Playerunknown's Battlegrounds [F2P]
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Nodrim




Posts: 9587
Location: Romania
PostPosted: Thu, 9th Nov 2017 20:04    Post subject:
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SpykeZ




Posts: 23710

PostPosted: Thu, 9th Nov 2017 22:18    Post subject:
Awesome, they're starting up a new game. Can't get vaulting released or get the game running smooth but hey, we can release a new game!


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Nodrim




Posts: 9587
Location: Romania
PostPosted: Thu, 9th Nov 2017 22:30    Post subject:
I don't get this complaint. A studio can't have 2 teams?
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garus
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Posts: 34200

PostPosted: Thu, 9th Nov 2017 22:31    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:32; edited 1 time in total
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tonizito
VIP Member



Posts: 51400
Location: Portugal, the shithole of Europe.
PostPosted: Thu, 9th Nov 2017 22:35    Post subject:
Nodrim wrote:
I don't get this complaint. A studio can't have 2 teams?
For this genre it's called the day-z syndrome


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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SpykeZ




Posts: 23710

PostPosted: Fri, 10th Nov 2017 17:31    Post subject:
Nodrim wrote:
I don't get this complaint. A studio can't have 2 teams?


When they say they'd love to do a single player story but don't have the resources? Can't maintain or patch their current beta within a decent time frame. Struggling to get vaulting to work and delayed its release. Performance is still bad for a game that generally looks like shit for how bad it runs.

That's all fine though, let's funnel resources and money into another project when they clearly can barely handle the one they currently have.

They hit gold, got shit tons of money and now they're trying to figure out how to spend it the fastest. If they have the resources to hire another team then they have the money to hire more people to finish the game that got them the money on the first place.


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Breezer_




Posts: 10799
Location: Finland
PostPosted: Fri, 10th Nov 2017 17:51    Post subject:
what another game they are making?
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h0rnyfavn
Serial Humper



Posts: 13880

PostPosted: Fri, 10th Nov 2017 17:58    Post subject:
Breezer_ wrote:
what another game they are making?


http://www.nfohump.com/forum/viewtopic.php?t=110982


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Breezer_




Posts: 10799
Location: Finland
PostPosted: Fri, 10th Nov 2017 20:42    Post subject:
h0rnyfavn wrote:
Breezer_ wrote:
what another game they are making?


http://www.nfohump.com/forum/viewtopic.php?t=110982


Thanks, looks retarded, hope it fails hard.
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Stige




Posts: 3544
Location: Finland
PostPosted: Fri, 10th Nov 2017 22:56    Post subject:
h0rnyfavn wrote:
Breezer_ wrote:
what another game they are making?


http://www.nfohump.com/forum/viewtopic.php?t=110982





As if they don't have their hands full with this one, more unplayable buggy laggy shit from them? Great work!
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4treyu




Posts: 23125

PostPosted: Sat, 11th Nov 2017 01:21    Post subject:
Laughing
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Nodrim




Posts: 9587
Location: Romania
PostPosted: Thu, 16th Nov 2017 12:18    Post subject:
I played a few matches on the test servers and this is what I found:
- Vaulting/climbing is awesome and pretty much a game changer. You can reach some areas more easily now, but you can also get in and out of some houses without using the doors. These mechanics change the dynamic of the game completely. Vaulting/climbing don't make jumping useless, there is a learning curve on which to use and when.
- Climbing through windows (simultaneous use of jump and crouch) breaks the window now in a noisy way.
- Vaulting/climbing is binded by default on "space" together with jump, but it can be binded to a different key.
- There is an animation for opening doors which doesn't slow down the gameplay.
- All ground vehicles have new and better sounds effects (didn't get to test the boat).
- Guns handling seems a bit better especially when using full auto fire mode.
- Indoors lighting has been drastically changed and it's a lot more immersive. I didn't find any lighting bugs inside houses anymore and I pretty much played on any sunny time of day.
- The test build run extremely smooth. Using the same settings as on the actual game I had no freezes, stuttering or fps drops. I'm not sure if the test build is better optimized or this has to do with server's overload.
- The playzone's shield visual design has been changed and there is a visible line on the ground to better highlight where the shield is.
- Red Dot Sight and Holographic sight visuals have been changed and provide a clearer image.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Thu, 16th Nov 2017 12:29    Post subject:
How do I get onto the test servers?


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Nodrim




Posts: 9587
Location: Romania
PostPosted: Thu, 16th Nov 2017 12:34    Post subject:
PumpAction wrote:
How do I get onto the test servers?


The test servers were closed a few hours ago. Very Happy
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PickupArtist




Posts: 9909

PostPosted: Thu, 16th Nov 2017 15:06    Post subject:
can u jump through windows now , or shoot windows /break em and vault through them?
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Nodrim




Posts: 9587
Location: Romania
PostPosted: Thu, 16th Nov 2017 15:21    Post subject:
You can jump through certain windows in the current version of the game. But with vaulting you can climb/jump through more now.
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PumpAction
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Posts: 26759

PostPosted: Thu, 16th Nov 2017 16:05    Post subject:
If you vault through windows they will break.


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 16th Nov 2017 16:34    Post subject:
Wait, so they did not remove jumping entirely? Ughh Sad


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PickupArtist




Posts: 9909

PostPosted: Thu, 16th Nov 2017 17:07    Post subject:
but windows before had no glas breaking had it ?
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Nodrim




Posts: 9587
Location: Romania
PostPosted: Thu, 16th Nov 2017 18:09    Post subject:
m3th0d2008 wrote:
Wait, so they did not remove jumping entirely? Ughh Sad


I guess you forgot that at the core this is a PC game. Laughing
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Thu, 16th Nov 2017 18:26    Post subject:
PickupArtist wrote:
but windows before had no glas breaking had it ?

Of course you could shoot windows before. You had to shoot it before you could jump through them.


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Nodrim




Posts: 9587
Location: Romania
PostPosted: Thu, 16th Nov 2017 18:36    Post subject:
You don't have to shoot the windows you can jump through right now. This has been addressed in the test build where the windows automatically break.
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PickupArtist




Posts: 9909

PostPosted: Fri, 17th Nov 2017 14:46    Post subject:
why the sudden surge of people buyinmg the regualr crates Surprised did they announce some changes to their lootcrates too or something?
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DimasL




Posts: 1766
Location: Spain
PostPosted: Fri, 17th Nov 2017 14:53    Post subject:
PickupArtist wrote:
why the sudden surge of people buyinmg the regualr crates Surprised did they announce some changes to their lootcrates too or something?


When the game exits EA, around december, theres not gonna be "free open" crates. All crates will require a key to be open.


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Nodrim




Posts: 9587
Location: Romania
PostPosted: Fri, 17th Nov 2017 15:38    Post subject:
That's false. The game will have cosmetic crates that everybody can open and premium crates that will require a key.
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PickupArtist




Posts: 9909

PostPosted: Fri, 17th Nov 2017 17:35    Post subject:
which i dont mind, it sux that people pay money for that shit after buying a game already, but its not invasive and they letting me have a piece of the action selling them

i just dont understand the market swings.

but yes this spike i could atrebute to fear of the ea thing that crates might dissapear, or the chineze worry they cant buy it anymore after they get the game banned in china
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Nodrim




Posts: 9587
Location: Romania
PostPosted: Wed, 22nd Nov 2017 08:39    Post subject:
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Stige




Posts: 3544
Location: Finland
PostPosted: Wed, 22nd Nov 2017 13:44    Post subject:
lametta wrote:
clip got deleted so here you are with a riposte:

https://www.twitch.tv/videos/169295095?t=02h39m50s


Anyone got a working link?

EDIT: HEre we go:
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paxsali
Banned



Posts: 18352

PostPosted: Wed, 22nd Nov 2017 14:04    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 23:31; edited 3 times in total
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Vulgarr




Posts: 1273

PostPosted: Wed, 22nd Nov 2017 16:17    Post subject:
Test server patch notes look great. Looking forward to checking it out. Glad they have squads this time.
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