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mtj
Posts: 2315
Location: Austria / Finland
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Posted: Tue, 5th Dec 2017 08:20 Post subject: |
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I saw a stream of this game yesterday and to be honest... it simply did not look interesting at all.
I've played SF1 and 2 and I liked them (1st especially, as the idea was new back then). But now the gameplay I saw was just pure rts. Maybe I just didn't watch it long enough ( ~1h)
Intel Core I-9 9900K @ stock, ASUS Z 390A MoBo, 32GB 3.6GHz, Zotac 3090 | BeQuiet 1000W PSU, Be Quiet Dark Base Pro 900 case, 49" Samsung G9
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Posted: Wed, 6th Dec 2017 18:01 Post subject: |
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Bob Barnsen wrote: | This won't have Denuvo or?
Sadly it costs more than i'm willing to pay for it. |
My thoughts exactly, let's hope not, then at least we can try it until it drops to a more sensible price.
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Nodrim
Posts: 9579
Location: Romania
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Posted: Wed, 6th Dec 2017 18:02 Post subject: |
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mtj wrote: |
I've played SF1 and 2 and I liked them (1st especially, as the idea was new back then). But now the gameplay I saw was just pure rts. Maybe I just didn't watch it long enough ( ~1h) |
The campaign has more RPG in it than ever before.
Reg67 wrote: | Bob Barnsen wrote: | This won't have Denuvo or?
Sadly it costs more than i'm willing to pay for it. |
My thoughts exactly, let's hope not, then at least we can try it until it drops to a more sensible price. |
It's 23 euros, what do you want more "sensible" than that?
Last edited by Nodrim on Wed, 6th Dec 2017 18:06; edited 1 time in total
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Dirtymind
Posts: 33
Location: God's waiting room
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Posted: Wed, 6th Dec 2017 23:27 Post subject: |
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The German Mag Gamestar said theyll postpone their test because the game was not really playable in its current state (Progression stopping bugs) and gave a purchase warning.
Ryzen 7 7800X3D, 32GB Kingston Fury Beast @6000MHz, GIGABYTe RTX 4070Ti Eagle OC
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Posted: Thu, 7th Dec 2017 06:53 Post subject: |
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All the more reason to wait then. And thanks for the heads up Dirty.
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Nodrim
Posts: 9579
Location: Romania
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Posted: Thu, 7th Dec 2017 11:43 Post subject: |
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JHawkins wrote: | The German Mag Gamestar said theyll postpone their test because the game was not really playable in its current state (Progression stopping bugs) and gave a purchase warning. |
One of the important quests is not working for me. Camera and controls could also use some tweaking.
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Posted: Thu, 7th Dec 2017 13:12 Post subject: |
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To invite you into the beautiful but rough world of Eo we want to send you your own unique promotion code for an extra loyalty discount: -30% on SpellForce 3!
The following is visible once you leave a reply | hidden |
The promotion code can be redeemed on Steam. But don’t worry if you already purchased the game - no problem! You can just cancel the pre-order or refund the current order* and then use your -30% on SpellForce 3. The code is valid until December 31, 2017.
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Posted: Thu, 7th Dec 2017 13:13 Post subject: |
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Posted: Thu, 7th Dec 2017 13:18 Post subject: |
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Is that a reward for owning all of the previous Spellforce games?
ASRock B450 Pro4 || Ryzen 7 3700X || Patriot Viper 16Gb DDR4-3600 || ASUS GeForce RTX 3080 TUF GAMING || XPG GAMMIX S11 Pro 1Tb || Xiaomi Mi Surface Display 34" (3440x1440)
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Posted: Thu, 7th Dec 2017 13:43 Post subject: |
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maybe because i was on the private beta since the beginning? i also have all games on steam though im not sure how they can verify that
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JBeckman
VIP Member
Posts: 34972
Location: Sweden
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Nodrim
Posts: 9579
Location: Romania
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Posted: Thu, 7th Dec 2017 15:10 Post subject: |
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The RTS component is underdeveloped. It's pretty much an Age of Empires which makes its gameplay quite rudimentary. Basically the micromanagement style of games like Starcraft is impossible to apply here because of how slow and hard to control the units are. On the other hand the combat isn't really physics based and designed for large scale battles so Total War level of tactics isn't working either. It's really disappointed because the RTS almost feels disconnected and this hinders the RPG side of the game.
To make matters worse, the RTS AI isn't balanced at all. Besides the unlimited resources and an infernal spam of units, the AI is also cheating by changing attack paths based on the player's actions (I noticed this by reloading same save and trying different attack paths). This leads to an unfair and extremely overwhelming experience on the highest difficulty which it's frustrating as hell.
It's really disappointing to see that the RTS works this way not only because in general the game is pretty great (so far) but also some of the above mentioned problems carry on to the multiplayer.
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spajdr
Posts: 1842
Location: Czechia
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Nodrim
Posts: 9579
Location: Romania
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Posted: Thu, 7th Dec 2017 16:19 Post subject: |
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Funny enough, I wasn't save scumming at first, I was testing a problem with my saves when I first noticed. But then, when I tried to save scum, it became really obvious so I tried it some more and it was rather funny to see the AI attacking different camps based on where I was moving my heroes.
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Nui
VIP Member
Posts: 5720
Location: in a place with fluffy towels
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Posted: Thu, 7th Dec 2017 17:12 Post subject: |
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Never thought of it, but clearly reloading is a way to detect some types of cheatery, so that in itself is worth noting to me.
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 7th Dec 2017 18:40 Post subject: |
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Posted: Thu, 7th Dec 2017 18:45 Post subject: |
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Spellforce 3 GOG 1.00 (16955)
9.8 GB
// SpellForce.3-CODEX
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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Posted: Thu, 7th Dec 2017 19:19 Post subject: |
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vegitayo
Posts: 1105
Location: Western Cave
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Posted: Thu, 7th Dec 2017 21:45 Post subject: |
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So is still buggy?
Should i wait for more patches?
out of sig inspiration for the moment 
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Posted: Thu, 7th Dec 2017 22:14 Post subject: |
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i got stuck in game, firrst mission, how to burn wooden barricade? i got people who throw fire but no one want to burn barricade.
Why walk, when you can ride.
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Posted: Thu, 7th Dec 2017 22:22 Post subject: |
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keewee23 wrote: | i got stuck in game, firrst mission, how to burn wooden barricade? i got people who throw fire but no one want to burn barricade. |
Haven't played the full game yet, but in the beta some obstacles could be destroyed by workers, check if you can assign some to the barricade.
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Nodrim
Posts: 9579
Location: Romania
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Posted: Fri, 8th Dec 2017 00:24 Post subject: |
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So, am i being dumb or do i have a bug here? I dont havy any kind of Blueprints to recruit Soldiers or Build anything, surely that cant be right.
Ryzen 7 7800X3D, 32GB Kingston Fury Beast @6000MHz, GIGABYTe RTX 4070Ti Eagle OC
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Nodrim
Posts: 9579
Location: Romania
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Posted: Fri, 8th Dec 2017 01:01 Post subject: |
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With what quest you have problems?
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Posted: Fri, 8th Dec 2017 01:03 Post subject: |
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Well im on the very first Campaign Mission and im unable to build or recruit anything since it tells me i need the blueprints. as you probably know you need some soldiers for a specific part and i cant get them.
Ryzen 7 7800X3D, 32GB Kingston Fury Beast @6000MHz, GIGABYTe RTX 4070Ti Eagle OC
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Nodrim
Posts: 9579
Location: Romania
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Posted: Fri, 8th Dec 2017 01:07 Post subject: |
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I've been through many missions, so I can't really remember which is the first campaign mission. Farlon's Hope or the one with the Elves where you investigate "stuff" (no spoilers)?
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