted: Tue, 12th Dec 2017 17:57    Post subject:
swebarb wrote:
will this game ever come fucking out?


Its at least 2-3 years away, ask then.
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Tue, 12th Dec 2017 18:03    Post subject:
swebarb wrote:
will this game ever come fucking out?


The game is out, it is just in development at the same time and constantly getting updated.


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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 12th Dec 2017 21:57    Post subject:
swebarb wrote:
will this game ever come fucking out?


Ignore the shills, the game is NEVER coming out as advertised. They'll work on it until people stop paying for JPG ships and wistful promises, then they'll suddenly drop a big update with a couple of extra flowerpots, and call it a day.

Then they'll announce SC II, and it'll be another crowdfunded project, but probably using a different sales technique... probably a dodgy pyramid scheme or something Laughing


Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern

Follow me on Twitter if you feel like it... @kaltern

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AmpegV4




Posts: 6248

PostPosted: Tue, 12th Dec 2017 23:04    Post subject:
bart5986 wrote:
swebarb wrote:
will this game ever come fucking out?


Its at least 2-3 years away, ask then.


The amount of times this has been quoted wrong in the last 5 years.
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